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Harry Potter and the Deathly Hallows: Part 2 Review

Harry Potter and the Deathly Hallows: Part 2
Developer: EA Bright Light
Publisher: EA
Platform: Xbox 360 (PS3, PC, Nintendo Wii, DS)
Genre: Action/Adventure/Third-person Shooter
Released: 15th July

Although the Harry Potter films have been getting progressively better as the cast matured and the special effects improved over the years, the same can not be said for the games which have almost done the opposite. Bar a couple of exceptions, the standard of the games has been slowly deteriorating before reaching the low point of last year’s tie-in for Harry Potter and the Deathly Hallows: Part 1 – The Videogame. While this doesn’t quite best last year’s effort to claim the title of worst Harry Potter game released, this eighth iteration comes close, only marginally improving on the first part of the finale which released in November last year.

On the upside, the tragic standards set by EA Bright Light’s previous effort make Harry Potter and the Deathly Hallows: Part 2 – The Videogame look like a step in the right direction. Back in 2010 it of course marked a change of direction for the series; as Harry and friends set out to destroy Lord Voldemort’s ‘horcruxes’ – still mourning the recent death of Dumbledore – the game took a much more sinister turn. Gone was the safety of Hogwarts. In its place was an darker adventure that took place through familiar locations from the fantasy world, underlining a foray into the genre of third-person shooter.

With the change of genre came the introduction of a flimsy Gears of War-inspired cover mechanic. This remains in place, but has at least been improved on since last time, feeling slightly more responsive. The controls are essentially Gears of War too: the A button to cling to cover or held down to sprint, the left trigger to aim, the right trigger to fire spells, and the face buttons to alter the spell you are using.

Throughout the game you are encouraged to use a mixture of spells to take down enemies, for example, as enemies put up shields you must first break their protection with ‘Expelliarmus’ before you can unleash some other fire power. You gradually learn spells as you progress through the single-player campaign, but the consequence of EA Bright Light treating wands like rifles is that your finger can become rather tired flexing again and again on the trigger in combat. Unlike sub-machine guns, most spells don’t have automated fire, meaning you have to repeatedly pull the trigger in order to create a volley of firepower worthy and knocking out an enemy, simultaneously giving you a repetitive strain injury on the index finger on your right hand.

Like your foes, you too have a ‘Protego’ spell to generate a protective force field around you, deflecting the impact of any oncoming spells back at the sender. When you do take damage, a rather fancy health system lets you know how close to failing you are by becoming increasing shrouded in black smoke, like that of the Death Eaters. This then heals over time when you aren’t getting hit, removing the need for any health packs and generally keeping the heads-up display free from clutter.

Obviously the story follows that of the attached movie, giving its slightly speedier retelling of events and skipping out any scenes lacking action. It almost assumes players will have either read the book or watched the film by the time they play the game (which, to be fair, will be the case for most other than those who pick up and play the game before they get around to doing either) in the fragmented attempt at storytelling. This isn’t helped by some poor voice acting which ranges from being snippets of dialogue from the films, to dull phrases from sound-alike actors who have stepped in to play the role of many of the characters.

Playing through the story sees you take on the role of a total of 8 characters, so you aren’t just limited to the controlling of Harry. However, this doesn’t aid the one-dimensional mission structure which is typically walking a straight path, fighting waves of limited character models until they stop coming and you are allowed to move on, waiting for your AI team-mates to/protecting someone while they open a door, and then repeating the process all over again.

For some strange reason, Harry Potter and the Deathly Hallows: Part 2 has gone for a slightly alternative cel-shaded art style, more so even than the last one which hinted at a new direction for the graphics. It’s not necessarily a bad thing, more a matter of personal preference. It looks fairly well presented even if some characters don’t look much like their cinema screen counterparts.

Conversely, of all the game’s attributes, the most striking one is its length or lack thereof. The 12 short chapters equate to completion time of around 4 hours, showing it only marginally outlasts the movie itself, something that comes as a bit of a disappointment considering the movie is supposed to be finished in one sitting, not the game. While this would stand as a lengthy single sitting, to all intents and purposes a full-price retail game having 4 hour lifespan doesn’t give you value for your money.

There are extras, but these serve only as additional bonuses to squeeze every last drop of so-called ‘entertainment’ out of the game. A challenge mode giving you time-based re-runs of sections of the campaign adds nothing new and very little to the experience; the same is true for the extras section which isn’t much more than a character-viewer. There is an ‘expert’ level of difficulty, complementing the two easier difficulties present, but sadly both your team-mates and the opposition remain just as incompetent as usual, just with the latter dealing and being able to endure more damage. To top it off, expert mode, along with all the extras are locked from the start and can only be opened up by gathering an assortment of collectibles.

In conclusion, Harry Potter and the Deathly Hallows: Part 2 – The Videogame may have one of the longer titles in the videogame world, but a short story mode and bland extras ensure this isn’t the case for the gameplay. The evolution from action-adventure game to third-person shooter and the combined visual changes will appeal to some, but most will see past its Polyjuice Potion disguise to realise that this isn’t the wonderful Harry Potter movie/book, but an average shooter which doesn’t nearly do the license justice.

4-5-capsules-out-of-10

Street Fighter III: Third Strike hits up the PSN and XBLA August 23rd

Today Capcom announced that they will be bringing yet another old Street Fighter title to the Xbox Live Arcade and PlayStation Network. This time they will be bringing Street Fighter III: Third Strike to the two services on August 23rd. The download will cost you 1200 Microsoft Points or $14.99 when it is released.

A few of the new feature added include online play and a few extra features such as Trials, Challenges, extra viewing modes and a slew of new features. Street Fighter III: Third Strike has been argued to be one of the best of the old series, which means that fans are most likely quite happy to hear this news. Along with this announcement came a trailer for the updated version of the game which you can see below.

Ultimate Marvel vs. Capcom 3 character roster leaked already

Looks like Capcom can’t keep their secrets hidden for very long, or even a couple hours at best. They may have been planning a long dramatic release for the full list of new characters added to Ultimate Marvel vs. Capcom 3 like they did with the original game. That isn’t the case however because Capcom’s official site had all their pictures available with only a little snooping.

You can see the pictures of every new character added below, but for the Capcom side we are getting Strider, Firebrand, Vergil, Frank West, Phoenix Wright and Nemesis. The Marvel side will be receiving Ghost Rider, Dr Strange, Nova, Rocket Raccoon (who?), Hawkeye and Iron Fist. Check out the artwork below and rage about Capcom’s lack of Megaman in every shape and form.

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Lollipop Chainsaw in development by Grasshopper Manufacture

After the release of Shadows of the Damned, gamers should know that Grasshopper Manufacture is a bit of an odd duck. Today they have confirmed that fact by Famitsu revealing they are working on a game known as Lollipop Chainsaw. Now if the name didn’t make you look a second time, then the game’s premise certainly will.

Lollipop Chainsaw has players playing as Juliet Sterling, a cheerleader at San Romero High School. She is a descendant of a family of zombie hunters and on her 18th birthday zombies invade her school. She will do combat against the zombies with a chainsaw as well as plenty of kicks thanks to her cheerleader background. Famitsu also released these two screenshots of the game which you can see above and below. The game will be released on the PlayStation 3 and Xbox 360 and is being published by Kadokawa Games. There has currently been no word of any localization plans for the title, but the fact it is being developed for the 360 is a good sign.

Ultimate Marvel vs. Capcom 3 announced with 12 new characters for November

Capcom has practically become a parody of itself now, with constant updates to their games that they justify by throwing an Ultimate or an HD in the name. But I digress, today Capcom revealed that they will indeed be releasing a new Marvel vs. Capcom 3 title named, surprisingly, Ultimate Marvel vs. Capcom 3 on the Xbox 360 and the PlayStation 3.

At least this version has more than a handful of new additions, as it will be adding 12 new characters to the roster which will bring the total selectable fighter list to 50, an refined fighting system, eight new stages, and Spectator mode for online matches. The characters added that they have mentioned so far are Strider, Hawkeye, Ghost Rider and Firebrand. The title will go on sale in November for $39.99. Catch the announcement trailer below.

Star Fox 64 3D flies onto shelves in North America on September 9th

Nintendo has decided that perhaps selling new games on a Sunday isn’t always the best choice, or then again they could just be making one exception for Star Fox 64 3D because that game will be coming out on a Friday in the United States. More exactly it will be released on September 9th to all of North America and fans will be able to finally do a barrel roll in 3D.

Star Fox 64 3D will have improved graphics, a fancy new multiplayer experience that is certainly one of the best new features added and of course gyroscopic controls. A new trailer was also released to go along with this announcement which you can see below.

SMASH! 2011: Capsule Computers Cosplay Hunt!

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SMASH! 2011: Capsule Computers Cosplay Hunt!

It sucks to miss out on an awesome event, isn’t it? Well have no fear, Capsule Computers is here! Sure, video games are our passion, but video games are a major aspect of pop culture which we also love to cover. So we decided this year to bring SMASH! 2011 to everyone at home who couldn’t make it, by covering as much as we could of the entire event. However in my experience writing about the atmosphere and the attendees with their crazy cosplays never really captures the magic and delivers it home the right way. One of the best aspects of conventions has ALWAYS been waiting in the line, socializing and meeting new people, so we figured why not bring that to you guys as well?

Introducing the Capsule Computers Cosplay Hunt! Filmed by our very own MasterAbbott and hosted by myself, Matt Vella, we entered the venue, walked around and hit the lines interviewing and documenting many interesting anime, manga and video game characters, portrayed by equally interesting people. We hope you enjoy the video! Don’t forget to subscribe to our Youtube chanel, ‘like’ us on Facebook, and follow us on Twitter for updates on future events and conventions we’ll be covering and hopefully return with the Cosplay Hunt, as well as updates on the latest video game and pop culture news!

Cosplay Hunt not enough for you? Want something a little more in depth? Check out my SMASH! 2011 Recap here! Also, check out the latest Capsule Computers’ Official Podcast-Episode 16! This one is a SMASH! special, where we interview Rajika “Reggie” Kuruwita, winner of the ‘Judge’s Pick’ cosplay award this year!

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Scyth to meet you Maka and Soul!

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If time is money, why is the hero of time ALWAYS running out of rupees?

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I jokingly said that I thought the Legend of Chun Li movie was actually good. I deserved this.

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LIKE A BOSS!!!

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We caught Ezio ROME-ing around SMASH!

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Thankfully he wasn’t faithful to the Dragon Ball franchise by spending twenty episodes to power up this attack.

Click here to check out more of our coverage of SMASH 2011!

Geek Freak of the Week – 1

Geek Freak of the Week

Welcome to the first Geek Freak of the Week.
This weekly article is simply a humorous way to see who did the weirdest thing this week. Anyone can join all you have to do is enter next week by emailing picture evidence and 100 word explanation to [email protected]. (It must be M rated or below though.)

This Week’s winner is Luke and they won a bag of jelly beans!
(Just because this is the first one and I don’t have a great prize on me at this time being)

‘On the day of the SMASH! Convention I met several staff members for the first time, but none had the alluring sex appeal of none other than Editor Ben “Linkage Ayexe” Webb. His sexy body drove my loins wild and I gave him several doses of Luke-Lovin’, in the most non-gay way possible, right Linkage? 😉
In my final goodbye to my lover.. I mean fellow Editor, I gave him a big ole’ rape hug goodbye, and he liked it. 😉 Then sadly I was on my way. That night I dreamed of Linkage and I know he dreamed of me too. See you soon Linkage ;P’ – Luke

The runners up are Link and Aura

‘As a ninja I get owned by Android 18.’ – Link

‘Drank a jug of blue lagoon with my best friend, then proceeded to 24 hours open Kmart. What proceeded was what I guess most would call weird, I went drunk shopping. I bought skinny jeans that don’t fit me properly and are randomly itchy… I bought underwear, tried on dominatrix high heels. Made my best friend (which is a guy by the way) where Oscar the grouch (from sesame street) pajamas. We also proceeded to put all the stuffed toys, with suspicious looking expressions, look like they were enjoying sexual activities and then left them for the little children to find in the morning.’ – Aura

Next week you can win whatever we pull out of our bag of goodies (probably an Xbox live arcade game or a PC steam game) so start emailing me your geek freak of the week story now!!!!

The Amazing Spiderman Trailer

By now you have most likely heard that the Spiderman film series was going to be rebooted, with Tobey Macguire getting the boot and Andrew Garfield slinging webs in his place.

Fans are often weary of reboots of franchises as they often can turn out rubbish, like the Karate Kid reboot (which honestly should be titled Kung-Fu Kid). Hopefully this will turn out to be more like The Incredible Hulk reboot, which was without a doubt one of the greatest reboots in recent history (unappreciated as it may be).

A trailer for the new film due out in 2012, can be viewed below. What do you guys think? Will this be a good reboot or a bad reboot?

Bastion launch trailer – No disaster, no beer

Bastion is the first Summer of Arcade title for the Xbox 360 and it releases TODAY!  Can we get an excited “squee?!”

Bastion is about a survivor of an event known as the “Calamity” and it features incredible art, a deep story, a crumbling environment and an  “innovative reactive narration system that responds to players’ actions throughout the adventure.”

This action RPG can be had today for the price of 1200 Microsoft Points on the Xbox 360 or later this year for PC.  Check out the funny, action packed launch trailer below and then celebrate the Summer of Arcade (or Winter of Arcade, if your in Australia).

Bastion won 10 E3 awards.  It was developed by Supergiant games and published by Warner Bros.

 

 

“We are extremely pleased to have joined forces with Supergiant Games to bring the incredibly innovative Bastion to players, as we continue to support the development of digital and independent games,” said Martin Tremblay, President of Warner Bros. Interactive Entertainment. “Bastion is a great example of how the passion of a small but talented team can make a great game that engages all types of players with its imagination and narration.”

“We couldn’t be more excited to show the world what our team of seven people at Supergiant Games can do,” said Amir Rao, Studio Director of Supergiant Games. “Bastion expresses our desire to make games that spark players’ imaginations like the ones they played as kids. We hope it leaves a lasting impression.”