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Ethan: Meteor Hunter Interview with Olvier Penot

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Olivier Penot, the producer and co-founder of indie developer Seaven Studio sat down to chat about the Ethan: Meteor Hunter post-mortem that went viral on Reddit, the future of Seaven Studio, Steam Greenlight, and important lessons of indie development. The post-mortem is a must read for indie developers and fans of indie games. Also be sure to read our review of Ethan: Meteor Hunter and remember to vote for the game on Steam Greenlight.

Since your blog post went viral on Reddit’s /r/Games, Seaven Studio has received a lot of feedback on why Ethan: Meteor Hunter didn’t attract their attention. Based on all your feedback and your own suspicions, what are some lessons your team has learned?

First and most surprising reason is that the vast majority of people had never heard of Ethan: Meteor Hunter, despite the shows, the blogposts on the PlayStation Blog, etc… So that’s really something that will dramatically change the way we talk about our game. How? It’s too early to say but now we know better how Reddit works. We also enjoyed a lot doing livestreams of the game, so maybe twitch is a possibility.

We have also learned, and that’s confirmed by the comments, that the art is key when selling a game. A screenshot needs to sell at first glance and then your good gameplay will make word of mouth possible. At least that’s how we see it right now.

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A lot of time and money was spent attending a variety of game shows. Would you do this again?

Hum…. Maybe not. The experience was great, having this direct talk and contact with the gamers is really something worth the money spent. But business wise, we’ll most probably go to less game shows. Rezzed was really small and great, rather than Eurogamer Expo where everybody was there for Call of Duty.

A lot of indie developers have publicly voiced their frustrations on the lack of transparency with the Steam Greenlight and the whole concept itself. With your experiences so far, are there any changes you would recommend to Valve?

Steam Greenlight is really frustrating but on the other hand you can understand that Valve doesn’t have 20 people to play and decide which game they can allow or not. It’s not an easy process. Obviously having better transparency on what are the rules to get greenlit, what works best or not would be a huge step ahead. It doesn’t feel like super clear on why this or this particular game got greenlit. Also, as I say on the post mortem, having the possibility to change one’s vote, maybe only once every 6 months, would be a good thing. We mention an example of someone not being convinced at first but game shows demos changing his mind. Also, I think the first idea of greenlight was “share concept with your community and improve your game based on feedbacks”: how could this possibly work if you can’t change your vote when developers have improved their game with updates and such? This is more suitable for early access. But for early access… You already need to be on Steam!

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Ethan: Meteor Hunter began at Hydravision. How was the culture shock when the team left the corporate studio setting and went at it independently?

It was a massive shock. We basically turned around! Hydravision was doing cheap games for others and not taking care of the marketing or PR. It was really “get a contract, produce the game and ship it to the publisher”, that’s it. Where at Seaven Studio we went full self publishing, focusing on quality gameplay games and getting closer to the gamer community. Learning the job on the go! Taking the time to think properly and do one’s task without to rush is a huge change.

What’s the future plans for Ethan: Meteor Hunter?

Hopefully a Steam version, release of Mac & Linux versions somewhere next year if we’re still alive and actually seriously considering a Vita version. Maybe doing a new trailer and new screenshots based on the feedbacks.

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Any plans for new projects at Seaven Studio?

Yes! A new platformer, because we love platformers, but the art will be more “indie”. It will be based on musics and rhythm. You will have to move on the beat to get through the levels. We’ll show you more as soon as we can!

2013 is arguably the year indie went big. There is a huge explosion in new indie developers taking their games to the masses. Do you have any advice to them?

Please read our post mortem and don’t do the mistakes we made. Read other indies post mortems too. Show your game to as many people as possible and as early as possible. We thought we did but apparently not enough. Have something special and show it everywhere you can. Most of all: good luck, you’ll need it!


To celebrate going viral, Seaven Studio is hosting a Thank You Reddit! sale on Ethan: Meteor Hunter. For the next two days, the game is 30% off at the Seaven Studio website. Special thanks to Olivier Penot of Seaven Studios for taking the time for an interview!

Saint Seiya: Brave Soldiers Review

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Saint Seiya: Brave Soldiers

Developer: Dimps
Publisher: Namco Bandai
Platform: Playstation 3
Release Date: November 22, 2013
Price: $59.99 – Available Here 

Overview
Whether you know it as Saint Seiya or Knights of the Zodiac, there is no denying the legend that this series is. Saint Seiya is one of the all time greatest anime and manga series, taking the shonen genre into directions it had never thought to tread before. So with so many anime fighting games on the market, it only makes sense we get a true Saint Seiya fighter.

Here we are with Saint Seiya: Brave Soldiers and it is hard not to be left in awe by this game. Whether you are a fan of Saint Seiya or not, this is one game that you’ll no doubt love. This is without a doubt the freshest fighting game in quite some time. Namco Bandai have looked to the stars with Saint Seiya: Brave Soldiers and reached them.

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Gameplay
There has not been a fresher fighting game in years. Dimps have worked some real magic here with the Saint Seiya franchise, capturing the sense of speed and sheer bombastic force that defines the style of Saint Seiya to perfection. This game is fast-paced, intense and balls-to-the-wall fun.

As it is a fighting game, the core component is of course the combat mechanics and with Saint Seiya: Brave Soldiers we get a truly deep battle system to dive into. There are countless ways to play this game, strategies to concoct and combos to memorize. What makes it so good however is the way in which it appeals to the experienced fighting game players out there all the while being completely accessible to newbies. Anyone can pick up Saint Seiya: Brave Soldiers and have some fun with it. The controls are simple and easy to learn while having a great amount of depth behind them too. There is a lot to see and do in this fighting game and its all the more better for it.

On top of those brilliant combat mechanics is a plethora of gameplay modes to sink your teeth into. Not only are there countless VS match types, there is also the Galaxian Wars mode that serves as the game’s tournament feature. The different match types is however a very welcome feature that shakes things up in a big way. There are match types such as ‘First Strike’ and ‘KO’ match types that are high on tension, making for a very involving gameplay experience. You can of course play alone or together with a friend in these VS battle matches.
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The online mode allows you to play against players around the world with the variety of VS match types. It is a pretty straightforward online mode for the most part. Unfortunately at the time of my review playthrough the game didn’t have many players online to play with, so my experiences there were somewhat limited. What I did play however was quite a bit of fun.

There is of course plenty of unlockables in the game and the large bulk of them are acquired by playing through the Saint Chronicles story mode. In Saint Chronicles you must fight your way through the three main arcs of the Saint Seiya series: The Sanctuary Arc, The Poseidon Arc and The Hades Arc. As you progress through this mode you unlock characters, cards and other sorts of unlockable goodies. It is worth noting that the Saint Chronicles mode is quite a challenge in and of itself, with many of the enemies putting up quite a fight. The story-telling is well done and the dialogue is smooth as silk, capturing the spirit of the Saint Seiya story with ease and heaping helping of affection for the series and its characters.

All in all, Saint Seiya: Brave Soldiers is an absolutely brilliant fighting game that mixes speed and strategy into a complex yet easy to learn combat system. This is something fresh and new and will be plenty of fun whether you’re a Saint Seiya fan or not. This is a game that transcends all of that, it is truly something special.

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Visuals and Audio
Mixing anime style visuals with cell-shaded graphics works a real charm here in Saint Seiya: Brave Soldiers. The series general old-school aesthetic is recreated perfectly with a modern twist here, bring old and new together in a splendid mash up of styles. The art is vibrant and faithful to the anime and manga, all the while bringing a new sense of flair and style to the mix that reinvigorates the series with some new life.

The game’s score features a number of compositions straight from the original anime series as well as some new tracks that do a great job at fitting with the Saint Seiya style of music. Interestingly enough the real star in terms of audio is the Japanese voice acting that Namco Bandai have kept untouched in this English language release. The legendary voice actors from the series reprise their roles to great effect. There is of course the iconic ‘Pegasus Fantasy’ theme song that is featured here, which is a great bit of fan-service there.

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Overall
Scream it loud and burn your cosmos because Saint Seiya lives! Namco Bandai and Dimps have brought the legendary series back in grand fashion, bringing this amazing anime series to life once more in a phenomenal fighting game that is truly something different in a market filled with the same old song and dance.

With energy, speed and explosive bombast, Saint Seiya: Brave Soldiers is one of the best fighting games of 2013 and real gem on the PlayStation 3. It may be one of the late entries on the console but it is definitely one of the best the console has ever been graced with.

Time and time again something special comes along that is simply unlike anything else, Saint Seiya: Brave Soldiers is just that. It is a game that anyone can enjoy – fun in its most purest form. A game like this is truly brave and because of the risks it takes Saint Seiya: Brave Soldiers proves to be a modern fighting game classic.

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9-5-capsules-out-of-10

Capsule Computers review guidelines can be found here.

CC Impact! Presents Eryi’s Action

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Nyu Media and Xtal Sword’s Eyri’s Action is a platformer game designed to test the skills of the most masochistic gamers. Players will have to dodge traps that will appear in the strangest places. Not even the menus are safe from the wrath of the developers. The game was recently released on Steam and now includes achievements and Steam Trading Cards.

Senior Editor Jamie Laike Tsui shows off the first three agonizing levels of Eyri’s Action, so get ready to watch Eyri die, repeatedly. Want to know more about Eyri’s Action? Be sure to check out the review.

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We livestream gameplay footage on our Twitch page. We’ll be sure to upload it to our YouTube page later for those that missed the livestream as well. Also be sure to follow us on Twitter, and Facebook since we’ll let everyone know when a livestream begins that way. Be sure to leave a comment here or head on over to our YouTube page and leave a comment so we know what you think of our newest feature.

Be sure to check out the video below!

Death Sentence #3 Preview

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Death Sentence is the story about sex, rock ‘n roll, superpowers and having six months to live that has been taking the world by storm. The first two issues of Titan Comic’s punk rock, superhero drama have flown off the shelves, and now the third is sitting there just waiting to be grabbed.

Here is the synopsis for this month’s issue:

Discover what made Monty such a manipulative s**t – can he use his powers to climb all the way to the top? Washed-up singer-songwriter Weasel puts in a paternity visit – and ends up on the run from GCHQ’s power-hunting division! Already imprisoned, can Verity’s artistic side flower in captivity? More importantly… is there a chance that the G+ Virus could be cured?

We have attached the first few pages of the book for you to check out below. Death Sentence #3 is likely to sell out as quickly as its predecessors, so be sure you As always, make sure you pick it up soon, and as always stay tuned to Capsule Computers for all the Death Sentence news as it becomes available.

Here’s a First Look at Rome II – Caesar in Gaul

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Creative Assembly has given us an in-depth look at their strategy title’s latest DLC pack, Total War: Rome II – Caesar in Gaul, in their latest Let’s Play video. See it below.

The community team’s Joey Williams and Campaign Designer Dominique Starr discuss seasonal changes, which were strangely absent from the main game, and the four new playable factions. Also covered is how some of the many tribes are discovered as well as new tech trees and extras available in the main Rome II campaign.

Announced merely days ago, Caesar in Gaul is releasing on December 12 for $14.99 on Steam and focuses on Caesar’s campaign in Western Europe.

Dragon Ball Z: Battle of Z Demo Date Set

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Fans eager to get their hands on the latest Dragon Ball Z: Battle of Z  won’t have to wait much longer. A demo date for the Japanese market has been set for the 17th of December. We correctly predicted that the official release date for other regions would not be far behind and we were correct on that, so we are hoping to be correct again this time with the demo release date, and expect to see it in other regions only a few days later if not earlier. The demo will consist of the first four chapters of the single player mission mode and the normal online battle mode for up to 8 players to compete in teams. All progress made in the demo including trophy progress will carry over to the full game should you purchase it.

Unfortunately the demo will omit the recently revealed score attack and Dragon Ball grab game modes for online. Score attack pits team against team to see who can score the most points by knocking out thier opponents as many times as possible. Dragon Ball grab has each team search for the 7 Dragon Ball’s which are scattered around the stage, with the first team to grab all seven (or the most when time expires) able to make their wish for victory.

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Dragon Ball Z: Battle of Z will be arriving in Japan and Australia on the 23rd,  the 24th in Europe and the 28th in America. The game will be releasing on the PS3, Xbox 360 and PS Vita platforms. Check back for confirmation on the demo dates and for our impressions of the demo once it drops.

UPDATE: As predicted, the demo release date for the PS3 and PS Vita versions of the demo on the North American store have been confirmed by Sony for December 17th. Still no official word on the European demo.

CC Impact! Presents Darkout

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Allgraf have released their Terraria-like space survival builder game Darkout for the world to try out. With a dark, science fiction aesthetic, the adventure game aims to set itself apart, though.

Join editor Joe Morgan as he shows off the first half hour of the game. You’ll experience the crash landing on a foreboding  new world, minor tussles with some upset indigenous life, some chopping, harvesting, and building. Unfortunately, you’ll get to experience some of the frustrations with the game as well.

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We livestreaming gameplay footage on our Twitch page. We’ll be sure to upload it to our YouTube page later for those that missed the livestream as well. Also be sure to follow us on Twitter, and Facebook since we’ll let everyone know when a livestream begins that way. Be sure to leave a comment here or head on over to our YouTube page and leave a comment so we know what you think of our newest feature.

Be sure to check out the video below!

Elijah Wood Voicing Shay in Double Fine’s Broken Age

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During Spike TV’s VGX event earlier today, many big announcements, reveals and world exclusives were revealed. One of them related to the ever-increasingly famous cast of Tim Schafer’s Kickstarter baby Broken Age. Joining stars such as Jack Black and Wil Wheaton is Elijah Wood.

The actor will voice the male playable character Shay. Hopefully video from the reveal will be available soon so that we may include it in the article. Those who watched it live could see the enthusiasm, love and knowledge of the project and adventure genre in general that Elijah has. In fact, he contacted Tim before – proceeding to follow him on Twitter – back when the Kickstarter campaign was originally being funded, expressing his gratitude that someone was exploring the nostalgia-inducing genre again. He was a huge fan of The Secret of Monkey Island, and after direct messaging each other, he excitedly accepted the proposal to voice the co-lead.

Tales from the Borderlands announced by Telltale and Gearbox

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If you thought that Telltale Games would be making the next Borderlands game then boy you need to play the lottery because that would probably be the last thing I would have expected, even with them announcing a Game of Thrones game earlier today. You see, today during this year’s VGX Telltale Games and Gearbox announced that they were working on an adventure game set in the Borderlands universe.

Two new characters have been shown so far but all we know is that they are not Vault Hunters, but Handsome Jack still wants to kill them. Currently no consoles have been announced for the game but it is set to be an episodic release that will start being released sometime in 2014.

Tomb Raider: Definitive Edition announced for PS4 and Xbox One

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It looks like before Square Enix focuses on putting out the next game in the Tomb Raider series, they are going to try and get at least a little bit more out of the one they released earlier this year. Today at VGX the company has announced Tomb Raider: Definitive Edition for the PlayStation 4 and Xbox One.

The game will be released on January 28th in North America and January 31st in Europe. The game will feature the fancy TressFX hair rendering that the company mentioned before, a “next-gen Lara model” and additional content which includes:

  • The fully rebuilt game for next-generation consoles
  • The Tomb of the Lost Adventurer
  • Eight DLC multiplayer maps
  • Six DLC multiplayer weapons
  • Four DLC multiplayer characters
  • Six outfits for Lara
  • Dark Horse digital comic book “Tomb Raider: The Beginning”
  • Brady Games digital art book “Tomb Raider: The Art of Survival”
  • “The Final Hours of Tomb Raider” documentary series

As far as the versions of the game go, the DualShock 4 controller on the PS4 will light up red and orange while using a torch and flash whenever Lara shoots a weapon. The Xbox One version allows the player to change equipment and navigate the menu by using their voice with the Kinect and inspecting relics and viewpoints by moving their body.