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HD Collection of Silent Hill coming to Xbox 360


Konami originally announced that the HD collection of the Silent Hill games would be coming excusively to the PS3. After fan outcry though, they have announced at Gamescom today that they plan to also offer the collection on the 360. They are aiming to release both versions of the Silent Hill HD collection at the same time. If you want to read more about the HD collection, check out the links below. They have all the information you need. We will update you on the progress of the collection as soon as we know more. Which version will you be getting?

The Silent Hill series is back to terrorize

Silent Hill HD collection comin’ for you

Silent Hill HD Collection screenshots released; September/October release expected

New Assassin’s Creed: Revelations trailer is choreographed to the tune of Awesome


The latest trailer from Ubisoft showing off Assassin’s Creed: Revelations is, in our opinion, the best trailer so far for the game. Set to an amazing soundtrack and featuring lots of jumping, running, killing and zip lining, Ezio, Altair and even Desmond appear in the trailer.

The video also reminds us that there is a sign up for the upcoming beta, so go to assassinscreed.com to get in on that action if you so desire. Assassin’s Creed: Revelations launches on the 15th of November for the PC, Xbox 360 and PS3. If the game is anything like this trailer, we are all in for a great experience come this Fall. Experiences that include laying the absolute smack down on a baddie, medieval-style.

Silent Hill for Vita has an isometric view


At Gamescom 2011 today, Konami showed some footage of Silent Hill: Book of Memories, a game coming to the Playstation Vita. Although the game will feature co-op multiplayer, a first for the series, there is something else special about this game. It will be set in a top-down or isometric view, similar to Lara Croft and the Guardian of Light. In addition, you’ll be able to play with your own created characters, because Konami is creating an entirely different storyline for the game that will be unrelated to other Silent Hill storylines. Silent Hill features gun and melee combat, as well as the ubiquitous RPG element. We will update this post as soon as we can with an image of the isometric view.

The Witcher 2 updated to 2.0 on PC & Xbox 360

At GamesCom 2011 today, CD Projekt said that they will be upgrading The Witcher 2: Assassins of Kings. On September 29, there will be an automatic update that will be free and include a new tutorial, a “Dark Mode” difficulty, and the addition of an “Arena Mode.” The Dark Mode is similar to Insane Mode, but will allow for saving. The Arena Mode is an arena style survival mode, similar to Horde or Firefight.
In addition, Version 2.0 will also have 20 new tech enhancements. All the updated content, plus any DLC that is released, will be included in the Xbox 360 version of the game upon its release early next year.

ABBA dancing game from Ubisoft releasing this year


In addition to Ubisoft’s current dancing games like Michael Jackson and the Just Dance series, they are also apparently releasing an ABBA dancing game. Coming to the Nintendo Wii before Christmas in Europe, ABBA: You Can Dance most likely will be very similar to the other dancing games that Ubisoft has published.

It will certainly be interesting to see how this game performs, especially sales-wise, as it is hard to believe that a lot of gamers will even know who ABBA is, let alone want to dance to one of their hit songs. However, Ubisoft’s dancing games have sold shockingly high amounts in the past, so we can’t deny that they know what they are doing.

Driver: San Francisco Multiplayer Demo Released New Trailer

In celebration of the upcoming launch of Driver: San Francisco on the 1st of September, Ubisoft have released a Multiplayer Demo of the game on the Xbox 360 and Playstation 3 systems. The download should be available now for users to enjoy.

In the multiplayer demo of Driver: San Francisco, players will be able to play in two of the available game modes of the full game. These modes are as follows –

The multi-player demo will feature 2 of our breathtaking competitive modes:

–       Tag: Touch the tagged vehicle to get tag, and keep it as long as you can to score

–       Trail Blazer: Follow the yellow vehicle and battle to stay in the trails to score

Be sure to pick up the multiplayer demo whenever you get an opportunity to, and keep a look out for a familiar name.

Check out the Official Site for more info.

Age of Empires Online Hands on Preview

For many gamers, the Age of Empires series has stood out as one of the quintessential strategy games of this generation. Many of us grew up playing it and many to this day hold other RTS games to the standard of AoE, especially if it takes on the role of historical strategy. I myself first experienced Age of Empires when I was 9 years of age, playing through the very first entry into what would become a long running, and highly successful series. It was the very first game I had played that actually required any resemblance of micromanagement skills, and building an army to crush my opponents. And c’mon, we all remember the “Big Daddy” and “POW” and “E=MC2 Trooper” cheats don’t we? To this day I still enjoy playing Age of Empires 3 and the spinoff Age of Mythology with my friends.

So when I was offered the chance to play through the latest entry to mark itself proudly under the Age of Empires title, I jumped at it. Before I expand on my impressions of the game, there are a few small details that need to be pointed out. Firstly, unlike the previous “Age of” games, Age of Empires Online was not produced by Ensemble Studios, the same group that created the last few AoE games. Instead, this instalment was produced by two teams: The lesser known Robot Entertainment and Gas Powered Games, who were the same creators of Demigod and Supreme Commander. The second point I must also make is that the full version of the game is available for download, and it’s COMPLETELY FREE to play. There’s a bit of good news. 🙂

To begin with, I was most interested to see how the “Online” section of the title would impact upon the core gameplay of a much beloved series. After all, the previous instalments were already online compatible for multiplayer. The game basically combines many of the central features that one would expect from a standard RTS with those of an MMORPG. At the very beginning of the game, players are assigned a home city according to the race of their choosing. It should be noted that at present, only two races are available to play, the Greeks and the Egyptians. Two races of equally significant historical prowess. During my play-through, I selected to play as the Greek empire, creating a home city named Ptolemios. Free cookie for whoever knows why I chose that name. 🙂

When dropped into the home city, I noticed that there was not of a heck of a lot to do, besides browse through messages, and micromanage the limited number of starting resources I had. I quickly realised that the home city function operated in very much a similar fashion to the home city mechanic of Age of Empires 3. While the home city itself has limited interaction, the players actually partake in the strategy element of gameplay in other regions. The home city essentially acts as the quest HUB, where players receive specific quests from quest givers, and later return to obtain their rewards for their efforts. For example, one of the starting combat quests is provided by an old man who wants you to drive out the bandits threatening one of your nation’s villages. Subsequent quests later given involve re-building the village and re-training the population to perform the tasks that are essential for the establishment of an empire, and more importantly, an army. These opening quests essentially serve as an in-game tutorial to player who want to know how the heck this MMORTS genre works.

It was not long before I had my home city up and running, with basic soldiers and upgrade functions working, and the micromanagement of villagers had been assigned. Everything was operating in a very similar fashion to how I was used to in a standard AoE game, with the exception of the quest and expansion mechanics. However, the multiplayer option hovered above my head like an all too tempting piece of candy. I decided “What the heck? Let’s give this a go.” I decided to take my virtual mini empire online to see how these RTS PvP games worked.

Turns out that piece of candy was attached to a string trap. Which was electrified. With which I was subsequently beaten into submission. I got DESTROYED. The player I came up against in my randomly generated match had clearly expanded and built up their empire far more so than my own. The PvP multiplayer match flowed very much the same way as a standard AoE custom match. I was facing off against another Greek Empire, but my opponent had far more powerful units than I, and could produce them much faster. Now I know why the home cities have levels.

Even in my defeat, I discovered something really cool. One of the really creative features of this game I found is how players are able to use the Empire that they build up in their own single player or co-operative game modes for combat in PvP mode. By completing tasks in single or co-op multiplayer, players are able to obtain resources and rewards with which they can unlock upgrade and additional units that can be played in an online PvP match. Essentially you bring your SINGLE PLAYER Empire into the MULTIPLAYER universe.

The single player mode, while encompassing the elements of standard AoE strategy, are essentially objective based, purpose-made maps for players to challenge themselves to help expand their Empire. When given a quest, such as to harvest wood for resources, the player will be transported to a forest rich area of their Empire in which the standard RTS controls come into play. It was highly reminiscent of quest selection and undertaking in Starcraft 2. (Which I have also recently been playing on the sly.)

As far as criticisms go, the only one I really have to give at this early stage is the same with any F2P (Free to Play) online game. If you want an experience that is more than just the basic downloaded package, you have to pay for it. Rare items, units and structures are generally reserved for only the paying players if they choose to make a purchase at the trade centre of their home city. However, bear in mind that the game IS free to play. I guess beggars can’t be choosers, but I can’t help but feel that I’m missing out on something. And I am a NOTORIOUS completionist when it comes to video games.

I also found in online forums and the MMO style chat box in the game itself, a proportion people have been criticising the visual styling’s of the game. I personally enjoy the cartoonish art style of the game. Age of Empires has never really been a series about graphic realism, has it? The cartoony style of violence that gets implemented in combat scenarios reminded me heavily of Worms. The environments are well designed, and for a free online game, the graphics requirements are pretty low. I feel that if too much detail were to be poured into graphics, it would sacrifice frame rate aspects and demand more from the user’s computer. In a game designed to be played online with many people, sending too much information in that regard would have the potential to crash the game servers altogether. Keeping the graphics a simple affair not only ensures that graphics and information transfers online are minimalised, it also maximises the potential player base for those who may play on computers that are less advanced than others.

Insofar, I have very much enjoyed Age of Empires Online. The gameplay is fluid and operates almost exactly the same way as previous AoE titles. The implementation of the Online elements I feel is performed very well, especially in regards to the cross-over between single and multiplayer realms. Creating an MMORTS that plays well and features a very unique and comical graphics style is a winner in my book. And let’s not forget, it’s FREE. If you want to have a unique RTS experience in an MMO universe, either alone, or with friends, Age of Empires online is definitely a game worth your time.

The Third Episode of the Stunning 1112 Due for Release

Agharta Studio has announced that the highly anticipated third episode of the hit game 1112 will be released on the 23rd of August. The point-and-click sequel will be available on the iPhone, iPad and Mac as before and will no doubt hit iTunes by storm when it becomes available considering how popular and well developed the previous two episodes were.

Episode three brags a longer story line, more character and numerous hours of gameplay (longer than the previous two combined). It utilises the multi-touch function and adds a dimension to point-and-click, which works so perfectly it’s a wonder it hasn’t been developed before. The graphics are beautiful, as is the music. It is clear that this was a real work of art and will surely prove to be a delight to play.

As with most adventure games, the story line is will be the core of the game and is what propelled this game above others. In this episode the main character Louis is back in Jalonsville and his sanity is unwinding quickly, it is up to the player to help him back to lucidity.

Watch the trailer below and see the stunning visuals and audio for yourself. If this is what can be expected from the third episode of 1112 then the acclaim is well deserved, I’m definitely keen for the release, what about you guys?

The Legend of Zelda: Skyward Sword finally sees a release date..

After a lot of replaying Ocarina of Time and waiting, we now have an official release date for Skyward Sword! According to a new press release issued today by Nintendo of America, The Legend of Zelda: Skyward Sword will be hitting stores on November 20th. Nintendo also mentioned in the release that “more details” about the game will be revealed up until then as well, so there is still more news that should eventually trickle out.

Nintendo also released a short statement, reminding players how large this game will truly be:

“The Legend of Zelda: Skyward Sword is the biggest game in the series yet,” said Scott Moffitt, Nintendo of America’s executive vice president of Sales & Marketing. “We’ve just scratched the surface of this massive experience, and we look forward to sharing additional details with fans as we approach the Nov. 20 launch.”

So now it’s just a waiting game with the promise of more teases. With just a hair over three months left until the release of Skyward Sword, hopefully Nintendo will also elaborate a bit more about the Four Swords remake that is scheduled to hit the 3DS next month.

Nintendo Wii getting a new Design; No Gamecube Compatibility …

Here is some interesting news out of Europe this morning. It appears Nintendo are going to be slashing the price of the Nintendo Wii this holiday season (at least in the U.K.) and offering up a newly redesigned Wii that will be smaller and feature no Gamecube backwards compatibility. Yes, that means Gamecube controllers as well.

These new bundles will also now be bundled with Wii Party as well as the usual Wii Sports, but not much else looks to be changing aside from a new casing and price. This “Family Wii” is just for Europe as of now, so it is still unclear if Nintendo of America and Nintendo of Australia will follow suit with this repackaging, but we will be sure to bring you an update if we hear anything.

So what do you think of this new model? Is the lack of Gamecube support a problem? Leave a comment below with your thoughts.