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Sackboy Changes In Upcoming PS All-Stars Patch

Superbot Entertainment has announced that they will be bringing patch 1.02 to Playstation All-Stars Battle Royale in the near future. This brings several fixes, a new item and changes to LittleBigPlanet’s mascot, Sackboy. The new item will be Medusa’s Gaze, presumably an item from the God of War series. No details about the weapon from Superbot, but, if one is to divulge into the story of the mythical Medusa, the item would involve freezing the opponent since a glance at her eyes does turn the gazer into stone.

In addition, Sackboy’s Super Attacks are now going to take a little while longer to reach as the AP cost of all three have been increased. Jam Session, an attack where Sackboy throws a ball of jam, and Cakeinator, where Sackboy launches a piece of cake, have their AP gain reduced from their original figures. Changes to AI and the network are also part of the focus of this patch.

The full list of changes were announced on their Tumblr site (via Playstation Lifestyle):

  • A new item, Medusa’s Gaze, has been added to the game
  • View Invites has been added to the Party Bar Menu
  • Voice chat icon added to loading screens
  • AI logic enhancements
  • Network performance improvements
    • Issue where players were stuck with a different character than the one picked has been addressed
    • Issue with matchmaking in regards to player skill has been addressed
    • Overall improvements to network connectivity
  • Sackboy changes
    • Level 1 Super – Increase cost from 100 to 150 AP
    • Level 2 Super – Increase cost from 325 to 400 AP
    • Level 3 Super – Increase cost from 600 to 750 AP
    • Jam Session (Neutral Triangle) – Reduced AP generation from 25 down to 10 AP
    • Cakeinator (Neutral Circle) – Reduced AP generation from 25 down to 20 AP

Speaking of Sackboy receiving a nerfing, are there any characters in the current roster that need to be nerfed? What about character that need to be buffed? Shout out your thoughts below.

Lili Review

Lili

Developer: BitMonster
Publisher:  BitMonster
Platforms: iPad (Reviewed), iPhone, iPod Touch
Release Date: November 20th, 2012
Price: $2.99 Get it Here 

Overview

Lili is an action RPG game that was featured during the iPhone 5 Apple Keynote speech for its jaw dropping visuals. The game runs on the Unreal engine and features a quirky and kid friendly nonviolent gameplay that will appeal to both parents and adults.

 

Story

Lili is a student studying flowers. To complete her research, her professor sends her to the island of Geos to collect special flowers only found on the island. Unfortunately the rarest of the flowers are only found on the backs of masked Spirits who are in the midst of oppressing the population of constructs. Lili is a likeable heroine. She is smart, a little quirky, and extremely witty. The supporting characters are unique and have some genuinely funny interactions with Lili. The story is not the deepest or enthralling of stories, but that is not the star of the show. The quirky humour and the mounds of pop culture reference is the obvious gem in the story line. The humour is very similar to a Pixar movie. The humour is simple enough to amuse children and there a dash of adult humour.

Gameplay

Lili is a shining example of a game that was designed with the touch screen in mind. Although it has its problems in execution, the control scheme is brilliant. The game dispenses with the utterly irritating touchscreen direction pad in favour for a one tap to walk forward, double tap to run forward, and tap again to stop movement. To control the camera or change Lili’s direction, the player simply drags a finger around the screen.

The main mechanic of the game is picking flowers. To pick one, simply drag the flower away from the roots until it pops off. This mechanic is done both in and out of combat. Combat is a bit of a misnomer as they are more of an action sequence than true combat due to the lack of real violence. Lili chases down a construct and leaps on its back and begins plucking flowers off their back as they do their best to shake her off. A certain amount of white flowers must be plucked before the treasured red flower appears that ends to the sequence. Along the way, green and orange flowers can also be plucked off the Spirit’s back to refill the grip meter and earn bonus coins respectively. As each successive flower that is plucked off, a combo meter fills. If the player misses, the combo meter drops back to the start. The Spirit will shake causing the flowers on its back to move as the first hazard. As the game progresses and the difficulties ramp, new hazards such as bombs and Spirit guards with shields will make Lili’s adventure more complicated.

The combat controls can be flaky at times. Flowers do not always respond properly when plucked with the shaking of the Spirit. The least painful of these consequences is a broken combo chain, but the most annoying consequence results in Lili planting her hand onto thorns or missing an exploding bomb resulting in a large penalty in her grip meter. I found this made more difficult fights incredibly irritating.

The game is split between exploring the island and combat sequences. Thanks to the stunning visuals and witty pop culture references, exploring the island can be fun. However, I found combat to be extremely repetitive and became boring rather fast. Each fight becomes the exact same thing, open the map, find the Spirit, chase is down, start the combat sequence, wash, rinse, and repeat. There is no real change in strategy beyond using an item to help speed things along. Spirits guards are more of a nuisance than a real challenge.

Visuals

There is a good reason why Lili was selected to be one of the apps demoed on stage during the Apple Keynote. Lili is drop dead gorgeous. The game is full of bright colours and breath taking graphics. The island is lush, its citizens detailed, and the animals are top notch. The use of the Unreal engine causes some pretty lengthy load time and heavy RAM usage, but it is a reasonable trade-off for visual quality that hasn’t been seen since Infinity Blade II. The game is jaw dropping on the New iPad’s Retina screen and the game supports the iPhone 5’s wide screen. The visual mood is fitting for an island paradise. The art style slightly cartoony, reminiscent of the early days of the Playstation before brown became the popular colour palette. Lili joins Infinity Blade II as the bar all other iOS games are compared to for graphical quality.

 

Audio

Lili is a semi voice acted games. Lili has a set of generic speaking parts such as greetings that start some of the conversations in the game. The sound effects are excellent. The music is a great accompaniment to the overall environment of the game and the overall audio experience never feels too repetitive. Although this is not a game you will have to plug in headphones to get the most out of, Lili is an enjoyable audio experience that is worth turning on the speakers for. One minor quirk I did notice with the game is sometimes the game will play some of the sound even when the mute switch is engaged.

Overall

Lili is an excellent example of form over function. Although it has an excellent control scheme that is well thought out, it fails in execution due to spotty controls. The story is not the deepest or engrossing of tales, but the writing is witty, quirky, and funny. The game is absolutely gorgeous and the audio matches perfectly with the island theme, but falls flat on its face due to painfully repetitive combat. Lili had all the makings of a great game but unfortunately fumbled at the finishing line. I cannot bring myself to recommend the game at $2.99, but this game is worth picking up on sale if a patch to iron out some of the combat control issues is released.

7-0-capsules-out-of-10

Capsule Computers review guidelines can be found here. 

Rayman Legends gets release date?


Last we heard of Rayman Legends for the Wii U was that Ubisoft had inexplicably delayed it until Q1 2013, a vague date at best. However word has come in thanks to Pure Nintendo that a release date has now been revealed for this delayed and much desired installment in the rebooted Rayman franchise.

It now appears that Rayman Legends will release on the Wii U on February 26th, 2013 across North America. No release date for other regions has been confirmed nor has a reasoning for the game’s delay been revealed.

Be sure to let us know what you think of Rayman Legends release date in the comments section below.

FIFA Soccer ’13 Wii U Review

FIFA Soccer ’13
Developer: EA Sports
Publisher: EA
Platform: Nintendo Wii U
Release Date: November 18, 2012
Price: $59.99 – BUY NOW

Overview
When you think of a Soccer (or football for those of you overseas) video game, FIFA is always the first brand that comes to mind. The yearly franchise has been fans’ go to release for the best sim on the market, with EA Sports adding minor changes each year to keep the experience fresh. FIFA ’13 already received critical acclaim when it released earlier this year, and EA hope to continue that with the Wii U version. Does the Gamepad and exclusive features make this launch title worth trying, or does this entry fowl out?

Gameplay
If you should know anything about FIFA ’13, it’s that it is not the same game that we seen for the Xbox 360 and Playstation 3. Sure, there are similarities and the name and cover art are the same, but the Wii U version has taken cuts and is inferior in many ways by comparison, so those who already have this title on a new platform will find very little incentive to go for the new Wii U offering. Since we have that disclaimer out of the way, you should still know that this version is at least solid, offering up the same FIFA stylings that EA Sports have been offering up for years, with a few new features for that nifty Gamepad controller.

Controls have all been mapped on the large, screened controller, and all provide players with a fluid, tight scheme to pass and kick the ball down the field with. Yeah – that’s to be expected, but Nintendo platforms have always offered up sub-par offerings for this particular franchise, so it’s nice to see that some much needed attention was applied in this area, and the Pro and Classic controller are just as ideal for other players to use as well, making for an equally enjoyable experience for all.

The Gamepad’s usage is quite different in itself than tackling the game through the more standard methods. All of the action can be found right on the screen, playing in unison with the television. Yes, that is nice and all, but the most intriguing feature is the menu located on the right side of the Gamepad. With a few simple taps and swipes, one can make substitutions, check stats, and perform minor management duties, giving the player more involvement during each game and deepening the entire experience. A few tabs went a long way, but another addition with the Gamepad also broadens the gameplay a tad. During tense shot situations, the player can waggle their controller to make a net appear, and must aim where they want to kick the ball by tapping the goal in an appropriate spot. This feature is interesting, but taking your hand off the side of the Gamepad to tap the middle of the screen is rather awkward – leading to a steep, yet doable learning curve to master.

What you ultimately have with this package is a smarter and more beefed version of FIFA ’12, and that isn’t really a bad thing. What was a bit troubling however is how many hits this version takes compared to it’s console kin. Precision Dribbling has made the cut, but lacks the refinement it received in this year’s main entry to be noteworthy. The same can be said about other features, such as Tactical Defending. It’s fantastic to see FIFA show what it can truly do on a Nintendo platform, but the Wii U has proved it can do more, leaving us wondering why this version is lacking such boasted upgrades. The online mode has suffered the biggest blow by far. In FIFA 11, Ultimate Team was introduced and allowed players to swap cards and complete tasks online (or offline, if you so choose). Sadly, it has been completely left out of the Wii U version. Also missing is the glorified leaderboard known as Football Club, as well as Match Day and Skill Games.

If you are a hardcore FIFA fan and are hanging your head in disgust, don’t be. While those features are important, their omissions do not break an otherwise high-quality soccer sim. Managing teams with the Gamepad is a huge step forward, letting players control every detail of their own squad of players. The added in co-op also ensures that more than one player will have a lot more options to choose from when it comes to how they want to play. Even though a lot of the game feels dated, players still have a large variety of teams to select, and it’s hard not to have fun during those major games where the score is tied and the clock is winding down. Sure, the social aspects of Football Club and most of the online connected components are going to draw back the main group of fans who live for the franchise, but those who have been only playing on the Wii are in for a treat, as this is the best treatment EA has ever shown a Nintendo platform to date.

Visuals and Audio
Visually, FIFA ’13 is impressive, as the models do a superb job at representing the athletes on the field, while the fields and arenas themselves resemble the actual televised product, making for a more realistic experience overall. Is it up to par with the Xbox 360 and Playstation 3 offerings of the same game? No. The animations do run smoothly for the most part (I did encounter a few minor frame rate hiccups), as the Impact Engine ensures that collisions and interactions with the AI are all realistic, keeping the physics sharp, toned, and balanced. Fans should still be able to enjoy those little details of the lighting and shadowing that pulls the entire game together as well, as they are one of the main reasons why FIFA ’13 is a great choice of a launch title to use if you want to show friends what the Wii U can display.

Audio wise, there isn’t a lot to brag on, or critique. The music does it’s job and remains subtle, much like the Wii U version of Madden. There is a large variety of tracks to hear, but most are forgettable and to be honest, I turned off the music to hear the crowd and sounds from the field after a short time, as like most sports games, the authentic sound is always more preferable over a random music track. Commentary is also well done, with two commentators constantly calling each play as it happens, as well as detailing injuries and other goings-on during a game.

Overall
FIFA ’13 for the Wii U is a great start for the genre on the platform – but it shouldn’t have kept the same title. The Wii U is the new kid on the block, and only Nintendo and a few other developers have tried to push the console thus far to give us a taste of what it can truly do, which is mainly due to the large number of launch ports. EA have delivered FIFA ’12 with a few nice features attached to make up the core of this version, while sticking that name on the box to get the game to sell to the unsuspecting because, let’s face it – no one wants to buy a dated game for their new system. The act is a bit shameful, but ultimately a forgivable offense due to how solid the final product turned out. Yes folks, “FIFA ’13” for the Wii U is the best Soccer game one could own on a Nintendo platform, but those with other options should await next years’ entry – where EA will hopefully catch all versions up to speed with eachother and make use of Nintendo’s new-found online capabilities.

7-0-capsules-out-of-10

Shiki Part 2 Blu-Ray Review


Shiki Part 2

Studio: Aniplex
Publisher: Siren Visual
Formats: DVD, Blu-Ray (Reviewed)
Release Date: Out Now
Price:  $49.95 (Buy here)

Overview

Shiki is a story about Vampires invading a small rural town somewhere in Japan. As the story progresses, more and more of the town either become vampires or are found to be dead. In this half of the series, we watch as the villagers eventually work towards learning the truth and taking on the vampire menace.

Is this worth buying? Read on to find out.

Story

Shiki Part 2 continues the story of the Anime series’ first part. Unfortunately for this half of the series, it really does not hold all that much appeal to me as a viewer. In fact, this package, from a story perspective, does not get interesting until much later. Like, really, a lot later. I’m talking about two and a half hours into the third (first disc in this sets) disc.

This is really quite unfortunate for the series as by the this time, it is pretty much over. It also doesn’t help that you have to sit through en entire two and a half hours to get to the more interesting content, nor does it help that there is only one more disc after that point. Each disc only goes for 3 hours, so if you picked this up, you’re pretty much wasting half of your entire viewing time before there is any significant progress in the narrative.

In this particular portion of the series we move incredibly slowly towards finding out what exactly this plague/vampirism curse actually is and how to kill those infected with it. This leads us to some scenes showing us sides of characters that we may not have been able to believe had existed previously. This is great for the plot as it shakes things up a little bit, but it does seems strange seeing one particular character being unnaturally cold, and even going so far as to act rather homicidal.

For me, it felt like they’ve stretched this story out too thin, what was accomplished in around three hours could have been done in half the time and it would have actually benefited from doing so. This probably sounds like I have a short attention span, but really, that’s not the case (I don’t think). Maybe there are elements in the story that I’m missing somewhere, or this is written for a different kind of audience? I’m not sure, but for me this was way too long and would have benefited from being shorter.

I’d have to say though, that if you’re a massive vampire fan, you should definitely check this out as aside from the incredible length, this is actually incredibly accurate to vampire lore. But really, if you’re not a fan of the genre, you can afford to skip this based on the story alone.

Visuals

Visually there is nothing really new or exciting in this release in comparison with the first. This is not a bad thing though as having a large discrepancy in visuals is certainly bad for an anime series to have. Fortunately the fidelity is about on par with the first half of the series, so that’s a good sign.

What I didn’t like about the series’ visuals was that it appeared to be moving too slow in some places. It’s hard to explain, nothing was wrong with it from an animation perspective, it’s not like it was cut wrong or anything, it’s just there seemed to be too much of an unnatural timer between movements of characters. This plague also follows the audio as well, but I’ll touch on that in the next section.

One of the things I’ll comment on here is on some of the character designs. In particular the hairstyles of some characters. It’s almost as if the artist decided to draw random lines of the heads of characters and then call it hair. There is one woman in the series with what looks like the most randomly drawn hair that you’ll ever see in your entire lifetime. Also, it’s green.

One thing that bugs me with some of the visual elements in this show is that they are inconsistent between characters. For instance, some vampires have massive pupil only eyes while others have red-rings as an iris. Even further, some vampires (particularly the gene-somethings, daywalkers) have the eyes they had as a normal human. Consistency guys, please.

The Blu-Ray version of this series is clearly superior visually. It is crystal clear at full-screen on a 1080p monitor and even more clear when you watch it windowed. If you’re going to spend money on this series, spend it on the Blu-Ray version. HD Anime is the way Anime should be seen.

Audio

Much like the first half of the series audio, Shiki Part 2 is nothing impressive, nor is it unimpressive. The dialogue is pretty much there and it feels like the cast did absolutely the bare minimum to attain quality.

What really irked me with the Audio though, was that it was often as disjointed as some of the animation was. Listening to some of the cast converse is like reading over someones shoulder, only to have them take an entire 20 seconds to change a page. I’m going to write a Shiki conversation now.

“Hi there. >Pause< What is it that you’re doing here.”

1 second wait

“I am pulling this cart. >pause< Would you like to pull on my cart too?”

Note: Not actual quotes.

I don’t quite remember if the first half had this problem, but it’s very dull having to wait for dialogue. It’s like the target audience is a bunch of 12 year olds with a blood fetish or something. Though, judging by the rating, this can’t be the case.

The best part about this second part of the series is the new opening and ending themes. These are awesome and I quite like them. They’re better choices than the ones played in the first half.

Extras

Shiki Part 2 has Extras! This is great! By searching through the discs, I found episode commentaries! There are also trailers before you get to the discs menu as well. So yeah, the extras are a nice addition and the commentary is pretty interesting to listen to.

The second disc has many more extras, such as preview featurettes, commentary, textless themes and trailers. If you’re hunting for the extras, be sure to check the second disc.

Overall

Overall I’d say that Shiki Part 2 would only really appeal to hardcore vampire fanatics and those already invested in the first half of the series. If you’ve already watched some of Shiki and determined that it was not for you, then there is no reason to pick this half up, there is nothing to persuade you to come back. However, if you liked the first half, then definitely give this a go.

7-0-capsules-out-of-10

War Of The Arrows Review

War of the Arrows
Studio: DCG Plus, Dasepo Club
Publisher: Madman
Formats: DVD, Blu-Ray (Reviewed)
Release Date: October 24, 2012
Price:  $34.95 – Available Here

Overview

War of the Arrows is a South Korean historical action film starring Park Hae-il, who most notably featured in 2006’s The Host, whose success has warranted a sequel (currently in production) and inspired a planned American remake. War of the Arrows was first released in August, 2011 and has won a total of 14 awards, including numerous best actor nods for Hae-il. The film finally made it’s way onto Blu-Ray this past October in Australia under Madman’s ‘Eastern Eye Asian Cinema’ label. Does the release hit its target? Read on to find out.

Story

The film begins on a chase scene, so right off the bat, you get a feel for the pace and tone of the rest of the story. Choi Nam-yi (Park Hae-il) and Choi Ja-in (Moon Chae-won), brother and sister, are fleeing from guards as it is revealed that their Father, an officer of King Gwanghae, has been branded a traitor. Now, what wasn’t too well established from the get go is that the film is set during the Manchu invasions of Korea in the early 1600s. In knowing that, you’d discover that King Gwanghae was dethroned via a coup. Then all the pieces start to fall into place. A bit of a neglectful start, but really the only sore spot of the script.

Oh, so everyone thinks they can be an archer now…

The siblings escape, but not unscathed as Choi Nam-yi fends off a vicious German shepherd after witnessing his Father’s death in an ensuing battle. I should point out that, for any animal lovers out there, this film may not be for you…especially the opening 7 minutes of it. Of course, no animals were really hurt during it’s making, but if it were higher profile, PETA would certainly have a field day. Anyway, Kim Mu-seon takes the children in, and time flashes forward 13 years. Nam-yi has becomes the best archer in Joseon and Kim Seo-goon (Kim Mu-yeol) is asking him permission to marry Ja-in, his Sister.

Nam-yi is over-protective and refuses, however Ja-in goes through with the marriage plans regardless. But, on the wedding day, while Nam-yi is up in the mountains hunting deer, he and the rest of the village feel a rumble. The Qing army has arrived, beginning the second Manchu invasion of Korea, slaughtering many and capturing the rest…including Ja-in and Seo-goon. And so begins Nam-yi’s quest to find them, release them, and get revenge in the process.

You’re wedding day is about to be ruined…if only you knew!

Further description would enter spoiler territory, but let’s just say that I never would have expected an action film to keep my interest with the bow being the main weapon used. There is some sword play, but the recent trend of bow-and-arrows being a primary, showcase weapon continues, and with great effect. The action is tense, and the pacing throughout is brilliant. The acting is solid across the whole cast and although the script may have it’s usual moments of melodrama, I was enthralled with Nam-yi’s journey from start to finish. A great film with some dramatic action sequences.

Visual

War of the Arrows looks stunning in its 16:9 (actually 2.35:1) widescreen, high definition Blu-Ray transfer. The image is vivid, sharp and detailed. The colors are accurate and the black levels are great. I was really pleasantly surprised by how consistently phenomenal the picture is.

The Manchurian ‘Mangudai’ siege unit.

In terms of cinematography and visual editing, I didn’t like the disorienting slow-motion blur of the film’s opening scene. I know it was meant to evoke that sense of disorientation and panic, but I didn’t feel it was necessary at all and just looked ugly at times. I also couldn’t help but scoff at the poor special effects of the tiger in the third act. It really stood out like a…well, like a poorly, digitally superimposed tiger! Although I’m sure it was 100% digital. Otherwise, the film itself was shot very well.

Audio

The audio on this Blu-Ray is very good, and is presented in DTS-HD Master Audio 5.1 and Dolby Digital 2.0.There is an English Dub, however I’d be lying if I said that I gave it more than a few minutes worth of a listen before going to the default Korean language track. This isn’t because it was particularly bad, but I never watch foreign films with English dubs. If you’re really too lazy to read subtitles, then ok, but otherwise there’s no reason for it. Expectedly, Korean and English are the only language tracks with English being the only option for the subtitles.

You should see the “half-pounders” used by the Qing great commander Jyuushinta!

Sound effects are mixed in perfectly with the whizzing of a passing arrow panning as expected. It really adds to the immersion of the film, and the soundtrack is also very fitting in its mood building for each scene. In regards to the sound-editing of the film itself, there were a few moments of silence that felt out of place and like they were just there to be artistically dramatic. Also, there were a few errors in the subtitling and inconsistencies with the translation itself between common scenes in the film and the extras. These are all very minor points, however.

Extras

War of the Arrows’ special features list is so bare, that the English dub was added to it just to make it seem meatier. It’s the only aspect of this Blu-Ray that disappoints. Out of the four (real) special features, three of them are in standard definition. The only one that isn’t is the International Trailer, and, let’s face it, no one watches the trailers on home media releases. The Original Trailer is a worse, uglier version and the Highlights are just pointless…I have never seen a home media release feature highlights from the film itself. What’s the point? There is none. Most frustrating is the fact that the Behind The Scenes feature – which could have been the saving grace of the set – is 4 minutes long. There are brief moments of insight, but 4 minutes is just not long enough to learn much of anything.

Trust me, all that armor…does diddly squat in the film.

Overall

I’ve always been a fan of South Korean cinema, and War of the Arrows is a great example of their film-making prowess. Usually on a smaller scale, the South Koreans like to tell personal stories on a more intimate scope and level. But War of the Arrows proves that China isn’t the only Asian nation that can pull off an action blockbuster. The transfer on this Blu-Ray is beautiful and crisp and the audio is well mixed and clear. If it weren’t for the abysmal extras, this Blu-Ray would be near perfect. However, to experience the film itself is worth the purchase.

8-0-capsules-out-of-10

First English gameplay footage of Let’s Fish! Hooked On released

A couple days ago the first English gameplay footage for Wired Production’s Let’s Fish! Hooked On was released. Now for those who don’t know, Let’s Fish! Hooked On is a PlayStation Vita title which is basically a fishing game with some anime looking playable characters, with three of the four are female.

Now currently a release date for Let’s Fish! Hooked On does not have an exact release date, but apparently we are “edging closer” to the release date of the game. As for the game itself, you can check out a number of the features below such as how the title will take advantage of the Vita’s unique capabilities, will feature a compelling story mode, over 240 types of lures and six different kinds of fish to catch with those lures.

Currently it is unknown whether the game will feature both the English and Japanese voice track nor how much it will cost when it is released.

CC Powerslam #14 – Survivor Series, The Shield and Reign of Punk


Welcome to the 14th episode of CC Powerslam, Capsule Computers Wrestling Podcast! In our fourteenth episode we introduce a new format for Powerslam. The new format takes focus off the PPV and puts more emphasis on the WWE landscape as a whole. We hope you enjoy it. Please let us know what you think in the comments section.

Cast: Luke Halliday, Dustin Spencer and Jahanzeb Khan

Music: ‘Powerslam My Heart’ – CC Powerslam Theme

 

Episode #14: Survivor Series, The Shield and Reign of Punk

 

 

SUBSCRIBE: iTunes Podcast Channel | Podcast RSS Feed

DOWNLOAD:  MP3 (right click/save as)

Send all your wrestling questions, suggestions, predictions and feedback to [email protected]

 

Topics discussed:

– Survivor Series 2012 PPV
– 3 Man Band Baby!
– The Shield for Injustice
– Too much TV in 1 week
– Punk’s long title reign
– The heart-attack segment
– Ryback’s hungry quest
– The Peoples Part-time Champion, The Rock!
– TLC is inconsequential?
– WWE doesn’t know how phones work
– The AJ Scandal is Scandalous
– Dolph Ziggler needs to win

Feedback:

Send an email to [email protected] and let us know what you think of the podcast or what you’d like to hear or any suggestions you might have.

BioShock Infinite’s box art revealed

Today Irrational Games revealed what the box art for Bioshock Infinite will look like. As you can see to the right, that is pretty much it except imagine a rating tag and a platform band on the top to get the true experience. As for the image itself, it seems the company chose to go basic and feature the lead character Booker DeWitt in a rather disheveled state.

Currently BioShock Infinite is set to be released on February 26, 2013 on the PS3, Xbox 360 and PC. If you want to take a better look at the box art simply click the image to the right to view a full-sized version.

Dead or Alive 5 Plus announced for the PlayStation Vita

If you were hesitant to pick up Dead or Alive 5 when it was released a couple of months ago for the PS3 and 360 then you will soon have little excuse not to own the title in some form. During a video interview with IPL Team Ninja’s head Yosuke Hayashi revealed that Dead or Alive 5 would be released on the PlayStation Vita as Dead or Alive 5 Plus.

Currently details are very slim at the moment, as we only know of the game’s existence, though given the fact that the game is called “DoA 5 Plus” one can hope it contains all of the DLC costumes released so far. That being said, Team Ninja is also planning to release a patch for the console version of Dead or Alive 5 next year which will add new, unrevealed, features to the game.