Today the official website for Nyaruko-san: Another Crawling Chaos, also known as Haiyore! Nyaruko-san was updated to reveal the first key visual for the second season of the series as well as what the second season will be called. The visual can be seen to the right (click the image for a larger version) and the second anime season will be called Haiyore! Nyaruko-san W.
As for what the W stands for, it is currently unknown though it is worth noting that the first season of Haiyore! Nyaruko-san contained many references to past anime series and this may be the case with the title as well. Anime studio Xebec will return to handle the second season and all of the main staff are returning to voice the characters. The Nyarko-san: Another Crawling Chaos anime is currently un-licensed in the West, although English subbed episodes are currently available on Crunchyroll.
If you’ve been looking into expanding your catalog of visual novels or even a few other type of anime-styled games, then we have some great news for you. MangaGamer is currently holding a special holiday sale where every game in their catalog has been discounted by 20%.
The sale will run until December 28th and when we say every game, we mean every game, including the adult games available on the website. There are two games which are excluded from the sale and these two are “Slave Witch April” and “Which girl should I choose?.” The former will be released during the sale and the latter seems to have been one of the company’s first releases. The All-Ages version of MangaGamer can be found hereand you can find the adult site on your own.
If you were hoping that the recent string of delays from FUNimation were over then we have some bad news for you. The Anime Corner Store has revealed that the release date’s for two of FUNimation’s upcoming anime releases has been pushed back.
Rather than going on sale on January 8th, both the Toriko Collection 1 DVD set and both the limited and standard editions of Blood-C will now be released on January 22nd. This two week delay is very unfortunate and no reason has been given as to why these two sets were delayed. Those interested in seeing the English voice cast of Blood-C in action can find the dub preview here.
Capcom have released some gameplay footage of the PC version of DmC Devil May Cry. Capcom have advised that the PC version will run at a smooth 60+ FPS, and will be making its way over to your PC’s on January 25th, 2013, only ten days after the console versions (Xbox 360 and PS3) are released. The PC version will be available at retail across Europe, and digitally via Steam and EA Origin for both North America and Europe.
Check out both part 1 and part 2 of gameplay below and let us know what you think. What platform will you be picking up DmC on?
Sony have released a new new God of War: Ascension trailer entitled “Evil Ways” that shows off a standoff so epic it can only be God of War as four warriors compete to rise from warrior to champion of the Gods! If you haven’t already done so, make sure you sign up for the God Of War:Ascension Multiplayer beta which starts January 8th 2013 only on PlayStation Plus. (We’ll be sharing our impressions of it soon so stayed tuned for that) Check out the details below for God Of War: Ascension.
Game Features:
• Experience Kratos’ quest for freedom from the very beginning with an epic new single-player story.
• New combat and puzzle mechanics build on the award-winning God of War gameplay.
• Multiplayer comes to God of War for the first time. Take the epic God of War combat online with brutal 8-player objective-based combat.
• Align yourself to Zeus, Ares, Poseidon, or Hades and earn their Favor to unlock new customization options for your multiplayer Gladiator.
If you’re after extra goodies then make sure you pre-Order at GameStop for the exclusive King Leonidas “300” multiplayer skin and weapon, and also receive the Mythological Heroes Pack!
Tale of Tales is known for developing obscure, sometimes creepy games such as The Path and The Graveyard. Its latest game, Bientôt l’été, fits in with their track record, although it appears to have a much more subdued, even thoughtful tone in comparison to the other games. From what can be gathered from the trailer, players walk around a beach while gathering chess pieces and phrases in which to use in a nearby café.
Bientôt l’été is now available for PC and Mac for $10, with an “Extravagant” version available for $40 which will include the game’s soundtrack and an eventual “special build” with higher-res textures and uncompressed sound.
Tale of Tales said they drew inspiration for the game from novels by Marguerite Duras, specifically Moderato Cantabile, which provided the basic setting for Bientôt l’été: “a man and a woman meet in a seaside café.” Of course, they will most likely deviate from whatever expectations that setup provides, as is their style.
In some news that is sure to delight long-time fans of the horror mystery anime series Higurashi no Naku Koro ni (When They Cry). The official Higurashi twitter page has confirmed that a new anime series has been green-lit and will air in 2013.
This is monumental news without a doubt as the last installment in the anime series was way back in 2007. However there have been two OVA series since then. No further information on this new Higurashi anime has been revealed at this time but of course we will keep you up to date as more information comes to light.
Be sure to let us know what you think in the comments section below.
We have a copy of Playstation All Stars Battle Royale as well as a PlayStation All-Stars T-Shirt (XL Size) to give away courtesy of Sony for PS3
“PlayStation All-Stars Battle Royale is a crossover fighting video game released in November 20, 2012. The game was developed by SuperBot Entertainment in conjunction with SCE Santa Monica Studio and published by Sony Computer Entertainment for the PlayStation 3 and PlayStation Vita video game consoles”
All you have to do to win is to simply answer the following question : “Which character would you use in All-Stars Battle Royale and WHY? “ leave your answer in the the comment section below.
Lucky winners will be drawn at random on the December 23rd, 2012. Good luck to you all!
**SPECIAL NOTE**
When you enter please leave a VALID email address so we can notify you if you are the lucky winner.
For those of you who like to live on the slightly wacky and colourful side of life, join Neko the stray cat in Ninja Sprint for some of the most insane ninja action ever seen on a mobile device. Struck by lightning and attaining a human form with super ninja powers, Neko finds herself in the unemployable category having to make do by slaughtering ancient monsters and stealing their valuable loot. Ninja Sprint is an intense side scrolling game where players will be challenged to sprint, slide and jump their way through 80 levels set over 4 environments. With her wicked claws and choice of blood visuals, Neko will have to chop and slice through countless enemies executing her special attacks all to a pumping soundtrack.
Dead Space 3 is a title that has long-time fans apprehensive and concerned. The seemingly human enemies, the implementation of cover, the perceived focus on action over horror…all of these aspects have been criticised from the get-go. While at the EA Showcase here in Sydney, Australia, I had to give it a try for myself and determine if these fears can be justly alleviated or not.
To preface these hands-on impressions, I must apologise, for I did not play-through the demo from start to finish. My scheduled interviews got bumped up, and after returning from them, I jumped onto Crysis 3 multi-playerand played for much longer than I had realised. The demo was on the Xbox 360 and I carried on from where someone had previously left off, which was at about the halfway point. It was the first point in which you get to use the newly tooled and heavily expanded Weapon Bench.
Now, I hadn’t played a Dead Space game in quite a while and was lost as to what my current objective was. I couldn’t find how to execute the “guiding light” bread-crumb mechanic for the life of me (it certainly wasn’t mapped to the back button any more . The room I was in had the Weapon Bench, two ladders and multiple doors, all of which were disabled or locked at the time. After climbing the ladders and attaining some items, I accessed the Weapon Bench. Now, for those who haven’t seen yet, the Weapon Bench has been drastically enhanced to support the entirely new and deep customisation options for your weaponry.
Upon accessing it, the first thing you see are 5 modules on the interface, each representing, from left to right: “Modify Weapons”, “Blueprints”, Weapon Upgrades”, “Craft Items” and “Inventory”. Modify Weapons is where you use the resources you’ve acquired to build weapons from scratch, piece by piece, putting together frames, tools, tips and attachments to build the ultimate weapon. Blueprints allow you to build pre-designed weapons. Weapon Upgrades allows you to upgrade your carried weapons, much like you would in previous entries. Craft Items has barely been touched upon, and allows you to craft ammo types amongst other things. Inventory allows you to store items, and even share them with your co-op partner.
I quickly made a modification with one of the only parts I had at that point, and upon exiting the bench interface and taking my newly upgraded weapon, discovered that the main door has been unlocked. I should have opened my Inventory interface and checked the missions tab to figure that out earlier. Moving on, I quickly used my Kinesis powers from memory (Hold LT and B) to open some doors by turning their wheel handles. Now, I must say, there were many doors like this…too many. It felt like every time I opened one, there would be another one directly afterwards waiting to be unlocked. Poor level design? Maybe, but it was starting to get quite repetitive.
I quickly found some action in a corridor and used my plasma cutter to cut down many slashers who were hanging from the ceiling. After making sure to stomp each one (have to be sure!), I carried on. gathering ammo and super-conductors (although I wouldn’t have much use for them in a directed demo). Eventually I found myself entering into an in-doors zero-gravity zone. I clicked in the left thumbstick to step off and boosted forward with my thrusters only to trigger the appearance of some Lurkers from out of the connecting vents. Everyone knows they are easily dispatched, which was still the case here. I thrust forward to the opposing platforms and clicked in the left thumbstick again to land.
For those wondering, the atmosphere and tone of this demo is very much horror oriented. As you’ll read in a moment, the action does ramp up, but it’s nothing new to the franchise. In key moments, the pressure always mounts and confrontation get more intense. I proceeded forward and seemed to be nearing the end of the demo – which was short as it was. I entered a chamber with three engines or cores that I had to activate in order to progress. To do so, I had to use Kinesis to move this large component down and then again to spin another which conducted energy and generated the engine/core. Now, in between doing this, I naturally got ambushed by Slashers, and also new enemies previously referred to as Fodder.
Doing enough damage to Fodder will result in their torsos exploding and revealing three large tentacles. They become rather quick too, and I began to get overwhelmed and outnumbered. Necromorphs were coming at me from all sides and I was taking damage, at which point the game reminded me to press “B” to replenish some of my health with a Med-Pack. Although there were many, they all went down quite easily.I finished the job, initiated the final activation sequence at a nearby terminal and exited the circular room. However, in doing so, I promptly got attacked by a massive slasher-type. No matter how much I mashed, it had no effect as it chopped off my arm and gave me a gruesome end.
And so that was the scripted end to the Dead Space 3 single-player demo. I came away from it feeling it was more of the same, but still solid. Granted, it was a very small portion of gameplay, so we have to keep that in mind. It leaned more towards the action side by the end of it, but the mood was classic Dead Space. The Weapon Bench, from my brief and hurried look at it, has many possibilities and combinations available to the player, provided they put enough effort into collecting the desired components and resources. And personally, the drop-in/drop-out co-op feature probably excites me the most about the game, which we didn’t get to see at the Showcase. So there’ll still much to see and much to be optimistic about.
For links to all of our other EA Showcase coverage, visit the EA Showcase Rundown.