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Infinity Ward Teases Modern Warfare 3’s Hardened Edition…

I am sure you COD fans are in pure misery waiting for Modern Warfare 3 to drop, and to further your agony, Infinity Ward’s Robert Bowling sent out a tweet with a rather surprising picture attached.

The tweet reads:

First look at the #MW3 Hardened Edition, literally on the factory line. Details on it coming at Call of Duty XP!

As you see above, this is Call of Duty: Modern Warfare 3’s Hardened Edition, which hasn’t even been formally announced yet. Call of Duty XP doesn’t take place until September though, which means we must now guess what is inside. So what do you think is inside? An artbook? A soundtrack? A Hummer? Bobby Kotick?

Keep on guessing for now as we still have a few more months before the big reveal and until then we can only speculate to what this and the sure to be announced “Prestige” edition will hold.

Transformers: Dark of the Moon Review

Transformers: Dark of the Moon
Developer: High Moon Studios
Publisher: Activision
Platform: Xbox 360 (reviewed), Playstation 3
Release Date: June 14, 2011
Price: $49.99 (Available HERE)

PREMISE

As we all know all too well, video games based on mainstream cinema quite often turn out to be sub-par quick cash-in attempts perpetuated by the relative popularity of the film as opposed to gameplay. Approaching such titles feels like a taboo for many hardcore gamers. In a market that often demands quality of the products we as gamers may sometimes be too quick to judge the game by its cover. Let’s not forget that there have often been movie based games in the past that have been able to break this mould. (Spiderman 2 anyone?) Perhaps the same can be said for an   already long-running series that has multitudes of games, TV series and movies behind it. If a movie based title is going to deviate from the existing stigma, then one would think Transformers would be a pretty good contender.

With the release of the latest instalment of the Transformers movie franchise (often referred to by fans as Bay-formers), a new game of the same title has cropped up to coincide with the movie release. “So what?” you might think. After all, the last two Transformers movie games were released, and they were pretty mediocre. Well, what if we told you that High Moon Studios was signed on to create the Xbox 360 / Playstation 3 port of the game? High Moon Studios was highly praised for their release of the hugely successful Transformers: War for Cybertron (WFC) in 2010. With that in mind, could it be possible that they pull off another success story? Will the core gameplay differ greatly from Transformers: WFC? Or will the fact that the game is still, to the core, movie based bring the whole thing down?

STORY/CAMPAIGN

The story of Dark of the Moon is divided into two distinct sections, divided into the campaigns of the two warring factions, the Autobots and the Decepticons. The story follows a rather linear path. Unlike War for Cybertron, the game does not provide the player with a choice in which campaign to start off playing. Bear in mind however that WFC did recommend a linear play through as well.

Immediately, it should be noted that the events of the game are completely distinct from the film. Rather than follow the plot during the movie events, the game essentially tells a prologue story leading up to the opening of the film. Three years have passed since the Decepticons last scheme to turn the Earth into Energon failed and The Fallen was defeated. The Autobots and their human allies have, for the first time, gained the upper hand on their foes. The Decepticons have been forced into hiding on Earth while they wait for Megatron’s next play. In that time, the Autobots have bolstered their numbers with several new allies. At the same time, Megatron has been consolidating his forces, and favouring a new, more  tactile approach to the war. The events of the game ultimately erupt after Bumblebee manages to upload a virus to Soundwave’s satellite, giving the Autobots the locations of all the Decepticons around the globe. This forces Megatron’s next  hand: to awaken a dormant Decepticon Assassin. The 2nd in command of the Decepticons and the juggernaut foe of the movie: Shockwave.

The decision to make the game act as a prologue to the movie was a very ingenious move by the developers. By doing so the game was made free of many of the shackling elements of the movie’s plot progression. This allowed the developers are larger degree of creative flexibility when it came to designing the storyline missions and core gameplay elements. In addition, doing so presents what is essentially an “untold” addition to the overall plot of the Bay-formers universe. To any hardcore fan of the movies or Transformers in general, seeing this extra story unfold is likely to attract quite a few players. The unfortunate drawback is the short length of the campaign. Adding another 2-4 missions and characters in which to play through them with would have made the game about the same length as WFC.

For what it had to work with, I will admit that the story of the game was clearly well thought out and effectively executed. There were a few minor issues regarding pacing of the story being inconsistent from mission to mission, but overall, the campaign felt pretty solid. Nowhere near as unique as WFC, but considering that the game is taking place within the confines of a movie-based storyline, what has been presented is a strong, albeit short campaign experience.

GAMEPLAY

If you enjoyed the gameplay of WFC, then chances are you’ll enjoy this. In playing through DotM, it was very hard for me, as a gamer and Transformers fan to not draw the huge similarities that existed between the two games. This is understandable considering the controls of WFC were pretty fluid, and the gameplay mechanics well adjusted to the third-person-shooter genre. Why fix what ain’t broke after all? The gameplay of DotM has essentially taken the gameplay build of WFC and superimposed it over the visual style of the Bay-formers universe. The controls are near identical, with only a few minor alterations for the movie adaptation.

As a whole the gameplay flows quite decently, although the controls in robot mode feel a little bit clunky. (Well, we are controlling giant robots after all…) Players fight from a third person perspective, often having to use cover when damaged. The game lacks a “Gears of War” wall-stick mechanic, but I do feel the addition of such would create a control issue given the said clunkiness of the movement controls. Instead of using cover to avoid damage, players are able at any time
to shift Transform from robot to vehicle mode in a second, by way of the clicking the left control stick. Doing so provides the player with a HUGE mobility boost, and allows them to side-step and sweep past many attacks which would otherwise do some serious damage. Additionally, the vehicle mode provides additional armour in which to soak up damage if necessary. The trade-off to vehicle mode is lower accuracy, and the inability to perform certain robot mode attack functions, like the melee spin and grenade deployment. The vehicle “Stealth Force” mode also provides the player with a few weapon choices to kick some metallic ass.

The most significant aspects where I feel the movie game has faltered from WFC is in two areas: Character selection and Weapon selection. Unlike WFC, which featured a choice of 3 playable transformers in every mission, and supported online co-op, DotM is a strictly single player affair, and does not provide the player with any real choice regarding which transformer to play as. The omission of the co-op functionality is understandable, considering the rather short campaign mode, and the prediction of the game being less popular that WFC, but I, as a Transformers fan would have liked to have seen some resemblance of a character selection mechanic. The other critical area in gameplay is the lack of weapon selection ability. In Transformers WFC, players were able to change their weapons if they found a more preferable one lying around, or in a weapon crate. Within this game, not only are you stuck as playing a single character for a mission, you’re stuck with their weapons as well.

If you think about it, this mechanic sort of makes sense. How likely is it that the Transformers are going to just stumble across Cybertronian weapons and ammo on planet Earth? Didn’t think so. However, the lack of alternate weapon functions may be a disadvantage to players who favour a particular style of gameplay, like using a shotgun for up-close-and-personal, or the sniper rifle for the long-range kills. I feel this limitation could be supplemented by adding weapon drops to defeated enemies. Players will often find that many of the enemy Decepticons and Autobots will equip a variety of weapons in gameplay that the player themselves may prefer to use. However, since this is not the case, the shooting mechanics in gameplay don’t just feel limited, they start to feel repetitive. Case in point, when playing through the second story mission as Ironhide, players will often come across many situations where they will need to attack foes from a great distance to avoid taking too much damage. Unfortunately however, Ironhide lacks long range weaponry. His shotgun, sub-machine gun and Gatling gun are all appropriated for close to medium range combat, and are horrendously inaccurate at a long range. Players will find themselves making a LOT of “hail-Mary” shots hoping that a wayward bullet will pierce the skulls of the long range Decepticon troops. Ironhide’s only long range capable weapon is his pistol-like hand-cannon, which unfortunately lacks ammo, power and firing rate. A little more consideration into facets such as this would have made the game a stronger contender in the gaming market.

VISUAL / AUDIO

If there’s one thing that can be said for the Bay-formers movie series, it’s that the visual designs of many of the Transformers kicks ass. Visually, the Autobots and Decepticons have a much more realistic and darker feel to them than is shown in the cartoon series and comics. The visual style is also very distinct from that utilised in WFC. In fact, this may be one of the few areas where DotM supersedes WFC. One of the major criticisms of WFC was the background environments, while well designed and creative, had a dark metallic flair about it that made it often difficult to distinguish features, objectives and even terrain. DotM however has taken this on board, and now the visual style, while sacrificing some background detail, has been distinguished the environments so they don’t all appear as the massive metallic miasma. The drawback however is the level design itself. While coloured very appropriately for the variety of levels provided, the level design feels repetitive and just a little TOO linear. For giant robots, players can definitely feel the confines of the universe. If the developers had more time with it, they may have been able to come up with a few more creative ideas for level design that would make them seem less repetitive and less similar.

In terms of cut scenes, the art and audio styling are nothing spectacular. They are pretty typical of a standard visual experience on Xbox360 and PS3. However, player might like to note the inclusion of real-life footage and actors for several of the cut-scenes, similar in nature to that of ‘Red-Alert’ and ‘Command and Conquer’. To this end, it should also be noted that the voice acting is actually pretty strong. The developers were able to bring in many of the VA’s from the shows and movies, including Peter Cullen, the voice of Optimus Prime himself, as well as Fred Tatasciore to play Megatron. The addition of the epic Transformers movie soundtrack was well executed, maintaining the distinctive feel and atmosphere of the Bay-formers universe. The triumphant and evil themes utilised for the Autobots and Decepticons respectively are actually pretty cool to listen to, and provide a feeling of epic heroic and villainous scale.

As for sound effects, players of WFC will be pleased to learn that the unique transformers sound effects shown in that game have been completely ported across to DotM. This I feel has had an effective impact on capturing the styling and feel of playing a true Transformers game. After all, I still love that classic transformation sound effect from the cartoons.

MULTIPLAYER

When I stated that the campaign and gameplay was similar to that of the WFC build, then the multiplayer facet is pretty much a carbon copy. Players connect to online arenas in which they can battle with their own customised Autobots and Decepticons against other players. The game types are exactly the same as those featured in WFC, and the core gameplay mechanics feel no different from the campaign. And, just as with WFC, players are able to customise their transformers (though still named after their character models) by levelling up in skill after playing through successive games. Doing so allows players access to a greater arsenal of selectable weapons and abilities, which the players can equip before a battle.

During the battle itself, players are able to switch between characters and character classes depending on what sort of situation calls for a switch, or if the player just favours the visual design of certain characters. (For instance, swapping the more light-weighted Mirage out for the heavy Warpath if you need an armour boost).

It must be said that the multiplayer mode to the game feels like an unnecessary addition. It’s good that it is available, but considering that the gameplay has hardly changed from WFC, many players won’t believe that multiplayer game types are warranted. Especially because of the omission of co-op playability. The game is already able to stand up to a capable degree on single player alone.

OVERALL

I will say this right now: I certainly feel that Transformers – Dark of the Moon is definitely the best movie-based Transformers game out of the 3. Brining in High Moon Studios was definitely a good idea to apply the War for Cybertron game build. As it stand, DotM is actually very good. FOR A MOVIE GAME. On a scale of games as a whole it does not stand out as much as War for Cybertron did, as much as I had hoped it would. The limitation factors in gameplay coupled with the already existing stigma that players tend to have on movie based games will most likely mean that many hardcore gamers are not likely to pick this one up. In some ways, I don’t feel that’s warranted, and in other ways I do. Ultimately it could have been much better if it were longer and if it provided more in-game choices regarding core gameplay elements. But even so, the game has definitely made itself standout, and it has certainly challenged the movie based assumption of video games. Transformers – Dark of the Moon is a perfect example of showing why all movie based games are not always bad.

8-0-capsules-out-of-10

Comic-Con 2011: One Piece Dub to Continue, Negotiations Underway!

During their Comic-Con 2011 Panel along side many other great announcements, Funimation after building the anticipation the entire panel, made the announcement fans have been waiting for for months now. They are currently in negotiations for the rights to more episodes to dub of One Piece.

As previously stated dubbing One Piece is a touchy subject for Toei Animation, understandably after the 4Kids debacle. It has been stated many times that it is both difficult and expensive to get the rights to dub One Piece and thus why it has taken this long for any news. But it has finally been confirmed, that yes negotiations are underway and yes One Piece will continue being dubbed!

What are your thoughts on this long awaited announcement? Leave a comment below letting us know!

Click here to check out more of our coverage of Comic Con 2011!

Comic-Con 2011: The Old Republic Join the Fight Trailer

BioWare and LucasArts have premiered a brand new trailer for their upcoming massively multiplayer online game Star Wars: The Old Republic ‘Join the Fight‘. Whilst not as ‘cinematically epic’ as previous trailers, this new trailer is made up entirely out of in-game footage, showing off each of the game’s varied classes and factions (the Sith and Jedi). As well as it gives players a small taste of what to expect from what is tipped to be one of this year’s biggest games.

Star Wars: The Old Republic is set to be released in late 2011 for PC, however BioWare has not yet named an official release date at this point in time.

Click here to check out more of our coverage of Comic Con 2011!

Comic-Con 2011: Dexter Season 6 Trailer

Another new trailer fresh out of San Diego Comic-Con 2011, is that of the sixth season of Dexter, the serial-killer drama. In the trailer we get a glimpse of the plethora of guest stars that will be either helping Dexter kill people or getting killed by Dexter in the final episode. No that’s not a spoiler, it’s just how every season so far excluding the brilliant season 2, have gone. I’d say it’s a fair assumption.

Oh and this time there will be more Jesus and religious connotations. Also let’s not forget, once more because you didn’t boycott it enough. the highly anticipated continued romantic melo-drama of LaGuerta and Batista will flood screens in attempt to convince viewers that anyone besides Michael C. Hall is worth paying attention to on this show.

Check out the trailer below and leave us a comment with your thoughts on the upcoming season of Dexter. Is the series spinning it’s wheels?

Click here to check out more of our coverage of Comic Con 2011!

Comic-Con 2011: Walking Dead Season 2 Trailer

A new trailer for AMC’s zombie-thrill ride, The Walking Dead’s second season sprang up at San Diego Comic-Con 2011. Previously a trailer for the second season was released last week. However this is a far deeper look into what is to come, which seems to be complete utter chaos and anything but unity amongst the central group of survivors.

The Walking Dead is a television adaptation of Robert Kirkman’s popular graphic novel series of the same name. The first season aired a total of 6 episodes last year and the dead that walk will be slowly limping their way onto television screens this Halloween. For now, quench your first for blood, guts and even brains with the trailer below. As always let us know what you think in the comments below.

Click here to check out more of our coverage of Comic Con 2011!

Penguin and Solomon Grundy enter into Batman: Arkham City together

Today seems like a good day as any to release yet another bit of Batman: Arkham City news and in this we see two familiar faces step into the city of Arkham. Though at least one of them has had a bit of a make over. First we are given a nice little introduction to the Penguin who apparently has captured a lot of cops, and also is now British and looks much different than normal in the comics.

Also revealed today was a small tidbit of footage showing that Solomon Grundy has decided to team up with Penguin. Or maybe decided isn’t the right word considering Penguin has him chained up under ground. Never know when he’ll want to go Grundy Smash! on something though so perhaps that’s to keep his club intact. Catch the trailer below.

Gears of War 3 rated in Germany; Epic pleasantly surprised

Epic Games’ Gears of War series has always been very violent and very bloody. So much so that Gears of War and Gears of War 2 were indexed in Germany, meaning that they were not allowed to be released there. However it appears that Gears of War 3 has officially received a USK 18 rating in Germany meaning that German gamers will finally be able to play Gears of War 3 without needing to import it from other countries.

Epic Games president Mike Capps spoke with Joystiq about this approval and he said that they were pleasantly surprised that they were approved, especially considering Gears of War 3 is, if anything, more violent than previous iterations. “To me, Gears 3 is not just more of Gears 2, but tons more. … It doesn’t immediately strike me as something easier to pass through. It’s not a modified version there. We have a “no gore” filter, but we’ve had that for Gears. We didn’t do anything special for Germany this time.”

Joystiq then asked about whether or not they would resubmit the past two games to be rated in Germany now that this one passed and he had this to say: “That’s a fantastic idea. We didn’t try to submit it at all. I don’t think anyone thought to. We’ll give it a shot.”

Comic-Con 2011: Mortal Kombat Legacy Panel Recap

NEW SKIN! MK3 Sub Zero UNMASKED!

The Mortal Kombat Legacy Panel at Comic Con 2011 was so HUGE this year it seems impossible to know where to start to reveal all! Anyways, here’s a quick, brief and to-the-point recap of what went down for anyone who missed out on the awesome news:

The panel included:

  • The Panel included Director Kevin Tanch as well as cast members Jeri Ryan, Michael Jai White, Darren Shahlavi, Peter Shinkoda and Matt Mulins.
  • Mortal Kombat Legacy is now on iTunes! You can check it out here!
  • Mortal Kombat Legacy is not just available on iTunes, but also PSN, XBox Live and Machinima.
  • Mortal Kombat Legacy is Komming to Blu-ray in Fall 2011. Awesome!
  • Tanch stated he wanted to keep away from wirework as well as other over the top elements whilst filming, and that the reason for the delay of episode nine was because of the amount of CGI rendering.
  • “I’ve gotten a lot of love… and a lot of hate. But I listen to every comment and take fan reactions into consideration.”-Kevin Tanch, Director.
  • The highly anticipated season finale, Episode 9: Cyrax and Sektor. Watch it here!
  • The episode was the debut on-screen appearence of the 1993 character Hydro. Who is Hydro? Find out here!
  • If fan reception is good enough, there may be a second season. Tanch took suggestions of characters to include from the audience.
  • Special Guest appearence by Mortal Kombat co-creator and Neatherrelm Studios Creative Director Ed Boon.
  • Ed Boon announces mystery DLC Character: legendary horror icon Freddy Kreuger!
  • Gameplay Footage of Freddy Kreuger in action. Watch it here!
  • Freddy will be available August 9th for 400 MS points or $4.99
  • Freddy was playable at the Mortal Kombat Comic Con Tournament.
  • Compatibility Pack #4 Announced.
  • Mortal Kombat 3 inspired alternate skin for Sub Zero, Unmasked. Included in new compatibility pack.
  • Wasn’t confirmed, but rumours have surfaced that the alternate for Sub Zero will be joined by an alternate skin for Kabal.

Want more depth? Check out all the other Mortal Kombat Legacy Panel Articles we’ve done:
Freddy Kreuger DLC Gameplay Video
Mortal Kombat Legacy Episode 9: Sektor and Cyrax
Who is Hydro?

Click here to check out more of our coverage of Comic Con 2011!

Talia Al Ghul will appear in Batman: Arkham City

When is the best time to announce new information for Batman: Akrham City, a game that is based off of a comic book hero? Comic-Con of course! Today they revealed that the daughter of one of Batman’s enemies, Ra Al Ghul, will be appearing in Batman: Arkham City. This means that Talia al Ghul, occasional love interest to Batman will be showing up.

Talia will be voiced by actress Stana Katic who plays Detective Kate Beckett on Castle. There has been no information revealed yet as to how much of a part she will play in the game, or if she will simply appear in a few cutscenes but you can see the character model for her below.