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EA Showcase: Hands-On With Crysis 3’s Hunter Mode

“Become The Hunter!” EA’s promotional tagline for Crysis 3 and Hunter Mode says it plainly and clearly. In this mode, you get the chance to become the hunter, and your prey will not even see you coming (almost literally).

At the EA showcase here in Sydney, Australia, I was able to get some hands-on time with the mode (as well as an interview with Crysis 3 Producer Mike Read). Well, first off, I did also get to try a single-player demo as well, but I was really atrocious at it. To be honest. I saw many people sit down at a PC, play for a couple minutes, and then get up to leave the station. So I’m sure I wasn’t the only one frustrated with their performance. I grew up on consoles, yes, it’s true. So excuse me for sucking at using a keyboard and mouse. At least I wasn’t wallowing in embarrassment alone. Because of that though, I find it unfair to try to provide any solid impressions of the single-player experience.

Now, Hunter Mode…that’s a whole different ballgame. Hunter Mode was set up across 10 system-linked Xbox 360s, and so I felt right at home with a controller in my hands (Razer ones in fact). The “Infection” type mode may seem unbalanced to those who’ve seen the gameplay videos and read the description, but I’m happy to say that it is most definitely fun to play. We had people dropping in and out of play, so we would have between 6 to 10 people playing at any given time. The map was “The Hangar”, which is basically a dilapidated airport with grown-over nature and a broken plane on the outside.

The game would be played over 5 rounds, each lasting 2 minutes. I believe, depending on the numbers, 1 or 2 people would start each round as a Hunter. The rest would play the round as CELL soldiers. The goal for the Hunter is to kill as many CELL soldiers as possible within the time limit, consequently turning them into Hunters, and eventually, and hopefully, the field would be full of Hunters by the end of the round. For CELL soldiers, the task is simple: survive. Every so often, after a certain amount of time would pass, CELL soldiers still active on the field, would receive points. Accumulating these points throughout the rounds ranks you higher on the scoreboard.

It’s inevitable that you will play both sides of the battle, and so your points will carry on through the rounds regardless. The only change is that Hunters gain points by killing and turning people to their team. Hunters have invisibility cloaks on, but can still be spotted emanating a slightly transparent red tinge if hit. They are not marked on the mini-map, unless they make themselves known via interaction. However, CELL soldiers’s whereabouts are marked on their mini-maps at all times, as red splotches.  The Compound Bow is the Hunter’s only true weapon in their arsenal.

When designated as a CELL soldier, you are given three classes to choose from: Assault, Close-Range and Sniper. You get the usual expected weaponry that goes with each of those classes. There are ammo dumps/refills placed around the map, which I found useful because, as an Assault class operative, I was running out of ammunition fast! Everyone can melee, of course, and there are also shields laying around, waiting to be picked up. One of my most memorable kills came as a CELL soldier; I was walking around with this shield when I found a Hunter spying on a team-mate, waiting to snipe him with a well placed arrow. I threw the shield at him with a force that killed him instantly.

Playing the Hunter was probably more fun, just because you have that sense of “me against the world”, and being outnumbered just adds to the tension. And, unsurprisingly, being a CELL soldier is easier, because guns have a much higher level of accuracy than the Compound Bow. The map felt large at times, with very little contact occurring in some rounds. I actually recall a round where I literally couldn’t find any enemies. But that all depends on how many players there are, and what strategy the Hunter/s employ. By the end of our last game, I was coming in at overall 2nd out of 8, I believe. Redemption!

Overall, it may be fair to levy some of your worries about the seemingly unbalanced nature of Crysis 3’s Hunter Mode, however I have faith that the team at Crytek will be working long and hard to fine-tune the experience, which, regardless, is a very fun one at this stage already. Coupled with further customisation options in the matchmaking, Crysis 3’s Hunter Mode may be a go-to game-type for multiplayer shooter fans. We’ll have to wait for the final verdict come Crysis 3’s Australian release date of February 21st, 2013.

A new champion approaches… Vi

League of Legends is welcoming another fearsome female champion. Piltover has seen many champions in its day, but this one grapples like no other. Vi, the Piltover Enforcer, wields duel hextech gauntlets that can emanate excessive amounts of power. Enemy champions will be leaving the battlefield with not only a broken pride but also broken faces. Let’s take a look at this brawler’s abilities.

Abilities

  • Blast Shield: Vi charges a shield over time. The shield can be activated by hitting an enemy with an ability.
  • Vault Breaker: Vi charges her gauntlets and unleashes a vault shattering punch, carrying her forward. Enemy champions that Vi collides with stop her movement and are knocked back.
  • Denting Blows: Vi’s punches break her opponent’s armor, dealing bonus damage and granting her attack speed.
  • Excessive Force: Vi’s next attack blasts through her target, dealing damage to enemies behind it.
  • Assault and Battery (Ultimate): Vi runs down an enemy, knocking aside anyone in the way. When she reaches her target she knocks it into the air, jumps after it, and slams it back into the ground.

Lore
While Vi might be the Piltover Enforcer, she was hardly innocent in her childhood. Even at the age of 6, she was known for her skills and taken in by a band of misfits. Soon Vi became seasoned in the arts of thievery and tinkering.

On one of the band’s heists, Vi was struck with a difficult decision to make. She could choose to flee with the group or help the trapped workers in the mine. As time was dwindling away, Vi noticed an exposed robotic mining rig. She formed bonds around her hands in junction with the robotic appendages and became a walking machine. Punching the walls of rubble, Vi freed the miners from their imminent doom and in turn fled the scene herself.

From that day forth, Vi was more determined on using her new skills – only this time it was for good. She began stealing from the area’s thieves themselves warranting her notable recognition. Piltover’s sheriff caught wind of these acts and came face to face with the vigilante. Caitlyn offered Vi a position on Piltover’s police force to pay for her previous criminal debt. When given the chance to pummel evil without recourse, how could she refuse?

In effort to understand Vi’s personality better, heed her following words: “It’s a shame. I’ve got two fists, but you’ve only got one face.”

Netsky Produces Epic Mickey 2 Remix

Disney has partnered up with acclaimed DJ and producer, Netsky, for a brand new, custom-made remix inspired Disney Epic Mickey 2: The Power of Two which launched on November 22 for the Playstation 3, Xbox 360, Wii and Wii U.   Entitled Epic Mickey 2 (Remix), the track samples tunes from the game’s soundtrack mixed with original sounds and melody from the 23-year old Belgian producer. The song has also inspired an electrifying new music video featuring footage of Netsky and gameplay from Epic Mickey 2: The Power of Two with cameos from Mickey Mouse and Oswald the Lucky Rabbit, the protagonists of the game.

Netsky had this is say about the project:

“It’s not every day you get a remix call from Mickey Mouse so I was excited to check out the Epic Mickey 2 soundtrack and then add my own twist to it. I really loved the first Epic Mickey game, it’s much harder than it looks! So being given the chance to collaborate on this new game was an amazing opportunity to do something really creative with some iconic characters and a video game with a really loyal fan base. The music in Disney Epic Mickey 2: The Power of Two is really interesting as it’s a musical, a first for video game soundtracks so I’m thrilled to bring a bit of the Drum + Bass sound to the party.”

The video can be seen below. For our own take on Epic Mickey 2: The Power of Two, make sure you check out our review.

PES 2013 To Receive Third Update

Konami have announced details on the upcoming update for Pro Evolution Soccer 2013, the latest in their Pro Evolution Soccer series. The update will include fixes for online features and general gameplay. The update will be available for download on December 20 for the Playstation 3 (via PSN) and Xbox 360 (via Xbox Live) and it is completely free. There is no news on whether PC players will receive the update.

The update includes:

  • The ability to cycle between players during a multi-player online match, allowing users to deftly switch players with ease.
  • The myPES app has been tweaked to enhance player matches and accessibility.
  • Changes to player matching when using Master League Online teams
  • Issues with the online pass and player numbers in Master League Online has also been rectified.
  • New goal celebrations for selected players and better offside decisions from the referee.
  • Player movement elements are now enhanced, while in-game formation changes also are refined.
  • The cursor fixing in relation to the goalkeeper and their abilities have also been improved.

 

Hatsune Miku Project Diva F box art revealed

If you’ve been waiting to see what the box art for the latest Hatsune Miku title will look like when it arrives in the mail via import (since there seems to be zero chance of this series ever being localized for Western audiences) then you are in luck. Today, as reported by Game Jouhou, Sega has revealed the PlayStation 3 box art for Hatsune Miku Project Diva F, which can be seen to the right (click the image for slightly larger version).

Hatsune Miku Project Diva F is set to be released on March 7th in Japan and will not only feature a number of new songs that were not available in Hatsune Miku Project Diva f for the PlayStation Vita but also a few new modules (costumes) for the Vocaloids.

Meet the characters of Senran Kagura: Shinovi Versus in latest trailer

We’ve heard various details about Senran Kagura: Shinovi Versus and some smidgens of gameplay so far but today Marvelous AQL has chosen to release a full gameplay video which shows off many elements of the game’s new fighting system as well as many, if not all, of the playable characters and some of their abilities in action. Think Dynasty Warriors with anime-styled ninja girls bursting with fan-service.

The trailer can be seen below and, as you can see in the image above, there will be minor levels of censorship thanks to the fact that Senran Kagura: Shinovi Versus will also include full-costume destruction, including undergarments. Currently Senran Kagura: Shinovi Versus is set to be released on February 28th in Japan and a Western release is rather unlikely at this point, but the Vita is region free…

Muramasa: The Demon Blade Vita gameplay trailer released

Today Marvelous AQL released the first gameplay video for the PlayStation Vita version of Muramasa: The Demon Blade, though perhaps the proper word for the video is “clip.” Either way, the video can be seen below and also found below are a number of screenshots of this artistically impressive game.

As for the game itself, Muramasa: The Demon Blade is set to be released in Japan on March 28th but it the Western status of the game is currently unknown since Ignition Entertainment, the company that localized the Wii version of the game many years ago, has not made any announcements regarding this version of the title.

Unchained Blades to be unleashed on the 3DS eShop in January

While XSEED Games and FuRyu’s first-person dungeon crawling RPG, Unchained Blades, has been available on the PlayStation Portable (also playable on the Vita) since June of this year, the Nintendo 3DS version of the game has been in and out of limbo since the localization of the game was announced.

However today XSEED Games announced that Unchained Blades will be released onto the Nintendo 3DS eShop on January 3rd for $29.99. Along with the release date announcement, XSEED has also released a number of screenshots and a trailer for the game, both of which can be seen below. In case you are curious, you can find our review for the PSP version of the game here.

Metro Last Light Limited Edition announced and detailed

It’s becoming something of a habit for games to offer special bonuses for people who pick up launch copies of the game and Metro: Last Light will be no exception. Today THQ announced that anyone who picks up a copy of Metro: Last Light once it has been released will be given the “Limited Edition” version of the game which comes with some bonus Ranger Mode DLC and a “Ranger” loadout including a fancier gun and more high-grade ammo.

In Metro 2033, Ranger Mode gave players less ammo and players received more damage from enemies, making the game more about survival than other difficulty settings. It is also worth noting that if you pre-order the game on the PlayStation 3 (via the PlayStation Store only) you will be given a free digital copy of Homefront and a Metro Last Light PSN Theme.

If you want to learn more about what Metro Last Light has to offer, we recently previewed the most recent build of the game and had an interview with the communications manager, Jeremy Greiner.

Ninja Gaiden Sigma 2 Plus sneaks onto shelves February 26

Curious about when you will be able to pick up the enhanced version of the already enhanced Ninja Gaiden 2 on the PlayStation Vita? Then you’ll be happy to hear that Team Ninja has updated the Ninja Gaiden Sigma 2 Plus website with a release date for the PlayStation Vita exclusive.

As you can see on the game’s official website, the game will be hitting stores in North America on February 26 while gamers in Europe will be able to buy the title on March 1st, unless you live in France then you can expect to see the title on February 28th. Ninja Gaiden Sigma 2 Plus features a number of new enhancements, including switching between ninjas in the middle of battle and new costumes for Ayane, Rachel and Momiji.