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Voice Cast of LEGO Marvel Super Heroes Revealed

As was the case with the last few LEGO games to be released, LEGO Marvel Super Heroes will feature fully voiced characters, over 100 of them. With so many playable characters it stands to reason the the list of voice actors is fairly long and it really is. Just released today from developer TT Games, publisher Warner Bros., and Marvel is the list of voice actors that will be present in the game.

LEGO Marvel Super Heroes will feature Laura Bailey, Dee Bradley Baker, Troy Baker, John Bentley, JB Blanc, Dave Boat, Steve Blum, Greg Cipes, Jeff Combs, John DiMaggio, Robin Atkin Downes, Clark Gregg, James Horan, Andrew Kishino, Phil LaMarr, Yuri Lowenthal, Danielle Nicolet, Nolan North, Adrian Pasdar, Roger Craig Smith, David Sobolov, Tara Strong, Fred Tatasciore, James Arnold Taylor, Kari Wahlgren, Travis Willingham, and last but not least Stan “The Man” Lee himself.

Man, that is quite an info dump, but it doesn’t list just who will be voicing whom, so let speculation begin. Will Nolan North and Steve Blum be portraying Deadpool and Wolverine respectively like in the new Deadpool game (Review here)? Who will be filling the voices for Howard the Duck and Punisher? Will Clark Gregg be able to make his LEGO Agent Coulson as awesome as movie Agent Coulson via voice alone? All pretty important questions, so be sure to voice your opinions in the comments below.

LEGO Marvel Super Heroes is currently set to release in autumn (spring for those down under) for a huge selection of systems. Those wanting to get their hands on this LEGO game will be able to find it for handhelds Nintendo DS,  Nintendo 3DS, andPS Vita; consoles Xbox 360PS3Wii UXbox One, and PS4; and PC.

Cyber Monster II Classes Revealed

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Leading online games publisher and Game321.com operator NGames, responsible for great games like Divines of East, is excited to reveal the classes and first character customization details for their new upcoming browser based MMORGCyber Monster II – New World Awaits.

Cyber Monster II takes place a few hundred years after the events of Cyber Monster, the original game, promising new game mechanics with new vibrant graphics. After the peace of Nezor is shattered by the return of powerful dragons, players must join forces and combine their skills before the beasts reach the inner cities.

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NGames revealed Cyber Monster II’s three major classes today. The three classes revealed were Warrior, Mage and Ranger, each coming with unique fighting styles, attributes, motives and skills.

Warriors, destined to be the main fighting force, are blessed by God, inheriting the power of Earth, allowing them to inflict immense damage on their enemies. Warriors are able to utilize their skills on the front line by using their Bladestorm and Cruel Swordsmanship to hack away at their enemies defenses. Not only can Warriors take the force of their opponents, they are able to raise their defense and max HP by 2% with each level by using their passive skills.

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Rangers are swift and nimble, and with their power and accuracy combined they are able to deal fatal damage to their opponents.  A Rangers Poison Arrow attack can cause deadly damage over a long duration of time, while their Pierce Shot can slice through multiple enemies lined up in a column. Not unlike the other major classes, Rangers have impressive passive abilities. When Precise and Foresee skills are used, Rangers evasion and critical hit are raised by 2% each level.

And last but not least, Mages. Mages main goal is to defeat the giant dragon. Those of the Mages that remain are small in number, however their strength is absolutely devastating. Their skills, such as Arcane Blast, Arcane Windstorm and Flamestore deal paralyzing and mass damaging effects, while their passive, like Best Attack and Trigger Magic raise both speed and damage by 2% per level.

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All the classes have plenty of character attributes for Cyber Monster II players to increase. Although each character hold the same essential attributes (like HP, Attack, Defense, Crit. Hit and Speed), there are special traits that each represent a class’ specific power. Gold, Elements, EXP points and Crystals are all tools that players are able to use to improve and customize their character’s level, pets, equipment and mounts.

NGames will be revealing more information on Cyber Monster II: New World Awaits in the next coming weeks, in the meantime, find out more information about the characters here.

Saints Row IV Struts Animal Protection Act

Saints Row IV kicked off its Hail to the Chief series of videos way back in May, but took a two month break to show off other videos, conventions, and retail editions. Though developer Volition and publisher Deep Silver didn’t forget about the series of videos completely as today marks the release of the second in the line of four videos.

The second video focuses on the Animal Protection Act that it would seem the game’s President of the United States has endorsed, which of course means the usage of the superpowered Stomp to decrease the size of anyone around. One of the many new powers in Saints Row IV, Stomp is sure to be a smash when wanting to make a larger than life appearance. The video also offers insight as to the releases of the rest of the Hail to the Chief video series.

Those wanting to see the Stomp in action can watch the trailer for themselves embedded below. Saints Row IV will be serving the masses on August 20th, 2013 for the Xbox 360, PS3, and PC.

New Studio Ghibli Film Kaze Tachinu Released in Japanese Theatres

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Japanese anime fans poured into theatres in their thousands this past weekend, to watch the latest in a long line of monumental Studio Ghibli films. Ghibli, best known for such classic anime as My Neighbour Totoro, Howl’s Moving Castle, and Spirited Away are widely considered one of the most influential anime companies of all time. Recently, they worked on the Nintendo DS and PS3 game created by Level-5 and published by Namco Bandai, Ni no Kuni: Wrath of the White Witch. Ni no Kuni was a surprise hit across both platforms, scoring 8 capsules out of 10 in our review.

Kaze Tachinu (The Wind Rises) is a fictional take on the life of Jiro Horikoshi, the man who designed the famous World War 2 Mitsubishi A6M Zero fighter aircraft. This aircraft was original known as a tremendous dogfighter, but later in the war its reputation was darkened by the terrible kamikaze attacks on allied ships during the War in the Pacific.

 

Whether this new work by the “Disney of Japan” has been well received is hard to say. It is a much more serious production than a lot of their previous works and it definitely seems that adults enjoyed it considerably more than children. Younger viewers have called the film dull, but early reviews are suggesting that its sombre nature makes it more comparable to the early Ghibli film Grave of the Fireflies which is a masterpiece in its own right.

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Kaze Tachinu was released in Japanese theatres on Saturday and we eagerly await licensing announcements to bring this title overseas. Be sure to check out trailer below and further details on the official website here.

Ultra Street Fighter IV Second Trailer

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While just last week Capcom announced the upcoming Ultra Street Fighter IV with a debut trailer, now they are showing off their second trailer for the game from San Diego Comic Con. With 5 new characters, only four having been shown off so far, will the new trailer pave the way for the fifth and final?

Well from the trailer it looks like the answer is no, in fact this second trailer is a lot like the first trailer for Ultra Street Fighter 4, just without the splash screens of features. There are a few more snippets of combat from the game as well, but overall not nearly enough to sate a true Street Fighter fan.

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Those wanting to see what little more they can from the trailer or those that missed the first one, can find the new trailer embedded below. Announced for released in early 2014, Ultra Street Fighter IV will be releasing for Xbox 360, PS3, and PC with both digital and retail versions.

Atomic Ninjas Gameplay Trailer Released

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Grip Games, publisher and developer of games like The Impossible Game, have recently released a gameplay trailer for their new game strategy fighting game Atomic Ninjas, set for release in later this year.

This colourful and funny multiplayer action game allows the player to control super-powered ninjas and take down arenas full of ninjas. Atomic Ninjas doesn’t let you directly kill your opponents. You must outsmart your opponents and utilise the various environmental obstacles and hazards, such as laser beams, traps, lava pits, moving platforms and many other moving and falling hazards.

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Each of the seven arenas are like playfields, with an infinite number of possibilities to eliminate your opponents and competition. On each arena there are crates, pick-ups, lifts, levers, ninja-launchers, traps and hiding spots players can experiment with.

The trailer, released yesterday on the official website, showed exclusive gameplay, giving everyone an insight into the game’s arenas, many obstacles, weapons and power-ups. Atomic Ninjas official site introduces us to the six playable ninjas; Sergei, the Ninja, The Very Last Samurai, Masked Ninja, Rogue Ninja, Old Monk and Psycho Ninja.

In late summer this year, Atomic Ninjas will be available for purchase on the PS3 and PS Vita.

Sukitte Ii Na Yo Adapted Into Live-Action Film

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The fall 2012 season exhibited some wonderful anime titles, especially in the romance genre which was bursting with quality shows like Chuunibyou Demo Koi ga Shitai, Sakurasou no Pet na Kanojo, and Tonari no Kaibutsu-kun. One of the shows that stood out the most in my mind though was Sukitte Ii na yo (Say “I love you”), an adaptation of the shōjo manga now in its eleventh volume. This wonderful tale of the awkward love between two people who are both clueless about love captured my heart, and that is why I am excited to report that the eleventh volume of the manga is to be released with a sleeve that says a live-action film is being made and will be released in 2014.

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This beautiful love story revolves around an unpopular girl with no desire to make friends called Tachibana Mei. After a misunderstanding, she ends up kicking the most popular boy in school, Kurosawa Yamato, down a flight of stairs. Seeing her as an interesting person, he begins to pursue Mei and tries to befriend her. However, Mei is having none of it and thinks this is some new form of bullying. Her mind is changed though when Yamato scares off a stalker by kissing her in the street, thus inspiring romantic feelings in her pure 16 year old heart.

An OVA will also be released with the eleventh volume to accompany the original anime series which ended in December 2012. No news of a second season has been released, but with its ending left open and further content being created, we can always hold out hope.

Avengers: Age of Ultron Update

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Yesterday at Comic-Con, writer/director Joss Whedon took to the stage to announce the official title for his upcoming Avengers sequel; Avengers: Age of Ultron. This left many die-hard comic book fans excited, quickly followed by being confused.

In the comic books, Ultron is a machine created by a Mr. Hank Pym (or better known as Ant Man). However, the Ant Man movie, while planned, isn’t slated for release until Marvel’s Phase 3 (AFTER Avengers 2). So of course the internet was awash with rumours and questions; “has the Ant Man movie been pushed forward?” “Will Pym be introduced in Avengers 2?” so on and so forth.

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Less than 24 hours after the announcement, Whedon clarified and stated that Hank Pym will definitely not be making an appearance in Age of Ultron, and as such the evil android’s origin would be changed. Marvel and Disney being as secretive as they are, this is likely all we will know for some time.

As a little side-note, Whedon also confirmed that Hawkeye would be returning to the team (even though his character was met with the most lukewarm of reactions compared to the other cast members). So the director himself has answered some questions, while at the same time bringing up a whole world of others.

What do you think will happen? Will Tony Stark be the one responsible for Ultron’s creation? How about Bruce Banner? Let us know in the comments below, and for all things Avengers: Age of Ultron, be sure to stay tuned to Capsule Computers. Oh, and if you need an avengers kick, Marvel announced a big update to their Avenger’s Alliance game today too.

After Party with Roosterteeth

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It’s a pretty well known fact that we gamers don’t just play hard. We party hard too. In the wake of the huge success of the very first PAX to be held on Australian shores, various media and staff attendees of the Expo ha the chance to exercise this at the official Roosterteeth after party held on Saturday the 20th of July. The party itself was held at Melbourne’s Kodiak Club on Brunswick Street. The party, graciously organised by Hanabee Entertainment had food and drinks galore, with a free bar tab for the VIP attendees.

The theme of the evening was everything Roosterteeth, in honour of the three special guests in attendance: Michael “Burnie” Burns, known for his leadership role in the company and the voices of RedvsBlue’s Church and Lopez; Gustavo “Gus” Sorola, the company’s tech-head and the voice of RvB’s Simmons; and Jack Pattillo known for his work on Achievement Hunter.

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Despite their fame as internet and gaming celebrities, the boys were more than happy to spend a good five hours getting to know a number of their Australian fans outside of the standard expo meet, greet and sign. Gus himself described it as “like having thousands of friends around the world”, men and women with whom they could share a beer and a good laugh. It was humbling to be reminded that their successes aside, they were just regular guys who enjoy playing video games as much as many of us do.

Throughout the course of the night, the boys were most certainly the focus of attention, but it was also a great opportunity for like minded fans to meet and make new friends. Our own staff of editors had a bet settled by Burnie who pointed out that a meat pie for breakfast is acceptable, Jack was determined not to let any Australian drink him under the table and Gus provided some valuable insight into the similarities between Melbourne and Austin, Texas.

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Of course, no Roosterteeth themed evening would be complete with references and ties ins galore. The Kodiak offered a special menu of RedvsBlue drinks appropriately served in themed cups depending on which drink you were partial to. The club was also covered with Roosterteeth wall decor, including Churchisms, Sargisms, quotes from RvB, Achievement Hunter logos and a large banner advertising Roosterteeth’s latest production RWBY.

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Sufficed to say it was a great night with good times had by all, and made a great end to another great day of PAX. Given the positive response from both attendees and exhibitors alike, one can only hope that PAX AUS will be slated as an annual event. So if you missed out on meeting some of your favourite internet personalities, then keep your eyes peeled for any news regarding PAX AUS 2014.

Hands on with Saints Row IV Australian Edition

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Following the rather disheartening news that the latest instalment in the Saints Row franchise had effectively been banned in Australia, many Aussie fans of this wacky sandbox series will pleased to find out that the game HAS been re-slated for release as Saints Row IV: Australian Edition. This special regional version of the game will only have a very small number of content alterations made to the release, namely the changing of the names of “drugs” to “stimulants” and the removal of the “Alien Probe” weapon. Besides these, the game will effectively be the same as the international edition. That’s right folks, the purple phallic baseball bat made it past the censors.

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Attendees at PAX AUS 2013 had the opportunity to play test the Australian version for themselves. Entry to the “behind-the-covers” black room was appropriately restricted to R18+ audiences.  Players were ushered in a dozen at a time and seated at one of twelve demo stations to experience the mayhem for themselves.

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And “mayhem” is the appropriate word to describe it, because the gameplay elements of this instalment were the wackiest and most outrageous yet. The short demo immediately dropped the player into the world already equipped with a variety of powerful and unique weapons such as the Black Hole Generator and Laser Sword. But easily the most outrageous and game changing feature of the demo was the variety of powers at the player’s disposal. Players were able to supercharge a jump to reach incredible heights, glide over the streets of the city, defy gravity and run up walls parkour style, and dash around at ridiculous speeds. Remember when you needed to jack cars in these sorts of games? Well not anymore. The speed of the player characters run is liable to replace any need for vehicles (not that it would stop us doing it anyway.) That said, the ability to perform these feats of your own accord added a very powerful sense of freedom in a game genre that already focused on that element.

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The standard control scheme of the player character still applies, so long running fans will be pleased to see an element maintained. Similarly, despite the history of Australian version game releases, the toning down of violence was minimal. Blood effects were still applied, and the player can still perform a number of suggestive and R rated melee take downs. The alien menace also made for a very interesting set of enemies to fight, as they did not move or fight like any of the gangs the Saints have faced previously. Flying enemies in particular were a challenge to shoot down. While the demo did not feature any story elements, this was but little taste of what is to come. Fans will be able to pick up the full retail version of Saints Row IV on August 23, 2013. Be sure to also check out our earlier hands on preview for the normal version of Saints Row IV here.