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Crimson Alliance Review

Crimson Alliance
Developer: Certain Affinity
Publisher: Xbox LIVE Arcade
Platform: XBLA
Release date: 7 September 2011
Price: 1200 MP (3 class pack), 800 MP (one class pack), Free Trial (here)

Overview:

Crimson Alliance has a tough act to follow. As a top down action-RPG it falls roughly into the same genre as the incredibly well received Bastion, released only a few months ago. Developed by multiplayer specialists Certain Affinity (who worked-for-hire on Halo 2 and Left 4 Dead), Crimson Alliance is their second full game for XBLA, following up pirate strategy game Age of Booty.
Players can choose from one of three classes to play through a series of dungeon crawling levels, with missions available in single player and both online and local multiplayer. The classes are the standard RPG triumvirate of wizard, warrior and rogue, although here the warrior is a mercenary and the rogue an assassin. After some brief customisation options that will leave RPG fans a little concerned (name and clothing colour only), the story kicks into gear.

Story:

There is a plot to Crimson Alliance, just. It has something to do with an evil half naked sorceress destroying a city and summoning the undead. The wizard thinks he has something to do with it but handily has amnesia. Thanks to the opening sequence players will know exactly what happened and sadly they won’t care. The plot is barely connected to the actual gameplay at all and screams of being an afterthought – it’s not good that after playing the game right through and repeating several levels and playing some co-op, I still couldn’t tell you the name of the city the plot centres around. There’s no sense of story progression and winning the few boss fights has absolutely zero impact when you have no idea what it is your supposed to be doing other than killing things.

It’s not that a huge story is expected from an XBLA title, it’s just that what there is lacks the detail to make you think about what you’re doing, instead of button mashing to achieve a goal, you’re just button mashing. The unlockable challenges in particular are completely void of any detail, with not even the briefest of text boxes to explain what they are. Enemies appear, you kill them.

The gameplay is solid and entertaining, so it’s a real shame that Crimson Alliance has nothing to back it up on the story front.

Gameplay:

The combat is easily the game’s strongest point. The controls are simple, with the face buttons providing ranged and melee attacks and dashes. The exact moveset depends on your class, and of course you can block too. The wizard freezes enemies whilst the assassin can stun them, and each class has a special ‘ultimate power’, which can only be unleashed by killing enough enemies to fill up an energy bar.

There are plenty of explosive barrels around, as well as one use items like throwing axes and deployable turrets. Some levels have booby traps, with giant saws slicing through anyone who gets in their way and flamethrowers that can trap both player and enemy. In later levels these all become essential, and timing their use can make or break bigger battles.

Crimson Alliance does take a couple of levels to get into its stride, but when it does the gameplay becomes a lot more interesting. Enemies get a little tougher and take more than stabbing to kill. There are ranged archers and shamen, shielded enemies and some oddly speedy zombies to name a few. Big battles throw multiple enemy types at you, and in single player especially a bit of strategic picking off of the biggest threats is required -this isn’t a game where you can just spam the attack button. Things do become repetitive though, and when you’ve figured out how to deal with new creatures large multi wave battles become a case of rinse and repeat button mashing. The traps, pick ups, and ultimate powers help to break this up, but the game would definitely benefit from having more variation in the missions.

There are secret areas that hide gold, new weapons and pick ups, but are often no more secret than walking left instead of right. Some are hidden by class specific doors, but given that they hide class specific treasures there’s not much to lose out on other than your end of level medal. These are awarded on the basis of secret areas found, time taken for completion, and the combat multiplier. The multiplier builds as you take down enemies, but drops a full rank if you take a hit. This is fair enough, but the weighting in the final scores is so heavily influenced by it that taking even a modest amount of damage can mess up your medal chances.

The gold you find can be used to purchase new weapons and armour from the merchants that unlock along the way. Unfortunately the best kit is often overpriced to the point that you have to replay old levels several times over to be able to afford them, and every shop comes complete with a chest encouraging you to hand over real world cash in return for some gold.

Equipping new kit is the only way to affect your character stats – there is no levelling up. However I found it to be a streamlined way to customise to my own style of play. My assassin was forever throwing daggers, so I chose a combination that favoured the dagger throw over the main blade. The simplicity may not be to everyone’s taste, and the ‘RPG’ tag that Crimson Alliance has been given is a bit of a stretch. The weapons and armour do look different when you equip them, and I was disappointed to find a replacement throwing dagger after spamming enemies with dozens of giant butcher’s knives! One thing that annoyed me however, is the inability to sell any of your old items, and I can’t see any reason for it.

Multiplayer is much the same as playing on your own, but comes with the added bonus of being able to chuck explosive barrels at each other (we spent more time doing this than actually killing monsters). Some secret areas are only accessible with two or more players, and the combat is generally easier. I genuinely would have loved to see a barrel throwing versus game as one of the challenges, and think the developers have missed a trick in keeping everything as a simple ‘kill the bad guys’ mission.

Audio & Visual:

Cutscenes are pans and zooms across comic book style illustrations, for the most part the same drawings of the characters over and over again. The wizard provides what little exposition there is and the other two just happen to be standing within earshot – their responses are bland and ultimately pointless, with some horrible voice acting not helping the case. The assassin in particular sounds about as likely to kill someone as Paris Hilton. The music is unremarkable and the creature sounds can be a little bit grinding, but overall there’s just not much of an impact in the sound department either way.

The in game world is thankfully a different story. The style has a strong fantasy feel to it, and the dungeons are richly coloured and have a lot of extra background detail. Enemies don’t just randomly spawn when you’re done with the first wave, a nice touch that sees skeletons scrambling up through hatches and zombies rising from their graves. They are integrated into the level surroundings too, seated at tables, sleeping around campfires and toiling away in mines. It feels like there is a proper world here, so it’s a shame that there’s no story to flesh it out.

Overall:

Crimson Alliance is a good game, but most of its strength lies in one place, and that’s the combat. If broken up into smaller chunks the repetitive element isn’t such a problem, but the lack of any decent connection to the game world makes it largely forgettable, and it’s definitely not an RPG. It’s a strong enough action adventure which I did enjoy playing, but it lacks a unique selling point or a strong sense of character to help it stand out from the crowd.

6-5-capsules-out-of-10

Deus Ex: Human Revolution Coming Soon to Mac!

Mac gamers rejoice! Today Feral Interactive that Deus Ex: Human Revolution will be released for the Mac in winter 2011/12. for game consoles and PC, its awesome to hear The prequel to the classic Deus Ex has already seen a very successful release on Xbox 360, PlayStation 3 and the PC earlier last month, developed by Eidos-Montreal and published by Square Enix. Check out our review here!

“Deus Ex: Human Revolution presents the player with truly meaningful decisions in a unique and captivating game world.” said David Stephen, Managing Director of Feral Interactive. “The degree of freedom it offers is extraordinary.”

“We are delighted to partner with Feral, a leading expert in development for the Mac platform, to bring the acclaimed Deus Ex: Human Revolution to Mac players, ” said Stephane D’Astous, general manager of Eidos-Montreal. “The game presents a powerful vision of a dystopian future, and we’re excited that gamers will now be able to experience it on the Mac.”

Pricing, system requirements and specific release date will be announced later this year.

CLICK HERE FOR MORE SQUARE ENIX NEWS AND REVIEWS!

EA and Starbreeze studios announce Syndicate remake release

In exciting news, EA and Starbreeze studios have revealed an exciting project, remaking and restyling the classic retro title “Syndicate” for todays generation of consoles. Originally released as an isometric real time tactical game by the now closed down Bullfrog studios, Starbreeze and EA have worked to turn the franchise into an immersive and unique first person shooter. Set in 2069, the remake will be set in a dark and brutal world, void of any government control, where rogue syndicates battle for control.

“Our goal with Syndicate is to provide a challenging action shooter for today’s gamers as well as fans of the original. I’m sure they will enjoy and recognize the legacy that made it such a classic,” says Jeff Gamon, EA Partners Executive Producer. “Fans of the franchise will recognize many weapons and environments in the game, but in a whole new way. The game also provides a separate and deep 4-player co-op mode featuring missions from the original cult classic, which adds another layer of depth to the overall experience.”

Starbreeze studios are no stranger to console game development, being responsible for such titles as The Chronicles of Riddick and The Darkness, so it isnt hard to see why EA would partner with them for such a title.

Syndicate will be available in the early part of 2012 and will feature on PS3, XBox360 and PC platforms

Keep your eyes posted on Capsulecomputers.com for more Syndicate information as it come outs.

Professor Layton VS Ace Academy To Make TGS Appearance

Hmmm… remember Level 5 announcing a certain crossover game for the Nintendo 3DS involving the cunning Professor Layton, his apprentice Luke, young defense attorney Phoenix Wright and Maya, his assistance? You mean Professor Layton VS Ace Attorney (Layton-kyōju Vs Gyakuten Saiban in Japan), revealed last year at a Level 5 event? Yeah, it has been quiet on that front… until now.

Professor Layton VS Ace Attorney will be present at the Tokyo Game Show as part of Capcom’s stage (they are co-developing with Level 5). However, they will only talk about the game from 1:40pm to 2:10pm on the 16th, which is the second media only day. There will be a repeat show on the next day (17th) running between 12:30pm and 1:00pm.

If you are a big fan of both games, tell us at the bottom and we will cover the stage event.

Ubisoft extend Assassins Creed: Revelations multiplayer BETA for another week due to popularity

As a franchise, theres no denying the enormous popularity of Assassins Creed, so it should come as no surprise that Ubisoft have extended the Assassins Creed: Revelations (ACR) multiplayer BETA by a further week, much to the delight of gamers everywhere. UPlay and Playstation Plus members will now have till September 17th to further explore the Animus environment and hone their stealh and fighting skills ready to take on the rst of the AC fanbase.

Featuring 9 characters including nobles and thieves, each with unique and individual backgrounds and favoured abilities, ACR will be set across 3 finely tuned maps that allow much more varied and strategic gameplay than seen in any other title within the franchise. The 4 modes that will feature in the BETA version of ACR include the popular and well known Wanted and Manhunt from Assassins Creed Brotherhood, while Deathmatch and Artifact assault are 2 brand new and exciting additions to the title.

Many of the abilities and perks which were also seen in ACB will be more than familar to some, while many others have been tweaked and fine tuned in accordance with Ubisoft gaining valuable feedback from users. In addition to this, there are a plethora of new features implemented in ACR, so get online if you are one of the lucky ones and enjoy your extended time on AC: Revelations.

Anyone wanting more information regarding Assassins Creed: Revelations can visit www.assassinscreed.com/acr-beta

Final Fantasy XIII-2 Release Date At TGS

Who’s excited for Final Fantasy XIII-2? If you raised your hand in front of your monitor, then pay attention. Square Enix will reveal the release date for Final Fantasy XIII-2 at the Tokyo Game Show. Yes, the announced an announcement. Pretty common for the Japan-based developer and publisher. Okay, it a fan Q&A event in Tokyo over the weekend. Motomu Toriyama, the director, was the one who told everyone. Still, its nice that we will get an exact release date for the sequel of Final Fantasy XIII.

There was some other information Toriyama decided to give. This included the following:

    He beat around the DLC bush
    A limited edition could be on the horizon
    Having a XIII save data will give you bonuses for XIII-2
    More info on monster raising, including a number of raisable monsters (150)
    Chocobos can be ridden everywhere, unlike XIII. However, you can not access them at the beginning of the game
    A red chocobo will make an appearance for the first time in the series.
    The Moogle Serah has comes from Lightning’s world.
    The story is shorter than XIII but makes up for it with side quests and time travelling.
    Character from XIII will be playable in the final game
    90% of the game has been complete, so it should make its release date

Wow, quite a lot to summarise. Check out our coverage of the Tokyo Game Show over the next two weeks. We will be previewing games and giving you the latest news straight from the Land of the Rising Sun.

New TGS trailer for Resident Evil: Revelations introduces us to Rachel…

Are you sitting down, Resident Evil fans? A new trailer that is set to be shown at TGS 2011 for Revelations has hit the web, and fans have literally been in an uproar over what’s inside. This clip may show off a lot of actual gameplay that looks solid, but it also introduces us to a new protagonist by the name of Rachel. Now what could be wrong with that, right?

Rachel isn’t your average Resident Evil character, as she features a Jessica Rabbit style hair-do and a rather inflated front section. As expected, fans have been taking this new addition hard and are upset due to the mass amount of sex appeal that Rachel oozes. There is currently nothing known on Rachel’s backstory or motives within the game, other than she will in fact be a playable character.

Personally speaking, I don’t see much to cry over. Yes, the design is a bit over-the-top and cartoonish, but we haven’t ever seen anyone quite like Rachel in the series before. The Resident Evil games usually have strong female heroes that seem to know what’s going on and are ready to march in to any situation with guns a blazing. Rachel however seems to be a character that got wrapped up in the wrong situation and has no actual clue how to survive alone. While she also seems confident in her looks, the trailer clearly shows us that this protagonist is vulnerable in terms of her combat skills.

I know there is a lot of whining from fans as the series means a lot to many, but lets face it. With Chris and Jill, you know what your getting. Parker Luciani is new, but from what we have seen, he is also rather bland. Rachel however catches my attention as she truly seems to be frightened….and dammit, that is what the Resident Evil series is all about and I am anticipating Revelations even more due to her inclusion.

After you watch the trailer below, let us know what YOU think of Rachel in the comments below.

Test your Harry Potter knowledge against Professor Dare on iOS

For those of you suffering withdrawal from Harry Potter and are finding that Pottermore isn’t quite enough to recover, this app is for you. But this is no usual quiz app with a couple of simple questions, graphics and the resulting feeling of being dirty. Hosted by Guinness-World-record-holder quizmaster, Professor Dare, the app has over 2000 questions, 3 single player modes, multiplayer mode, lifelines, and social networking capabilities.

The app is more based off the input of Professor Dare than Harry Potter; this is the start of a quiz apps range that will be released over time. It’s a great place to start, considering the amount of background and detail that went into the Harry Potter universe.

This game is designed to weed out the wizards from the muggles, and will probably make you want to take out the series and re-educate yourself. Not that you need an excuse to do that anyway.

Check out the video for the app below! It’s available from iTunes for $0.99 – BUY IT NOW

One Single Life gets a sequel

The super popular, devastatingly realistic One Single Life (which involves you playing through a platform game with only one life, and when you lose that you get locked out of the game) has been granted a sequel by developers FreshTone Games. The levels and graphics have been given a bit of a rehaul to make it all look sleeker and play harder. The game has OpenFeint and Game Center features, supplying worldwide leaderboards and a list of those who played through the game with their single life.

Also, they’ve added an in-game purchase of infinite lives. It’s basically a purchase-able cheat for those who want to beat the game without having to uninstall and reinstall the app, but disqualifies you from leaderboard fame.

Another extra feature is ‘death-cam’, so you can relive your death in grisly handy-cam-style detail.

Single Life 2 goes on sale September 15 on iTunes for $1.99, make sure to pick yourself up a copy and fight for that life.

Battlefield 3 Operation Guillotine Trailer

Can’t get enough Batttlefield? Well with Battlefield 3 not far away now, EA has been releasing a series of trailers in anticipation of it’s coming release. Now EA have released a trailer detailing Operation Guillotine.

The trailer shows of some gameplay for Operation Guillotine which features Sgt. Blackburn undergoing an operation to capture vital members of the PLR Leadership.  It is indeed some impressive gameplay on display, which is in fact direct footage from the single-player campaign of Battlefield 3.

You can pick up Battlefield 3 in stores on October 27th. So get your pre-orders ready, and see you all on the Battlefield! Check out the trailer below and let us know what you think.