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Easy Mode MMOs

I’m almost certain that this is something that many players have encountered in recent memory. This thing is that MMORPGs just aren’t all that challenging any more. I mean, I’m not entirely sure if they always were… but definitely they appear to be getting a lot less challenging and time consuming on the whole.

Let’s take a look at some of the MMORPGs that have released this past year alone. Star Wars The Old Republic, Rift, a new WoW expansion pack, TERA, Guild Wars 2 and I’m absolutely certain that there are a bunch I’m missing. Out of all of these, the only one that is remotely deviant from the formula prescribed by Everquest is TERA and even that still has the quest system present in all the other MMORPGs on this list. Perhaps the fact that all of these games play identically has lead to the feeling of easy mode? Perhaps players are just getting good at the game?

I say that this is not the case, I argue that it is just the developers getting lazy. I have been playing MMORPGs off and on for years now. However, the first MMO that I have played concurrently for multiples of those is World of Warcraft. Now when I first started that game was just after the launch of Wrath of the Lich King. This means that I still had to work through all of the previous content with all of the issues that came along with it as the ‘Dungeon Finder’ had not yet been introduced. Yes, Dungeons were a massive timesink that most players would skip over, however, you could always find a group to get one after a long enough period.

So even back before this streamlining of the dungeon finding system, players were still faced with the challenge of even finding a group. Now, a lot of you will argue that I’m being way too specific here, but really, the Dungeon Finder system is present in nearly every other MMORPG out there at the moment.

Then after you went through the trouble of assembling the group, you had to hope that everyone was good enough at their roles that you could actually complete the dungeon. This is because no dungeon at the time was a cakewalk if you were the right level and had the right equipment. Yes they were easier, but make enough mistakes and you were dead. To make matters worse was that dungeons were mostly long and had you travelling a fair distance to get back into them. So players were always playing at their best to avoid this. Die enough times and the monsters would respawn, making the dungeon even longer than that.

Lets compare that to now where finding a group is as easy as hitting a button and having the mechanism check for the right levels of gear before entering a dungeon. One would think that if you required a certain amount of gear just to enter, as well as having the convenience of finding groups quickly, that the dungeons themselves would be pretty difficult. Right? Hahahahahahahahaha! Nope. In this latest WoW expansion, I have died once in a dungeon and that was because of a disconnect. This is after just going to the Auction House and buying PVP equipment just to meet the minimum dungeon requirements. Even more strangely, the dungeons took no more than 30mins per run and that was taking it slow.

Let’s compare this to the previous expansion pack, Cataclysm, which was a step in the right direction. In Cata, you had to at least find the dungeon before being allowed to teleport into it. And damn man, you needed to have a great amount of teamwork to even reach a boss in those dungeons. As a rogue, I was using skills that I hadn’t even had to consider since I ever even picked up the game. This is counting raids as well, almost all the previous raids were mechanical nightmares against bosses, but trash enemies rarely had some kind of strategy to them. I really, actually, quite enjoyed needing to participate as a team for these dungeons because you know that the satisfaction of victory was well earned.

This year, no other MMORPG has captured that sense of victory with me. I could say that Guild Wars 2 was challenging, but that’s because half the battles had some kind of gimmick that was poorly added or you had to completely change class or weapons to even be able to finish a fight. To be challenging something has to be winnable, otherwise it’s just abuse. The worst offender of this was probably Star Wars The Old Republic. I loved that game for the story, loved it for Revan, dungeons were too easy. No satisfaction at winning at all. It was still slightly more challenging than Mists of Pandaria is currently.

I think that in order to build a new challenge, we must first construct a new environment for players. We need to kill off this design that was initiated by Everquest in a time where you wouldn’t react near instantaneously due to ping times being 500-1000ms on a good day. We have to take a new look at the design of a game that has a lot of players working together.

I want to take a look at a game that’s doing a good job at this right now, one that isn’t a RPG but is actually a FPS. This game is Planetside 2. This has players battling it out across an entire planet for control. The battlefield on this is entirely run by players and has them acting competitively for complete control over this world. Why can’t an MMORPG do this? Blank world, have players build it up and set their own challenges? Maybe it doesn’t have to be a PVP challenge? What if the entire game was a huge raid and the further players get the better the equipment would be made available to them?

What actually got me into the whole MMORPG landscape was an anime series called .hack//SIGN. The world in .hack// was presented as this nearly entire player run game, with player run policing, guilds and a mystery that wasn’t a marked questline. In most MMORPGs we don’t even have player housing, let alone the freedom this representation of a game had. Even the modern day MMORPG anime, Sword Art Online, has a better concept than most modern games. Have all the players in the game work to clear out one central raid dungeon. If that game was made today, the developers could just expand on the concept by adding a new tower or by adding more floors.

The point is that players need to feel like they’re working together, working towards defeating some kind of challenge that has been imposed on them. At the moment, it just feels like: “Hey, if I queue for this cakewalk dungeon enough times, I’ll eventually get that one item that will get me into raids”. And hey, if you’re lucky and you get all the drops you need across a few dungeons, you could be fully geared in 2-3 hours. Not including queue times, which if you’re a tank, are nothing at all.

Unfortunately this is the direction that a genre defined by difficulty and time-sinking has headed in. As an attempt at creating virtual worlds full of challenge and riches, we’ve moved into god-mode simulators that lack any kind of challenge at all. We should be moving towards more immersion, not simplicity in design and practice. More challenge, not 30 minute cakewalks. Also less artificial grind, thanks. This is something that I will talk about in my upcoming WoW:MoP review as I’m not entirely sure how badly integrated it is in other MMOs.

On the whole I don’t think that the current MMORPG marketplace will change. People like easy, or rather, too many people like easy. Who likes to think when you can just hit the same combo of buttons to win and occasionally walk outside of the purple circle that just spawned on you? Why bother even playing smart when the healer can just overheal the entire party because his equipment has been tuned to provide better healing than mana loss? I’m not saying that good players shouldn’t be rewarded by feeling like a god. I’m just saying that not all players should feel like a god from the get-go.

Hunter x Hunter Volume 0 free for movie-goers

Hunter x Hunter fans have reason to be excited as Yoshihiro Togashi has actually drawn some Hunter x Hunter again. The Kurapika back-story chapters which we reported on previously have now been confirmed to be a free gift for attendees seeing the Hunter x Hunter: Phantom Rouge film next month as part of a compiled Volume 0 manga.

The Hunter x Hunter Volume 0 will feature both chapters of the Kurapika back-story mini arc which serves as a prelude to the film. The film itself is based on an alternate reality of the York New arc in which the number 4 spider was never replaced by Hisoka.

What do you think of Hunter x Hunter Volume 0 being given to movie-goers for absolutely free next month in Japan? Let us know in the comments section below.

The Walking Dead Survival Instinct Stars To Reprise Roles

Activision have confirmed that series stars Norman Reedus and Michael Rooker will be returning to the Walking Dead videogame series, Survival Instincts, as the characters they represent in other media. This is because the developers behind the game, Terminal Reality, want to deliver as an authentic experience possible for the hit franchise.

In the game, players assume the role of the mysterious, crossbow-wielding survivor Daryl Dixon. This first-person survival title takes place within the universe of “The Walking Dead” and before the events of the AMC show, following Daryl and his brother Merle on a gruesome journey to reach the supposed safety of Atlanta as the world around them ends. Reedus and Rooker will bring life to their characters’ desperate, unforgiving struggle against limited resources, the nightmarish walkers and, perhaps, their fellow survivors…

The Walking Dead Survival Instinct comes out in 2013. For more information, visit the official site.

Skullcandy SLYR Review

Skullcandy SLYR Gaming Headset

Manufacturer: Skullcandy
Platforms: PC (Reviewed), Mac, Playstation 3, Xbox 360 (Reviewed), Most Mobile Devices
Price: $79.99

With Skullcandy’s acquisition of Astro Gaming a while back, a lot of questions were thrown up in the air about Astro Gaming’s future. It seems that Skullcandy has maintained the Astro brand for high end professional gaming audio and started a Skullcandy gaming line for a more affordable consumer line of gaming headsets. The SLYR is Skullcandy’s first headset and is a wired stereo headset that supports the Xbox 360, Playstation 3, PC, Mac, and most mobile devices.

The SLYR is extremely light and rather small. It is an over the ear type headset, however those with extremely large ears may find the headset fitting rather tight. Vertically, there is plenty of room in the padding, but is rather small width wise. If you can get your ears into the cup than you will find there is extra room inside to fit well. The SLYR is extremely light, allowing for long term wear comfortably. However the padding is a little stiff. When it warms up a little, the padding does become a little softer. Thankfully the light weight makes the stiff padding tolerable. The ear cups are covered in a soft material similar to the Astro A40s that is very comfortable and wicks away sweat well. There will be no problems with extremely sweaty ears as the material breathes extremely well.

The microphone is a little stubby, but folds in neatly. When folded it, it is impossible to see any trace of the microphone making it ideal for taking the headset out on the road. The recording quality is excellent. Everyone who listened to the microphone over VoIP applications agreed the quality was clear. Due to the short size of the microphone, a pop filter is unnecessary as it is well out of the way of the mouth and nose.

The headphones sport a replaceable 4 pin short cable that is long enough to reach a mobile device comfortably. Cables tend to be chewed up easily and this is easily replaceable which makes it a boon for pet owners who like to chew on cables or those who have a tendency to be rough on cables. This short cable is plugged into control hub that is connected to a longer and extremely thick. The hub has controls to switch between the EQ settings, volume levels, game and voice balance, microphone mute, and a jack for the Xbox Live chat cable. There is a square switch that moves in four directions to control the volume and the balance between the game and chat volume, pressing down on the button mutes the headphones. A square blue LED that surrounds the switch blinks to signify which function was engaged and when the button is pressed down, the LED turns red to signal that mute is engaged. The LED is bright enough to be noticed in a lit room but soft enough to not become distracting in the dark.

The EQ is controlled by a beefy three position switch labelled 1/2/3. Each one represents one of the three EQ modes. I would have preferred to see a small label for each EQ setting instead of a number; this is a very minor complaint as it is easy enough to remember each setting. The only real issue with this cable set up is the length of the first cable that goes from the headphone into the in line remote. The length makes reaching the control hub a little unwieldy at times. This is a trade-off to allow the SLYR to be used with mobile devices comfortably, but for those using the SLYR exclusively for the console or the PC, the hub can easily fall off the lap and fall between a couch cushion which can press a button accidently. A small clip to attach the hub to an article of clothing would have been a welcomed addition.

The SLYR connects to the PC via USB cable and has no control between volume and game volume. There are no drivers to install on Windows 7, simply plug and play. For the Xbox and Playstation 3, you will need to plug in the RCA cables into the red and white RCA cables coming out of your console. The plugs are pass-through plugs allowing the SLYR to be plugged into the TV then the console cables plugged into the back. Simply mute the TV and put on the headphones for gaming without disrupting your roommates. Alternatively, plug the SLYR into the TV’s RCA outputs for greater audio control.

I personally found the sound quality on the SLRY is outstanding. The audio quality takes a page out of Astro Gaming’s reputation for high quality gaming headset audio quality with a distinctive Skullcandy twist. While Astro’s audio tends to focus on clarity and precision at the cost of bass reproduction, Skullcandy SLYRs has the classic Skullcandy thumping bass married with Astro’s precision. For the price point, the audio quality is extremely clear and the bass well balanced. Although the bass is extremely strong and crisp, it never over powers or disrupts the highs and mids. Usually gaming headphones are notoriously bad for muddy mids and highs, but the SLYR performs well.The sound stage of the SLYRs were pretty good when using the included cable. Although I could tell I was hitting the limits of stereo headset forRevi pinpointing the directionality of sound when playing Black Ops II, plugging the SLYR into my Astro Mixamp made the SLYRs shine. Overall, I was extremely impressed by the SLYRs audio quality.

The Supreme Mode is a perfect balance for all around use. The Precision mode bumps up the highs and mids for better pinpointing of footsteps and gunfire in first person shooters. The Bass Mode lives up the name and turns the already strong bass performance into almost skull rattling levels. I found the Bass Mode best left for hip hop, rap, and dance music as the level of bass overpowered everything for most applications. The Precision Mode was helpful for first person shooters, but once again it seems to be a very application specific mode. I found some modes caused an initial hiss of white noise that is noticeable when it is very quiet or silent. Switching around the modes a few times seemed to have removed the initial hiss.

At $79.99 USD, the Skullcandy SLYRs are an excellent addition to the Skullcandy/Astro Gaming line of products. It is clear Skullcandy made an extremely wise strategic move in purchasing Astro Gaming. The SLYR is an incredible sounding headset priced appropriately at the slightly higher end of stereo headsets. Although people with larger ears may want to see if they can try the headset on at the store before taking the plunge, the Skullcandy SLYRs are reasonably comfortable and extremely light. If you are not ready to take the plunge into surround sound ready headsets, the SLYR is highly recommended as your best option.

9-0-capsules-out-of-10

Capsule Computers review guidelines can be found here

Assassin’s Creed Anthology Release Trailer

The Assassin’s Creed Anthology has released and is up for purchase in some regions worldwide, particularly United Kingdom and can be purchased by retailers and Amazon.  In honor of these 5 games plus their DLC, Ubisoft has released a trailer showing off all the assassins in the pack and their main motivations of duty, revenge, and freedom for each game.

A solid pack collecting all the console games of the series seems more for those that have been interested but haven’t gotten into the series themselves.  The anthology boasts over 100 hours of gameplay for players to leap into as they explore the ages of the Third Crusade, the Renaissance, and the American Revolution.  Even better, as the pack has the DLC included players don’t have to worry about missing any of the story or shelling out more cash for it either.

Players can check out the release trailer for the Assassin’s Creed Anthology embedded below and find the game from Amazon UK for PS3 or Xbox 360 HERE.

Cthulhu Christmas Advent Calendar Free Today Only

A fun running gag amongst those who enjoy the Cthulhu Mythos is the combination of the creatures and various themes surrounding the Mythos and Christmas, if only because the juxtaposition of horror inducing monsters and one of the premiere holidays is pretty goofy and fun.

Joining in Red Wasp Design, the makers of the Call of Cthulhu: The Wasted Lands iOS game, have put together a fun little advent calendar to count down the days until Christmas with Cthulhu Mythos fixtures, such as the shoggoths sending out there letters to Santa above.

Even better for today only, December 1st, 2012, Red Wasp Design has the iPad and iPhone versions of the advent calendar free.  Players wanting a fun and unique countdown to Christmas Day can download the iPad version HERE and the iPhone version HERE.

ComicDive 7 Cos-Play & Event Pictures

Time certainly flies when you having fun! Can you believe it another year has gone by and today us here at Capsule Computers we were back to cover at the annual ComicDive event, called yep that’s right “ComicDive 7” in Beijing China! For anyone not familiar on how Comic shows work here in China check out our coverage of last years ComicDive 6 here (event recap) and here (event info).

This year ComicDive 7 was hosted at the China World Exhibition Hall, in Beijing. The home of  M.Y. Comic 3 event that took place in February earlier this year.  As always with every major Comic / Dojinshi  convention hosted in Beijing everything went down without a hitch, the organises for the event certainly put on a good show and with the thousands of people attending this one day event, everything fell into place and everyone had a great time.

As always along with picking up the latest and greatest comics and Dojinshi’s from your favorite anime and tv shows, you can also snap up a variety of other fan related toys, clothes and goodies as well. (make sure you check out the image gallery below or on Facebook for more detail/pics) This year the event organizers opened the doors 30 mins earlier (due to the extreme cold weather) which actually caught a few of the stall owners off guard as they were still preparing and organizing their comics / goods for sale.  The mad rush was something we’ve come to expect from a comic book event in Beijing and within minutes the entire Exhibition Hall was jam packed with fans, and we were reminded what it felt like being in a sardine can all over again.

As previously mentioned in last years event coverage for ComicDive 6 if you wanted your favourite book or comic, the plan is and always will be to make sure you know were it is (stall location) by doing your research and then high tailing it over to the stall to buy it. Wasting time by looking at all the stalls one by one to see what they have will certainly on many occasions leave you very disappointed when you finally made it to the stall where your favourite book is, as it would certainly of been sold out by then. This year there were a number of stalls that had queues over 100 meters long!

With every comic book event the Cos-Players come out in FULL FORCE! And this year they certainly did not disappoint.   As you can see with the pictures taken below (over 330 gallery images) a lot of effort and time has gone into some of these outfits which I must say were very interesting and amazingly well designed. Cos-Play here at ComicDive 7 once again was probably one of the best I’ve seen anywhere in the world.

The next major Comic Book convention will be Beijing Slash Only (will focus on comics / Dojinshi inspired from US and UK movie, tv shows and games)  and will be held in Beijing on the 1st of January 2013 (HAPPY NEW YEAR!) For more details check out the link to the official website / weibo account here.

Check out all the great pics from the even below, let us know what you liked the most or which Cos-Play character you thought was the best dresses. Mine without a doubt was Saber from Fate/Zero.

Pictures also available on our official Facebook page – click here to view them

Molyneux confused by Wii U


Peter Molyneux the founder of studio ’22 Cans’ and creator of such gaming classics as Fable: The Journey has spoken out in a manner in which only he can, providing his opinion and deep analysis of the gaming landscape (a subject in which he is considered a pundit). In this particular case his opinion on the Wii U.

When speaking with GI International Molyneux opined his overall confusion and inherent fear regarding the console:

“I think the Wii U is good, but I don’t feel it’s great. I find holding the device in my hand — looking up at the screen, and looking down at the device — confusing as a consumer. It’s good, but it’s not great. And we really need these new pieces of hardware to be great in today’s world, because the competition isn’t just consoles anymore. The competition is everything, all the technology.”

It’s evident from his statement that the Wii U confused him a great deal. He can’t seem figure out which screen to look at and is clearly puzzled as to whether the console is good or great – something many of us ponder after making a game that isn’t on rails but is actually on horse.

Regardless of all that, it is genuinely odd that the same man who touted the Kinect as the next revolution in gaming would find playing a Wii U to be confusing.

Do you agree with Molyneux? Is the Wii U too confusing a console for it’s own good? Let us know your thoughts in the comments section below.

GCB Season 1 Review

GCB
Studio: Darren Star Productions, Kapital Entertainment
Publisher: ABC Studios
Format: DVD
Release Date: 17 October, 2012
Price: $32.98 – Available Here

Overview

Texas is a funny state, especially in their recent efforts to separate from the rest of America following Obama’s election. They’re very different and proud of that, there is a very certain type of personality that follows with being Texan, and that is what GCB is about

GCB stands for Good Christian Bitches, and that pretty much sums up this show. GCB is based around a town in Dallas that is full of Christianity, Texans and… Well, bitches. The South isn’t exactly the most popular area for American TV shows to be set, but the comedy of the show certainly fits well with the off-kilter way that ridiculously rich Texans live, talk and act. It shows off that crazy Texan way of life, and is tongue in cheek, as well as having a charm to it that makes you love it.

Story

GCB starts with the husband of the main character Amanda running off with millions of stolen dollars and her best friend. Amanda is then left having to move back to Texas from California since all of her assets have been seized. The fact that when she was in high school she was a cruel, popular girl means that her return isn’t exactly welcome.

GCB is quite hilarious, not only because of the writing, but the acting. Kristin Chenoweth, who plays one of the main characters Carlene, is hilarious and has the ability to really time her lines well. More than once I found myself cracking up more than once at a stunt, line, or expression that she’d pulled.

Not that Chenoweth is the only funny thing in the show, the whole main cast works brilliantly together. They all pull off their comedic roles and have great chemistry with each other, plus the characters are so different and yet they fit together brilliantly.

The storyline starts off fairly linear and without a whole lot of depth, but over time it unravels into a few different directions and the characters that may have been a bit two-dimensional at first, gain a lot more to them and you end up falling in love a bit with the characters and really caring for them.

Even though the show is based in Texas, the land of the male patriarch, the show is full of strong, successful women, and it manages to subvert such sexist ideals while somehow upholding them as well. It’s this great balance that doesn’t make fun of the Texan life, but makes you feel like you’re a part of the joke as well.

Even though there are only ten episodes, so much happens in them and it’s a shame that there are only the ten episodes. Each episode is themed after something Christian, but it never really gets preachy. The amount of religion that is in the show is also tempered with humour and a steady balance between genuine religious sentiment and laughing at it.

There are some story line which are brought up with no clear purpose and dropped afterwards, but that may have been due to the small amount of episodes that the show was given. It is never really allowed to take wing and develop as much as it could, and once it gets really interesting it ends.

Visuals

The set of GCB is breathtaking, absolutely huge and reflects the excess of the Texan nature. The sets reflect each character, as well as the absolutely ridiculous nature of the excessively rich society. Texas is a state with such a personality, and it is reflected brilliantly in the show.

Not only in the sets, but also in the wardrobe, hair and makeup that the characters go through. Everything that is worn by them, barring the California-influenced Amanda, screams Texas, as well as their own unique personalities.

Audio

The soundtrack of GCB works brilliantly to emphasise and bring out the Texan, religion and comedic moments. Most of the scenes are accompanied by the Texan twang of guitars. Plus, you get a few great songs from Kristin Chenoweth, as well as Miriam Shor. These are done mindfully and are representative of their characters, rather than a show of their actual talent (especially as Chenoweth is a Broadway star and has a ridiculously strong voice for her tiny frame).

The Texan accent that is adopted by the actors works well, with Leslie Bibb’s transition from the Texan and California accent being quite good. It never gets overbearing or annoying, just gives it that little bit of Southern flavour, and all the actors pull it off in quite natural ways.

Special Features

There are a bunch of featurettes included in the DVD set about how they brought Texas to the show, which provide a good insight into the show as well as the cast (Miriam Shor is a particularly entertaining interview), as well as bloopers, commentaries and deleted scenes. It’s a well-rounded and interesting effort that’s enjoyable to watch once you’ve finished the series.

It also gives you that little bit extra of the show after you’ve finished the series, although the way that it’s spoken about is a bit depressing, because it is talked about like there will be more to it.

Overall

GCB is a really fun and entertaining show, unfortunately there are only ten episodes for the show, but it’s definitely something that you should watch. It makes you a bit depressed that you won’t be able to see any more of the show or characters.

While avoiding the show will save you the heartache of having a show you fall in love with not be renewed. However, you will miss out on a brilliant show with a stellar cast, great writing and a really lovely group of characters. Unfortunately a few storylines are left up in the air due to the cancellation of the show, but it’s still a good run while it lasts, and I can’t recommend it enough.

9-0-capsules-out-of-10

Grow Up Gaming!

13

Note: The views expressed below are solely the views of the author and do not represent the views of Capsule Computers as a whole.

I am terribly engrossed in the #1reasonwhy campaign occurring on Twitter right now. For many, it probably isn’t a big surprise to read through the countless testimonies of misogyny and disrespect, all of them highlighting the backward view of women held in the gaming community. But for me, I really do find it quite shocking. I’m not afraid to admit that because I have been fully engrossed in the enjoyment of video games as entertainment, I have had my head completely buried in the sand when it comes to the industry’s shortcomings. This movement has forced me to examine all my behavior surrounding gaming, and my everyday life as well so I simply wanted to put down everything I believe that I’ve done wrong and provide my opinion as to how we can fix some things.

To give you some background, I am a 21 year old Caucasian male from a middle-class suburban family located just outside of Melbourne, Australia. I went to a nice school, have a nice part-time job and study at university. Aka the face you see when imagining a gamer-guy making sexist comments over Xbox Live. I don’t do that, mind you. Furthermore, I have plenty of female friends but none that would consider themselves ‘gamers’. To be honest, I have never had any experience involving sexism, or maybe I have and it is so enmeshed in my day-to-day life that I didn’t give it a second thought. Either way, it would appear I have very little authority to comment on the plight of women in gaming.

So what do I bring to the table? I bring some experiences of being a child gamer that then grew up playing video games as a teenager, and that has now grown into a young adult that plays and also writes about video games. Pretty generic, but perhaps this generic voice is one that should be heard as well.

Most of my pre-teen years were spent playing games like Super Mario and Zelda, all first-party Nintendo franchises that don’t showcase particularly tenacious women. I actually remember being pretty unnerved by Sheik turning out to be Princess Zelda. As an 8 year old boy, I didn’t really understand what a princess was doing by being all strong and independent. I was the boy hero; the man was destined to save the day. Also, Samus turning out to be a girl? I think the fact that I was so shocked says more than any words ever could. Of course, I was a young child so maybe you could forgive me.

One diamond in the rough however, was Perfect Dark. After playing my Goldeneye 64 cartridge into early retirement, Perfect Dark caught my eye as another quality FPS. It was fun and innovative, yet I was playing a woman, and an attractive woman at that. Yet, I don’t ever remember being at all disenfranchised by the fact I was playing someone without a Y chromosome, perhaps because there was no struggle for her as a woman in the game. And maybe that is the most troubling sign of all.

This gaming ‘culture’ that we are ascribed to seems to be appeased by putting things in neat little boxes, making sure everything is exactly where we think it should be. Strong men hold guns, win the day and return heroes while the girls look great at whatever they seem to be doing. Yes, this is a generalization and there will be exceptions, but unfortunately the exceptions aren’t penetrative enough and just aren’t changing perceptions.

When I became a teenager, those delightful chemical things started to happen. Video games and not bathing were pretty much my entire life up until then, and suddenly BAM! I like girls. As confusing and exciting as it was (if only 15 year old me knew how disappointing high school would be in terms of dating), I had to find a way to strike a new balance between my interests. So when I stumbled across girls that also liked games… dear good god, I had died and gone to heaven. And when I saw girls online in the gaming arena, whether they are reporters or fellow gamers, I was immediately captivated and did whatever I could to interact. Sometimes these were memorable, positive interactions but more often than not, I am sure I sounded like a blubbering idiot.

One such example of this is Associate Editor of Gamespot Australia, Laura Parker and how I was greatly interested in her from the time she commenced her career there in around 2008. Before that point, I hadn’t been overly exposed to a prominent female in the games industry and as a 16 year old, I became somewhat infatuated with her work, mostly due to the fact she was a cute girl that talked about games. I remember commenting things like “Laura is the cutest girl in gaming” and other such tripe, the sort of thing I now see and cringe. In a similar vein, if I ever heard a girl on Xbox Live, I would immediately ask her questions about why she was gaming and pretty much anything that had absolutely nothing to do with actually playing the game.

I am not proud that I was captivated by Laura’s work because she was an attractive woman, similarly I am not proud of harassing girls online, but I was young and had much growing up to do. I feel as though I was a product of years of male-orientated advertising, in which girls don’t play games however they do look fantastic.

Now, I am a young man and therefore must accept full responsibility for whatever I say and do, be it in real life or on the internet, a view that I believe man people do not share. Does that mean teenagers are able to say and do as they please online? No. It is strange however, because I would never dream of saying such things to a girl when in person. Growing up in the internet age has given us a false sense of anonymity that has frequently been used to discriminate and perpetuate ideas that are clearly not in accordance with progressive values in our time. If we are to change what teenagers, like me 5 years ago, are saying to each other online, we need to examine ourselves as adults and educate teens on how to appropriately and positively conduct themselves on the internet.

But that is sexual discrimination online, what of the countless stories being posted about real-life sexism, particularly in the work place? I really don’t have much experience with this but I imagine this problem is also part of a much broader picture, where the inequality between men and women still bubbles silently under the surface in many, many corporations. The video game industry, which generally prides itself on being an innovative and forward-thinking industry, should take the chance to be a forefront in equality and ensure that the #1reasonwhy campaign turns into a ‘1reasonwhy I love working in this industry’.

And I cannot imagine why women are still not respected in this industry, where vision and creativity are so highly sought after. Women represent just under 50% of the population in the entire world. That’s 50% of all the experiences, intelligence, ideas (both good and bad) that the world has to offer, so why are all these amazing resources undervalued? I legitimately do not understand this rampant form of sexism and feel as though combating it is going to be a slow process.

As I look over some of the responses to all the stories posted, I can see some trolls, some genuinely misinformed people, and everything in between. I am glad that this issue has been brought to the surface with such ferocity, as people cannot help but take notice. I’m sure some great change will come from this, because when the cat is out of the bag, it very rarely wants to go back inside. So next time you plan on making a ‘hilarious’ joke to a girl in CoD, stop yourself and have a read over the #1reasonwhy page, and remind yourself of the damage you’re doing. Help be part of gaming’s bright future and make sure that everyone can be part of it, no matter the gender.