Capcom has just released the next Phoenix Wright Ace Attorney Game; Dual Destinies and already the Phoenix Wright fandom has gone crazy with excitement! The new game for the 3DS boasts upgraded and incredible 3D graphics alongside new stories, cases, characters and so much more.
Phoenix returns with a new assistant, some old friends, some new friends and a very peculiar rival. This game is setting itself up to be extremely Pokemon-like with fans being overwhelmed by how much has changed and how much greater it is making the franchise.For those of us without the game, Capcom Unity has released a brand new trailer which will serve as the launch trailer for the title. This launch trailer can be seen below in our featured video section.
Phoenix Wright Ace Attorney – Dual Destinies is now available on the Nintendo eShop for $39.95 in Australia and $24.99 in America. People who purchase the game from now until the 7th of November will also receive a free set of DLC costumes for characters like Phoenix Wright himself, Apollo Justice and Athena Cykes for free, if you miss the date it’s fine because the costumes will still be available only for a small price which is yet to be outlined.
An additional episode DLC has already been announced, the DLC will have Wright meet Sasha Buckler who happens to be a pirate defending a wale named Orla. It sounds odd in a truly “Phoenix Wright” style and will be available in the coming weeks for an, as of right now, undisclosed priced which we’ll see once it is out for release. Head over to the Nintendo eShop now to purchase the game and “lawsuit up!”.
The Wolf Among Us has gone on to receive some pretty nice scores for its first episode when it was being reviewed and our Review joined in on the praise. With all of this praise and accolades, it makes sense for Telltale Games and Warner Bros. to go ahead and put out a new trailer for the announcement of an iOS and PS Vita version that collected that praise together.
Those wanting to see what everyone is saying about The Wolf Among Us can watch the trailer embedded below. Plus, if you are one of the folks that haven’t checked out Episode 1 yet for yourself, it will be coming to iOS and PS Vita, though no specifics on a release date has been revealed for those versions.
Looking at all those zombies chasing after Nick, isn’t that exactly what love is all about? If not, then you clearly haven’t seen the newest trailer for Dead Rising 3 as it shows off Nick and the zombies to the tune of “Happy Together”. Aw yes, the ridiculous hasn’t been left out of the latest in the Dead Rising series.
From zombies crawling over Nick’s car, to swarming all around him, nothing could say love any better or at least that’s what the new trailer from Capcom Vancouver and Microsoft seems to be saying. But, players should be aware that the feelings are of course unrequited, so be sure to keep Nick out of their reach.
Anyone wanting to see the mash-up of zombies and love song can find it embedded below. Dead Rising 3 is set to launch exclusively alongside the Xbox One on November 22nd, 2013.
Dream Chamber, Anuman Interactive’s latest Adventure game to be published under their Microids label, is now available for the PC, Mac and iPad. Dream Chamber has the player examining their environment with their mouse or touch pad to investigate crimes. Players take the role of main character Charlie Chamber, who divides his time between being a socialite and an inexperienced detective. Charlie has a photographic memory that allows him to backtrack to previous crime scenes to discover new clues, an abilitiy that will surely help him discover the great mysteries behind the initial robbery he is tasked with investigating. Puzzles such as pick locking and putting torn documents back together are part of the challenge and help break up the adventure action.
Dream Chamber is fully dubbed in English with subtitles available in French, German, Spanish and Italian. You can download Dream Chamber for PC from the Zodiac Store; MAC from the App Store for Mac and iPad from the App Store. The game costs $10, $11 and $4.99 respectively.
Earlier today, Tru Blu entertainment, the publishers of Rugby Challenge 2, announced that their brand new sports simulation game, Jonah Lomu Rugby Challenge Gold Edition, has just been released on the iOS App Store. The latest installation in the line of rugby apps named after the New Zealand rugby legend was developed as a compliment to the 2 other apps which can now be updated for free in line with the new release.
Melbourne-based game studio, Wicked Witch, developed the game with the aim of producing an app that lets players take all of the adrenaline and excitement of rugby with them on the go. Featuring everything from quick, customisable matches to a fully fledged international tournament, this app is being hyped as, “the most advanced and feature packed Rugby app ever made,” by Wicked Witch. So, whether you want to represent your country online, or just play with your friends this app is definitely something to consider as a rugby fan.
Jonah Lomu Rugby Challenge Gold Edition is now available for iPad, iPhone, and iPod Touch for $6.49. (download here)
Ubisoft has released some more assets, so players looking forward to the Xbox One exclusive kinect brawler Fighter Within can see a little bit more of the game in action. The trailer this time reveals much more of the gameplay side of the coin than the last teaser that they released to announce the game, but with only gameplay video still nothing has been revealed about what lies behind the curtain in terms of how it will control.
The gameplay trailer isn’t the only thing however as there are also 6 brand new screenshots showing off the highly detailed characters as they beat the crap out of each other. Those wanting to see the trailer can find it embedded below, while those looking to check out the screenshots can see them full-sized by clicking on the images in the gallery below. Fighter Within is set to release when the Xbox One launches on November 22nd, 2013.
Overview
Twin stick shooters have been becoming more abundant and it s easy to see why, the character is able to move about freely, while shooting anything around them. Hexodius is a game that takes the twin stick shooter formula and adds in a few strategy elements to put the focus on preparing for each mission, instead of stumbling through them just to get past. But, are these additions enough to make a splash in the twin stick genre or simply end up weighing it down? Let’s look at what the game has to offer.
Story Hexodius sees a small robot named Fred trying to escape an AI that has gone rogue and of course what better way to escape than to build another robot named B.O.B. specifically designed to combat the evil minions. The story is unfortunately very lacking, suffering from the need to tell a story instead of showing it or letting the player experience it. The dialogue stems mainly from Fred telling the player exactly what is going on, intermittent with the AI cutting in with his evil AI spiel.
The story it seems then is far more the support role than center-stage, but the support doesn’t offer all that much either. In many ways it might have been better if there was no dialogue sitting between the player and the gameplay, as the story begins to get more in the way of the gameplay then supplementing it. Though the story is able to hold out for a good length of time with the number of worlds and missions that are available, it is however only really something that is present as opposed to important.
Gameplay
Split between the hex board style world maps and missions, the gameplay is equally split between exploration and twin stick action. On the world map, players are able to plan out which missions they want to do and in what order, with some of them being completely optional. Some missions reward spell objects like upgrades or abilities, while others hold keys for opening up more of the map towards the world exit. This world map gives an interesting feel to the game, seeming to offer players more choice about where they go and what missions to do, but unfortunately it comes down to being a crapshoot until finding the key to progress or just completing everything anyway.
The missions themselves are broken down into four different types, five is bosses are counted separately. Unfortunately, with the exception of the bonus missions for earning cash, the missions devolve into surviving by shooting all the things, shooting all the things to protect another thing, or shooting all the things while destroying specific things before running out of time. Certainly the addition of new enemies as the player progresses from world to world does add a little bit of freshness, but for the most part this does not hold up across a game of this size.
The one major point to try and switch things up in the game is the upgrades and abilities, as B.O.B. is only able to hold three upgrades and four abilities for a mission. This is meant to be the major aspect of the game, the idea of switching out specific abilities and upgrades for use against the enemies that B.O.B. will be going up against as necessary mission to mission, but it starts to fall short as there are so many combinations that players can quickly get in over their head. Plus it can be difficult to adequately test out different combinations as missions cannot be replayed after completing them, so player have to start a different mission to try a different combo or keep restarting a mission over and over to try them out.
Outside of the story, which does have different so those looking for a challenge can at least find it, the only other mode is Arcade, which pits B.O.B. against waves of enemies with unlimited lives, but limited time trying to get the highest possible score. While this is one of the more different kinds of gameplay, there are only 6 different arenas that players can actually play in. Meaning that the already somewhat repetitive gameplay, might end up being just a bit more repetitive.
Visuals and Audio
For the most part this is one of the areas that Hexodius is able to do well, the worlds that Fred and B.O.B. go to are certainly varied and different with the enemies likewise able to keep the pace. While the audio itself is limited, with no voiceover work and the sound effects mainly shots and explosions, the music is interesting in its own way. It has a nice combination of technoesque and retro game style rhythm, which also has the same sort of variety as the graphics moving world to world.
Overall Hexious is an interesting take on the twin stick genre, with a focus on exploration of the world maps and choosing the upgrades and abilities that work best for different situations. This combination of things just doesn’t seem to work out for the best however, with many instances feeling boring and often dragging on. There is still some fun to be had with the game, but getting to these parts can be somewhat of a chore. This definitely isn’t for everyone, but it does offer a good amount of missions for those that do enjoy it.
Capsule Computers review guidelines can be found here.
Magrunner: Dark Pulse released to PC back in June, but with a console version promised by developer Frogwares and publisher Focus Home Interactive, those curious players who have been waiting for that particular version don’t need to wait much longer. A new launch trailer has also been issued to remind players of the dark future of 2048.
The launch trailer doesn’t show too much from what we’ve already seen in the past, but it has been awhile since the Lovecraftian/Futuristic mash-up was in the public eye. Showing off a bit of main character Dax Ward, one of seven Magrunners, and the challenges he will face as he goes toe-to-toe with eldritch horrors.
Those wanting to see the trailer for themselves can find it embedded below, while those wanting more information on the game itself can check out our Magrunner: Dark Pulse Review for the PC version. Anyone wanting to face these challenges on console can find it out on the PSN today with the XBLA version releasing tomorrow.
‘Lumini’ is a new game coming to PC, it’s a 2.5D side scrolling indie game with emphasis on flow game play. The creators of this game are Speelbaars, a group of six ambitious university students from the Netherlands, who were inspired by the success if indie games and developers.
The game Speelbaars have imagined and created is set in an enchanting yet hostile world. You control and guide to safety a swarm of cute, little creatures called ‘Lumini‘. Obstacles along your path include other creatures, who will try to have your swarm for breakfast.
The strategy of this game is simple but fascinating. Along the way, you can divide your swarm to control them separately to outsmart the enemy an performing cunning manoeuvres and tactics. Also, though you will lose members of your swarm, you can extract energy from the planet’s flora and use it to breed new and stronger ‘Lumini’ at mystical crystals you find scattered across the world.
The games most noticeable features include:
– Dynamic and realistic Swarm controls
– An adventurous world with lots to explore.
– Mesmerizing flow gameplay.
– Ambidextrous controls when splitting your swarm
– Dynamic and immersive audio.
Check out video trailer for the game below and for more info check out the official website for the game here.
Tecmo Koei Europe have just made a major announcement for fans of the beloved Atelier RPG series. They have officially announced that the latest installment in the series Atelier Escha and Logy: Alchemists of the Dusk Sky will be releasing across North America on 11th of March and Europe on the 7th of March, 2013.
This is certainly huge news for fans of the long-loved RPG series which has garnered a cult following over the years. Atelier Escha and Logy looks to shake things up for the series with an immense amount of content. The game features two protagonists, two stories and double the gameplay. It truly looks to be a superb new direction for the series.
The game is slated to be released exclusively on the PlayStation 3. You can check out some brand new screenshots for Atelier Escha and Logy: Alchemists of the Dusk Sky in the gallery below.