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Moero Chronicle’s opening video is amazing

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As you already know, Compile Heart is working on another game that is very similar to Monster Monpiece in concept as players will be taking control of Io who is friends with a monster girl and will encounter many different monster girls throughout the game, though the gameplay is far different from the other game in at least a few ways.

As you can see in the amazing looking opening video for the game, Moero Chronicle, the game will still feature the rubbing feature which will have the girls in the game in various states of undress. Currently Moero Chronicle is set to be released on the PlayStation Vita in Japan on April 24th and Compile Heart International planning on releasing Monster Monpiece sometime soon in English.

The Northmen are Coming: War of the Vikings Confirms Invasion Mid-April

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Bury your silver, lock your gates, and set watches as the Norse Raiders in Paradox Interactive’s War of the Vikings are set to make their landing on the 15th of April. The publisher is well known for its previous medieval combat title War of the Roses as well as for the critically acclaimed grand strategy (one of my favourite genres) titles Crusader Kings and Europa Universalis.

War of the Vikings gives players the opportunity to get up close and personal in medieval combat as either the eponymous Vikings or as the brave Saxons. The combat is fast-paced and brutal but also surprisingly strategic in how engagements can be fought. Imagine a twitch shooter with chainmail, swords, and a lot of brains… on the end of your spiked mace.

War of the Vikings is available on PC Steam Early Access and can be looted here

Tribal Wars 2 Battle Tactics: Discipline makes all the difference

Tribal Wars 2 Battle Tactics: Discipline makes all the difference

New Video displays how to best defeat your foes

Hamburg, March 6, 2014. Today InnoGames released additional information on the battle tactics of its online strategy game Tribal Wars 2. Aside from the raw number of soldiers, successive waves of exactly timed attacks are crucial to victory – but players have to keep an eye on their troops’ discipline. A new video explains how the attacks work, and displays exclusive new footage from the game’s browser-, iOS- and Android-versions. The PvP-heavy game encourages its players to attack their neighbors and conquer their villages, upon which the defeated has to restart in the game world at another location with a new, basic settlement.

Key to overcoming other player’s defenses and conquering their village are the Noblemen and the discipline of the attackers’ troops. Noblemen can be recruited in the academy and have the unique ability to lower a village’s loyalty, when they attack – if it reaches zero, the village has been conquered. Since they are very expensive to recruit, it’s best to make sure an enemies’ village has no more defensive units stationed before sending a Nobleman in. Therefore, successive waves of exactly timed attacks pave the way to victory. The more discipline an army has, the less its time of arrival will derive from what a player planned. Putting too many different unit types in one attacking army reduces discipline significantly. For advanced players, Tribal Wars 2 will also offer the option to create several very specific attack presets.

In Tribal Wars 2, players find themselves as leader of a small village in the midst of a medieval world. Tasked with growing and expanding their empire within a war-torn landscape, they have to fight in order to survive. The MMO’s focus is real-time strategic battles with and against other players. Tribal Wars 2 will be released as cross-platform game for Android, iOS and all browsers. Therefore, players can set up one account for all platforms and play from whichever combination of devices they choose. Players can already pre-register for the game’s beta on www.tribalwars2.com.

Tribal Wars was developed as a hobby project in 2003 by the three founders of InnoGames, Hendrik Klindworth, Eike Klindworth and Michael Zillmer. Today, Tribal Wars has more than 50 million registered players and recently celebrated its tenth birthday with a big in-game event and a video saying thank you.

With about 120 million registered players, InnoGames is one of the world’s leading developers and providers of online games. Currently, the Hamburg-based company employs 300 professionals from 25 nations. Next to Tribal Wars, the Hamburg-based company has scored major successes with games such as Forge of Empires and Grepolis.

The Guided Fate: Cross Thesis announced by Nippon Ichi Software

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It has been revealed that Nippon Ichi Software is working on a brand new title and it just so happens to be able to the sequel to The Guided Fate Paradox, a game recently released in the West by NIS America.

The story of The Guided Fate: Cross Thesis takes place several years after the first game and it is likely that characters from the previous game will return and there will be a choice system in the game that will involve trying to save one of two female leads but your choices have far reaching consequences as they can also affect those around you. Currently The Guided Fate: Cross Thesis is set to be released in Japan on July 24th and you can check out over twenty minutes of gameplay footage from the game below.

Anime Roundtable: The Evolution of Card Games Anime

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Welcome to Anime Roundtable, where the CC Anime writers get together and discuss a certain topic around a table that may or may not be round or even exist. This time our topic of discussion is ‘the evolution of card games anime’.


Luke: The card-games anime genre is one that we have seen come in many different shapes and forms. It all began with the series Yu-Gi-Oh which popularized the genre and concept of card-battling anime series. Since then the genre has evolved in a multitude of different ways, giving birth to some of the most compelling and intriguing anime series we have seen in quite some time. At their core, card games anime often feel similar to the typical shonen anime, more often than not sports anime in particular. But with the unique twist of card game battles there is a lot of possibilities available to create intriguing match ups and complex situations. The genre has evolved insurmountably since its rise to prominence and with the recent release of Cardfight Vanguard from Hanabee Entertainment, it is a topic worth exploring. What exactly is it about card games anime that has made them so popular and what are some of the more successful evolutions the genre has seen so far?

Frank: You’re exactly right when you compare card game anime series to that of the typical shonen series, they’re practically the same; needing a particular card and pulling the card from the deck as soon as the threat of losing arrives is something we see almost too much… So why exactly do we continue to follow these shows? I’ve got an answer for you, well, somewhat of an answer: I believe it is because these types of series/franchises (because that’s exactly what they become) make people feel more like the characters within the series than any other piece of merchandise or outward thinking can. We all relate to certain characters, our favourite characters are sometimes exactly who we are or who we want to be, but it is hard to be like Goku. You could over eat or act like a bumbling idiot but you can’t turn into a super saiyan and fight aliens. What you CAN do is pull a Blue-Eyes White Dragon from your deck at a crucial time and immediately feel like Kaiba (Yu-Gi-Oh) or a Blaster Blade and feel like Aichi (Cardfight Vanguard). On a personal level, it is my ability to be engulfed by a show that keeps me following it so I can only assume it is like that for others.

Luke: I agree with you there Frank and I think what you mentioned about being relatable does tie in with the merchandise that these series tend to spawn. You can go down to the shops and pick up a pack of Yu-Gi-Oh cards or some Vanguard cards, these things exist in real life. That is one hell of a killer hook, the game you see playing out on screen, you can do that too. All the little kids that watch these shonen series wish they could be like their heroes and with card games anime they can. Sure you can look at it with a cynic’s eye and say that these series exist only to push merchandise but I think regardless of that, there is a level of resonance that these series have with viewers that transcends that.

It brings me back to the sports anime genre actually. I think there was a turning point where the card games genre became a off shoot of that genre and became its own thing entirely, somewhere along the pipeline of evolution. The reason being that being good at sports is an entirely different thing to being good at card games. Not everyone is going to be able to slam dunk like Kagami (Kuroko’s Basketball) and not everyone is going to be able to throw a killer fast ball like Eijun (Ace of Diamond) but they can play cards. That universality is part of what makes this genre so special and the way the genre has evolved over time seems to be leaning towards that even more so. Look at Cardfight Vanguard for example, by and large it is a pretty down to earth and realistic approach to the card games genre, it doesn’t over do it on the crazy elements common in shonen and keeps things grounded for the most part. Just about everything you see in Cardfight Vanguard you could emulate in real life, obviously excluding psychic powers unless you are talented as such, but you get my point.

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Frank: Let’s be entirely honest though; these types of shows do make a great deal of their money through merchandising and any big, money making company knows that you stick to what works which means more shows, more merchandise, more money. The thing people are overlooking (apart from what we’ve already detailed) is the fact that somebody had to come up with the game system for the series, despite the fact that Yugi seems to do whatever the hell he wants while playing a match, there are rules that the characters (and us playing in real-life) have to follow. Whether or not these gaming “mechanics” were thought up by a traditional and highly successful manga artist like Kazuki Takahashi (creator of Yu-Gi-Oh) or a team of scientists specialising in card games that swell the part of a child’s brain that controls addiction is fairly irrelevant. At the end of the day, these games are quite intelligent and play fantastically, they even somewhat separate themselves from the shows they were once attached to simply because they are good enough as just card games to stand on their own two feet. The way I see it: There are many layers within series like this that people do not see, what they do see is what is on the very surface and sometimes that’s just not enough to fully enjoy something.

Luke: There definitely is a lot to absorb with card games anime. I think one of the things that Cardfight Vanguard does right is that it lays out a detailed set of rules from the very get go and along with Aichi the show’s protagonist we learn the game and how it’s played. Compare that the Yu-Gi-Oh where the rule book was thrown out the window more times than High School DxD had fan-service. I think that is arguably the most notable evolution the genre has made since its early days. These games are better defined and they are becoming more simple yet simultaneously capable of great complexity.

Now I don’t want to turn this into an article about Cardfight Vanguard versus Yu-Gi-Oh but I think that the differences between the two make for a great representation of the growth of the genre. Yu-Gi-Oh revels in its over the top children’s card game, indulging in supernatural elements that at times take greater prominence than the card game itself. With Cardfight Vanguard however the main focus is always on the game. We see it played out turn for turn, the rules are always adhered to and the explanations are simple and concise. If you think back to Yu-Gi-Oh you had guys summoning countless monsters in one turn, using trap cards whenever and at times it all got a bit too much to follow. I think this turn towards more straight forward card game systems is an improvement for the genre as a whole. On top of that it makes it more fun for the viewer to be able to follow along and actually think of plays before they even happen on screen. It is just something that Yu-Gi-Oh never had. What do you think of this direction for the genre?

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Frank: My belief, Luke, is that these series’ are no longer just directed at younger audiences. While there are an abundance of childish scenes and silly pieces of dialogue that suggest the show is directed at children, I don’t believe that is entirely the case. The card-playing audience has grown, it has evolved, it is bigger and better than ever and I don’t think their focus is on the supernatural elements present in series’ like Yu-Gi-Oh. Instead, audiences want realistic and explanatory shows possibly to help them construct their own decks, strategies and overall ways of playing. Me being a person who does NOT play card games as much as I used to, I can’t exactly say I understand the appeal of a card game anime to an older audience but the other side of me, being an open-minded individual, could theorize that watching an informative show rather than an extravagant one that bends all the rules is much more practical.

You have to remember: Even though it is just a game, it’s an intelligent one that begs players to think smart, think quick and think strategically, all of which are not things that typical kids can do. What keeps children around are the visuals of two monsters clashing in battle, what keeps the older people around is the strategy and the smarts. That is why I think the sub-genre has evolved past the use of over-exaggeration and silly talks of being banished to the “Shadow Realm”. Yu-Gi-Oh is still a running franchise, it still uses such tactics to captivate young audiences, one of the latest seasons of the anime has every card game take place on a racing motorcycle BUT I’ve seen a decline in the popularity of Yu-Gi-Oh and, guess what? A rise in the popularity of Cardfight Vanguard one of the more down to earth examples of a card game anime. Quite an interesting thought.

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Luke: It definitely is becoming a far broader genre than it once was. There is so much to take away from these kinds of series regardless of what age you may be. The Bushiroad brand in particular is really leading the charge for this generation with Cardfight Vanguard still ongoing and a brand new series called Future Card Buddyfight having launched in both Japanese and English simultaneously. It goes to show just how popular the Bushiroad brand is becoming globally and the rising popularity for Vanguard is the thing spurring on this change.

I do want to mention some odd balls in the evolution of the genre over the years. Some real surprises like Chihayafuru and Bakugan. Chihayafuru is of course not a game featuring magical beasts or monsters but rather a poetry based card game. It is something completely different but definitely fits in the genre. There is really nothing else quite like this series and it goes to show how deep the genre has become in terms of content. As for Bakugan it is another interesting series but this one unlike Chihayafuru takes the card game concept into a more magical direction, it is more Yu-Gi-Oh-esque than it is Vanguard and it even has a unique ball gimmick to boot.There is so much variety in this genre and it has given birth to so many unique and captivating series.

At the end of the day though the evolution of card games is one that isn’t so easy to track. Just like each card drawn, what comes next is unpredictable. This genre started so small but has become a monolithic genre across the globe with millions watching and playing with these colourful little cards. They have captured people’s imaginations all around the world and as the genre continues to grow, I don’t think there is any chance of it stopping.


Be sure to sound off in the comments section below with your thoughts on this roundtable discussion. You can pick up the the Cardfight Vanguard anime from Hanabee Entertainment on their official website here. Also for more information on the Bushiroad branded card games such as Cardfight Vanguard, Weiss Schwarz and Future Card Buddyfight, check out their official website here.

Abyss Odyssey announced by the makers of Zeno Clash

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Today Atlus has announced that they are once again working with ACE Team, the developers behind Zeno Clash and Rock of Ages, to bring out a new game called Abyss Odyssey for the PlayStation 3, Xbox 360, and PC.

Abyss Odyssey features “Art Nouveau” style visuals where players will take control of one of three warriors to venture into the abyss. However no matter how far players can get into the game there will always be more to play as the game will be infinitely replayable with content that features different level layouts every time.

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Enemies and the heroes feature a “complex set of moves” and ACE is focusing on implementing a great fighting system to keep things fresh. Check out the debut trailer below.

“Klei Entertainment” Releases iOS Puzzler “Eets Munchies”

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Klei Entertainment“, a fantastic little game development studio, is super excited to announce that its very first iOS has just been released onto the Apple iTunes App Store! “Eets Munchies” is a beautiful-looking puzzle game that takes the great puzzle solving aspects of any good title of the genre and mixes it with brilliant aesthetics in a way that any avid iOS gamer will surely love.

Eets Munchies” Key Features: 

Beautiful Animation and Ridiculous Puzzles!
Hand-drawn animation, beautiful art, and pixel perfect physics come together to create delightfully tricky puzzles of increasing difficulty.

Multiple Unique Worlds!
Explore five unique worlds and dozens of mind-bending puzzles! Can you unlock the deviously challenging Mystery puzzles?

Create & Share Your Own Puzzles!
With the built-in Puzzle Maker, you can create your own puzzles using the same tools we use and share them with your friends!

As you can already tell; this game is looking great! Challenging puzzles, refreshing aesthetics, it’s looking like an all around brilliant game and the good thing is that it is available to purchase now! Head to the “Eets Munchies” iTunes page by Clicking Here to buy yourself a copy of the game for only $2.99. For any and all information about the game just head over to the official “Eets Munchies” website which you can get to by Clicking Here. Enjoy the game!

Viz’s Phantom Thief Jeanne Volume 1 now available for purchase

phantom-thief-jeanne-volume-1-coverLongtime manga readers might already own a few copies of Phantom Thief Jeanne as it was previously released by the now defunct CMX Manga over nine years ago but now Viz Media has rescued the license and are re-releasing the series with their own translation of the manga as well as brand new covers and color pages drawn by Arina Tanemura, the series’ creator.

Phantom Thief Jeanne is being released under the Shojo Beat imprint and each physical volume will be priced at $10.99 U.S. / $12.99 CAN with the remaining five volumes set to be released every other month after that. Each volume can also be picked up digitally for $6.99.

As for the story of Phantom Thief Jeanne, it follows the story of High School student Maron Kusakabe who has a secret. She is the notorious thief Phantom Thief Jeanne who sneaks into art collections to steal paintings containing demons. She does this so that she can seal away the demons before they can devour human hearts. Despite her good intentions, she is always on the run from the police and now a new thief named Sinbad is trying to steal these paintings before she can!

Sakura Trick Episode 8 Impressions

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Sakura Trick

Previously on Sakura Trick Impressions…

“This is not one of the better Sakura Tricks; Kotone really holds the first story together and unfortunately I didn’t enjoy the second one as much… it appears this side story took a wrong turn and I do want and hope it redirects itself in the next episode.”

Will episode 8 be better than the last, can the show pick itself up and carry on with a good story with great use of character interaction? The answer I’m happy to say is YES!!! And it does so with the sound of wedding bells and a display of Christmas lights.

8-A: Sakura-Coloured Wedding

Wedding Misinterpretation is the set up in the beginning of this half and also remains until the end, since the anime is about Yuu and Haruka it’s only appropriate to devote this story entirely towards the two as they somewhat seal the deal on their relationship. Haruka’s family is going to a relatives wedding and with the absence of the father on that particular day, Haruka is allowed to invite one of her friends to join them. When calling the half asleep Yuu in order to confirm availability, Yuu doesn’t realize she’s going as a guest and instead thinks the wedding is for her and Haruka, a simple misunderstanding that lasts for a whole week (as shown by the time skip text) and isn’t revealed until Haruka gives Yuu a kiss in order to even out her lip gloss.

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It’s the reactions that make this half so entertaining; the calmness of Haruka who is excited to see a wedding with her partner, the panicked look on Yuu who is wondering about the legal side of two girls getting married (and whether or not both parents will approve) and the typical old-school reaction of Haruka’s father who doesn’t want her marrying any random guy off the street (I know what you’re thinking, Haruka is thinking the same). I am a bit upset that the gag of Yuu not knowing the full story only lasted half way through as the build-up and lines used had a natural flow to them, providing a nice contrast between Yuu, Haruka and even Mitsuki who reacts accordingly when Yuu tries to ask her about a lesbian wedding, which doesn’t get past “if two girls” before this happens…

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I have said that the yuri in this anime has been predictable and starting to lose its significance with each episode passing, yet somehow this one manages to bring back the true emotion that’s held within each kiss. Maybe it’s just me, but the fact that both of them are serious about wanting to marry each other really shows the strength of their relationship. The kisses become a promise for something they both want and are determined to make happen, being at the wedding made each moment more romantic and it does result in an awkward moment between the two that will be brought up in the second half of the show.

8-B: Sakura-Coloured Christmas

Ever since the wedding both Haruka and Yuu have been avoiding each other, this observation is noticed by Mitsuki when she gets a call from Haruka inviting her and Yuu to the Christmas lights show. Mitsuki is wondering why all of a sudden the two girls aren’t so close and tries to bring them back together before the night ends, a not so cunning plan that involved pushing Yuu into Haruka and getting the other four girls to ditch them. It’s nice to see the other four girls in this story, but I am glad they don’t stay for too long; we get a short scene with Shizuku wanting to go in a department store and one with Ikeno saying there are different forms of love, causing a bit of tension between Haruka and Yuu. When both girls are left alone they begin to feel the butterflies in their stomachs, both hearts are beating strong with every minute they are around each other causing the nervous energy to increase.

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During the beginning of this story Mitsuki gives Yuu some advice about not bottling up her feelings and that compromises are the key to any relationship, these words become very useful during the end as she plucks up the courage to confront Haruka straight on. We get a nice little kiss at the end to show the two girls are becoming stronger as a couple and it would’ve been a nice scene if they didn’t end it on Mitsuki upset about being left alone, again this felt out of place and the attempt at humour almost ruined an emotional moment, why is it always her involved in these shots by the way?

Because the second half was Christmas themed we get a different ED called Sakura Christmas, the music is very jingly sounding and the lyrics are upbeat and have a happy nature towards them. It’s great ending the show a bit differently and it works even better when it’s related to the episode, this does feel like a one off occurrence though and we will probably be back to the original ED in episode 9.

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Although I enjoyed one half more than the other, this episode shows that Sakura trick can still deliver on a great story plot and the progression of Haruka and Yuu has taken a much needed step up. This was the episode that needed to focus on just the two main girls and they did so by providing two good story plots. I didn’t mind the fact the other four girls were briefly shown and it was kind of interesting to see Yuu playing a dancing game on her video console, the use of the OP music was a nice touch. All they need to do now is have less end scenes with Mitsuki and more with Haruka’s father; his brief moments show that you don’t want to mess with that guy, especially if you want to date her daughter.

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Sakura Trick is animated by Studio Deen and is currently being streamed, by Crunchyroll. Don’t forget to check out our Anime Impressions page to see what shows the other Capsule Computers anime crew is watching this season.

Check out more Sakura Trick Impressions HERE.

Some new Witch and the Hundred Knight screenshots and gameplay footage released

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Today NIS America has released a handful of new screenshots for The Witch and the Hundred Knight as well as two snippets of gameplay footage ahead of the game’s current release date of March 21st in Europe and March 25th in North America.

The videos show off how players can make use of their Tochka abilities to eliminate enemies as well as “Witch Domination” ability which allows the players to enter a house and automatically fight for a chance at receiving a special item and receive various benefits.

Tochka Dekoimo Bomb

Witch Domination