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WRC 4 FIA World Rally Championship Interview with Producer Marco Calzolari

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WRC 4 FIA World Rally Championship is the latest entry in Milestone’s reboot of the WRC series. The game holds the official licence for the 2013 FIA World Rally Championship, and features cars and rallies from the 2013 season. After the third entry was published earlier in the year by Namco Bandai, this release is being handled by Bigben Interactive. Marco Calzolari is one of the producers on the Milestone team, taking some time out to answer a few questions about the game for Capsule Computers.


What are some of the major changes between WRC3 and WRC4?

MC: With WRC4 we focused on two main areas; improving many aspects that were appreciated in previous titles and creating new and better features that were criticised by players in previous games.
The main changes are to the car physics,  and the car and environment audio. There are also five new rallies, and the ambient 3D such as the Service Park and Team Office where the career mode is concentrated.

What new feature do you think will be the biggest attraction for fans of the series?

MC: Generally speaking I would mention the car physics and the in game audio: the car sound is great and changes on each gameplay camera. For the more hardcore players, I think that the new H gear + clutch and the 900° wheel options will satisfy them.

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How would you convince someone who didn’t usually play racing games to give WRC a try?

MC: For someone that is not used to playing rally games I would simply encourage them to try a new kind of game. Motorsport games can be a real challenge, and WRC4 has a great career mode that helps the player to get into the game, step by step. At the same time WRC4 has 3 different difficulty settings plus many custom options that can facilitate the driving experience, giving a great introduction to the less experienced players.

What was the biggest challenge the team faced during the game’s development?

MC: Considering all the aspects I think that the new audio can represents a good example. We had to replan the whole pipeline for the sound recording, and this goes from the technical equipment used to the location difficulties. In addition to all of that, the difficulty has been organising the actual recording sessions around Europe for the different manufacturers. Each car has its own challenge; under-bonnet space, heat, interior vibrations, technical issues, etc. Overall though we did a great job and the effort seems to have paid off.

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The next generation of consoles are released not long after the game hits shelves; did the approach of the new generation of hardware have any impact on the development process for WRC4?

MC: Not directly. Sure we are aware and closely follow the next gen consoles, and the way we did look at WRC4 made us think about the future.

Assuming that technology can keep up with your imagination, what is your dream feature or mode to include in a WRC game?

MC: Well, this is a question that can free a good amount of fantasy…but we must remember that we are still dealing with a licensed game and therefore not everything is possible. One of the things that would be great would be a more in depth customisation of the game and a wider online/social experience. Plus, I can’t unveil our secret ideas yet!!

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WRC4 is the official video game of the 2013 FIA World Rally Championship, how do developments in real world rallying influence the development of a game like WRC4?

MC: A lot of changes and development that affects the World Rally Championship are implemented in each game. Some examples are the vehicle models, the technical differences between classes, locations and sponsor influence.

 Do you work with the rally drivers and teams to enhance the realism of the game?

MC: This is a big part of our work throughout the game development. We collaborate with many team figures in order to collect precious data about things such as car physics and components, terrain feeling and pacenotes,  the sound and tuning of the cars. This part of the work has been crucial for us, since we had the opportunity to have our programmers, designers and engineers together with the mechanics, drivers and co-drivers at the same table. In addition, the feedback on game prototypes and on past games that some W.R.C. teams member managed to give us during the development helped us when refining the game.

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Are virtual reality technologies like the Oculus Rift something that you would aim to incorporate in future WRC games?

MC: Well, this is something we have been looking at with a certain curiosity…but is a bit early to talk about this.

Could you sum up the experience of creating WRC4 in one sentence?

MC: This WRC4 development has been a great experience. We had a wonderful core team, with many years of experience in four wheels motorsport games and all passionate and fans of the World Rally Championship. Passion is always a winning recipe!


WRC4 FIA World Championship is now available on PlayStation 3, Xbox 360, and PC (you can check our review for the game here). The game is also available on the PlayStation Vita for the first time, and retains all the console features on the handheld version.

Tonight’s Nintendo Direct Focusing on Previously Announced 3DS Games

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Can’t be any more on-brand than that…

On November 13, 5pm Central European Time and November 14, 3am AEST for us Aussies, Nintendo will be presenting another Nintendo Direct stream. This one will focus entirely on previously announced Nintendo 3DS titles, releasing through to the new year.

The broadcast will be hosted by Nintendo of Europe President Satoru Shibata. Although no specific games were listed for the proceedings, we imagine that more information will be shared on The Legend of Zelda: A Link Between Worlds, Mario Golf World Tour, Yoshi’s New Island and possibly a new Kirby entry. You can view the presentation at the given times above right here.

Warner Bros. Interactive Announces Middle-earth: Shadow of Mordor

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Coinciding with the reveal of the cover for the December issue of Game Informer magazine, Warner Bros. Interactive Entertainment has announced Middle-earth: Shadow of Mordor, a third-person action game for the Xbox 360, Xbox One, PlayStation 3, PlayStation 4 and PC.

In development at Monolith Productions, this new entry in the much beloved Tolkein fantasy universe is set between the events of The Hobbit and The Lord of the Rings and has players embody a valiant ranger named Talion, whose family was slaughtered before his eyes the night that Sauron and his army returned to Mordor. Moments later, his own life was taken, but he was resurrected by a Spirit of Vengeance and empowered with Wraith abilities, enabling him to seek revenge. Along the way to the ultimate confrontation, Talion learns about the Spirit that lives within him as well as the origins of the Rings of Power.

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Samantha Ryan, Senior Vice President, Production and Development, Warner Bros. Interactive Entertainment, said;

In Middle-earth: Shadow of Mordor, players will explore the dark and very personal theme of vengeance in a world where decisions have a consequence, and those consequences persist even after death. The game introduces new gameplay mechanics to the action genre, creating opportunities for emergent and customized gameplay that will be rewarding for players.

A unique, adaptive system called the Nemesis System ensures personal arch-enemies for each individual player by shaping enemy relationships and characteristics depending of the actions of the player. This results in foes that remember and adapt to the player, offering a different, but tailored experience for every play session. Essentially, gamers are subconsciously and intuitively crafting their own battle situations, opposition and rewards within this smart, dynamic world. Die-hard fans will be pleased to know that the developers have been collaborating with Middle-earth Enterprises, Peter Jackson and the artists at Weta Workshop to ensure that the settings, characters and story align authentically with the canon. 

For more information, stay tuned to Capsule Computers, and also visit www.ShadowofMordor.com, Facebook.com/ShadowofMordor and Twitter.com/Middleearthgame.

40 New Titles Greenlit on Steam

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Steam announced another 40 games and applications have been Greenlit. These titles will be added to the store in the coming weeks and months when the developers feel they are ready to release the title.

The following have been Greenlit:

  • 9.03m by Space Budgie
  • Black Gold Online by Snail Games USA
  • Bollywood Wannabe by Chrysaor Studio
  • Bot Colony by Bot-Colony
  • C-RUSH by Artnumeris
  • Castle In The Darkness by Matt Kap
  • Chuck’s Challenge 3D by Niffler Ltd.
  • CLANG by Subutai Corporation
  • Crimsonland by 10tons Ltd
  • The Dark Phantom by PardisGame Studio
  • Death Road by Active Zone Group S.A.
  • Freedom Fall by Stirfire Studios
  • Grimind by Paweł Mogiła
  • Gunman Clive by Bertil Hörberg
  • Harvest by GondeFire Productions
  • Hypovolemia by defragen1
  • Kopatel Online by qmaks2005
  • NaissanceE by Limasse Five
  • Liege by Coda Games
  • Little Racers STREET by Milkstone Studios
  • Liquid Rhythm Intro by WaveDNA
  • Lords of Discord by HeroCraft  Ltd
  • Lords of Xulimai by Numantian Games
  • Ludwig by Ovos
  • MechKnight Chronicles: Knightfall by Dinosaur Games
  • Motor Rock by Yard Time
  • ORBITOR by Evil Aliens
  • Paradise Lost: First Contact by Asthree Works
  • Pixel Boy  by Giant Box Games
  • Ratz Instagib by Lino Slahuschek
  • RaySupreme 3D by BrainDistrict
  • Smooth Operators by Andreas Heydeck Games
  • Sokobond by Wanderlands
  • Stick ‘Em Up 2 by Never Don’t Play
  • Super Chain Crusher Horizon by Mindware
  • The Tale of ALLTYNEX by Nyu Media
  • Toki Remake by Golgoth Studio
  • Undead Overlord by JumpCore Productions
  • Wheels of Destruction by Gelid Games
  • Wilson Chronicles by Frere D’Arme

Razer Kraken E-Panda Hooligan Edition Headphones On Sale, Bruno Mars and E-Panda on Tour in AU

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Bruno Mars’ brother Eric “E-Panda” Hernandez backs up Mars as his drummer and has drummed for some of the biggest names in music like Taio Cruz, Rihanna, Sting, and the Far East Movement. Eric and Razer have teamed up to release a limited edition Razer Kraken headphones. The E-Panda Hooligan edition is black and gold and are emblazoned with the E-Panda logo on the ear cups.

Now Eric will be touring Australia with his brother Bruno Mars in February and March 2014. Tickets are available at Live Nation.

The Razer Kraken feature 40mm neodymium magnet drivers and sturdy construction designed for rough conditions. When not in use, the ear cups fold inwards. The Razer Kraken E-Panda Hooligan Edition available in stores and online at Razer.

Assassin’s Creed IV has a Companion App

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Ubisoft has released an official free Companion App for Assassin’s Creed IV: Black Flag, available to download now for the iPad from the App Store and Android tablets from Google Play. Check out the video and screenshots showcasing its functionality below and our review of the game itself.

Acting like a personal quartermaster and a second screen, the App displays an interactive world map that’s more informative than your in-game one, without having to pause the game. Players can also interact with Kenway’s Fleet, track your mission progress and current game status, cross-reference Treasure Maps, view notifications and read through the Animus Database.

Making use of tablets is becoming a growing trend in games, as Battlefield 4 makes use of an iPad for its Battlelog system and Commander Mode.

New Child of Light Gameplay Video

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Ubisoft Montreal released new footage of their upcoming turn based RPG Child of Light. Lead Programmer Brianna Code walks viewers through four minutes of gameplay. Code introduces viewers to turn based combat and exploration in Child of Light.

Child of Light is an upcoming platformer RPG inspired by classic fairy tales and classic JRPGs. The game stars Aurora, a young girl on a quest to save the sun, moon, and stars.  The game utilizes the UbiArt Framework engine which allows concept art to be loaded directly into the game. Child of Light will be released in 2014 for PlayStation 3, PlayStation 4, Wii U, Xbox 360, Xbox One, and Windows.

Killzone: Shadow Fall Launch Trailer, Tech Video Released

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With only a couple of days to go until the game’s release in North America, Sony and Guerrilla Games have shared the launch trailer and a tech video for Killzone: Shadow Fall. Two trailers, live action and multiplayer footage, were also released last week.

While the launch trailer shows more of the story and the campaign of Killzone: Shadow Fall, the tech trailer showcases all of the game engine’s visual features and how the PS4 hardware made the effects possible.

Killzone: Shadow Fall is launching on November 15 in North America and November 29 in Europe and Australia exclusively for the PlayStation 4.

Launch Trailer

Tech Video

The Shivah Remastered and Available for PC and IOS

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Point and click adventure game The Shivah has gone under a digital makeover; the 2006 indie game has been remastered and will be available for PC and iOS users on November the 21st.

The Shivah (Kosher Edition) is set in a run-down New York synagogue where you play as the cynical Rabbi Russell Stone; suspicion falls upon you when you discover a dead congregation member who’s left you a large sum of money. The mysteriousness of the death intrigues you as you search through all of Manhattan, uncovering the truth behind the events that have happened.

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The studio behind the remastering is WadjetEye Games; a Brooklyn based company that has made many award winning adventure games including The Resonance, Gemini Rule and the Blackwell Mystery series. The company has a reputation for creating story driven adventure games with strong emphases on character development and puzzle solving, all whilst retaining a retro styled aesthetic with high quality pixel art graphics.

The Shivah (Kosher Edition) will be selling for $4.99(USD) on Steam and $1.99 on the App Store. Pre-orders for the PC version are available now through The Shivah game’s website and all pre-orders will give you a 20% discount off the game until it launches on the 21st. Check out the trailer by clicking the video down below.

Sony Releases PlayStation Plus Features Trailer

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Sony has a huge week this week with the launch of the PlayStation 4. In the midst of getting the hardware out to store shelves and getting some journalists familiar with their new console, they’ve also taken the time to release a trailer showcasing a few things about PlayStation Plus.

As you can see from watching the trailer, which can be seen in the viewer below this article, PlayStation Plus subscribers will get benefits on all three Sony consoles – PlayStation 3, PlayStation Vita, and the brand new PlayStation 4. Those benefits include free games, deep discounts from the PlayStation Store, the ability to backup PS4 saves to the cloud, and more.

What are you most looking forward to when Sony’s newest console hits the streets later this week? Let us know in the comments below!