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Michael Jackson Collection Released for Xbox Live Avatars

Do you like to dress your Xbox Live avatars? If so then you may be interested in this new pack of clothing based around Michael Jacksons work.

The packages include very stylish garments that will enhance the look of your avatar regardless of whether you’re a Michael Jackson fanatic or not. Though, these packs is probably more appealing to those who are fans, as opposed to those who are not.

The clothing packs are in celebration of the upcoming game by Ubisoft, Michael Jacksons: The Experience, and feature outfits from all of his memorable video clips. These items and prices are listed below.

  • Beat It Outfit (400 Microsoft Points)
  • Billie Jean Live Outfit (400 Microsoft Points)
  • Black or White Outfit (400 Microsoft Points)
  • Leave Me Alone Outfit (400 Microsoft Points)
  • Smooth Criminal Outfit (400 Microsoft Points)
  • They Don’t Care About Us Outfit (400 Microsoft Points)
  • Thriller Outfit (400 Microsoft Points)
  • Thriller Girlfriend Outfit (400 Microsoft Points)*
  • Bubbles Avatar Prop (240 Microsoft Points)

*Thriller Girlfriend Outfit is only available for female Xbox LIVE Avatars.

Be sure to check out the official website for more information.

Ms Splosion Man Review

Ms Splosion Man
Platform: Xbox Live Arcade
Publisher: Microsoft Game Studios
Developer: Twisted Pixel
Genre: Platformer
Price: 800 MS Points Buy Now

Overview

What would you get if you gave a Red Bull laced with Speed and Ecstasy to a cheerleader suffering from ADHD?

Ms Splosion Man.

Likely one of gaming’s most unique – and annoying – characters, she takes after the star of Twisted Pixel’s earlier quirky platformer, Splosion Man.

Maybe it’s because I grew up in the SNES days, the golden age of platform games, but I have always loved platformers. The market was flooded with them back then, much like FPS games now. Time has filtered out the duds; only the truly great ones were spared from the folds of obscurity. In the last few years we’ve seen a resurgence of 2D platformers, and due to their simplicity, the advances in technology since the SNES, and the familiarity gamers have with the genre, developers have been able to experiment with new mechanics within an old context.

Recent fantastic platformers like the original Splosion Man, Braid, Limbo, The Adventures of Shuggy, The Misadventures of PB Winterbottom, and of course Nintendo’s 2.5D revivals of Mario, Kirby and Donkey Kong, all feel like classic platformers at heart while allowing developers to implement fifteen extra years’ worth of game design principles.

Story

To keep them recognizable from the rest, a good platformer is one with an interesting context and unique mechanics related to that, and Ms Splosion Man gets thumbs up for both. The character herself is enough to warrant a playthrough, or at least a demo. She’s loud, annoying and full of energy – but I guess you would be too if you were made of explosions. She’s a walking stereotype of a teenage girl; pink, gossipy, obsessed with shoes, and relates everything back to pop music.

While her male counterpart constantly spewed action movie quotes, Ms Splosion Man prefers to speak through the lyrics of female singers. Her frequent lines echo Britney Spears, Lady Gaga, Gwen Stefani, the Spice Girls, Madonna, Beyonce and just about every other famous one-liner from a girl-power song.

The game begins as the scientists of the Big Science Lab finally capture Splosion Man. As they celebrate, some drunken lab guy spills wine on a fancy looking machine, the sparks ignite and with the special ingredient of a hair ribbon, Ms Splosion Man is born. Quickly trashing the party, she storms through the science facility sploding everything and everyone, to find a way out and rescue her man.

Gameplay

There isn’t a whole lot to playing the game. The controls will tell you that: thumbstick to move, every other button to splode. It’s pretty limited, but that’s not necessarily a bad thing. It tightens up the gameplay, removes extraneous elements and shows that complicated isn’t always better. The variation comes through clever level design, which leaves no use of Ms Splosion Man’s single ability unexplored. You splode to jump, to destroy stuff, to move stuff, and to launch yourself from barrels, a la Donkey Kong.

There’s little to explore outside the main path through each level, but unless you want to look for the hidden collectible shoes, or secret exits, the game encourages players to fly through quickly. Having only one button that does all these things leads to some clever problems to solve; for example, you may need to jump, but sploding to jump will shatter the glass platform beneath you. Or conversely, you may need to break a platform to drop down, but doing so will make you jump into danger overhead.

It’s a very fast-paced game, and precise timing plays a large role, for better or worse. Play regularly involves chains of splodes in precise spots, and one misstep can result in a restart. These can be a lot of fun, but all too often the quick pace leaves too little room for error. Mess up one splosion, and you’ll redo the whole chain again, and sometimes several chains. It gets pretty hard pretty fast – by the end of the first world, I was struggling along – so fail you will. A lot. And repeat the same sections you will. A lot.

But with the frustration comes the immense satisfaction you’ll get for completing each level.  When things are going right, and for the first few times things go wrong, the game is an incredibly fun platformer. After repeated restarting, it gets old.

Thankfully, the developers apparently saw this issue, and gave Ms Splosion Man the ability to “cheat on the game”, and skip to the next checkpoint. But doing so has its consequences – not only will you receive no score for the level, cheating will make your butt look big. Literally.

  The most interesting elements added to change things up are the human “helpers”, unwilling though they may be. Scientist Mandy can be hijacked as a meat shield, protecting Ms Splosion Man from lasers and such, while Wilford, a wheelchair-bound old geezer, can be pushed along to clear your path, functioning as both a shield and a weapon. Both have a lot of personality in their design, and are fun to exploit.

A generous helping of multiplayer levels are included as well – in addition to the 50 single player levels, there’s another 50 separate levels for two to four players. Not a lot is different design-wise, with the only difference in abilities for multiple players is that sploding next to another player will send them flying. This is used mostly to help one player reach a high ledge, then having them hit a switch or something that allows the others to progress.

It’s just as fun as single player mode, and having a unique set of so many multiplayer levels is a very nice feature.

Graphics & Audio

The presentation is where Ms Splosion Man really shines. Her zany character is portrayed fantastically through some awesome animations. She has more run cycles than most characters, each illicting at least a smile. Sometimes she skips, sometimes she skates, or dances, or flails, or chats on an imaginary phone. As she falls she might strike a model pose. She can never stand still, doing star jumps or dancing if left motionless for too long.

Another cool little graphical feature is the little silhouette left behind after each splode.

Normally I can’t think of much to comment on with the soundtrack in games, but Ms Splosion Man would not be imbued with the same level of personality if it weren’t for the great audio. Each line she speaks is entertaining, quoting a girl-power song or movie, or just a random female cliché (“Who left the toilet seat up again?”, “Not tonight, I have a headache”). Somehow her constant babbling treads the fine line between funny and irritating, without ever dipping too far into irritating. She’s hilariously maddening, but I would completely understand if other players couldn’t stand the game because of her.

The music is suitably high-energy and very catchy, particularly the main theme, which is a version of the original Splosion Man theme, rendered as a female pop song, and each level’s music also encourages you to run through quickly.

Other music is just downright weird. Listen closely during the pause menu, and you’ll hear some strange song about going nuts for donuts. Climb into the porky Mandy shield, and a faux-love song about meeting a girl named Mandy plays. And the insults are piled on if you cheat on a level, with a song constantly reminding you of your enlarged posterior.

Final Comments

Hate her or tolerate her, Ms Splosion Man is a damn fine specimen – of platforming, that is. She may seem little more than  basic, but she’s so well dressed and highly polished that it’s more a case of “pure” platforming. It presents a definite challenge, but if you have a high tolerance for frustration, Ms Splosion Man herself will be there to keep you company through the whole ordeal. Whether or not her presence is a good or bad thing is up to you.

I give Ms Splosion Man

8-5-capsules-out-of-10

FIFA 12: Manchester City unveils its True Blue kit

Manchester City has a new player in their field: EA Sports. The computer game company and the football team have announced a new partnership, and released a video to virtually launch the new True Blue kit for Manchester City.

The deal was announced at EA’s campus in British Columbia, Canada, following Man City’s summer tour of Canada. EA will specially create content for Manchester City fans; the first being a video from FIFA 12 revealing MCFC’s new 2011/12 kit.

While this news is a welcome surprise to Manchester City fans, the video hasn’t gained much support on Youtube; it has a higher number of dislikes than likes, and many users are commenting on their disappointment at the partnership. Whether this partnership is for the better or the worse is irrelevant, though: we here at Capsule Computers are just happy to see the sports video game industry branching out into more than just consoles.

Do you think partnering with Manchester City was a good move for EA? Let us know in the comments section, and check out the FIFA 12 video down below while you’re at it!

Irrational co-founder starts self-funded Australian studio

Jon Chey, co-founder of Irrational games, has broken his ties with the company and ventured out on his own, forming a new small company in Australias Capital called Blue Manchu. For those scratching their heads asking themselves if they should know or care about Jon Chey, his credentials include such franchises as Bioshock and chances are you already own one of his creations. While still in very early development, Jon is the only full time staff member and has to fund all projects with his own money despite getting some help from some of the more experienced developers he used to work beside at Irrationals studios.

Blue Manchu currently only have 1 project in development, a turn based strategy game called Card Hunter, that looks pretty cool albeit a long way from Bioshock or the likes which is just fine with Chey. Reading through his interview i found some very interesting comments he made as he talks about his career and the path of PC vs console developement. He starts by explaining how beneficial 2K were in boosting funding for Bioshock and the company in general providing much needed marketing and hype. He goes on to explain how a lot of PC developers were literally pushed out of the market and forced into Console games to stay afloat. According to Chey “The big budget PC market, I doubt its ever going to come back to life other than ports from the console side”. It nothing else it gave the console gaming scene a boost and showed them a side of gaming that hadnt been previously represented.

Chey is back at doing what he loves best, making the kind of games he loves playing and staying clear of the pressures of developing multi million dollar hit titles. With no formal office or staffing structure its a very open environment that could be the catalyst for bold and unique genre specific titles.

https://twitter.com/#!/BlueManchuGames

http://www.facebook.com/pages/Card-Hunter/194775980553441

 

 

New Hunter x Hunter Anime on the way?


Rumour’s have been flying of a new Hunter x Hunter anime series after a sales sheet from Shueisha supposedly made it’s way onto the web, accidentally. As previously stated this is still considered speculation as none of this is yet to be confirmed.

For those who can not read Japanese the little excerpt from the sales sheet, announces a new Hunter x Hunter anime, as well as the already confirmed 29th volume and return to Weekly Shonen Jump.

Whether this will be a coninuation of the previous anime series is unknown. But with the anime being as old as it is, I personally think a reboot of the series is much more likely.

The rumour itself may actually be quite likely, considering the mass revival of the series that is taking place in the coming months. What do you guys think? Leave a comment below with your thoughts.

This is the image that made it’s way onto the web:

Star Wars: The Old Republic Pre-Order Now Available

Amazing news everyone, it seems that the pre-orders for Star Wars: The Old Republic are now up for everyone to view and order. Currently there are three packages listed, which are: The Collectors Edition, the Deluxe Edition and the Standard Edition.

Each of these editions have different bonuses, which are listed below.

Star Wars™: The Old Republic™Collector’s Edition

Pre-Order Exclusive:

  • Early Game access
  • Color Stone (virtual item)
  • 30 Days Game Time included

Limited Collector’s Edition Includes:

  • Exclusive Gentle Giant Darth Malgus statue
  • Game disks collectible metal case
  • The Journal of Master Gnost-Dural as annotated by Satele Shan
  • The Old Republic galaxy map
  • Custom Security Authentication Key
  • Music of Star Wars: The Old Republic CD
  • High-quality Collector’s Edition box

Includes 7 Additional Digital Items:

  • Flare Gun
  • Training Droid
  • HoloDancer
  • HoloCam
  • STAP
  • Exclusive Mouse Droid
  • Exclusive Collector’s Edition Store

Star Wars™: The Old Republic™Digital Deluxe Edition

Pre-Order Exclusive:

  • Early Game access
  • Color Stone (virtual item)
  • 30 Days Game Time included

Includes 5 Additional Digital Items:

  • Flare Gun
  • Training Droid
  • HoloDancer
  • HoloCam
  • STAP

Star Wars™: The Old Republic™Standard Edition

Pre-Order Exclusive:

  • Early Game access
  • Color Stone (virtual item)
  • 30 Days Game Time included

The Collectors Edition looks like a must have item for any player serious about their Star Wars. Especially if they’re a massive fan of KotOR like myself.

Unfortunately, when I went to pre-order the game for myself, I didn’t see any Australian Retailers listed as carrying the game yet. Hopefully this changes soon. The Collectors is currently retailing for 129.99 Pounds and $149.99 US.

Visit the Webpage for more information and to preorder.

Mega Man Legends 3 Cancelled

The title had been having rough times and things weren’t looking good for it when they had a delay back in May for Mega Man Legends 3 Prototype to improve the quality of the product, with an unknown release date planned, leaving fans wondering when they would get the chance to jump back into the Legends universe.

Now Megaman Legends 3 Project is over all together after Capcom pulled the plug on not just the full version but also the prototype, Capcom didn’t feel the game was meeting up with the criteria. Along with closing down Mega Man Legends Developer Room, through the North American Developer will remain open indefinitely along with its forums.

This is now the second Mega Man game to be cancelled this year, which is causing a bad feeling for the Blue Bombers fans. Capcom say that Mega Man is an important franchise to them and they will continue to pursue new titles. For now we will just have to wait longer for the Blue Bombers next outing.

Warhammer 40,000: Kill Team Review


Warhammer 40,000: Kill Team

Publisher: THQ
Developer: THQ Warrington
Platform: XBLA (Reviewed), PSN
Release: July 15th, 2011

Overview:
The Warhammer franchise has spent the majority of it’s tenure on PC’s and table-tops, however with Kill Team, the franchise comes to the Xbox with Kill Team and soon with the game’s tie-in, full retail game, Space Marine. What we have with Kill Team is essentially what you’d call a side adventure within the Warhammer 40,000 universe. It looks like the usual Warhammer game, but it plays far differently. Kill Team harkens back to shoot-em-up’s of old, whilst spinning a nice fresh take on the genre.

Story:
Admittedly, I am not a huge Warhammer fan. I consider myself to be a fan, just not a huge one. Thus, I do not know the ins and outs of the series expansive mythology. I am sure their is a far deeper storyline at hand in Kill Team than I percieve, so consider this the view of someone not well-versed in Wahammer mythos.

Kill Team tells the tale of a small squad of space marines who stage a seige of an Ork starship. You play either alone or with a friend and blast your way through different levels of the ship in an attempt to bring it down.

Now this is all you need to know to understand the game, which is one of the thing’s I loved most. I am not one who particularly enjoys being force-fed a bible-long mythos, to be able to understand a storyline and thankfully this was far from the case with Kill Team. The game simply places you into an easy to understand world and gives you a motivation. It is perfect for this style of game and anything more would be too heavy handed. This is a shoot-em-up styled game after-all, you don’t come for the story, you come to shoot stuff up.

So all-in-all this type of no hands held story-telling works perfectly for Kill Team.

Gameplay:
This is the part of this game that makes it great. Put simply the gameplay is so cohesive and well structured. You can feel the echoes of past shoot-em-up games, and it may certainly bring back some memories to those who hold the genre dearly. |

Thankfully the game never falls into the trap of feeling stale. There are 2 game modes, both of which can be played co-operatively – Campaign and Survival. Both modes are wonderfully crafted and do not feel weak in any way.

I personally found myself sitting down with this game, along side a partner and looking up at the clock realising hours had slipped away from us. The gameplay did a great job of keeping itself fresh and fun, from start to finish and still holds a great deal of replayability through it’s Survival mode, which pits you against a horde of orcs in an attempt to earn a high kill count which is also ranked in online leaderboards.

Single player unfortunately wasn’t as fun as the co-operative play was, as the game feels as though it was sculpted as a co-op game. Heck, the word Team is even in the title. Although this may be the case, singe player is still fun in it’s own right, but in these types of games, playing together is always to better option.

Overall the gameplay is very simple and just plain fun to play and really isn’t that what games like this should be?

Visuals:
The graphics of the game aren’t anything worth writing home about, however they do they job. For an arcade game these graphics look great, but obviously they will not match up to that of a full retail game. By the time the new Warhammer game, Space Marine, comes around, Kill Team may look shoddier in comparison. But you couldn’t ask for anything more.

The artstyle is very much a perfect fit for the Warhammer universe and the level design looks great. Unfortunately at times some character models look a little choppy, but it’s nothing too horrible. As you would imagine the appearance of the game, is gritty and dark, with little to no bright colours, but that is h0w a Warhammer game should be.

The graphics and art-direction in general are pretty good for an arcade title, just nothing too special.

Audio:
Probably the weakest part of Kill Team, was the audio. It is not that it was inherently bad in anyway, it’s just that it wasn’t anything worth remembering. Right now after having just played the game just under an hour ago, I am struggling to remember anything noteworthy. It’s all very stock standard, which is a shame. A Warhammer game should feature epic music to match the epic battles that are taking place, however Kill Team’s soundtrack falls short.

It provides nothing in the way of surprises and is simply just something pulled out of any old Space Shooter game. Which is as I said before a shame. I would have like to see them do so much more with the soundtrack, but unfortunately it was just average.

However, the sound effects and character noises are great. I love the orcs grunts and squeals, it just makes killing them all the more fun. Also the weaponry sound effects are well done and are definitely on par. Which is something good about the audio, thankfully.

Conclusion:
Warhammer 40,000: Kill Team is a game, that won’t make many waves. But it is good at what it does. It doesn’t go for broke, it goes for good and it achieves that with ease. In 5 years time not many people will most likely remember this title as anything more than a way to unlock thing’s for Space Marine. Which is sad really, but it’s what is probably going to happen. However this is a damn good game, that deserves to stand up on it’s own. It doesn’t revolutionise the genre, it doesn’t stand out and it doesn’t do anything entirely new/ But it is a damn good game that is more entertaining and worth playing then a lot of full retail titles out there.

I give Warhammer 40,000: Kill Team:

8-0-capsules-out-of-10

Sega announces release date Aliens: Infestation DS

With much rumour surrounding its release and ratings, Sega have finally made an official announcement that Aliens: Infestation will be released early September for the Nintendo DS. The game is developed by Wayforward studios in conjunction with Gearbox software who will be working on it parallel with Aliens: Colonial Marines being released for PC, PS3 and XBox 360. According to the official Sega release statement, players will be able to take control over 19 unique characters. Iconic environments from the ALIENS film series will be revisited including the Sulaco, Derelict ship and LV-426 bringing back old memories for fans of the franchise. Described as an action-heavy side scrolling exploration game players will be pitted against the familar Xenomorph and be able to utilise a vast array of weapons and items seen and used within the movies. Popular comic book artist Chris Bachalo has lent his skills to the project, aiding in character design and with a full arsenal of upgrades and collectibles this looks very creative and unique.

“In contrast to our other alien titles in the works at the moment, Alien Infestations delivers a game that focuses more on exploration of the expanded universe says Gary West, Senior VP Marketing Sega West. He goes on te praise Wayforward for their passion in delivering a pocket size version of Aliens to market.

 

Bleach: Soul Resurrección will come with bonus anime episodes; dual voice tracks

Bleach: Soul Resurrección will be arriving in just under a month, namely on August 2nd and if you buy the game early then you will be able to download three digital episodes from the anime Bleach from the PlayStation Network. As was rumored back in June when listings for the game started to appear, Bleach fans will be able to download episodes 190, 191 and 192 from the store. This is only for the PlayStation 3 as Bleach: Soul Resurrección is a PS3 exclusive.

Besides this early purchase promotion, NIS America had good news for fans of the original Japanese voices of the characters from Bleach. They too will be available in the game alongside the English language track meaning that fans will have the choice as to who they will be listening to while they play through the game.