KARA is one of the most popular Korean musical acts in Japan and it only seems natural that much like other popular girl bands (AKB48 anyone?) they would get their own anime based upon them.
The anime series is expected to air at some point in 2013 and will feature all 5 of the girls voicing themselves. The anime will tell the story of the KARA girls as they try to take on new careers. Gyuri becomes a police officer, Seungyeon an astronaut, Nicole a passenger boat captain, Hara will be security for the Monaco royal family, and Jiyoung a firefighter.Ā All of which is expected to be both cute and sexy at the same time, the trademark of KARA.
For those unfamiliar with KARA you can listen to their hit song ‘MR.’ below. Be sure to let us know what you think of KARA getting an anime series based upon them by leaving your thoughts in the comments section.
The fifth and final video on how to dominate the battleground in Monolith Productions latest release, Guardians of Middle-Earth has just been released to the public. In this particular video we learn why teamwork is ultimately the best path to victory on the battlefield and how choosing complimenting classes on your team is a must. A focus on early, mid and late stages of play also helps players to prepare for what they might face and ultimately need to overcome. Early playĀ being the time to take control of healing towers and allowing one player to defend the battleground’s central lane, mid play involves having to deal with level 6 opposing heroes and tough beasties,Ā while later stages involve an all out push to the enemy’s baseĀ in orderĀ secure a final win.
Available on the 4th of December for PS3 (retail or digital) and Xbox Live, Guardians of Middle-Earth pits players against one another on battlegrounds where they controlĀ a hero (of a possible 20 choices) from both good and evil sides with the goal of crushing opposition in a tug-of-war style arena setting. Two teams of five strive for control of the conflict and only by combining all the skills already taught by the videos such as effective use of loadouts, classes, battleground control and of course the basics of combat will they become true Guardians of Middle-Earth.
BlastPoints Developer: Pub Games Publisher: Pub Games Platforms: iOS (Reviewed), Android Release Date: December 6, 2012 Price:Ā $2.99 – Available Here
Overview
BlastPoints is a space-warfare dog-fight shooter for iOS and Android, made by Australian indie developer Pub Games, and funded by Film Victoria. Promising over half a million customisation combinations for your ship, and 9 different play types, BlastPoints sounds as deep as space is vast. So, will BlastPoints blow (blast?) you away or leave you stranded in the far reaches of space, where no one can hear you scream of frustrations? Read on to find out.
Gameplay
To control your ship in Blastpoints, you must use a virtual joystick on the bottom left of the screen. In the options sub-menu – which can be accessed in-game after pressing the pause button at the top right – you are able to lock the joystick at it’s default position or enable it to manifest wherever you touch on screen, as long as it’s within that bottom left quadrant. I chose to “unpin” the joystick, but every now and then when I would press and hold or just move left/right, my ship would do a barrel roll or 180 flip. This was completely unintentional. There is a brief playable tutorial that gives you the basics, but it never mentioned theseĀ manoeuvres. I eventually found that swiping in the appropriate direction from the middle of the screen would initiate these moves, so I got quite annoyed when they would inexplicably occur when I was using the joystick. There were also moments when the joystick wouldn’t move to the position of my finger and was stuck even without the locked setting on.
The weapons and boost/brake buttons are in the bottom right quadrant of the screen. Outside of the inadvertent usage of a special or secondary weapon, everything works just fine. There are 5 environments and 9 differentĀ game typesĀ – although a few of them are just rehashed, souped-up versions of others. The main ones are: Deathmatch, Time Attack,Ā Survival, Waves and Assassination. Now, at any given point, four matches areĀ available, which is potentially discouraging if you’re in the mood for aĀ game typeĀ that is not listed at the time. As you beat each one, a new one will take it’s place…which one that is, however, is seemingly random.Ā They all have a certain difficulty level attached to them, ranging from easy to medium to hard. There are special challenges that appear (reference “souped-up” versions) that may be tougher, but allow you the opportunity to attain more BPs than usual.
The five environments are called Squid, Pipe, Refinery, Gyroscope and Cage (basic, right?). Each map has an invisible barrier that the playable will be warned to turn back from once they get close enough. They each also have particular moving parts in them that will force you to dodge and time your path around them as they will do damage if you collide with them (be it a man-made structure or travelling asteroid). As enemy ships enter your shooting range, they develop a red reticule around themselves. There areĀ multipleĀ types of enemies that have their own unique secondary weapons, such as one that sucks your energy away. Whenever you destroy an enemy ship, they will leave behind either battlepoints or special drops. These vary from shields to extra damage bonuses.
From the main menu, you can access the garage. The garage is where you can buy all sorts of upgrades using, you guessed it, battlepoints. These upgrades apply to your weaponry and ship, even allowing you to buy new ships all together. Primary weapons up for sale range from Machine Guns to Rail Guns to Burst Lasers. I actually went back to the game today and found that my Machine Guns, which I used 5,500 BPs for, had re-locked themselves. Very annoying, and hopefully not a common sight for players. Secondary weapons includes Lightning Beams, Proximity Mines and Cluster Missiles amongst others. Special abilities can also be bought, although they will run out and you will have to pay to restock them if you are particularly fond of them. Faster engines with better braking capacity can be purchased too, and if you run out of BPs, you can buy more with in-App purchases. Now, I never buy resources in a game when I can earn them by playing it instead, but I must say that certain parts/upgrades can be quite expensive and it takes too long, in my opinion, to earn the amount of BPs needed sometimes.
Visual
For a mobile platform game, BlastPoints looks fantastic. It utilises Unreal Engine 3, which can scale very well to iOS and Android, and so graphically it can provide like few other engines for these platforms. The presentation is very nice; there’s a great consistency in colour and theme across the board, and the menus are simple. An odd choice is having the images used during the very short loading screens centered in a 4:3 aspect ratio, while the overlay that says “Tap To Begin”, once the game has loaded, is not and extends beyond the borders of the image. It’s not hard to fit an image to a certain aspect ratio, so I believe it would have been a conscious decision, although I don’t know why.
The ship models are well defined, as are the environments. Although, some are very basic, such as the ‘Cage’ level, which basically features the shell of a ship with some rubble floating throughout the area. There’s a good amount of visualĀ differentiationĀ between allĀ of the weaponry, with flashes of green, blue, yellow, red and every colour in between. The same can be said for the environments themselves, with each one made to look more unique through their individual colour schemes. The screen never feels too busy, and the action reads quite well.
Audio
The music is appropriately science-fiction based, with electronic tones used throughout. And that’s just in the menus. The action tracks maintain those same qualities, with much faster, energetic beats and a larger emphasis on the pounding of drum sets. I only came across two unique tracks during actual gameplay and they didn’t seem to have designated environments, play-types or difficulties that they would play on. The sound effects include your typical phasers, “pew-pews” and such for it’s more high-tech laser/energy-based weaponry. All in all, very much in keeping with the genre and elements on screen.
Overall
BlastPoints’ presentation is great, however issues with the controls hurt its score. One of the most frustrating, and damaging occurrences in a video game isĀ inadvertentĀ actions that are not at the fault of the player. They’re rage-quit inducing moments, and unfortunately, with the sensitivity of a touch screen, they were present for me in BlastPoints. Other frustrating issues likeĀ miraculouslyĀ re-locked weapons and restrictions of whichĀ game-typesĀ you can play at any given point disappoint me, but it’s still a fun game. Once it gets patched re-locking will hopefully, at the very least, be fixed. Regardless, give it a shot, and maybe it’ll win earn some points with you.
Trine 2: Director’s Cut was marked as a launch title for the Wii U, seeing a release already in the states. Australian Wii U owners will have to wait just a bit to grab their beauty from the eShop though, as the game has suffered a slight delay as it is currently awaiting to be approved for the Australian and New Zealand online store.
Worry not however, as by mid-December – Trine 2 for the Wii U will be readily available, and you can see one the most stunning launch titles the platform has to offer for yourselves then. Stay tuned, as once the game goes live for the region, we will bring you an update.
Ouya founder Julie Uhrman announced today that the very first Ouya developer kits would begin shipping on December 28th which means we will know within a month how this Ouya craze will eventually turn out. It is wroth noting these dev consoles will be early versions of the final console sand contain a controller designed for developers to create and test their games.
Apparently these first developer consoles are “pretty special” and Uhrman went on to say that “You’ll know what I mean when you open yours” she said. This means if you happened to pay for the developer tier on the Ouya’s Kickstarter you will learn when your console has shipped. Also all Ouya Kickstarter backers will be able to confirm their online usernames by December 25th.
It has been a long time coming but it seems that Oddworld: Stranger’s Wrath HD finally has a set release date on the PlayStation Vita after a number of delays. Today over on the developer’s Twitter the company revealed that Oddworld: Stranger’s Wrath HD would be released as a downloadable title on the PlayStation Vita on December 18th in North America while European fans will probably learn their release date next week.
The company also answered a number of different questions asked by their fans, such as the fact that Stranger’s Wrath HD will not support cross play between the PS Vita and PS3 version, nor will cross buy be implemented.
Now that the Nintendo Wii U has been released to stores for a little under two weeks, Nyko has detailed their first line of Wii U accessories and they all focus on how someone would find issue with the Wii U GamePad’s short battery span.
The company revealed five different devices that will help extend the playtime of the pad which can be seen below. The UBoost is a standard add-on battery pack which will attach to the back of the GamePad and provde an extra “10 hours” of playtime. It also has a built-in kickstand that replaces the dock as a stand. As for the Charge Base Pro, you can charge two Pro Controllers at the same time.
There are a few other accessories as well such as replacement charging stands and AC adapters as well as a Charge Link which is a USB Charging Cable which will allow you to charge the thing from the Wii U Console itself. Currently the only available item is the Charge Link cable for $15 which is out in stores while everything else will be released sometime in December.
Strategy game Endless Space is on sale for half price and is holding a free weekend on Steam. The Admiral Edition is $14.99 and comes with the official sound track and 500 Games2Gether that allow gamers to help decide the future of Endless Space. TheĀ EmperorĀ edition is $17.49 and also comes with the Emperor’s Guard Extra Skin pack, a unique Endless Hero, and an additional 500 G2G points.
Endless Space just received a major Rise of the Automatons content update that includes the Automatons as a playable faction, a new trade route system, a new alliance and diplomacy system, a new hero management system, revamped AI, and mod tools. Check out our review of Endless Space here. Play the game for free until. Sunday 1pm PST and pick up your half priced copy here.
Indie Gala released their eleventh bundle with a war theme. Buyers can pay what they want to get Imperial Glory, XII Century Gold Edition, and Necrovision Lost Company. Those who pay more than the average will get Men of War, Men of War Red Tide, Cryostasis, and Star Wolves 3. Additionally, those who pay more than the average will receive three bonus games for Steam in the coming weeks. The first bonus game is Kings Bounty: The Legend and the other two bonuses will be announced on week two and three. All games except Imperial Glory come with Steam keys.
As a bonus, those who beat the average can purchase the Helldorado bundle for $2.99. Usually the full bundle costs at least $3.99
Indie Gala 11 is in support of Able Gamers and the Italian Red Cross. Check out Indie Gala 11 here.
Groupees released their sixth Be Mine bundle featuring indie video games and music. Be Mine 6 is in support of Habitat for Humanity, a charity that builds affordable homes for low income families world wide; Child’s Play, who supports children’s hospitals around the world with donations of toys, games, books, and other entertainment items; and the Keep a Breast Foundation, who helps educate youth about breast cancer.
Those who pay at least $1 will get the games Eschalon: Book 1, Ceville, and Paranormal. Additionally They will receive the albums Monarchy by Mosh and three tracks from JOLLY. Those who pay more than $5 will receive the games and ablums listed above and Two Worlds Epic Edition, Dwan of Fantasy, Worms Reloaded, Gorky 17, and Earth 2160. Buyers will also receive the soundtrack to Two Worlds and Dawn of Fantasy.