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The Evil Within worldwide release dates revealed

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This weekend Bethesda has announced that they are planning on releasing Shinji Mikami’s latest survival horror game, The Evil Within, later this year on August 26th in North America, Australia and New Zealand on August 28th, and finally August 29th in Europe.

The title is being called a “pure survival horror” game where players will only have so many items at their disposal and will provide horrifying environments with an intricate story that will suck the player into the tense situations provided. The story of the title follows Detective Sebastian Castellanos who is knocked unconscious while his fellow officers are slaughtered at the scene of a gruesome mass murder and the detective must fight for survival to try and find out what is behind such an evil force.

Bioshock Infinite: Burial at Sea Episode Two – Behind the Scenes

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There’s always a man, always a city, always a lighthouse and today you can see what makes them all tick. 2K’s Bioshock Infinite was one of the stand-out games of last year, and in the lead-up to its highly anticipated DLC – Bioshock Infinite: Burial at Sea Episode Two, The game’s director Ken Levine has put up a short video that takes us behind the scenes.

The DLC looks like it will being back some elements from not only Bioshock Infinite but as far back as the very first Bioshock game too. We will get to see the fall of rapture from Elizabeth’s point of view, and a whole different take on the fan favourite character of Booker DeWitt.

We have attached the trailer below so be sure to check it out and let us know in the comments whether or not you will be hitting download on Burial At Sea Episode Two when it launches on March 25th. Until then, for all the Bioshock news as it becomes available be sure to stay tuned to Capsule Computers.

Madman Posts Retrospective Look On The Girls Of Miyazaki Films

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On the 27th of February 2014, exactly ten days away from now, the next Studio Ghibli/Hayao Miyazaki film “The Wind Rises” begins its theatrical run down here in Australia and in the lead up to that special day it seems as though the folks over at Madman Entertainment have written up a little something special as a celebration for the upcoming release. “Rach-o-rama”, a writer for the Madman Entertainment-run “MADBlogs”, recently posted an article that looks back on a lot of the strong women throughout a great deal of Studio Ghibli/Hayao Miyazaki films. The article highlights the fact that Miyazaki films have absolutely brilliant female characters as well as fantastic female leads, something that a lot of Anime titles should take note of a learn from. It’s a great read and I suggest any fan of Hayao Miyazaki, Studio Ghibli and Anime in general should take a nice read. Click Here to head over to the article page.

Beyond Entertainment announce INXS: Never Tear Us Apart

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The smash hit TV mini-series INXS: Never Tear Us Apart, which recently finished its broadcast run, has officially been announced to be released on DVD, Blu-Ray and Digital platforms by none other than Beyond Entertainment.

The INXS: Never Tear Us Apart mini-series retells the rise to fame and subsequent fall from grace of the legendary Aussie rock band INXS. It was created with involvement from surviving band members and even details the tragic final moments of the iconic front-man of the band, Michael Hutchence.

Beyond Entertainment will be releasing it in collaboration with Shine Entertainment on the 26th of February, 2014, on DVD, Blu-Ray and Digital media. This is must-see Australia television and is definitely an experience that INXS fanatics across the nation need to see. Be sure to let us know what you think of this announcement in the comments section below.

The Americans: The Complete First Season Review

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The Americans: The Complete First Season
Studio: DreamWorks Television
Publisher: 20th Century Fox Home Entertainment
Format:
 Blu-ray (Reviewed), DVD
Release Date: February 5, 2014
Price: $59.99 RRP – Available Here

Overview

The Americans is a period drama set at the height of the Cold War in the early 1980’s. It stars Keri Russell and Matthew Rhys as Elizabeth and Philip Jennings, two KGB intelligence agents who have spent 15 years undercover, living in Washington, D.C. as a married couple. The shows brings a level of authenticity due to the fact that its creator and show-runner Joe Weisberg is a former CIA officer, having worked for the organisation for 4 years. With its second season premiere around the bend, 20th Century Fox Home Entertainment has brought The Complete First Season to Blu-ray as a 3-disc set.

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Story

Philip and Elizabeth Jennings may seem like the anchors of your average American, nuclear family on the outside, but in reality these are highly trained and conditioned KGB operatives; Directorate S sent agents, living with this façade for 15 years. Even their two children, Paige (Holly Taylor) and Henry (Keidrich Sellati), are not privy to their true identity. So while the show may be about the behind-the-scenes actions made during the conflict of the Cold War, it is equally if not more-so about relationships and identification. Don’t let that deter you, however, as this is still a tight, suspenseful drama and not some soppy romance tale. In fact, it begins with a tense, attempted set-up that quickly devolves into a frantic chase. Nikolai Timochev, a KGB defector, is the target. Amidst the chaos, Timochev wounds the duo’s partner, Rob (Chase Coleman) before being overcome and outmatched in hand-to-hand combat with Philip. Keeping him in the boot of their car, things get dicey when an FBI counter-intelligence agent, Stan Beeman (Noah Emmerich), moves right next door to the couple. Naturally, his instincts fire, but he often finds himself one step, even two steps behind. His wife, Sandra (Susan Misner) convinces him that not everyone is a suspect, and he concedes, warming up to his new neighbours.

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As the season progresses, we witness double agents, even triple agents working both sides of the war. Appearances must be upheld, and even with their long “tour of duty”, so to speak, discovery of a KGB mole working for the CIA sets off alarms within the Russian organisation, with the Jennings no safer from the proceeding investigation than anyone else. This leads to Claudia (Margot Martindale, the Jennings’ supervisor, taking no risks in weeding out the traitor, which breeds a contemptuous working relationship between herself and the Jennings, and in particular Elizabeth. The chemistry between Keri and Margot, which is understated and raw, is one of the highlights of the show. Margot is an extremely talented actor, who has found herself in such varied roles across multiple television programs over the years, so it’s fantastic to see her again here. The entire cast delivers, and as the Reagan administration amps up its propaganda and responses to the Russian threat, so too do the performances and the pace. Speaking of, I felt the first 3 or 4 episodes of the season were quite melodramatic, as it focused on the sometimes absurdly ups and downs of the Jennings’ “marriage”. It’s only when episode 8 hits that things significantly pick up, and all that needed to be established has been. Initially, I was sceptical of how the creators hoped to cast the Russians as the sympathetic figures in this equation, but they do so quite successfully. In the end, both nations were afraid of each other, lived the same fears and heard the same, scary stories; so it’s just about showing two sides of the same coin.

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Visuals & Audio

As opposed to the decidedly black and white perspectives of both America and Russia during the Cold War, The Americans represents the true nature of life; it is never that simple. Instead, the world could be viewed in different shades of grey… both tonally, and visually. The Americans often looks soft and muted, with a low contrast composition that reflects the general atmosphere of the time, but has very little impact on the viewer. The transfer itself is of good quality, but the often dreary aesthetic almost tricks the mind into thinking it’s not. In regards to production, the crew did an excellent job at recreating the era, from the costume and set design to the use of period-accurate items, in both pivotal and ancillary instances. The lossless DTS-HD Master Audio 5.1 mix is clear and crisp throughout, with slight fluctuations during action sequences. Castilian Spanish and Spanish (Latin) language mixes are also available, along with Canadian French, Danish, Finnish, Norweigan, Portuguese (Brazilian), Swedish, English for the Hearing Impaired, Castilian Spanish and Spanish (Latin) subtitles. The score by Nathan Barr is appropriately spy-tastic (I know, not a word), incorporating staccato strings and a beautiful cello for the more emotional cues. Since his deft work on True Blood, his expertise continues to shine through.

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Extras

The Americans: The Complete First Season is decently padded, with nearly 90 minutes worth of special features. Spread across all three discs are a collection of Deleted Scenes, running about 12 minutes in total. Of note, a few are merely extended, alternate takes, but there are two successive scenes cut from Episode 11 – “Covert War”, which show Stan visiting the hospital after discovering that his wife had gotten into a car accident and fractured her leg, and then arriving home with her in a wheelchair, refusing his aid. This whole plot point was excised from the show, and it’s interesting to see the different route the writers were planning for the embroiled couple (although the end game would largely be the same). A Gag Reel brings some levity, as we see just how hopeless the cast is at navigating forks full of food to their mouths. The aforementioned special features are all in 480i SD, while the following are in 1080p HD. ‘Executive Order 3579: Exposing The Americans’ is a 13 minute long featurette exploring the subject matter. Weisberg tells of how it only took him 3 weeks to get accustomed to lying to everyone around him back when he was working for the CIA, and how each script they wrote was sent to the CIA for review and approval, which was usually swift.

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‘Perfecting the Art of Espionage’ details the real-life practices of the KGB and the U.S. that were implemented into the story, such as the Russian martial art of Systema, the “Secretary’s Offensive” (marrying secretaries of intelligence officers to coerce and gather intel) and the case of the Mitrokhin Archive – when a KGB Major and First Chief Directorate defected to the United Kingdom in 1992 and brought with him copies of notes on secret KGB files. ‘Ingenuity over Technology’ is the final featurette, and looks at the limiting technology of the time, which forced a certain amount of human ingenuity in order to achieve covert goals. Lastly, there is an Audio Commentary track on the Season Finale, “The Colonel”. Weisberg, Emmerich and Executive Producer, Joel Fields, speak extensively on every scene. Among the insight is an explanation on why Xerox machines are better than radios for shooting scenes where the Jennings needed “white noise” to ensure their talks remained private, and a humorous answer on how exactly Philip’s wig stays on during his rendezvous with Martha.

Overall

The Americans: The Complete First Season 3-Disc Blu-ray is a very solid release, with a clean 1080p HD transfer and a great, lossless DTS-HD Master Audio 5.1 mix. Its offering of extras is substantial, although an added commentary track with our two leads, Keri and Matthew, would have been well appreciated. The show itself benefits from the first-hand experience of Weisberg, showcasing excellently crafted espionage and counter intelligence-centric scenarios. Unfortunately, the writing of the home life, relationship-heavy elements can sometimes feel overwrought. Overall it takes quite a while to pick up steam, but once it does The Americans turns into an intriguing, investing drama that somehow successfully garners your sympathy for these individuals, whose allegiance is to a historically negatively painted entity.

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Capsule Computers review guidelines can be found here.

Nobunagun Episode 7 Impressions

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From the depths it rises

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Gun No. 7: Musashi Wonder

Well with last week’s glimpse into the daily lives of the First Platoon, it’s time to switch focus back to our friends in the Second. It’s back to business as usual when some Invasion Objects decide to go for a little joyride across the high seas, their destination: humanity’s end…Too dramatic? Regardless, it would seem that the old adage “Dead men tell no tales” might not be entirely true…

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Ever the ladies man

We begin the episode with a trope that has permeated anime, and more, throughout the ages: everyone outside of the main cast is useless. In this case, that duty falls on the American Navy. When Invasion Objects unite and raise the Musashi, an old Japanese warship, from the depths of the ocean, panic is the general consensus. However rather than call DOGOO, the organisation specifically created for such a task, the US Navy would sooner engage in thermonuclear combat. You know, to save face. Not the smartest move, not by a long shot. I guess the series just wants to remind us just how much of a threat these Objects are and why DOGOO is necessary. Wouldn’t be too compelling a story if just anything could beat them now would it?

Before the Second Platoon launches their attack on the ship (Codename: Musashi Wonder), we get to witness a smidge more of Galiko’s power. For recon purposes she is able to launch four spheres, uncoincidentally named after the four Galilean moons of Jupiter: Io, Europa, Ganymede and Callisto. However, though she collects the data, it is Vidocq who devises the plan of attack. Something he seems incredibly proud of. Though little of Vidocq’s nature has been revealed, we now know that he takes joy in his schemes, flashing a devious smile whenever he reveals a key component that somebody has overlooked. He is also able to utilise his power as a DOGOO operative rather efficiently, requisitioning an entire US Navy tanker for his plan.

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Don’t you just love it when a plan comes together?

Though nowhere near the focus of the episode, it is revealed that Nobunagun has greatly improved her skills. Designated the mission’s gunner/sniper, for obvious reasons, she has no trouble hitting her target, a moving vessel, from a moving vessel. Though I’m sure Galiko’s visual uplink aided in the aiming process, the sheer fact that Sio wasn’t a focus of the mission proves that progress has been made. It is also in this mission that we learn, despite their colossal destructive power against Invasion Objects, AU weapons barely dent conventional armours. Though it is explained no further as of yet, this limitation may have been imposed by DOGOO (the alien) in order to limit damage in the vicinity of an Evolutionary attack. Probably why all of Sio’s missed shots to date didn’t decimate the environment, that would’ve been bad.

More than anything, this episode gave Sio’s military otaku personality time to shine. I mean, it was a case involving a revived Imperial warship, what’d you think would happen? Though played of for laughs, her knowledge is considerable, allowing her to differentiate between hte Yamato and Musashi (both sunken ships) based on nothing more than a video feed. It is also this knowledge that gave her a certain sense of intuition that the other characters appeared to lack. With everyone so focused on how to stop the Musashi, very few wondered why they revived an Imperial ship and even fewer wondered how. Sio’s contemplation on the Invasion Object’s ability to replicate the Musashi’s functions, along with desire to personally put the ship to rest, led her to a strange discovery. It is her hypothesis that the Objects somehow tapped into the memories of the long dead crew and reshaped the Musashi to their will. If this is indeed the case, it opens up a bevy of possibilities for the series. Perhaps the Objects will decide to utilise their parasitic nature and simply control humanity. Remember, not only did they harness the desires of fallen soldiers, they also directly piped information into Sio’s brain. So at the very least we know that their ability works on the living. And if E-Gene Holders are susceptible, what of the civilian populace? More than that, how would E-Gene Holders combat fellow humans? Or is it possible to take another path? Can Invasion Objects be molded into thinking a certain way? Into becoming allies of humanity? But I digress.

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It’s not healthy to get so wrapped up in your work

So, with their mission completed, the Second Platoon earned a little R&R and decided to visit the beach. Cue mischievous behaviour. Poor Sio is more than a little embarrassed about her school swimsuit, especially since Jack was there. What, you thought that the sexual undertones had dies down? Please, this is Nobunagun we’re talking about. You could cut the romantic tension with a knife. A big one. Anywho, with the Second’s time in the sun officially begun, it’s time once again for the First Platoon to report for duty. I wonder who’ll have more fun?

Check out more Nobunagun Impressions HERE.

Noragami Episode 6 Impressions

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Noragami

Episode 6 – Scary Person

The tides are turning in Noragami, but are they for the better?

This week Noragami takes on the ideas they have been building since episode 1 head on. The idea that Yato may actually be a dangerous merciless god is put on the forefront here and the bond between him and Yukine is so badly damaged that it is hard to imagine how it could be repaired at this point.

We get confirmation of Yato’s dark past in the introduction of another war god dead set on vengeance against Yato. It turns out Yato killed her regalia in the past, why he did it is still not known. This woman is a walking arsenal and utilizes about a dozen different regalia, overcompensating much? The core issue remains the dark side of Yato and she seems to be someone who has been directly victimized by him. It is hard to see her as a villain at the moment when considering just how badly Yato had hurt her in the past.

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There is a problem building in Noragami these past two episodes that has only just begun to sink in with me. That sweet balance I spoke about several weeks back is completely off. The dark side of things has completely tipped the scales here, throwing any of the more light-hearted moments off the radar completely. What’s left is a rather depressing show, dripping in angst and at this point lacking severely in a sense of hope.

Is there any possible way to repair the bond between Yato and Yukine? If there is, it certainly isn’t apparent. So while Noragami loses that sweet balance between dark and light, it does become a very interesting psychological drama here.

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Yukine is a boiling pot of angst and Yato continues the be the most intriguing character on the show. Yato is never an easy book to read. He has so many different sides to him but there doesn’t seem to be any real tether between them. That through line may very well be the enigmatic Nora, who appears once again at the end of this episode. Could she be the tie that binds the many faces of Yato?

Intriguingly the real highlight of this episode turns out to be Hiyori. She struggles with the knowledge that has begun to build up against Yato and desperately tries to protect Yukine from his wrath, going so far as to lie for him to cover up his stealing of a skateboard. In that one scene Yato is more fearsome than he has ever been, never has he felt so much like a god.

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Hiyori’s struggle proves to be the most interesting. She is the most human character in this story and she teeters between both worlds dangerously. Yato proves to be the poison in the well for her and one has to wonder how long it will be until she becomes corrupted by his dark side. She does however have an intelligence to her that keeps her grounded, she has street smarts and realizes the situation surrounding her and is ready to stand up for herself if push does come to shove.

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So where does this leave Noragami? Well it is at a pivotal moment right now, at the halfway point of an anime things are usually gearing up to the final straight and that much looks to be true here for Noragami. The question now is, will it make it to the finish line or crash and burn along the way? It is honestly hard to tell at this point. The warm soul beneath the cold surface was what brought Noragami to the game, but that warm soul has been slowly fading these past few weeks. With that soul flicker out or with it ignite and light up the dark? Regardless, the battles between the near and far shore will still rage on.

Check out more Noragami impressions HERE.

Pokemon XY Movie: The Cocoon Of Destruction And Diancie – Plot Revealed + Release

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The Pokemon world is hot with “Diancie” fever right now! A brand-new legendary Pokemon has just been announced so you can imagine the electricity that is flowing through the hearts of each and every Pokemon fan around the world. It’s not just the game that is getting some attention news-wise today though, it also happens to be the upcoming Pokemon XY anime movie, a film titled; “The Cocoon Of Destruction and Diancie”. This film was recently renamed from “The Cocoon Of Destruction” to add the “and Diancie” part just as the new Pokemon was revealed which means they’ve always had plans for this movie to revolve around the new legendary but just didn’t want to give anything away. Now that “Diancie” has been revealed and the name of the movie has been changed I suppose the ‘higher-ups” thought that it was now fine to reveal the plot of the new movie to us all.

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The movie will take place in “Diamond Ore Country”, a small settling deep underground where a peaceful colony of “Carbink” live along with their princess (you guessed it) “Diancie”.It seems as though the source of energy that powers this country is produced by a powerful crystal to which “Diancie” is said to be one of the only species of Pokemon powerful enough to create and maintain it but this generation’s crystal is slowly dying and the current “Diancie” has not yet developed the power to recreate it. Ash (being the main character) eventually meets up with this “Diancie” and their small group of friends head off on an adventure to find “Xerneas” the legendary Fairy-type Pokemon which possesses a divine power unlike any other.

During their adventure they stumble across something terrible; a cocoon which holds the Pokemon of pure destruction; Yveltal, who once brought a great calamity upon the country of “Kalos”. I’m very much hoping we see a clash between the two legendaries and, seeing as how every Pokemon movie follows the same type of structure, I can imagine that is exactly what we’ll be seeing. This movie is set to hit Japan on the 19th of July, which isn’t that far away, though no actual Western release date has been revealed. If this movie follows the trend that the other movies have set, I doubt we will be waiting too long to get our hands on it. Unfortunately no new assets for the film were released but I’d imagine we’d be seeing some in the near future so stick around.

More Information Revealed For The Legendary Pokemon “Diancie”

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Late last week we brought you all some news of a brand-new Pokemon that had been revealed through Japan’s CoroCoro magazine. This legendary Pokemon, “Diancie“, is a fairy/rock type that has also been locked in to star as the main focal point of the upcoming Pokemon XY anime movie; “The Cocoon Of Destruction And Diancie”. Today brings us some more news regarding the new addition to the already extensive species lineup and it comes in the form of an official North American reveal.

Alongside some nice new images and a short introduction video, this news also came with a bit more information regarding what exactly “Diancie” is within the Pokemon world: It turns out that its physical resemblance to the Pokemon “Carbink” is not just a coincidence with its official Pokedex entry stating that “Diancie” is; “A sudden transformation of Carbink. It’s pink, glimmering body is said to be the loveliest sight in the world”.

Information regarding its distribution have also been released but all that really has been said is that the method behind its distribution will be revealed within the upcoming Pokemon movie. To complete your full introduction to “Diancie” I suggest you head down below to our featured video area where you can check out its Pokemon X and Y reveal trailer. Enjoy and stay tuned for any and all new information to be released.

Danganronpa: Trigger Happy Havoc Review

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Danganronpa: Trigger Happy Havoc
Developer: Spike Chunsoft
Publisher: NIS America
Platform: PlayStation Vita
Release Date: February 11, 2014
Price: $39.99 – Available Here

Overview
Visual novels come in many shapes and sizes, but in the West they rarely come at all. There has been difficulty in the past to even have popular titles such as Phoenix Wright localized for fans, and many other fairly popular titles that are simply visual novels rarely are released outside of the PC. As such, when NIS America announced that they would be bringing the first game in the Danganronpa series to the West in the form of Danganronpa: Trigger Happy Havoc, fans rejoiced. Now that this title has been released, did they celebrate too soon?

Story
Hope’s Peak Academy is a school that will only accept the best of the best from the high schools around the nation. This means that only the “Ultimate” student of any category can enter the hallowed halls of the school and those who graduated from the academy are guaranteed success and the best life imaginable with connections reaching all the way to the top. While fourteen students have been invited to the school based on their skills, such as being the Ultimate Swimming Pro or the Ultimate Gambler, one Ultimate student simply got in because he was lucky.

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Thanks to a raffle held by the school, an average boy named Makoto Naegi, has been called the Ultimate Lucky Student and is invited to join the academy. However when he reaches the school gates the Ultimate Lucky Student will soon find himself in surrounded by despair as he suddenly passes out. Upon awakening, Naegi finds himself locked inside of a school with a giant vault like door guarded by Gatling guns and thick metal plates embedded over every window.

As Makoto, players learn that not only has he been locked in this school but the other fourteen Ultimate students have been locked in with him. They assemble in the gym and are greeted by a strange stuffed-bear named Monokuma who informs them that they are now locked in this school for the rest of their lives. Of course there is one way to graduate from the school and that is to murder another student and get away with the perfect crime.

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Monokuma is a stickler for rules however, and since it would be boring if someone were to kill everyone at the school to escape, any time a murder is committed a class trial must be held where the surviving students will attempt to figure out real murderer. Makoto and the others must be sure about their answer, for if they choose wrong, that person will graduate and everyone else will be punished, but if they choose correctly, only the murderer will be punished.

With fifteen “Ultimate” students trapped in a school and the sadistic Monokuma making the situation worse, it is only a matter of time before someone snaps and the murderous game begins. Considering the nature of Danganronpa: Trigger Happy Havoc and how it is a mystery title, that will be as far as we go here but let’s just say that as players progress through the chapters they will slowly begin to realize that there is much more going on behind the scenes as numerous revelations occur throughout the title.

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That being said, whenever players aren’t investigating murders or something else, the cast of characters players find themselves trapped with are all enjoyable in their own right, with colorful over-the-top “Ultimate” personalities that players can interact with and learn more about whenever they have some free time. Some characters are expanded a bit more than others, but considering the fairly large cast for a game such as this, they mesh together quite nicely.

Gameplay
All of the dialogue in Danganronpa: Trigger Happy Havoc plays out with a visual novel style allowing players to talk to various characters and occasionally respond to certain topics via a “Re:Action” system to advance the dialogue. While everything is calm and simple, players are free to explore the school at will, allowing the player to walk through the halls and various rooms, examining bits of furniture for pieces of dialogue or collecting Monocoins that can be redeemed to gather presents or unlock pieces of art or cutscenes in the main menu.

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During this free time players can also choose to talk to other students and spend some extra time with them, learning more about their past or their personality and even giving them a present to try and become better friends with them. Becoming friends with your fellow classmates is similar to a Social Link in Persona, where players will either unlock a special skill that can be used in a class trial or more skill points to allow more skills to be equipped. There is only so much free time available in a school like this however and when time is up and the day advances, the story will as well. Though it is worth noting that a “School Mode” that allows players to interact with characters without the horror of the killing game breathing down their necks is available once the game is completed.

When free time is over, the deadly nature of the game is rampant as the cast discover that one of their classmates has been murdered. With Monokuma alerting everyone that a body has been found, the bulk of Danganronpa begins. Players will first begin examining the crime scene and various areas around the school as they gather clues that are stored away as “Truth Bullets” to be used in the class trial. These investigation sequences are fairly straight-forward and gamers usually can only leave an area or begin a trial once they collect every piece of evidence available.

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Once they do, the Class Trial begins and herein lies the best part of the game. These class trials involve every member of the surviving cast attempting to figure out what happened and choose the murderer and to do this players must make use of their Truth Bullets and navigate through a number of mini-games to come to truth. Since all of your classmates can discuss what happens, most of the action revolves around Nonstop Debates where players will need to target specific statements to shoot down with evidence.

Other minigames appear in the form of an anagram puzzle, multiple choice answers, Bullet Time Battle, a potentially challenging rhythm game where players will need to rapidly try to get the point across to a difficult member of the class, and closing argument style puzzle where the player will need to try and put piece of the puzzle together and explain how the crime happened from start to finish, with extra unnecessary pieces of information mixed in to throw the player off the right track. While these sound simple, wrong moves can quickly earn the player a game over as Makoto only has so much trust to work with.

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These sections of the game can be made harder or easier depending on the difficulties players chose at the start of the title. There are Gentle, Kind, and Mean options for Action and Logic, with there being more options to throw the player off base the higher the difficulty level for both options. The game also makes fair use of the Vita’s touch screen, allowing the player to advance text by tapping the screen or taking certain actions in class trials, such as shooting statements down with Truth Bullets.

Visuals
Danganronpa: Trigger Happy Havoc is a highly stylized game with a few different styles mixed in. Most of the environments that players will examine will be a mixture of 2D and 3D while all of the character portraits are 2D, but highly detailed and expressive.

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Class Trials are a real sight to behold, especially during Nonstop Debates as players can see and hear their fellow classmates arguing and growing more frustrated or desperate as a trial drags on. There are also some rather gruesome looking death scenes in the game, and punishments that occur as well, all of which are stylized with pink blood and, as sadistic as it sounds, amazing looking.

Audio
With the release of Danganronpa: Trigger Happy Havoc players have the option to play the game with the English voice work provided by NIS America or the original Japanese voice track. There is no option to switch the dialogue in the game while you are playing it, but if you choose to return to a previous chapter you can always select a different language. That being said, the English dub is nicely handled and although the game isn’t completely dubbed, with most of the basic visual novel dialogue being unvoiced, the Class Trials and important scenes are completely voiced and are rather impressive sounding in English.

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As far as the soundtrack is concerned, the title features a wide range of background music that always seems to fit the theme of what is happening at the time. There are a number of highly enjoyable pieces of music found inside of Danganronpa and it really helps add to the feel of the game.

Overall
Danganronpa: Trigger Happy Havoc could have easily gone wrong somewhere but I am happy to report that that isn’t the case. Gathering evidence can be fairly simple endeavor with there being little room for error; players will find themselves enthralled with the Class Trial segments of the game and the characters that are trapped within Hope’s High Academy. In the end, Danganronpa: Trigger Happy Havoc is a game that is impossible to put down  as players will want to continuously push forward and see what will happen next.

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9-5-capsules-out-of-10
Capsule Computers review guidelines can be found here.