It looks like that the Wii U exclusivity of Deus Ex: Human Revolution Director’s Cut was short lived. A little over three months ago Square Enix announced that Deus Ex: Human Revolution Director’s Cut would be a Wii U exclusive and today the company revealed at E3 that the “definitive version” of Deus Ex: Human Revolution is going to be released on the PlayStation 3, Xbox 360, PC and of course the Wii U.
As for the special Wii U gamepad features that were promised for the title, the PlayStation 3 version will make use of the Vita’s touch screen while Microsoft’s SmartGlass will handle it for the 360 version of the game. Besides the touch screen features the game will also feature overhauled boss battles, better combat balance, better AI, over eight hours of developer commentary, and the Missing Link DLC.
Earlier today, Funimation reached over one million likes on their Facebook social media page; the American anime distributor responded by posting up a picture of Evangelion’s Asuka and thanking all their fans. As an extra bonus, they announced they have licensed the Third Evangelion movie You Can (Not) Redo.
The Funimation CEO Gen Fukunaga also posted a short video on their Facebook page earlier today personally thanking everyone for supporting the company, Click here to check out the Funimation Facebook page and check out the thank you video embedded below.
No release dates have been made for the third Evangelion movie; however Madman will be screening it as part of their 2013 REEL Anime event throughout Australian and New Zealand Cinemas.
Let us know what you think about Funimation and Eva 3.0 by writing in the comments section down below.
As some of you may or may not already know, Namco Bandai is currently in the process of bringing Project X Zone to North America and Europe. In fact, you can even turn on your 3DS right now and download the demo of the game in a matter of minutes.
As such, with E3 in full gear at the moment Namco Bandai has released a new trailer and screenshots that not only gives us a chance to see some more of the game’s English localization efforts but also chances to see the characters in action as some of Namco Bandai, Sega and Capcom‘s most popular characters take the stage.
Jane Jensen turned to Kickstarter to help bring her first full project since 1999 to life. Moebius was selected from several concepts by Jensen’s backers. Now, Pinkerton Road, Phoenix Online Studios, and Jensen is at E3 to unveil the new trailer and a slew of screenshots to the world.
Moebius is a metaphysical thriller that follows Malachi Rector. He is blessed with a photographic memory, is one of the top antiquities experts, and is a genius historian. A mysterious government agency hires him for a job that will send him on an adventure that will lead him to a mysterious new technology. It will be released sometime in 2013 for PC, Mac, Linux, and iPad.
Vampire slayers now have more to get their blood pumping as Konamihas released a few interesting tidbits about their upcoming title, Castlevania: Lords of Shadow 2, at this years E3. The game, which will be released for PC, Playstation 3 and Xbox 360, promises exciting new story elements revealing the secret of the “Lords of Shadow” s well as the experience of finally being able to play as Dracula, a first for the series.
Dracula has once again become the resurrected, but in a much weaker state then before and wanting to end the curse of immortality. Satan has also returned from where he was once banished long ago to bring about the Armageddon and ultimate revenge on those responsible for his defeat. To make sure this doesn’t happen, Dracula must try to regain his former powers and maybe even a pact with Devil will be the only thing that can do it. In the course of defeating his most evil of enemies, he will come to discover many things such as his connection to the Belmont clan and their bloody quest for revenge.
Konami promises that players will find the new addition of Dracula as an exciting feature, as you grow his powers.These powers are enhanced and sustained by the natural vampire urge to feed on unsuspecting humans. The game will also offer an open world for players to explore, with a modern twist to the familiar Castlevania setting that gamers should love. The game world is filled with challenging and elaborate environments to explore and massive labyrinths to traverse. The game should fill the void missing by the cliffhanger left by the ending of the original Lords of Shadow, and offer gamers a new experience from an old favorite.
If you didn’t get enough Metal Gear Solid V: The Phantom Painfootage back when it was shared during Microsoft’s E3 conference then Konami has just delivered quite a gift for you. You see, they have just released an extended cut trailer which is 9 minutes long.
However you should probably be warned, there is a reason that some of this footage was cut and that is because it contains some extremely graphic content that squeamish people probably should avoid. That is of course unless the sight of uncensored next-gen graphic intestines, disemboweling and torture doesn’t bother you, then you can find the video below.
Fans of the Donkey Kong Country Series and the recent 3DS remake will be happy to know that a new Donkey Kong game from Retro Studios is on the way. Donkey Kong Country Tropical Freeze is coming for Wii U and will be released some time in November this year. The game will remain a 2D platformer and will feature HD graphics (a first for the series), Dixie Kong as a playable character and different camera angles to provide a fresh visual and game play experience. Underwater levels will also be returning to the Country series (will Enguarde be back ?) as will David Wise, the composer of the music for the original trilogy. Judging from the music in the trailer he still has the gift to produce an incredible soundtrack. Unfortunately, the Kremlings will not be returning in Tropical Freeze. This time the threat to Donkey Kong Island is a new breed of enemies based on sea life such as penguins and seals dressed as vikings. Well at least it’s better than the Tikis.
A Developer Direct was also hosted by the Executive Producer of the game, Kensuke Tanabe, who revealed some further details on game play and story. Most surprising is that a fourth playable character will be included in the game, but who that is remains a secret for now. My money is on Kiddy Kong as that will mean all the Kongs from the original trilogy will be in one game for the first time. Kensuke discussed new game play mechanics such as the ability to pull items from the ground as well as being able to pick up and throw enemies.
Be sure to check out the official reveal trailer for Donkey Kong Country Tropical Freeze below, as well as the Developer Direct just above the comments. While your here, check out all our E3 2013 coverage to catch up with all the game announcements and latest information on the newest games. Let us know how you think Nintendo’s E3 Direct stacked up against the other conferences in the comments below.
Today Square Enix has released not only a new E3 trailer for Final Fantasy X | X-2 HD Remaster but they have also released a number of screenshots which unfortunately seem to only focus on Final Fantasy X HD, so if you want to see some X-2 screens check here.
The new content can be found below but be warned, the trailer contains potential spoilers for both Final Fantasy X and Final Fantasy X-2 if you haven’t finished them as of yet. Anyways, Final Fantasy X | X-2 HD Remaster is currently set to be released this Fall as a single game on the PlayStation 3 while the PlayStation Vita version will still get both games, they will have to be purchased separately.
The Tale of ALLTYNEX Bundle Developer:SITER SKAIN Publisher:Nyu Media Platform: PC (Reviewed) Release Date: June 6th Price: $19.99 – Available Here
Overview The Tale of ALLTYNEX is the work of three-man indie development crew SITER SKAIN. The series has already enjoyed prolonged success in Japan and around the globe, specifically within the shmup community. But now the developers are offering an English language version which includes the new TATE screen rotation system (more on this later.) As with the Japanese version this series remains completely DRM free and is now available from a variety of online outlets, including Desura. The Steam Greenlight version is currently awaiting community approval.
Story The three games each occupy a chapter of one overall story, hence the title. In chronological order, they are: ALLTYNEX Second, RefleX, and KAMUI. Each chapter is set some time after its predecessor and the whole story spans several hundred years. Each game has its own standalone narrative that adds to the original story presented to players in ALLTYNEX Second.
The approach to storytelling throughout the trilogy is rather unique, opting to avoid dialogue entirely and instead communicate key plot changes through the action and audio itself. In this sense, the story is pieced together during the fight, which not only aids the transition from a Japanese language version to an English one, but also avoids any form of distraction from the gameplay. The plot can be loosely summarized as one ‘mildly’ akin to the Skynet idea in Terminator. The player takes on the role of an ace pilot fighting for the freedom of humanity in the face of a totalitarian government that takes it’s orders from a deranged super A.I, known as ALLTYNEX. The story here is central in the sense that the actual narrative is huge, but complimentary in the sense that it’s hard to glean that depth from the gameplay. Although presented as an epic tale, it’s clearly there to serve a function, not to place players on the edge of their seat. Instead, it does exactly what it’s supposed to in this context… It very quickly justifies all that frantic gunning.
Gameplay Now this, this… is where it’s at as you’ve probably guessed. The gameplay (and the difficulty thereof) serves as the underpinning feature in terms of what makes this an incredibly rewarding and engaging shmup title. Expect enemies to almost always dominate the screen and to be forever dodging reams of gunfire and obstacles. The pacing is varied which creates a sense of the need for constant vigilance. There isn’t a beat where something isn’t happening, and it made the experience all the more refreshing. Perhaps it’s what affords the title its most endearing quality; that it merges the modern with the classic almost effortlessly. Boss fights are well structured, realistic but also challenging enough to warrant the loss of a life or two. Your choice of weapons is more extensive than the game lets on and you quickly realize that it’s often intelligently rewarding you for performing combinations with the three main types of weapon at your disposal. There’s the melee option, which is very handy when you miss two enemies and want to quickly remove them from the situation in style, the main gun which is forever gaining upgrades and enhancements as you play, and the heat seekers which take over the aiming process when you’re busy dodging fire.
One thing that did disappoint however was the complete lack of controller support. I’ll admit to being thrown at first as the control menu referred to various keys as “Button 1 – (Z)” and yet, despite the misleading presentation, the 360 pad remained unresponsive and unrecognized. For a title like this, a controller felt like a necessity, and the lack of support for one felt, to my mind, like an uncertain move. On the one hand you could assume that the lack of controller support was an intentional feature, aimed at forcing players back into the arcade style ‘tap-age’ mode of play that defined the shmup genre in its infancy, but given all of the modern advancements applied to the visual style I must admit to feeling a little cheated there. I found myself put off occasionally by the presence of ‘clacking’ keys, and I feel I would be misleading you if I said that it didn’t sour the overall experience slightly. But this is me talking here, the reluctant owner of the universe’s noisiest keyboard and overall controller fanboy when it comes to arcade titles.
UPDATE: So after all my whinging about the lack of controller support, guess what?…my pad is on the blink, so I’m off to the shops. My apologies go to Nyu Media and Siter Skain for the error and my thanks go to @AlphaProspector for first pointing this out via Twitter.
Visuals The visual style is described by SITER SKAIN as 2.5D, which is simply brilliant. It’s the perfect way to describe what’s going on, but for more reasons than were perhaps intended. The game essentially operates on a top down point of view, and yet despite this, the well put together environments give the illusion of great depth and space. Couple this with the frequent, seamless integration of 3D cut scenes and screen rotation during play and you start to feel at odds with the game, as if your brain is slightly rejecting the use of modern techniques in what is clearly a very classic context. In terms of the vehicle, enemy and level design, it all felt a bit LylatWars (N64) – which is a great thing.
Of course the drawback to presenting a top down shooter at the 3D level on occasion is that the return to 2D is always a little deflating. It almost feels like you’re getting half of the experience that the game can actually offer. Like the engine is holding something back from you. Like you’re getting, 2.5D….
Audio The audio has exceptional pace, is well produced and blends the classic and modern with the same levels of success as the visual and gameplay elements. As it often signifies upcoming changes in the plot and the presence of new, more threatening enemies, it’s an important one to get right. Luckily, they did. It blares at you a little, like those 90s arcade machines did.
Overall The Tale of ALLTYNEX is a deeply addictive, proven, classic-meets-modern vertical scrolling shmup that will keep players both entertained and red-eyed for a long time. Where the classics couldn’t improve, SITER SKAIN has. In short, the series fully embodies the spirit of the arcade era, and with the added bonus of improved visual elements, it leaves very little to be desired.
Capsule Computers review guidelines can be found here.
LEGO fans have another reason to be excited at this years E3 as WB Games Montreal have announced the beta for their upcoming game LEGO Legends of Chima on PC and Mac. For the uninitiated, Legends of Chima is an open world online game that’s free to play and set in an interactive virtual world. The game is based upon the popular series of toys and cartoons and lets player choose from the Lion, Gorilla, Eagle, and Bear tribes.
Gamers are given the task of designing and building your own outpost and make it to suit your own play style for a unique game experience. You can even build and craft your own weapons, armor, and various gadgets from bricks that you find while exploring the vast game world. As your outpost expands and grows you gain access to new and varied building to add, each with its own unique abilities and different boosts for your character.
Another feature LEGO fans should take note of is the inclusion of real in-game building instructions to build and customize the experience even further. These items will be invaluable as you explore the land of Chima and fight against the forces of the Raven, Croc, Wolf, and Rhino tribes.