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100% Orange Juice Review

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100% Orange Juice

Developer: Orange Juice
Publisher: Fruitbat Factory
Platforms: PC
Release Date: October 9th, 2013
Price: $6.99 – Available Here

Overview

100% Orange Juice is a combination of board game and deck building that has players battling for stars and collecting cards. The game plays like a traditional board-game like Chutes and Ladders or Yahtzee, in that it takes little skill to play successfully and has little tactics behind each movie.

Gameplay

The deck building and card purchasing is a interesting aspect but doesn’t serve much of a purpose as I felt cards didn’t hold a large amount of weight to winning the game. The cards themselves weren’t quite useful and I found myself randomly putting what I could in my deck; mostly trap cards. The cards, especially trap cards, led to a fun bit of trolling; forcing other players and the CPUs to trigger cards that move them around the map, make them loose stars, turns, and cause a small amount of mayhem along the way.

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100% Orange Juice features cast members from the developer Orange Juice’s other games such as Acceleration of Suguri, Sora, and Rockin Android. For those who haven’t played the games from which these cameo characters hail from, you’re not alone, but for others this could be a enjoyable treat. The game itself is based on collecting stars and winning battles against the other players and enemies on the board. Which all depend on random dice rolls. Each player takes a turn, walks counter-clockwise around the board, and either draws a card, gets bonus stars, or battles an enemy.

The combat system seems pretty random and points and totals go by too fast to really get what’s happening. Again your attacks and defences are based off of rolling the random dice again… though it seems to not have much of an effect. It seems like the two outcomes of an attack are -1 health, or ALL OF YOUR HEALTH. Which are the two most common outcomes, no matter your roll. These things can be effected by cards you’ve drawn from your deck. The cards themselves aren’t different from cards you’d see in many other trading card games; healing you or adding attack damage, but like I mentioned before, the game can be played easily, without using any cards at all, and some of the cards affects are barley noticeable.

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At times I found myself drifting off-screen, occupying myself with something else until my turn arrived and clicking through my turn without much hesitation or thought and seemed not to care weather I won or lost; as nothing is truly at stake. At the end of a round you are awarded the stars that you collected during the round as well as given multipliers for difficulty and other variables. You can use those stars to purchase new cards, at random, from a pack of one per 180 stars.

You can get multiples of cards you already have and there’s the chance that you’ll NEVER get a certain card, which seems discerning. The gameplay is definitely more casual than casual than strategy and the card system could probably been left out entirely. Most, if not everything, in 100% Orange Juice seems random and nothing seems like it fully fits together; some enemies you face on the birds are seagulls, others are mechanical orbs, and even a mud-monster boss and those encounters don’t feel like they belong in a board-game like this.

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Your character also has a health meter; ranging from 4-6 points usually. When your character dies, you must roll (of course) a random dice to see if you can get back up. On the first roll you must roll a five or above, if you miss that, you must try a four, and then three, and so on. This can lead to frustration where you are skipped for three to four turns before being able to roll yourself back up. These things amassed together lead to a frustrating and confusing mix of casual and random mechanics that have no true place together. There is no true set of rules or style of play for %100 Orange Juice as you can’t recreate a strategy two games in a row, due to the level of random events. It’s also quite difficult to plan a move one step ahead, let alone strategically play a whole round.

Visuals

The menu system isn’t much to look at, aside from the background and theme that fits in the juicy style, it’s bland and dated. The board itself also isn’t visually striking, though it gets the point across. The characters themselves are well done, though their animations are sporadic and, again, dated. What could be a nice set of animated moves and expressions are replaced with a static photo of each character that vibrates when its their turn to move, roll dice, or attack; all they do is vibrate. From a non-critical view, the casual nature of the game added with the bright and sunny vibe gives 100% Orange Juice an fun feel and these visuals fit that theme.

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Audio

The music, sound effects, and audio cues all stand out from the more casual play of %100 Orange Juices. The fast paced trance music, high pitched effects, and rather insentient become excruciating for anyone who wants to lay back and play with friends. In fact, it feels like someone blasting rave music, while dancing on your keyboard, while spinning their night away with glow-sticks. It’s all pretty out of place with the turn-based strategy element that %100 Orange Juice tries to fill. Everything from the Visuals, Gameplay, and Audio feel rushed.

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Overall

Honestly, 100% Orange Juice should be considered a casual board-game at best. This doesn’t mean that 100% Orange Juice is a bad game, it’s actually quite easy to pick up and play; if you’re a fan of board games like Mouse Trap, 100% Orange Juice will be right up your ally, and if you’re a fan of Orange Juice’s other work then look forward to some cameos. Those looking for a good turn-based strategy card game game should look elsewhere, but if 100% Orange Juice piques your interest, give it a shot.

4-5-capsules-out-of-10

Capsule Computers review guidelines can be found here.

Disney Infinity Toy Box Challenge Week 8

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A week has gone past us already, and it is time for the awesome folks over at Disney to shower us with free Disney Infinity maps in this week’s Toy Box Challenge. As with previous weeks, there are five free maps for Disney Infinity owners to download, as well as a new Toy Box Submission Challenge, and a video that showcases the winners of the previous challenge. Without further adieu, lets get into it!

 

TOY BOX SUBMISSION CHALLENGE

In this week’s Toy Box Challenge is titled the Halloween Challenge, and tasks players with building and designing their own spooky Toy Boxes, or Haunted Houses. Will you recreate Halloween Town in time for Jack Skellington to come play, or will you one up the King of Fright and show him what a real scare is? As always you can follow these instructions to send your Toy Box for approval

Xbox 360, PlayStation 3, Wii U

  • Bring up the Pause Menu and select “Online/Multiplayer.”
  • Then select “Toy Box Share” > “Disney’s Toy Boxes” > “Submit to Disney.”
  • Follow the prompts. You’ll be asked to give your Toy Box an original name and description. Choose carefully – they will be shown to everybody if your Toy Box is featured.

iPad

  • Bring up the Pause Menu and select “Toy Box Share.”
  • Then select “Disney’s Toy Boxes” > “Submit to Disney.”
  • Follow the prompts. You’ll be asked to give your Toy Box an original name and description. Choose carefully – they will be shown to everybody if your Toy Box is featured

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TOY BOX COUNTDOWN

This week’s Toy Box Countdown features the top 5 user generated maps that were submitted to Disney for the previous Royal Empire Challenge. Check out the video below to see the top 5 entrants in the challenge. All of which you can download right now!

You can check out last week’s winning Toy Box maps here.

 

That’s another week of Disney Infinity updates for you passionate Disney fans out there. Were you happy with the Toy Box Countdown winners? Will you be downloading any of the maps (wither from the winners, or from Disney)? Let us know in the comments below, and remember that for all the Disney Infinity news as it becomes available, stay tuned to Capsule Computers.

Type:Rider Review

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Type:Rider
Developer: Cosmografik, Ex Nihilo, Arte
Publisher: Bulkypix
Platforms: iOS (Reviewed), Android
Release Date: October 10, 2013
Price: $2.99 – Available Here

Overview
It’s not very often that you see media based on such unique subject matter as typographical history. A few years ago we saw the release of Helvetica, an independent feature-length film about the subject. Now, Bulkypix and friends are taking you back for another ride on the typographical history train. How does it hold up in a modern world? Is this game a forgotten cave painting or the new standard? Let’s find out.

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Story
Mankind has been trying to communicate since the dawn of time. To pass information along to later generations, we’ve been trying to keep written record of stories, events, instructions and more. In Type:Rider, players will take control of two dots as they work through the history of written language and its evolution. You’ll explore cave paintings, Johannes Gutenberg, the printing press, and much more.

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Gameplay
Type:Rider‘s gameplay is fairly straightforward. As with most two-dimensional platforming games, you’ll move your two dots around the screen and through the levels jumping, swimming, and otherwise maneuvering around the obstacles that stand in your way.

The controls are so simple, any child can do it. There are three controls schemes: intuitive, buttons, and tilt. The “intuitive” scheme will just have you placing your fingers on the side of the screen you want to move toward, the “buttons” scheme will put a left, right, and jump button the screen for you, and the “tilt” scheme lets you move your device in the direction you want to go. All three are perfectly viable, allowing you to choose the best play experience for yourself. It’s refreshing to see more than one option given for the control scheme.

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After completing a tutorial level, you’ll be set out into a hub world where you’ll work through typefaces (the worlds you’re playing through) one at a time. Within each world, not only will you maneuver from beginning to end and avoid dangerous traps, but you’ll also have to work to collect as many items as possible.

Each font has all 26 letters of the alphabet to snag along with a special character. The alphabet is typically in a fairly streamlined path, but you may have to do some digging for the special character. On top of those, there are several asterisks (‘*’) hidden within each world. These asterisks unlock educational excerpts you can read to learn more about the history of the font you’re dealing with. These add fantastic value to the title – especially for those genuinely interested in the source material.

Over the course of the game, you’ll work your way through several type faces, many of which you may recognize. Helvetica, Times New Roman, and more have their own stylized backdrops and level design, giving you a great sense of aesthetic and variety as you explore. This keeps the levels interested and keeps you on the move as you press to find the next thing.

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For iOS players, the game was optimized to run on the iPhone 5. While that may sound great to owners of the newest and hottest phones, it presents a very real problem to anyone with an iPhone 4. While the game is technically compatible, there is some very significant screen stuttering that subsequently causes a lag in control, even on the “Fast” graphical setting. It can be very frustrating, especially when trying to make a well timed jump to grab that letter just out of reach. Hopefully it’s the sort of thing they can improve with a patch down the line.

Visuals
Though simplistic in its presentation, Type:Rider offers unique,  powerful aesthetics that are sure to grab your attention. With worlds that mix letters, words, and other typographical material with water, fire, and more, Type:Rider gives players a fun look that will leave a lasting impression.

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Audio
When you first fire up the game, it suggests you play with headphones on. While I was skeptical at first, I can handily say this was a good decision. Type:Rider has a fantastic, serene soundtrack that complements that the visual design and keeps the players at ease. There’s nothing distracting here – it seeks to put you in the flow and keep you there, and it does so wonderfully.

Overall
Type:Rider manages to be casual, educational, charming, and melodic all in one masterful stroke. The gameplay is simple enough for anyone to pick up and enjoy and the look and feel of the game are fantastic. If you have an iPhone 4, your experience will be significantly hampered, and that’s a real shame. Type:Rider is a ride worth punching your ticket for.

8-0-capsules-out-of-10

Capsule Computers review guidelines can be found here.

Warner Bros Releases AdvenChewers for iOS

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Warner Bros have today released a brand new game for iPhone and iPad devices called AdvenChewers. In AdvenChewers, players use the mighty power of bubble gum to race through levels, defeat enemies and collect coins. AdvenChewers is primarily a casual auto-runner, not completely unlike Dead Ahead, but with its own mechanics and gameplay gimmicks. Tapping on the screen causes you to jump, and holding on the screen makes you fly. The game also includes a well crafted story, with fully animated cut-scenes to keep you entertained.

AdvenChewers’ story follows the child of a renowned inventor renowned inventor. After the inventor is kidnapped by an evil mastermind who is hell-bent on creating flying machines to further his evil goals, the Kid, armed with special bubblegum, winged companions and his fearless heart has to save his father and thwart the evil mastermind.

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I am already playing AdvenChewers and it is awesome! If you want to know a little more about the game, then we have attached a trailer below for your enjoyment. AdvenChewers is available now on iPhone and iPad for the low, low price of $0.99 so if you are looking for a fun, casual game to pass the time then be sure to grab it here (also, the game has Facebook integration so you can prove to your friends who is better). As always, be sure to stay tuned to Capsule Computers for all the Warner Bros. news as it becomes available.

Stardock Announces Kickstarter Project And Game Update

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Stardock, the folks behind our favorably reviewed iOS card game Dead Man’s Draw, have announced a Kickstarter project related to their swashbuckling game of chance today. The Kickstarter will not actually be raising any money for the digital copy of the game at all, but will go to create physical decks of the game for fans who were interested.

Fans of Stardock’s turn-based RPG PC title Fallen Enchantress: Legendary Heroes will also be happy to hear that the newest patch of the game has been released. It will improve the AI of the game and give monsters some new toys to use against players.

To get yourself a real deck of Dead Man’s Draw cards, please check out the Kickstarter here. Fans interested in the Legendary Heroes patch notes can read them all here.

Call of Duty: Ghosts Gets Clans Trailer

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Activision‘s upcoming annual first-person shooter, Call of Duty: Ghosts, has had a new trailer drop for it today.

The new trailer, which showcases some of the features of Ghosts‘ clans, will give you a pretty good idea of some of the goodies you can expect when playing with your buddies.

Several big features are mentioned in the video: The clan app to download and tool around with, clan wars for bragging rights and more, and perhaps one of the coolest clan features yet – cross-platform clans. That’s right, folks. Your brother has it on PS4 and you bought it on Xbox 360? No worries! You can still be in the same clan.

For more information, be sure to check out the full trailer in the video player below this article.

Yaiba: Ninja Gaiden Z digital comic announced and NYCC plans detailed

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Today Tecmo Koei had quite a bit of news for Yaiba: Ninja Gaiden Z. Not only have they announced that they will be teaming up with Dark Horse Comics to create a digital comic that will be written by Tim Seeley and Josh Eamons and feature art from Rafael Ortiz. There will be three comics released digitally for free but a brand new full-color print comic is also going to be released near the game’s release in early 2014.

The company also detailed their plans for New York Comic Con which will involve none other than the World Zombie Day. Between the dates of October 10th to the 13th Tecmo Koei will be hosting a large number of events such as scavenger hunts, various food trucks and giveaways where players can also get their hands on early demos of Yaiba Ninja Gaiden Z. The times and details of which can be read in full detail below:

October 10 – 13

3:00pm – 7:00 pm: Yaiba Scavenger Hunt featuring Yaiba cosplayer Dan Sarkar, representative Jessica Nigri and artists Newsha Ghasemi and Amanda Schank.

October 11

11:00am – 12:00pm: Giveaway of signed limited edition YAIBA: NINJA GAIDEN Z lithographs created by famed comic book artist James Stokoe

(Dark Horse Booth 1636)

11:00 am – 2:00 pm: Yaiba food truck

9:00 pm – 2:00 am: Dead NinjaZ After Dark at Concrete Bar NYC

Concrete Bar NYC
320 W 37th St
New York, NY 10018
(212) 967-9121

October 12

11:00 am – 2:00 pm: Yaiba Food truck

9:00 pm – 1:00 am: Dead NinjaZ: After Dark at Smithfield NYC

Smithfield NYC
215 W 28th St,
New York, NY 10001
(212) 564-2172

October 13

4:00 -6:30 pm: NY Zombie Crawl at Twins Pub

Twins Pub
421 9th Ave # 1
New York, NY 10001
(212) 564-7288

8:30 pm – 1:00 am: NY Zombie Crawl After party at Culture Club

Culture Club
20 West 39th St
New York, NY 10018
(212) 921-1999

Strider, Dustforce Coming To NYCC, Get New Trailers

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New York will be packed this coming weekend with fans from around the nation (and world) converging for this year’s New York Comic-Con. Capcom wanted to let fans that can’t make it get in on some of the action too, however.

Strider
Though many have come and gone over the years, none can keep up with Strider Hiryu when he’s running through Kazakh City. If you blink, you’ll probably miss him, his robot allies, and his dangerous Plasma Cypher. You can check out the special New York Comic-Con trailer here:

 

Dustforce
There’s a job opening. We need cleaners. You can start in January 2014. You’ll join other hard-working janitors to cleanse dirt and disorder from the world of Dustforce. We’ll even provide a broom and vacuum for you. See it in motion, kickin’ dust and takin’ names here:

Dustforce will be coming to PlayStation 3, Vita, and Xbox 360 this January. Strider is schedule for release in early 2014 for PlayStation 3, PlayStation 4, Xbox 360, Xbox One, and PC.

AquaPazza’s Utawarerumono characters introduced in latest trailer alongside new cards

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While we’ve seen a number of characters from Utawarerumono shown off via their character cards, today Atlus USA has decided to highlight these fighters and put them together in a trailer focusing solely on their fighting capabilities.

The trailer can be found below but before you check that out, you can also find three brand new character cards, this time highlighting one Utawarerumono fighter and two Toheart 2 fighters, below. Currently AquaPazza is set to be released in North America on November 19th as both a digital download and physically for $29.99.

Hakuowlo – the honorable Emperor of Tuskur who wields a metal fan with great dexterity

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Konomi – the cheerfully hyper high school student who is deadly with her bookbag

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Manaka – the timid student who takes on the esteemed position of class president with a supernatural affinity for books

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Revolutionary Girl Utena Part I Review

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Revolutionary Girl Utena
Studio: J.C. Staff
Publisher: Hanabee
Format:
DVD
Release Date: 2nd October 2013
Price: $59.99 – Available Here

Overview
Once upon a time, many years ago, there was a little princess who was sad…
Everybody knows how the fairytale goes. The princess is in peril with no hope of rescue, until a dashing prince arrives just in time to save the pretty damsel. That’s how it normally goes. But what if the princess vowed to become a courageous prince herself? What if the villian thought he too was the prince? How would  the story play out then?

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Once upon a time…

Story
Revolutionary Girl Utena takes place in that most thoroughly explored locales in all of anime: highschool. Within Ohtori Academy is Utena Tenjou, an extremely popular girl idolised by almost every other student. At some point in her past, Utena was saved by a “prince” who deeply affected her own sense of self. Presenting her with a ring bearing a rose crest, the prince promised that they would meet again. Longing to become a prince like her saviour, she possesses a very courageous, tomboyish and in some ways naive nature. She also stubbornly wears a boys uniform, her belief being that it is another step closer to the prince she longs to be.

During one of her many moments spent staring out of school windows, Utena witnesses a male student slap a girl across the face  in, what she assumes to be, a lovers quarrel. Angered by the students actions, Utena challenge him to a kendo duel after school. He agrees, though declares that it will be held in the forbidden Arena Forest, believing her to be a challenger he was told he would face. At the entrance to the forest, Utena stumbles upon a large gate, emblazoned with a rose crest. Though the door seemingly refuses to open, her ring reacts with it, beginning a mechanism that that reveals a large spiral staircase. Ascending to the top of the staircase she discovers a strange floating castle, along with her duelling opponent, Saionji, and the girl whom he slapped, Anthy. After drawing a sword from Anthy’s chest, because of magic, Saionji explains the rules of their duel: the first to lose the rose that will be pinned to their chest is defeated. Despite uses a wooden training sword against Saionji’s magical blade, Utena surprises him by claiming victory. As is apparently the custom of these duels, Utena is now Anthy’s fiancée, revealed to be the Rose Bride. Which is important…for reasons.

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Just your typical upside-down sky castle

Over the course of the series it is revealed that the Student Council is seeks a mysterious power, one said to be able to revolutionise the world. What this means exactly is left fairly ambiguous, though each member believes it will grant them the chance to make their dreams come true. Pursuing this power, the Council continuously challenges Utena to duels, in the hopes of reclaiming Anthy. Each duellist notes the power of Anthy, though none ever specify what this means beyond being able to “revolutionise the world”. Within these first twelve episodes, Utena engages in seven duels. The overarching theme of these duels is actually best explained in the preview for episode thirteen. It is explained that each duel was fought for a different core reason, these being: friendship, choice, reason, love, adoration, conviction and self. Each duel is also prefaced by a strange cutaway featuring two girls, though only their shadows are seen. These odd girls discuss a number of strange stories, which often relate to the main plot in some way.

Occasionally the series will also reference Utena’s goal of finding the mysterious prince of her past. Unfortunately the series leaves a lot of this fairly untouched, save for an occasional mention. Even after discovering that the Council bears the same ring that the prince gave to her, Utena never really investigates anything. She also just kind of accepts the duelling system, never even asking Anthy about her true power.

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The duel that started it all

Amidst the seriousness of the series, it also has a sense of humour and throws some random plotlines out. In one of particular note, a magical curry spice forces Utena and Anthy to switch personalities…not sure why…screw it, it was magic. Also they don’t seem particularly annoyed by this fact, spending at least a whole day before even trying to find out what happened. This episode also sees Nanami, a rival of the girls, trek to India…or the stereotype possibly known as India…not even that, there’s just a bunch of elephants everywhere. This episode does, however contain, one of the funniest moments of the series. Utena, in Anthy’s body, explains her “true feelings” to Saionji, simply writing dumbass in big red letters…jerk deserved it.

One of the core themes of Utena is infatuation. Each episode deals with various characters and their powerful feelings for others. Whether or not these feelings are reciprocated, or even healthy, is another matter entirely. At one point its openly stated that Nanami has a big brother complex and she does not react kindly to those who get between her and her brother. One of the main attractors of attention in Anthy, the Rose Bride. With it being her duty to be bound in marriage to the top duellist, she essentially becomes a prize for people to fight over, a destiny she wholeheartedly accepts. Due to, what can be assumed, was a tough life, Anthy simply follows orders without voicing her own opinion. If she even has one. She also seems to wind up on the receiving end of slaps at startlingly frequent intervals. Though slapping does seem to be the main way to express unhappiness in this series…it happens a lot.

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Nice to meet Chu

Visuals
Utena definitely possesses an old school style, what with it being sixteen years old and all. It has the unmistakeable colour style found in these older series, featuring far more subdued and somewhat faded colours. That being said, you’ll know how important a character is based on the colour of their hair, the brighter it is, the larger a role they’ll have in the series. Anime 101. Characters also have a very angular style about them, featuring fairly pronounced noses and chins. They have an overall lanky build, with none really deviating from this build, though height does vary quite a lot.

The series also has a running style depicting characters as shadows devoid of details. This visual is generally applied to flashbacks, denoting gaps in memories or the overall mysterious nature of some figures, such as the prince. Roses also play heavily into the visuals of Utena, representing the Student Council’s true form, along with the prince of Utena’s past and Anthy, the Rose Bride. Each character involved in the duels also possesses their own colour of rose, generally relating to their overall look, furthering the colour centric theme of the main cast. The series will also occasionally place a border around certain scenes. The border itself is comprised of thorns with, you guessed it, roses in each corner. This generally appears to highlight a characters.

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Not your average prince and princess

Audio
The English dub of Utena is…not that great. It, more than anything, dates the series. Harking back to some of the older anime dubs, it feels as if the dub is almost afraid to translate the vocals of the original Japanese version. The characters don’t really have an emotional range, never seeming to raise or lower the volume of their voice regardless of the situation. Intense moments are met with a dull surprise at best. This really takes away from any given moment that the visuals and dialogue itself are attempting to create, and it can honestly get kind of painful to listen to.

The soundtrack, on the other hand, definitely fits the overall feel of the series. Centred on the more historically refined instruments, the audio adds a sense of flair to the series. Trumpets provide the regal feel sought by Utena in her goal to be prince-like. “Zettai Unmei Mokushiroku (Absolute Destiny Apocalypse)” also begins to play each time Utena opens the Rose Gate, becoming synonymous with the series’ numerous duels. This possess some pretty intense lyrics, though they appear to simply be a collection of thematically relevant words.

The piano and, more specifically, the song “The Sunlit Garden” also plays directly into the story as it is central to the relationship between Miki and Anthy. In the two episodes focusing on the dynamic between them, the tune is played numerous times by both characters, representing the connection between them, if any actually exists that is.

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Do you know? Do you know? Do you know what that means?

Extras
Utena contains the regular extras for an anime release, featuring a clean version of both the opening and ending themes, “Rondo – Revolution” and “Truth” respectively. Also included are a number of TV spots for the remastered series, one for each duelling opponent along with a general thirty second trailer. A TV spot and the official music video for “Rondo – revolution” are also present. Also included in the collection is a book featuring episode commentaries by director Kunihiko Iruhara, along with his thoughts on the opening theme and closing animation. It also includes staff discussions about the updated audio and visuals, a look into the shifting ideals in “girls’ manga”, excerpts of notes found in the original laser disc release of Utena and an art gallery. Whew.

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The power to revolutionise the world!

Overall
Utena is immediately recognisable as an older anime series. Don’t get me wrong, this isn’t a bad thing. Though dated, the animation has an almost nostalgic air to it, calling back to a different time of anime. That being said, the plot is also dated in a different way, tending to leave much ambiguity. Though this may be attributed to the collection presenting a third of the total series, it still feels as if the characters are too shallow for the amount of time they’ve had exploring them. Revolutionary Girl Utena is an odd series that amidst its bright colours, explores some of the more twisted and unspoken forms of “love”. Though you might want to watch it in Japanese…trust me.

6-5-capsules-out-of-10

Capsule Computers review guidelines can be found here.