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Nintendo 3DS Conference 2011: Mario and Sonic at the London 2012 Olympic Games

Today during the Nintendo 3DS Conference 2011, Nintendo showed some footage of Mario and Sonic at the London 2012 Olympic Games. The footage showcased Mario, Sonic along with their friends and foes participating in power walking, wrestling and sprinting amongst other Olympic sports. What particularly nice to see with this footage is that the developers have stayed true to the characters’ personalities. Sonic moves like Sonic, Mario moves like Mario, etc. Although it’s kind of odd to think that Bowser has the capabilities of beating him in a sprinting race, but hey it’s all in good fun right?! Mario and Sonic at the London 2012 Olympic Games is licensed through the International Olympic Committee’s interactive entertainment licensee International Sports Multimedia (ISM), and is coming to the Wii and 3DS and will feature more than 50 events-the largest number of Olympic sports franchise history! Unfortunately no release date has been announced yet, but expect to for it to be announced until later this year.

CLICK HERE FOR MORE NINTENDO 3DS CONFERENCE NEWS!

RAGE Tim Willits Interview

During my visit to the Aurora Bar for the hand-s on RAGE gameplay event, I was fortunate enough to meet the creative director of id Software himself, Mr Tim Willits. Tim was present at the event to help promote to the media and to fans of id games the gameplay features of their newest entry into the FPS market: RAGE, published by Bethesda. During the event, he walked around the floor, talked to the players and got some feedback as to their thoughts.

During a free moment of the event, I was also able to grab a quick audio interview with Tim. WE discussed how RAGE attempts to set itself apart from other FPS titles in the current market. We also discuss gameplay mechanics, including weapons, and listeners can hear Tim’s own account of the world of RAGE.

Culchobit Coming to 3DS

During Nintendo’s 3DS Conference 2011 some footage was shown for a 3DS soccer title called Culchobit (カルチョビット), coming in 2012. Sporting cute, cartoony and simplistic 8-bit graphics, Culchobit will place a focus on stats and is currently in development. It was also revealed that the game would contain multiplayer online support. Very little has been revealed about the rest of the game, I guess we’ll have to be a little more patient! Culchobit (カルチョビット) is set set for a 2012 release, and it is unknown at this point if it will be released outside of Japan or not. Check out our gallery below of screenshots from the Nintendo 3DS Conference 2011!

CLICK HERE FOR MORE NINTENDO 3DS CONFERENCE 2011 NEWS!

Nintendo 3DS Pre-TGS Event Wrap Up

What a day for Nintendo. Today, they held a pre-TGS event where there were a bucket load of announcements, both from Nintendo and third party partners. Below, there is a list of all of our articles covering the event. Thanks goes out to Travis, Dustin and Luke for providing the articles. Also, make sure you check out our 3DS Conference coverage.

The articles:
Mystic Pink 3DS Announced For Japan
Mario Tennis Heads To 3DS
Paper Mario To Be Released in 2012
Monster Hunter 4 Exclusive To 3DS
The Legend of Zelda: Four Swords Anniversary Edition Due September 28
Fire Emblem 3DS Announced!
Kid Icarus: Uprising Delayed To Early 2012
Gundam 3DS Revealed
Animal Crossing Heads To 3DS In 2012
Dynasty Warriors VS Heading To 3DS
Square Enix Introduces Bravery Default & Extra Details
New Culdcept Title For 3DS
November 3DS Update Adds 3D Video Capture
Hatsune Miku: Project Mirai Announced For 3DS; Features AR Vocaloids
Gatchaman Teams Up With Monster Hunter 3G For Promos
Love Plus 3DS Releasing December 8th, New Trailer Released
Professor Layton And The Last Specter’s Latest Trailer Shows Us A Mysterious Giant…
Zelda: Skyward Sword Special Edition – 3DS Conference 2011
Mario Kart 7 Update, Japanese Release Date
Kid Icarus Anime Shorts Announced
Mario & Sonic At The 2012 London Olympics
Culchobit Coming To Nintendo 3DS
Bravery Default Trailer

RAGE: Hands on Preview

Yesterday, I had the extremely fortunate opportunity to attend a small media release event being held in Sydney to show off id Software’s newest FPS: RAGE. Present at the event was none other than id Software’s creative director Tim Willits, who was the former co-owner of the company. It was good to see that, even to this day, he still has his hand in game production. Getting to meet one of the creators of RAGE, as well as the past hit titles DOOM and Quake was a huge privilege.
The event took place in the rather lavish Aurora Bar within the Sydney CBD. Upon walking to the top floor, which was the staging area for the preview play, several display monitors and Xbox 360 consoles were hooked up, complete with Turtle Beach headsets, and a side table of food and drink. Not wanting to waste any time, everyone present immediately jumped into the action. The first screen available to us was the single player campaign, with the difficultly select option the first decision that the players had to make. Tim advised that those of us that thought we were hardcore should choose a harder difficulty. For a moment, I was egotistically tempted to try, but for the sake of getting through as much as possible, I selected the normal difficulty.

To begin with, RAGE opened with a visually stunning cinematic, far beyond the graphic stylings that we, as gamers have experienced in past id Software titles. Already, the new game engine that Tim discussed with us earlier could be seen at work. The cinematic showed a group of people undergoing some sort of high-tech procedure in something dubbed the “Eden Project”, presumably augmentation with technology. At intermittent points, the cinematic would quickly switch back and forth between these people, and shots of a gigantic meteor hurtling through space, crashing through Saturn’s asteroid rings, and scrapping off large chunks of Earth’s Moon. I’ll give everyone else a guess as to what the meteor is going to hit… The cinematic closes out silently with the image of the meteor tearing our planet Earth a proverbial new one. And thus, gameplay begins.

Gameplay Impressions

The game begins with the player locked in a stasis pod, presumably one of the augmented people from the cinematic. Fans of many past FPS series will find this familiar territory, especially fans of Halo. Immediately, players will feel a tutorial section coming on. Breaking out the stasis pod, the player can look around to see that all of the other stasis pod inhabitants are deceased. The usual controller configuration occurs, and the player is instructed to immediately exit the “Ark”, which essentially functioned as a cyro-sleep pod where people were able to wait out the impact of the meteor. Setting out into the natural sunlight, the player beholds a magnificent looking, but rundown factory in the distance. The entire landscape is barren and dry. The whole place is a wasteland. Presumably they were not always this way, as the structures still appear to be in operating order. Well, some of them.

Almost instantly, the player is attacked by humanoid like mutants. Having no idea of what they are or how to kill them without a weapon, the player character is quickly saved by a man calling himself Dan. He instructs you to get into his car. Not having any other idea of what to do at the present moment, the player must accept this request. As he drives, Dan explains that the wasteland is a result of the meteor impact. He also says that he recognises the player as an Ark dweller, and that it was very lucky that it was him that found the player. Anyone else would have either killed you, or turned you over to a group known as The Authority. Dan’s explanations really assist the player in devising the state of this world, where bandits and lawlessness are all too common, and folks wishing to live in peace are only found few and far between. At the end of the brief road trip, you find yourself in a small starting town, where Dan subsequently gives the player their first quests, and aid them by providing weapons and vehicles. Walking around town, players will also run into other characters who own a shop to trade or teach you how to use certain items. However, due to the sheer size of the in game world, it is clear that vehicles are make up a significant element of gameplay.

Very early on in the game, you meet a young lady in the first town who is twirling a small three pronged blade like object. She explains that the item is called a Wingstick, which happens to be the signature weapon of the game. After a little target practice, she hands over a few to the player. Australian players will be fond of this weapon, as it essentially functions as a bladed boomerang. If a Wingstick hits an enemy it will either bounce back to the player if the kill was clean, or stick in the body of the enemy until the player can retrieve it. So essentially they serve and reusable ammo. This weapon quickly became my favourite for close-medium range combat. Speaking of which, the violent design of RAGE is certain to appeal to the bloodlust sense of many gamers. The multitude of ways in which enemies can be dispatched with is entertaining in its own right, but this adds that extra level of satisfaction to a quality premeditated kill.

One other feature that is worth mentioning is the death mechanic. RAGE takes a very unique view on death. Due to the player character’s heavy augmentation with nano-machines in their body, all players will be able to defibrillate themselves after a deadly hit. This is brought into light early on through a cinematic where a bandit leader has the player character strung up and stabbed right through the chest. The defibrillator is activated through the use of a small, simple control mini-game which not only kick-starts the player’s heart, but also sends out a defensive electric shock out of the body to zap and kill any enemies in close range. While there are penalties for dying, such as the loss of money and objects, the unique resurrection function works pretty well.

Overall, my experience with RAGE was quite was quite enjoyable. While attendees only had the opportunity to player through a single player session, it was revealed that multiplayer functions will exist, and that they will incorporate both aspects of racing and FPS gameplay. This game has already been hyped to a fevered pitch, but from what I have played of it so far, I can assure any prospective players that they will not be let down by what the game entails.

FIFA 12 Soundtrack Announced

EA Sports have just released the soundtrack listing for FIFA 12, featuring 39 different artists from 15 countries. The news comes just in time for the demo’s release, which is the 13th in the Americas and 14th for the rest of us.

“Our belief is that FIFA soundtracks must always be more than just a collection of songs,” said Steve Schnur, Worldwide Executive of Music and Marketing at EA. “We want to create a true international showcase that embodies dozens of nations and virtually every genre of music. We want to bring the world closer together by uniting the global cultures of soccer and music.”

Here is the track listing:

  • Alex Metric & Steve Angello: Open Your Eyes (England/Sweden)
  • All Mankind: Break The Spell (Australia)
  • Architecture In Helsinki: Escapee (Australia)
  • Bloco Bleque / Gabriel O Pensador: So Tem Jogador (Brazil)
  • Chase & Status: No Problem (England)
  • Crystal Castles / Robert Smith: Not In Love (Canada/England)
  • CSS Hits Me Like A Rock: (Brazil)
  • Cut Copy: Where I’m Going (Australia)
  • Digitalism: Circles (Germany)
  • DJ Raff: Latino & Proud (Chile)
  • El Guincho: Bombay (Fresh Touch Dub Mix) (Spain)
  • Empresarios: Sabor Tropical (USA)
  • Foster The People: Call It What You Want (USA)
  • GIVERS: Up Up Up (USA)
  • Glasvegas: The World Is Yours (Scotland)
  • Graffiti6: Stare Into The Sun (England)
  • Grouplove: Colours (Captain Cutz Remix) (USA)
  • Japanese Popstars: Let Go (England)
  • Kasabian: Switchblade Smiles (England)
  • La Vida Boheme: El Buen Salvaje (Venezuela)
  • Little Dragon: NightLight (England)
  • Macaco: Una Sola Voz (Spain)
  • Marteria / Yasha: Verstrahlt (Germany)
  • Monarchy: The Phoenix Alive (Kris Menace Remix) (England)
  • Pint Shot Riot: Twisted Soul (England)
  • Portugal. The Man: Got It All (This Can’t Be Living Now) (USA)
  • Rock Mafia: The Big Bang (USA)
  • Spank Rock: Energy (USA)
  • The Chain Gang Of 1974: Hold On (USA)
  • The Hives: Thousand Answers (Sweden)
  • The Medics: City (Holland)
  • The Naked & Famous: Punching In A Dream (New Zealand)
  • The Strokes: Machu Picchu (USA)
  • The Ting Tings: Hands (England)
  • The Vaccines: Wreckin’ Bar (Ra Ra Ra) (England)
  • Thievery Corporation: Stargazer (England)
  • Tittsworth & Alvin Risk / Maluca: La Campana (USA/Portugal)
  • TV On The Radio: Will Do (USA)
  • Tying Tiffany: Drownin’ (Italy)

JUST OVER TWO WEEKS TIL LAUNCH DAY PEOPLE!

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El Shaddai: Ascension of the Metatron Now Available in Australia…

The heavenly tale of El Shaddai: Ascension of the Metatron is now out in Australia, and all of you can bid thanks to the folks over at Konami for publishing UTV Ignition’s visual masterpiece in the region. For those unfamiliar, El Shaddai put’s players in the role of Enoch as he climbs the Tower of Babel and tries to save human-kind from a great flood. While the story is great, the main element of El Shaddai are the intense and breathtaking visuals. Backgrounds are constantly flowing with color and animations, and players can literally watch the armor crack off each opponent as they do battle.

Those of you still on the fence can check out our review here, and the rest of you can now find the actual game at all JB Hi-Fi stores for the Playstation 3 and Xbox 360. A new trailer has also surface to show off the game to all of you Aussies, which you can watch below.

Kid Icarus Anime Shorts Announced – 3DS Conference 2011

Along-side other Kid Icarus: Uprising news at Nintendo’s pre-TGS 3DS Conference, it was announced that to help promote the upcoming Kid Icarus: Uprising 3DS game, several short anime films will be released.

It has so far been confirmed that 3 anime shorts from 3 different animation studios will make their way onto the Nintendo Video service globally near the games release.

It has been confirmed that Production I.G (known for Ghost in the Shell and Eden of the East), Studio 4°C (known for Genius Party) and Shaft (known for Arakawa Under the Bridge), will each produce their own 3 minute long Kid Icarus anime short.

What do you think of this announcement? Let us know in the comments section below.

Mario Kart 7 Update, Japanese Release Date

It wasn’t all about new games at Nintendo’s 3DS Conference. Already announced games were further explored. One such game was Mario Kart 7. Nintendo has revealed new items, a new racer, a new way to control and a Japanese release date.

First, the weapons and power ups. Nintendo is introducing a power up where you will be able to turn into metal, obviously a reference to the Metal Mario of Super Mario 64. Another new item is the Fire Flower, a staple in the series.

There is a new racer coming into the series as well. For the first time, players will be able to control Latiku, that camera man on the cloud, which will be his kart.

The third piece of information is a new control scheme. The gyroscope will be used for the first time in the series as Nintendo will introduce a first person view.

Finally, a release date. December 7. Please take note that this is for Japan only.

Solatarobo North American Release Date

The critically acclaimed DS RPG Solatarobo: Red the Hunter has finally been given a solid North American release date, of November 27th, 2011.

Solatarobo: Red the Hunter has been long in the process of being brought to North America and finally it will be. So Solatarobo fans or soon to be fans, rejoice on November 27th, 2011, you can pick the game up and whack it into your DS or 3DS and get playing.

XSEED Games will be handling the North American release of the series as they are known for localising games that otherwise would not normally make it out of Japan.

For those who don’t know about Solatarobo you can check out a trailer for the title below. Also be sure to leave a comment with your thoughts.