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Guerilla Bob Mac App Review

Guerrilla Bob
Platform(s): iPhone, iPad, iPod Touch, Mac (Reviewed)
Publisher(s): Angry Mob Games
Developer(s): Angry Mob Games
Genre(s): Action
Release Date: March 07, 2011
Price: $4.99 BUY NOW!

Guerilla Bob hit the iPhone in December last year gaining favourable reviews, and it well deserved it! It’s a fine example of addictive, arcade action. It’s full of colour and character, and it is well polished with easy to use pick up and play controls. Now Bob is also available in HD on the iPad iPod touch, MAC, PC and Android devices, and I must say they are even more enjoyable with a keyboard at hand. For those interested, you can check our iPhone review for Guerilla Bob here, but for the rest of you, this is Guerilla Bob from the Mac App store.

Presentation, Graphics and Sound

Guerilla Bob is bursting with character and is easily the greatest highlight of the game. Rocking a style-istic comic book feel to it, when introducing a new enemy, a cut scene will display, zooming in on them and revealing a humorous, cartoony name like ‘Johnny Boom’ or ‘Boris The Bullet’. Filled with bright colours and excellent character design, one can’t help but smile at Guerilla Bob’s adorable charm. While levels are pretty much straightforward, the design behind it all keeps it feeling fresh at all times, and the scenery looks brilliant. Menus and cut scenes also maintain the game’s high standards of graphics and presentation as well. Sound effects are decent, and the soundtrack is pretty impressive. Voice acting on the other hand, while decent, also sounds very cheesy, with even cheesier dialogue. It doesn’t ruin the game, but it certain is one of the game’s lowest points-which isn’t even that low! The music however does compliment the style of the game remarkably well and sets the mood going hand in hand with the graphics, everything. With all this in mind, it’s clear to see that Guerilla Bob is a truly well polished game, and Angry Mob should be commended on such a fine job. This applies to whole game itself, as while the presentation and charm of the game pulls the weight, all aspects of Guerilla Bob mix in well and rounds off the title to a must-have.

Gameplay

Gameplay is fast, frantic and just down right fun, firing guns with almost endless amounts of ammo that don’t need reloading against huge hordes of enemies. Players can choose between two control schemes, and having the option is a nice addition. Auto-aim will lock on to enemies automatically, with only movement and the holding of the spacebar to fire needed to play. This is a lot of fun, and provides a great feeling of face-paced, action-packed destruction. However, sometimes it may lock onto things you don’t want it too, so it isn’t always reliable, but it is most of the time. The alternative is turn off the auto-aim, using the mouse for aiming, requiring more from the player in terms of strategy, but faster reflexes are needed. Each style works great and really can change out the gameplay, and different gamers will enjoy different options, so it’s a great addition for the title. Along the way of countless enemies includes some barricades and tents that Bob will have to shoot down, which are a little annoying in the sense that it does slow down the gameplay a little bit, taking away from the fast, action packed gameplay, but again, it doesn’t take too much away from the experience and doesn’t really bring the game down. The title really has a little bit of a beat em up kind of feel to it, with only one direction able to walk in, and with the need to defeat enemies in a section before advancing, waiting on that ‘Go!’ sign. It really adds to the arcade feel of the game. What also adds to this arcade feel are the inclusion of power ups such as speed and damage. They can really give you that slight edge in combat, but more than anything it just adds to the frantic gameplay which makes Guerilla Bob a great time play.

Guerilla Bob is filled with variety, with various costumes and weapons to be selected. The weapons admittedly all play pretty similar, but a few will change up your strategies and are welcome additions. Also welcome is the  cross multiplayer option which seems to run pretty smoothly, and I must say its  pretty cool you can play it on two different platforms! Really what makes Guerilla Bob such a blast to play is its simplicity. It’s very pick up and play, and it’s a great time waster for the casual gamer. The gameplay while simple is often kept fresh however which is what makes the game enjoyable, with levels and bosses such as out running a bulldozer that is chasing you. There are three (well technically four, but we’ll get into that) modes for gameplay, and each throw an interesting twist into the game. Arcade has you constantly racking up points in combat, competing for high scores, giving it a bit of a retro vibe. Mercenary is a bit more modernised with the addition of gaining cash instead of points for defeating enemies, and taking the cash to a shop for upgrades or weapons, really giving the play a sense of accomplishment. Survival is split into two modes: Classic and Wave Attack. Classic is pretty similar to Arcade as Wave Attack is similar to Mercenary. Classic will throw you in an arena and have bad guys attack you that get harder as you go along. That’s it. It’s really chaotic and again has an arcade feel to it, and is a great time waster. Wave Attack is equally as good, but has waves of enemies attack you, with cash for collection. In between waves you can spend that cash to upgrade and buy weapons as well. Survival mode is particularly fun to play as it really does test your skills and reflexes, however Story Modes Arcade and Mercenary modes have a lot more charm to them as well. All modes are really enjoyable and each in their own way throw a nice twist on the Guerilla Bob’s simple engine, really showing how polished off it is. However, it must be noted in auto-aim, they all share the same flaw in occasionally locking-on to irrelevant targets, which is particular bad in survival mode. If this was fixed, it would be very much more enjoyable.

Conclusion

Guerilla Bob isn’t a perfect game, but for what it is, it comes damn near close. A great casual game that is well polished in almost every aspect. It’s a shame the auto aim isn’t always accurate, but its truly commendable how the simple ‘hold shoot and run’ aspect has been milked dry but still kept interesting. This is due to the great charm to the game via graphics, design, music and a nice variation of gameplay modes. Easily recommendable to any casual gamer, and for all you hardcore gamers out there who shun simple games, still check out Guerilla Bob: you might be surprised how much you end up liking it!

PROS:

  • Addictive run n’ gun gameplay
  • Easy pick up and play controls
  • Great character design
  • Great power ups
  • Decent soundtrack
  • Multiple game play modes
  • Two very different control schemes
  • Cross Platform Multiplayer
  • Well polished game

CONS:

  • Some cheesy dialogue and voice acting
  • Auto aim isn’t always as accurate as it should be
  • Not all gamers will appreciate this titles simplicity

9-0-capsules-out-of-10

L.A. Noire at PAX East: Roundup

Last weekend, Rockstar Games took L.A. Noire to the road and let players witness for themselves a taster of this hot upcoming title.

A 30 minute preview of “The Red Lipstick Murder” case was showcased for fans on an exhibition theatre at PAX East (you can read more about the case here). There were also had giveaway tees and posters at the L.A. Noire booth, which will be available from the Rockstar Warehouse soon. The posters are definitely some of the coolest that we’ve seen, and it would be pretty damn cool to have Cole Phelps hanging on your bedroom wall.

Overall, fans were impressed with the game, and Rockstar said they can’t wait for players to experience L.A. Noire for themselves. May 17th/20th, hurry up…we want to play this game already!

New Rocket Slime title coming to the 3DS…

In the past five years we have seen quite a few Dragon Quest titles, but there was one that hit the DS near the start of it’s lifespan that stands out from the series genre-wise, that being Dragon Quest Heroes: Rocket Slime. If you have never had a chance to try the oddball title before, it was a top-down adventure where players took control of Rocket, a slime from the town of Boingburg who has to rescue 100 slimes who have been locked away in chests.

The reason why I am bringing up Rocket Slime is due to Square-Enix of Japan putting up a new website that now confirms that a brand new sequel to Rocket Slime is on it’s way and to the 3DS at that. There isn’t any actual gameplay footage on the new website as of yet, but there is a shiny logo that boasts the game’s title, “Slime Mori Mori Dragon Quest” as well as a list of features which include the “spot pass” function of the 3DS as well as full internet support. This new title is also looking to have a “pirate/sea” theme going on by the looks of it, so it will be interesting to see how that plays out.

Rocket Slime to this day is impressive due to the crisp, colorful visuals and witty dialogue, and now that the sequel is making a comeback in full 3D, it will be exciting to see where this growing series is headed next.

Mortal Kombat demo available to all on PSN

For anyone who has been waiting for the much anticipated 9th Mortal Kombat, the demo is now available on the Playstation network. Starting last week the demo was made available exclusively to those members who had subscribed to the PSN Plus service, and as of today it has been released for the masses (the masses of PS3 owners that is). The demo has yet to be dated for a release on Xbox Live, so Xbox players will need to wait until a bit closer to the mid-April release date.

This comes right after the news that Warner Bros appeals to the Australian ratings board had been overturned, meaning that the newest Mortal Kombat will be effectively banned down under. For those gamers in the rest of the world however, the demo offers a  single player tournament mode with characters Sub-Zero, Scorpion, Mileena, and Johnny Cage available. Once you reach Goro in the tournament ladder, unfortunately, you’re only teased with the phrase “The Kombat Kontinues” and sent back to the menu. I would recommend taking this opportunity to start learning these characters’ special moves and fatalities before taking on your friends in a month or so. I personally like Sub-Zero’s “Have an Ice Day” myself.

Blades of Grass and Dreadlocks get enhanced in NCAA Football 12…

 

I have never been a huge football fan, but that doesn’t mean I don’t occasionally give the latest releases a whirl now and then just to see what has been enhanced every few years. The sad thing is not a lot has changed with the whole genre as a whole but that could be looking to change very soon. Today EA released the first bit of information and screens for this year’s NCAA Football 12 which will “touchdown” early this summer and I must say this first bit of news is actually quite intriguing. On a new blog post over at the official EA Sports website, Art director Jean Adams shared some info on the new visual touches the game will receive this year.

NCAA Football 12 has been built using “High Dynamic Range Rendering”, which as described from Adams is “a way of rendering bright and dark parts of the game while still maintaining a high level of detail”. You know when you play a game and the shadow and shading consists of just a muddy dark color? This method looks break into that dark spot and groom it full of the same detail that is in the lighted areas, creating a much crisper and more realistic appearance. Dreadlocks on players as well as uniforms and even the crowd are getting some graphical reboots with this technology as well as shown in the screenshot above.

Adams also mentioned that the generic grass in the franchise is now a thing of the past as it is now completely 3-dimensional to create a more photo realistic appearance for each field.

Here is a screenshot of a before and after for NCAA Football 12, comparing it directly to last year’s release:

I must say I am impressed by how everything is looking, and I might just have to check this title out. I am sure the hardcore fans of the genre will get it anyway as they do every year, but the past 10 years of releases to someone who is not a huge follower of the series like myself just seems to kind of mash together, both visually and gameplay wise. If the graphics are getting this much attention with this next incarnation, it leaves us to wonder just what will be done to the actual gameplay as EA seem to be ready breathe a fresh burst of air on this aging series. I am sure more will come in the following weeks/months leading up to NCAA Football’s release, so once more is announced we will be sure to bring the news to you. For now though, I highly recommend you check out Adams’ blog out yourself for a bit more insight on these new enhancements.

Ar tonelico Qoga: Knell of Ar Ciel in stores now!

Fans of JRPGs rejoice because Ar tonelico Qoga: Knell of Ar Ciel is available at your local retailer now. Also if you happen to look at the shelves and are only able to find the Premium Edition then you shouldn’t be concerned because every version of Ar tonelico Qoga: Knell of Ar Ciel shipped for now is premium edition only.

This means that for the same price as a standard game you will be getting a over sized collector’s box containing a soundtrack CD with 60 minutes of in-game music as well as a hardcover art book that contains story information, character profiles and concept art. But don’t let all of the fancy trimmings fool you, Knell of Ar Ciel is the third game of the Ar tonelico series and brings a lot of changes to the standard gameplay.

All battles that you enter will take place in real time with the player having full control over their character at all times, allowing players to move around the battlefield at their leisure. Players can also utilize the song magic system which means that the better a player times their attacks to the rhythm of the music the stronger their attacks end up becoming. Check out the English trailer below which shows off plenty of in-game footage and anime-styled cutscenes.

Xbox Live Schedule for the rest of March

Every day we have to think of something witty to say before actually getting to the juicy news on these articles. Each on of our articles is like a starburst, a witty saying to hold all of the juiciness in.

However, the Dance Central Demo came out, and now I’m too tired to think of anything good; so Ill just give you the juicy news and let it run down your arms and cause everything you touch to become all sticky!

Check out what is coming to Xbox Live during the second half of March.

Xbox Live Arcade

  • March 16: Full House Poker (Microsoft Game Studios) – 800 Microsoft Points
  • March 23: Ghostbusters (Atari) – 800 Microsoft Points
  • March 23: Swarm (UTV Ignition Entertainment) – 1200 Microsoft Points
  • March 30: Islands of Wakfu (Microsoft Game Studios) – 800 Microsoft Points
  • March 30: Seisou Kouki Strania (G.Rev Ltd.) – 800 Microsoft Points
  • March 30: Rush ‘N’ Attack Ex-Patriot (KONAMI) – 800 Microsoft Points

Deal of the Week

  • March 22-27: Sonic 4: Episode I  (SEGA) – 800 Microsoft Points
  • March 22-27: Risk Factions (Electronic Arts) – 400 Microsoft Points (Brazil only)

Arcade Four-Play

  • March 29-April 3: A World of Keflings (Microsoft Game Studios) – 400 Microsoft Points (50% off)
  • March 29-April 3: Worms 2: Armageddon (Microsoft Game Studios) – 400 Microsoft Points (50% off)
  • March 29-April 3: Worms 2: Battle Pack (Microsoft Game Studios) – 200 Microsoft Points (50% off)
  • March 29-April 3: Raskulls (Microsoft Game Studios) – 400 Microsoft Points (50% off)

Games on Demand

  • March 22: Call of Juarez® (Ubisoft)
  • March 22: Cloudy with a Chance of Meatballs™ (Ubisoft)
  • March 29: Tom Clancy’s H.A.W.X.® 2 (Ubisoft)
  • March 29: Split Second (Disney Interactive Studios)
  • March 15: Batman: Arkham Asylum (Square Enix) – price reduction

Avatar Marketplace

  • March 17: Aviation Collection
  • March 24: MLB 2K11 collection
  • March 31: Zombie Pets collection

Castlevania: Lords of Shadow – Reverie Trailer

I have good news and bad news.

The good news: the trailer for the upcoming DLC for Castlevania Lords of shadow that is being released on March 30th. You can check it out below.

The bad news: the DLC tasks the player to help a vampire girl, Laura, across three stages through the castle within the game. I don’t know about you, but guiding an NPC anywhere is never fun no matter what the game is. Hopefully she doesn’t have a health bar or I am going to throw my hands in the air right now and give up before the DLC even comes out. We could also be lucky to simply have her hidden in the background and there are only cutscenes where she is following us.

[pro-player width=’530′ height=’253′ type=’video’]http://www.youtube.com/watch?v=U75-wKhWHpU[/pro-player]

The gaming industry isn’t all fun and games

Ever wish you were a game developer?  Who wouldn’t?  You enjoy playing games, you’re a unique minded individual with cool and innovative ideas of your own, you’d make a great game designer.  One problem, that’s not how the industry works.  Many gamers, hardcore and casual alike, have wished at one point or another that they could make games for a living.  Conceptually, it’s a sound idea.  Your passion is video games and you want to turn that passion into a career (just like all of those terrible commercials that play on G4 tell you).

Find somebody who works in the industry and ask them how great it is.  I’ve had several friends in the industry over the years and can tell you that it is VERY stressful.  They will tell you that while they may love it (notice the may here), it certainly has it’s problems.  Long hours, low pay, constant threat of being laid off, very competitive, etc.  The list can go on and on.  What I’m saying is, this isn’t the worst job in the world, but much of what it entails is masked by notion of, “‘You’re going to be making games for money!”.  Check out this video to see what I mean.

[pro-player width=’530′ height=’253′ type=’video’]http://www.youtube.com/watch?v=lGar7KC6Wiw[/pro-player]

This is not an exaggeration or a microcosm of what it’s like to work in the gaming industry, this is what it’s honestly like.  If you think you can handle it then more power to you.

Street Fighter IV 3D’s New Commercial will put you in the Fight…

The 3DS launches worldwide in just under two weeks and right along with it will be all the glory that is Street Fighter IV 3D. Capcom have now released the first television commercial for the game and it certainly makes the short wait seem like an eternity.

As well as boasting about the 35 characters, local and online multi-player and other features within the game, the commercial shows off the visuals players can expect which are definitely some of the most top notch graphics we have seen on a handheld to date. I will say I’m not too crazy about the rap song used for the commercial as it seems a tad unfitting, but other than that this clip does it’s job at selling the actual product well as I am now pining to get my hands on it. Street Fighter and fighting fans alike will be able to snag up a copy of Street Fighter IV 3D when it is released on March 27th in the US, March 25th in the U.K., and the 31st for Australia. Check out the full commercial for yourself below.