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The LEGO Movie Videogame Coming 2014

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With the release of LEGO Legends of Chima: Laval’s Journey the only LEGO game on the horizon is LEGO Marvel Super Heroes, which apparently just isn’t enough for fans to look forward to so Warner Bros and TT Games have come out and announced the next LEGO game after that. The LEGO Movie Videogame will be based on the movie of the same(ish) name and will be releasing in 2014 alongside the movie.

Obviously there is still quite a bit of time before then, so to help ease the wait a set of The LEGO Movie Videogame screenshots have been released for fans to see just a bit of what to expect. With over 90 characters inspired by the movie and 15 levels to play through as Emmet from the movie, players can probably expect much of the same LEGO gameplay, but what new elements will be coming this time around haven’t been revealed just yet.

Those wanting to check out the screenshots can click on the images in the gallery below to see them full-sized. The LEGO Movie Videogame is set to be released on a whole slew of systems from consoles Xbox One, PlayStation4, Xbox 360, PlayStation 3, and Wii U; handhelds PS Vita and Nintendo 3DS; and PC.

Lost Marbles Review

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Lost Marbles
Developer: Binary Takeover
Publisher: Binary Takeover
Platform: Mac, Windows (Reviewed)
Release Date: June 9th, 2013
Price: $9.99 – Available Here

Overview

Lost Marbles is a mash up containing Marble Madness’ gameplay mixed with The Lost Viking’s three character puzzle based action. Three marbles are featured in the game, each with a unique ability. The game smartly mixes multi-part puzzles with twitchy platforming mechanics.

Story

Lost Marbles does not have a story. Simply get all three marbles from point A to point B in the shortest time possible. After all, how much of a story do three marbles made out of paper, rubber, and steel need?

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Gameplay

The goal in Lost Marbles is to use all three marbles to navigate an obstacle course in the shortest time possible. Each marble has a unique ability and is vulnerable to certain traps in the game. The paper marble is the most fragile marble, but can crumple itself into a smaller size. This ability allows the paper marble to access areas unavailable to other marbles at the cost of being vulnerable to all traps in the game. The rubber marble is capable of leaping short distances and floating on top of pools of water, allowing the rubber marble to travel to hard to reach places. The steel marble in the toughest and the heaviest of the trio. It is invulnerable to almost all the traps, but can be pushed off ledges with enough force. The steel marble can get bursts of speed to launch itself off ramps or barrel through any wooden obstacle in its way. Understandably, physics plays a huge role in Lost Marbles, and the physics engine performs as expected.

The puzzles in Lost Marbles starts out simply, first introducing each marble and its respective gameplay mechanics in a few short puzzles. Then, Lost Marbles begins to introduce new concepts. Once I was able to get a hang of switching between two marbles to solve puzzles consistently, Lost Marbles threw in the third marble and began ramping up the complexity of the puzzles. The puzzles are tests of logic, dexterity, and timing.

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Most of the puzzles are at an excellent difficulty level. The higher levels of difficulty mostly rests in beating levels with times above par and the brutal Hardcore mode. The mode punishes players for dying, bouncing them back to the start of the previous level, ensuring no completed level was a fluke. There are a few levels that are extremely difficult, requiring near perfect timing to complete them. Thankfully, these levels are few and far between. Lost Marbles has a good level of replayability as it features an online leaderboard for the intensely competitive, the hardcore mode, extra skins to unlock, and of course, striving to beat par.

Lengthwise, Lost Marbles is a bit on the short side at thirty levels across three chapters. Binary Takeover has promised they are actively continuing development, as the game will receive new levels through free updates. I believe Lost Marbles would benefit greatly from some sort of mod tools that would allow users to create their own levels and share them with friends. It would greatly extend the length of the game and provide tinkerers with a whole set of new toys.

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Lost Marbles is controlled with a mouse and keyboard or an Xbox 360 controller. I personally enjoyed the game the most using the mouse and keyboard as it allowed me the finest controls. I found it to be a little strange that by default, the mouse is not locked to the game while in windowed mode. This results in some frustration when the cursor hits the edges of the screen and the camera suddenly stalls during extreme movements.

Visuals

Lost Marbles is presented in 3d with a cartoony touch to the visual style. The colours are bright and obstacles are visually distinct. The camera controls are generous, which lends well to the gameplay. The game does a good job of automatically making parts of the environment translucent when it is in the way of the camera, a blessing for those doing speed runs. The game scales well from small windows of 640×480 up to the full screen resolution of 1920×1080. It runs well without any sudden FPS drops. The minimum system requirements are rather low, so a lower end computer should have no problem running the game.

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Audio

Lost Marbles has a small, but well laid out soundtrack. Most casual puzzles games often rehash the same tune for each level in a chapter. Instead, Lost Marbles cycles the songs, ensuring each level plays a different tune. After playing several levels, you will encounter the same song again, but at least the player will have had a short change of pace in the meantime. Although the music is not Grammy Award material, it is pleasant to listen to for long periods of game time. The sound effects feel slightly exaggerated, suiting the cartoony visuals well.

Overall

Binary Takeover has created a wonderful puzzle game with a bright outlook for ongoing developer support. It mixes smart gameplay mechanics, interesting puzzles, with a pleasant audio/visual experience. Lost Marbles is a good purchase at $9.99 for puzzle platformer fans.

8-0-capsules-out-of-10
Capsule Computers review guidelines can be found here.

Han Geng Joins Transformers 4

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Michael Bay and Paramount Pictures have today announced a new international superstar has joined the Transformers 4 cast. Chinese entertainer Han Geng, who is most well known from his time in South Korean boy-band Super Junior has joined the ranks of the popular franchise about robots in disguise

Geng will be joining Mark Wahlberg, Stanley Tucci, Kelsey Grammer, Jack Reynor, Nicola Peltz, Sophia Myles, TJ Miller and Chinese actress Li Bingbing for the latest Transformers film, which is being produced under a partnership with Paramount Pictures, China Movie Channel and Jiaflix Enterprises (in a similar agreement that Marvel had with Iron Man 3). Transformers 4 is set to release globally on June 27th, 2014.

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Han Geng is an icon in China, and has appeared through a plethora of media; from music to television and even film, and has become one of the country’s most popular internet search topics. Although he has appeared in high-rated tv series, and films like “So Young,” (which brought in over US$115 million), this will be his first ever English language project.

It is still yet unknown what role Geng will be playing, but I am sure he will fit in perfectly with the likes of Wahlberg, Grammer, Optimus Prime and Bumblebee. We here at Capsule Computers love the Transformers series, and are eagerly following all of its developments. So, for all the Transformers 4 news, stay tuned to Capsule Computers.

Saint’s Row IV gets its very own government website

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In case you haven’t been paying attention, in the next Saint’s Row game you will be not just the head of some gang, but you will be the President of the United States. As such, Deep Silver has decided to launch their very own government (not so much) website that contains not only a number of humorous voting sections for fans to choose from various things such as clothing optional stores, UN members and more, but also a DMV registration to create your own ID card.

They’ve even created a fake Steelsport Scanner twitter account to report the fictional criminal activity that occurs inside of Steelsport. The full site can be found here while Saints Row IV itself is set to be released on August 20th.

Etrian Odyssey Untold: The Millennium Girl release date set for North America

etrian-odyssey-untold-millennium-girl-box-artToday Atlus USA announced exactly when fans of Etrian Odyssey can expect Etrian Odyssey Untold: The Millennium Girl to be released in North America. Coming in only eight months after Etrian Odyssey IV was released in North America, Etrian Odyssey Untold: The Millennium Girl is set to be released both physically and digitally on October 1.

Etrian Odyssey Untold: The Millennium Girl is the first game in the series to have a fixed story mode where five pre-set characters will go on a journey, though there still is a Classic Mode for hardcore Etrian Odyssey fans who want to experience the same classic set-up of past games.

Kingdom Hearts HD 1.5 Remix pre-orders also get a Dynamic PS3 theme

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Click the image above for high-res.

As you may already know, Square Enix has previously announced that they are planning on giving anyone who pre-orders Kingdom Hearts HD 1.5 Remix a limited edition art book for the game. Well today the company sweetened the deal a little bit by also announcing that a Dynamic Theme for the PlayStation 3 will also be included with all pre-order copies.

The theme is said to be “fully animated” and features a handful of Disney worlds which are featured in the game including Agrabah, Wonderland and the Olympus Coliseum from Hercules. Kingdom Hearts HD 1.5 Remix is still set to be released on September 10th and includes Kingdom Hearts: Final Mix, Kingdom Hearts Re: Chain of Memories as well as the cut-scenes from Kingdom Hearts: 358/2 Days.

Time and Eternity Review

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Time and Eternity
Developer: Imageepoch
Publisher: NIS America
Format: PlayStation 3
Release Date: July 16, 2013
Price: $49.99 – Available Here

Overview
Whenever someone attempts to create something that has never been done before, the final product may be something revolutionary… but it could also be disastrous. Many innovative ideas have come from video games and now we have yet another title trying something new. Imageepoch’s Time and Eternity, which has been brought to the West by NIS America, looks to give JRPG fans a chance to play a game that looks exactly like an extended anime episode. The question is… does Time and Eternity bring us something great or has its attempt at innovation brought about Time and Eternity’s downfall?

Story
Everyone in the Kingdom of Kamza is ready to celebrate the royal wedding between their Princess Toki and the love of her life, Zack. As Toki’s friends gather to celebrate the day before the wedding, the entire group cannot wait for the two to tie the knot. Just as the couple says their “I Dos” and are about to be married, a group of assassins arrive to turn this joyous occasion into a red wedding.

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When these assassins leap to kill Toki, Zack jumps in front of her and saves her life at the cost of his own. Only then does Zack see that Toki has transformed into a blonde girl with a vicious attitude that is capable of taking out all of these assassins without breaking a sweat. Despite his death appearing meaningless, Toki isn’t about to let things end here as she reveals that she has the ability to travel through time.

As such, Toki uses this ability to travel back into the past, six months before the wedding and the death of Zack. Unfortunately for Zack though, he too has been transported back in time and has been placed inside of Toki’s pet dragon, Drake, only problem is, no one can understand what he is saying or even realizes the change has occurred. From here we learn about how Toki and Towa share the same body, swapping out with one another occasionally, though this fact has always been kept secret from Zack and was meant to be revealed to him after the wedding.

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Time and Eternity then sets the player on a mission to track down the organization that is planning the attack that happened at Toki’s wedding and on the way they will learn more about the characters… though this may not have been a good thing. Zack, even as a human, came off as an unlikable male lead and this only ends up getting worse as the story continues along, with his only saving grace being his interactions with Toki and Towa.

While the fact that Toki and Towa each share the same body and have different personalities, what with Toki being a shy, sweet red-head and Towa being a rude blonde with a penchant for violence, makes for some interesting scenes throughout the game, the rest of the supporting cast is sadly too predictable and steeped in the most basic anime tropes that even someone who enjoys mindless “cute girls doing cute things” anime, such as myself, will find them unlikable as they act odd simply for the sake of being odd.

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It is worth noting that while the main storyline is bland and features far too many roundabouts to extend the length of the game, the interaction differences and relationship building that can occur between Zack and either Toki or Towa depending on your decisions inside of combat and at Toki’s home are a highlight of the game since they not only explore the characters a bit more but also give the title a bit more replay value.

Gameplay
Most of the time that players spend outside of Toki’s home, where players can listen to the conversations of Toki/Towa and her friends, will be out on the field fighting against monsters. Now with Time and Eternity’s unique art style and set-up, combat is handled in a rather interesting way.  You see, rather than fight multiple enemies at once, Toki/Towa will always battle against one enemy at a time, though more enemies can be waiting to appear after the current enemy is defeated.

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Rather than being a turn based affair, Time and Eternity can almost be called a rhythm battle game. You see, up close Toki/Towa can attack enemies with their blade while they can shoot them from afar or use special skills and magic abilities, some of which are unique to the active personality meaning that if Toki switches to Towa, some skills may not be available while new ones will replace them. Why I say this is a rhythm battle game is thanks to the ability to block and dodge enemy attacks.

Whenever an enemy attacks players can time their dodges by moving to the left or the right and nullifying all incoming damage, or simply block and receive minor damage. This means that these battles often become cases of taking potshots at enemies while dodging their blows. Being successful in battle requires some memorization of enemy attack patterns which offers a deeper experience than one would think given the limited nature of the combat sequences; however it is worth noting that because of the nature of these fights and the way that enemies are always fought one on one, these battles can last quite a while and require little strategy and after multiple fights, it quickly becomes tiresome and perhaps one of the most grinding games in memory.

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As far as actual gameplay goes, that is pretty much all Time and Eternity has to offer outside of the aforementioned time spent in Toki’s home where interactions with the main cast occur, since town navigation is simply selecting spots on the map and traveling to that spot for an event to occur and dungeon exploration is a mess thanks to Toki/Towa’s walking animation being so stilted and unwieldy. There is some mild customization in the form of “Gifts” that allow players to unlock special abilities for each personality, but this is very limited.

Visuals
One of the most lauded parts of Time and Eternity is the fact that the game will give players the feeling that they are actually playing an anime. While this sounds amazing in theory and it is gorgeous when everything is still, it all falls apart when things begin to move. In the field, Toki/Towa’s walking animation is alright looking as she navigates a 3D dungeon, however it quickly becomes apparent that it is absolutely terrible looking once you’ve seen the same dungeon, reskinnned for the third time, or ever attempt turning or walking backwards as the navigation and animation is some of the slowest, albeit pretty looking, I’ve ever seen.

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In the cutscenes the animations are great looking and in combat these anime style appearances all look wonderful, however again, repetition rears its ugly head when players progress through the game and see that the amount of enemies that have been given palette swaps is appalling. With all of the ambition that Time and Eternity has for its combat system and how great the actual combat animations look, the fact that the enemies quickly turn into basic reskins is terrible.

Outside of the combat sequences and dungeon exploration, the dialogue sequences are where Time and Eternity looks impressive at first, but falls apart as time goes on. First, the fact that the English dub is not matched to the mouthflaps of the characters is likely one of the first experiences players will have with these dialogue sequences. However I cannot lay the blame for that on NIS America’s feat, since all of the dialogue animation sequences, which show characters reacting and moving various ways, are all pre-canned sequences which repeat numerous times throughout the game and thanks to the lack of variation here, not only are they awkward to look at, but sometimes the dialogue will end a full five seconds before the animation’s mouth stops moving.

Audio
As mentioned above, the English dub not matching the flaps of the characters is not the fault of NIS America and in fact the company has provided some nice voicework with their dubbing of Time and Eternity. Toki’s and Towa’s voice actresses are close enough together that they fit the whole, alternate personality bit, nicely and the rest of the cast is nicely handled, though the Japanese dub is there for those who want that option.

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The soundtrack for the title is rather impressive with a number of battle themes that stand out and help make the grinding battles of Time and Eternity a bit more bearable, but only a bit. The rest of the soundtrack in the game is nicely done and works well with the scenes they are added to, especially whenever something emotional is happening.

Overall
Time and Eternity is a title that feels ambitious, looks wonderful, has an interesting combat system and offers us something new in a genre that some feel has grown stale. However that ambitious feeling is quickly squandered with a lackluster storyline which is only kept afloat thanks to Toki and Towa while the wonderful graphics for the title fall apart whenever the game actually starts moving. Time and Eternity is a title that I was overjoyed to hear was coming to the West, and while I am still pleased we have a chance to experience it, the experience is flawed to such a degree it is might be better to avoid it altogether.

 4-0-capsules-out-of-10

Capsule Computers review guidelines can be found here.

FSP Brings ARUM Power Supplies to Australia and New Zealand

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Taiwanese power supply manufacturer FSP is bringing their top of the line ARUM power supply range to Australia and New Zealand. ARUM power supplies are capable of running Intel’s new Haswell range of CPUs. Many PSUs were rendered useless, due to incompatibilities with Haswell’s extremely low power requirements.

The ARUM line are certified 80Plus Gold and feature Japanese made capacitors and ultra quiet 120mm fans. They are capable of 90% efficiency and are designed with a sleek black and gold design. Starting at $79.99, the ARUM Series contains the ARUM Gold 400, 500, 600, and 700 models. FSP power supplies can be purchased online or at brick and mortar retailers across Australia and New Zealand.

Armored Core: Verdict Day Trailer Depicts A Bleak Future

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Namco Bandai Games have released a second English trailer for the upcoming mech action title Armored Core: Verdict Day. The game’s story is further elaborated on, revealing a future that isn’t too bright when you’re a mercenary. Check it out below.

Developed by From Software, Armored Core: Verdict Day is set in the same universe as Armored Core V, retaining its style and mechanics, and players will be able to carry over their save data and customisation settings. Armored Core is about meticulously tuning your mech as it is about blasting others to bits.

Verdict Day is set to launch in Japan on September 26 and in the west on the 27th this year for the PlayStation 3 and Xbox 360. A special Club Namco Edition of the game was announced earlier for North America.

Total War: Rome II Marching To PAX Australia 2013

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SEGA and developer Creative Assembly will be bringing their latest strategy magnum opus, Total War: Rome II, to PAX Australia here in Melbourne during the event which lands between July 19-21.

The development team will be there on the show floor with a 30 minute presentation showcasing campaign footage and battle gameplay.

A Let’s Play series was recently launched displaying the Battle of the Nile. Earlier this month the game’s system requirements were listed, for those unsure if their PC will be up to the task.

Rome II will be released on September 3 this year for the PC. For more info, visit the official site.