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Durarara!! Limited Edition Blu-Ray Set Review

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Durarara!! Limited Edition Blu-Ray Set
Studio: Brain’s Base
Publisher: Anime Limited
Format:
Blu-Ray
Release Date: 24th March 2014
Price: £49.16 – Available Here

Overview

Everybody harbours secrets that they lock away, out of sight, out of mind. ‘Normal people’ are nothing, but a myth. But hidden amongst the towering buildings and the bustling crowds of a certain Tokyo prefecture there are those whose secrets are on a whole different level to those held by you or I. People with scars, people with pain, and people who would do anything to manipulate the weakness that those secrets bring. Durarara is an anime that goes against conventional storytelling and delicately interlaces the stories of every single character that you meet, immersing you in the mean streets of Ikebukuro and their unusual residents. Its non-reliance on cutesy anime tropes and its heavy emphasis on well written story arcs makes it the perfect gateway anime for people less familiar with the medium and a shining example of the importance of why good writing will always trump otaku-bait for anime lovers.  

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Story

Without going into any spoilers, the plot of Durarara revolves around a group of misfit characters and their involvement in a set of events that engulf the city in which they reside. It begins with a teenage boy, Mikado Ryūgamine, moving from his quiet hometown to the Tokyo prefecture of Ikebukuro to start highschool with his childhood friend, Masaomi Kida. Upon his arrival, Kida shows him around the city, teaching him about it’s gang culture and telling him to watch out for an elusive gang called ‘The Dollars’ as well as an obscenely strong man dressed as a bartender called Shizuo Heiwajima and his sworn rival, the snide information broker, Izaya Orihara. Soon after, he learns of the legend of ‘The Headless Rider’, a Dullahan called Selty who came to Japan searching for her lost head, and he meets a number of other characters each with their own alliances and secrets. In a flourish of science, the supernatural, and deceit, the city around them begins to experience a number of unnatural events and the plot plays out from the perspective of all of these deep, surreal characters, giving the viewer a wildly varying experience with each episode.

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Without a shadow of a doubt, the story behind Durarara boasts some of the best writing you will come across in anime, especially released in the west. It takes an approach similar to Sin City whereby each character is of equal importance and each has their own plot that, in turn, affects the next. Being a lover of film noire, I love this narrative style and the big, bad city setting which is fleshed out so well with each passing episode. Although, the detrimental effect that comes from this is that each character is explored, but few are given enough time for the viewer to really connect with them. I found a similar problem with the series Bakemonogatari, but that had such an interesting art style and abstract feel that its dialogue driven narrative and underexplored characters felt natural. Durarara is not an abstract series at all and would be more comparable to something like Death Note where the story is told in a continuous fashion more akin to a western television series. As a result, you don’t come out of Durarara feeling as involved with the story as some might like.

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A few characters certainly take a large portion of the spotlight, but they are not necessarily the most interesting to a lot of people. By no means are any of the main cast believable people and even the most underwhelming of characters ends up being pivotal to the overarching plot, if not moreso than those who are set up to be ridiculous from the outset, but making underwhelming characters so important, while it might be shocking, does not equal a gripping story. This is particularly noticeable when you consider that the last arc which centres mostly around these characters is by far the least entertaining arc of the show.

However, not going into detail for a lot of characters does mean that there is a lot of time for the viewer to really get immersed in the absolutely wonderful complexity of the story and the city that it is set in. It beguiles you at first with some relatively simple to solve plots and then just as you think you have it all figured out the story becomes trickier and trickier, only letting you in on a little information at a time which makes it increasingly challenging to guess what will happen next. By episode 12 there is so much going on and you have seen the situation from so many different perspectives that even your best guess is probably worlds apart from the actual outcome and that is only halfway through the anime!

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But don’t be fooled though – Durarara is by no means a deadly serious show. As I said earlier, most of the characters are utterly ridiculous and everything they do is completely erratic and hilarious. You can be watching an ominous scene that looks like it is going to reveal another piece of the puzzle and out of nowhere a vending machine will come flying out of stage left and Shizuo Heiwajima will come marching down the street snarling, “IIIIIIZAYA-KUNNN!” Scattered about, there are a number of long running gags like Shizuo and Izaya’s mutual, irrational hatred of each other and Simon the Russian sushi vendor’s broken Japanese advertising slogans that do a magnificent job of bringing out the life in characters and giving the viewer a minute or two to laugh and collect their thoughts. A number of times I found myself laughing out loud one minute and covering my mouth in shock the next when there was a big reveal. Durarara does an astounding job of engaging the viewer in what is going on, whether it be confusing you with ever-amounting levels of complexity, or leaving you in stitches as you warm to the cast’s insane, amusing antics.

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Visuals

Durarara was animated by Brain’s Base a little over 4 years ago and it still looks good despite how far animation has come in that time. Unfortunately, much like most of Brain’s Base’s work the art is nothing more than serviceable. At no point are there lapses in the art or animation quality, but there is no flair. Imagine it as a book bound in a reliable leather cover – If you were looking for golden embroidery, stylized font, some kind of unique feature that makes it stand out on the shelf, then prepare to be disappointed. There is nothing that sets Durarara’s art above anything else on the market from 2010 onwards, but if you were to judge it by its own merits, it is perfectly fine, just nothing ground-breaking.

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Audio

Subtle, yet effective is how I would describe the ambient music in Durarara. There are no epic character themes or spats of blood pumping action music that stick in your memory, but similarly to the visuals, all of the music does its job. The opening and ending themes, of which there are two each, are all perfectly in-keeping with the tone of the show and remain with you after the show has ended, particularly the first opening. Where this anime excels in its sound design is in the voice acting which is absolutely flawless. The voice cast of this show is an anime fan’s dream team, including Kana Hanezawa (Steins;Gate’s Mayuri Shiina), Jun Fukuyama (Code Geass’ Lelouche Lamperouge), Mamoru Miyano (Death Note’s Light Yagami), and several other seasoned veterans of the industry.

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Extras

This Blu-Ray boxset from Anime Limited comes with clean opening and ending sequences, the two OVA episodes (12.5 and 25) which are two of my favourite episodes, and 4 art cards including a brilliant shot of the cast imitating the famous Beatles Abbey Road album cover. While I have not had a chance to get hands on with the art cards to check their quality, the two OVAs are well worth a watch and it is nice to have the opening and ending sequences as an extra because they will be stuck in your head for some time.

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Overall

Durarara is a sublime anime that I would recommend to anime fans both new and old. People looking to get into anime will find Durarara incredibly easy to sink their teeth into and it has enough complexity and appeal to keep you coming back for more. What it lacks in any real visual flair, it more than makes up for with its storytelling prowess. When I finish a series and immediately go online to find out if there are any rumours of a second season, you know it’s something well worth watching and at just under £50, this series is definitely worth picking up. It is a modern classic that won’t soon be forgotten. Oh, and one more thing… Welcome to Ikebukuro.

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8-5-capsules-out-of-10

Capsule Computers review guidelines can be found here.

Honedge Gets Hammered And Forged Into Real Life

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Let’s face it we all wish Pokémon were real, the joys of flying around on a Charizard would be incomprehensible and would also look badass. Well it seems like traditional craftsmanship has been combined with modern pop culture once again as the latest Man at Arms video was released two days ago, and the weapon of choice for this episode was Honedge from the Pokémon XY.

Made from spring steel, aircraft aluminum, nickel silver, painted leather and a blue glass gemstone this piece not only looks the part, but is also the first time an actual Pokémon was made in the series. Since the video was uploaded it has reached over 500,000 views on Youtube with over 27,000 likes, check out the video down below to see how this ghostly piece of weaponry was made.

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The Man at Arms series began last year and features Tony Swatton; a professional blacksmith who creates prop weapons for movies. The focus of the show revolves around bringing iconic pop cultural weapons into the real world; popular forges include Links Master Sword, Raphael’s Sais from TMNT and the Halo energy sword.  Let us know what you think about the Honedge sword by leaving a comment down below.

Watch Dogs Beta Spotted on Xbox One

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Last week we finally uncovered the Watch Dogs release date, and this week we have more evidence of its development. An image was posted on Reddit that shows a download file titled Watch Dogs Closed Beta. The closed beta file was found on Upload Studio for Xbox One, however, it is labelled as unavailable.

This may be yet another slip-up by Ubisoft, as there has been no statement about any beta for the game, but it is not that surprising that there is one for the game. A large part of the Watch Dogs is multiplayer, where players can ‘hack’ into other peoples’ game to play together.

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It is bit odd to see files like this on Upload Studio, and a small file at that. But it is always good to see signs of development going towards this game to make it a good one.

Nether Community to Select Tribe Names Ahead of Territorial War

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All out war is coming to Nether. The community has chosen names and uniforms for the tribes ahead of the content update that will add tribe-based features like territorial conflicts, bases, skill trees, and special tribe objectives to the game. The first building blocks of the tribe system was added in early March, which allowed players to join tribes.

“Since launching early access, we’ve continually worked with players to select features for updates, including a wing suit, new Nethers and a motorbike,” said Chip Sineni, Creative Director at Phosphor Games “The tribe names and uniforms are just another great example of how our amazing community is shaping the game, and to thank supporters for their efforts, we’ve added a bevy of new content to keep their playing experience fresh and engaging.”

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Nether is a survival FPS based in a post-apocalyptic world. Almost a decade ago, The Cull turned most of humanity into Nethers, twisted creatures who roam the city. Players must scavenge the city for supplies while fending off both the Nethers and other survivors. Nether is currently part of Steam’s Early Access program and can be purchased for $14.99 on Steam. Nether currently supports 64-bit version of Windows.

Deadlings Review

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Deadlings
Developer: Nimbi Studios
Publisher: Artifex Mundi
Platforms: iPhone, iPod Touch, iPad (Reviewed), Android
Release Date: 5th March 2014
Price: $1.99 – Available Here

Overview

When it comes to zombies in any form I personally believe this world to already be infected. Not that there are any actual zombies limping and moaning through our cities, no, I’m talking about the influx of zombie-related media within the past year or so. Zombie movies, zombie TV shows, zombie games, the world is already overrun with the walking dead so what do we exactly have to fear anymore?

Zombies have now become a media “crutch” in my opinion and it takes a certain twist of this overly simple concept to allow certain video games or films of any kind to stand out, this brings me to my next point: “Deadlings” is a mobile title that mixes elements of puzzlers and platformers to create an odd but (hopefully) enjoyable gaming experience for fans of those genres and fans of zombies alike. Thanks to Nimbi Studios and Artifex Mundi, I’ve been given the chance to review “Deadlings”. Let’s see just how well it does.

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Story 

“Deadlings” is the type of game where you could entirely ignore the storyline and still gain just as much enjoyment out of it than if you HAD paid any attention but I, for one, actually found the story to be quite quirky and different so I can’t just sit back and skip over it. You play as Death. Yes, you play as the Grim Reaper and lately you’ve noticed that people no longer fear zombies, they’re no longer being killed by zombies and you’re feeling…well, lonely. You decide to pick up your game, to start killing again in a more efficient way…that’s where the “Deadlings” come in. You (as the Grim Reaper) open up a testing facility where you bring in expandable minions (the “Deadlings”), experiment on them and test out their new powers or abilities.

Your plans are to, one day soon, complete all your experiments and release this new scourge of brain-eaters upon the Earth. What I enjoyed about the story was that it wasn’t typical, it was something fresh and new. It doesn’t really come up that often throughout the game though so, as I said earlier, it can be overlooked easily without any real repercussions. Players who don’t exactly care for story can stay in blissful ignorance of it for pretty much the whole game if that’s what they choose. Me, on the other hand, I enjoy any game that is driven by story, even small ones and “Deadlings” gives players enough story to understand exactly what they’re doing within the game without overwhelming them.

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Gameplay

This game stands somewhere in between the puzzle and platforming genres, it is fairly hard to pin it entirely to either one of those two.  As Death you are tasked with manoeuvring these minions through different levels filled with obstacles to overcome and brains to collect along the way. As you play through the game you unlock different zombie minions to use within levels, each of these zombie minions have different specifications; one simply runs and jumps, one sticks to surfaces, one can fly using flatulence, etc. You must simply get ONE of these zombies to the exit portal to complete a level, although it seems like a pretty easy task it can sometimes prove to be quite difficult.

The puzzle aspect of the game is seen when first previewing a level, something you do before deploying a “Deadling”. You scope out the level, its obstacles and the location of the brains that must be collected. Once you’ve determined your strategy you deploy the individual zombies (one at a time) and make your way through the level all the way to the exit. The platforming element is shown once you’ve deployed a “Deadling”: Now you’re tasked with actually controlling the minions. Most move on their own but need you to tell them when to jump, fly, and so on.

There’s other helpful elements to the game like an option to revive a dead zombie or to destroy certain obstacles but they cost in-game currency (not real money) and the ratio of money earned to money asked is not quite good. I played almost ten levels before I decided to use these “helpful” elements and, within a couple uses, I was completely out of money BUT you can buy in-game currency with real-life currency if you so wish to.

For the most part, the way “Deadlings” plays is great; it gives players a chance to think about what they are to do next but also enjoy that slight frustration that comes with playing a platformer. The unfortunate part of the way “Deadlings” plays is that it isn’t too accessible to every kind of player. It’s not as easy to pick up and play as other puzzlers only because it requires a great deal of concentration and a fair bit of thought. This game is definitely for people who have a little bit of time on their hands because some levels will force you to think long and hard before deciding to deploy a “Deadling”. If you’re in need for a quick puzzle game you can play anytime/anywhere this may not be the one for you.

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Visuals

If you’re a fan of old-school cartoons, I can imagine you’d be quite into the visual style of “Deadlings”. Much like its mix of gameplay genres, this game also mixes aesthetic styles. It goes from being crisp and clear to being grotesque and dirty-looking, both have been designed that way on purpose and it gives a nice comparison between looking at something as nice as well-constructed blueprint and looking at something as disgusting as the rotting flesh of a cartoon zombie.

Overall this game looks great but you’ll definitely notice that certain key visual sequences will look to have a lower resolution than the rest of the game and, while that’s not TOO big of a deal, it is noticeable to a high degree and something I simply couldn’t look past. Though I’m not too much of a fan of the animation style, I do have to say it was done extremely well. Everything was fluid in motion and the whole game just kind of flowed well so no complains there. As I mentioned: If you’re a fan of old-school cartoons, you’ll absolutely like the visual style of “Deadlings”.

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Audio 

Much like the games visual style, auditorily it is very reminiscent of some older cartoons. The thing it DOESN’T do is try to be creepy, it only attempts to be as quirky as possible and it does that extremely well. The soundtrack is actually quite funky at times but it’s mostly very “tip-toey”, most of the tracks are made up by high-pitched tones and then a booming baseline, it fits the overall vibe of the game so well but unfortunetely its so damn hard to explain perfectly.

Those of you who have played the game “Plants Vs Zombies” will notice that the soundtrack for “Deadlings” is quite similar musically, it uses instruments like electric guitars, electric drums and sometimes you’ll even catch a theremin here and there. For those of you who don’t know what a theremin is, please go and look it up, you will NOT be disappointed. The game tries to be creepy ina  very fun-loving way and you can absolutely get a feel for it. Every element of the game has its own sound effect, from the giant buzzsaws to the farting zombie and they’re all done fairly well. No complaints here.

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Overall

Well it seems as though “Deadlings” is a pretty great game though, like every game, it is missing certain things or has certain elements that could be fleshed out more and expanded on but, all in all, it is simply a great little game. The real fantastic thing about this game is that it doesn’t constantly badger you into making in-app purchases despite the fact that they’re available, the unfortunate thing is that this is a game you pay for so there shouldn’t be any in-app purchases at all but you take every little win you can.

It looks great and it plays great, even though there are small things wrong with it most people will be able to overlook them to fully enjoy the game, me being a reviewer…I couldn’t simply do that. Fans of zombies, fans of puzzlers, fans of platformers, you’ll mostly enjoy this game as long as you come into it with an open mind. If that’s you, then I hope you enjoy “Deadlings”.

8-5-capsules-out-of-10

Capsule Computers review guidelines can be found here.

Explore the Depths of Fear: Knossos on Steam

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Greek mythology is a common inspiration for game developers and Digital Tribe Games are choosing the rich mythos as the inspiration for their newest title Depths of Fear: Knossos, which is coming to PC on Steam (and other major distribution channels) in March (details on Mac and Linux versions are said to be revealed soon).  The game is labelled as a rogue-like fun-focused first person adventure game with stealth, action and plenty of edge-of-your-seat moments. The game will also focus procedurally generated crypts, temples, palaces and caves, making for a different experience for each player.

Players step into the role of Theseus while he hunts the Minotaur downward through the dark Labyrinths of Crete. As Thesus you will have to find the hero within before the ever increasing challenge of mythical creatures overwhelms you. Major features of the game include:

  • An ever changing Labyrinth: Each stage in Depths of Fear is crafted to never be the same twice creating a constant state of tension of the unknown.
  • Face the Beasts of Ancient Greece:  Survive encounters against 8 immortal legendary creatures: Saytr, Cerberus, Centaur, Manticore, Griffin, Medusa, Hydra and the horror of the Minotaur.
  • Diverse Gameplay:  To survive one must learn when to sneak through the shadows, when to run and when to engage in combat as they attempt to survive each rung down into in the darkness.
  • Knowledge is Power:  Appease the gods by finding their books and earning their favor for special powers such as lightening from Zeus, Speed from Hermes, Earth shaking might from Poseidon or the illuminating light of Apollo.
  • Build an Arsenal: Loot the labyrinths for gold to purchase 8 trusty weapons that range from Blades and Clubs to the Trident and Crossbow. Use these weapons to secure the 8 creature medallions that unlock the only weapon known that can slay the legendary beast Minotaur.
  • Challenge the Unknown: When the adventure ends, the game has just begun. Beneath the skull a never-ending challenge awaits in the entrance of the unknown that provides countless replay value. How far down can you make it?
  • Unique & Adaptive soundtrack:  Featuring a tension-based music system, the soundtrack (recorded with mind-altering 70’s era synthesizers) adapts to your situation.
  • Steam Feature Support:  Achievements, Controller and Steam Trading Cards will be supported at launch. Full list to be announced later.

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If you’re keen to check out footage of the game for yourself, head to http://www.twitch.tv/indie on Friday 14/3/2014 at 10:00 am PST for the world exclusive first look at Depths of Fear: Knossos as Indie and lead creator Phil Wiley play through the opening couple of hours.

One Piece: Unlimited World Red – Announced For The Americas And Europe

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If you’re a continuous reader of this site, you’d know that us here at Capsule Computers have been reporting on news regarding the new “One Piece” game “Unlimited World Red” for quite some time and with every news piece comes some form of hope or prayer that this title one day reaches our shores…well, I think now is the time to start celebrating. Namco Bandai games today announced that their action/adventure title “One Piece: Unlimited World Red” WILL be heading to the West sometime this year (though no specific date was revealed). The game will be getting a release for the “Nintendo 3DS” alongside the “Wii U”, “PlayStation 3” and “PlayStation Vita”, though the “Wii U” and “Vita” versions will only be through digital download rather than physical copies.

Players will fill the shoes of their favourite “Straw Hat Pirates” as they travel through the “One Piece” universe, playing through the original story and even discovering a new adventure created specifically for this game. With the promise of a gripping adventure, some fantastic-looking graphics and the chance to play four player co-op with some of your other pirate-loving friends there’s no reason for any fans of “One Piece” to skip this game! Below you’ll find some newly-released art assets alongside an awesome game trailer from Namco Bandai themselves so head down there to check them out and start getting pumped for “One Piece: Unlimited World Red“!

Kids puzzle: Robiki – entertaining and educational game for toddlers and kids By Acvitus

Kids puzzle: Robiki - entertaining and educational game for toddlers and kids

Kids puzzle: Robiki – entertaining and educational game for toddlers and kids By Acvitus

Open iTunes to buy and download apps.

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This app is designed for both iPhone and iPad
  • $1.99
  • Category: Games
  • Updated: Mar 03, 2014
  • Version: 1.0.3
  • Size: 59.4 MB
  • Language: English
  • Seller: Acvitus Limited
  • © 2012 cubincup

Compatibility: Requires iOS 5.0 or later. Compatible with iPhone, iPad, and iPod touch. This app is optimized for iPhone 5.

Description

Incredibly colorful and fun educational puzzles based on the children’s 3D animated series “Robiki” will surely delight Your baby! Bright and nice pictures, perfectly designed interface specifically for children between 0-4 years, multiple levels of difficulty!

Your kids will be able to play on their own easily without Your participation, they just need to touch the screen and drag the puzzle piece to the right place. When a puzzle is completed there will appear a cheerful winning noise.

Features:
– 3 difficulty levels: easy, medium and hard.
– 45 fun images in full HD quality from the cartoon.
– Help button for the little ones.
– Excellent combination of incredibly fun game and useful exercises to improve logical thinking skills, memory, attention, imagination and fine motor skills of the child.
– Easy to use and control: the interface is carefully defined and excellently designed to suit the youngest children.
– The brightest moments from the cartoon “Robiki”.
– Fun background music from the animated series.
– High-quality graphics and pleasant colors.
– Does not contain ads.

Before the release of each new episode of the cartoon “Robiki” the most interesting images from it will appear in the app!

Welcome to the wonderful world of Robiks!

…More

What’s New in Version 1.0.3

Some technical improvements.

Screenshots

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NAMCO BANDAI GAMES AMERICA ANNOUNCES ONE PIECE UNLIMITED WORLD RED TO ARRIVE IN THE AMERICAS

NAMCO BANDAI GAMES AMERICA ANNOUNCES ONE PIECE UNLIMITED WORLD RED TO ARRIVE IN THE AMERICAS 

The Grand Adventure Awaits as the Straw Hat Pirates Embark on Their Next Adventure 

SAN JOSE, Calif., (March 12, 2014) – NAMCO BANDAI Games America Inc. announced today that ONE PIECE® Unlimited World Red will be setting course for retailers in the Americas in  2014 for the PlayStation®3 computer entertainment system and the Nintendo 3DS™ hand-held system. The game is also slated for a digital-only release for the PlayStation®Vita handheld entertainment system and the Wii U™ system. ONE PIECE Unlimited World Red is an action adventure RPG game developed by Ganbarion Co., Ltd. and takes place in the widely popular and praised ONE PIECE manga and anime universe created by the famed manga artist Eiichiro Oda.

Prepare to set sail on a gripping adventure in the New World with the beloved Straw Hat Crew in ONE PIECE Unlimited World Red, and dive into a wayfaring journey with fun-filled escapades, action-packed battles and powerful comrades in a whole new never-before-seen scenario. ONE PIECE fans will be able to play as all of their favorite Straw Hat crew members and progress through the episodic storyline where they will be challenged by famous boss battles such as Rob Lucci, Caesar Clown, and more. Players must master a large variation of button combos to execute numerous flashy combos and test their reflexes by pressing the right button at the right time to counter, dodge or otherwise interact with their enemies.

When the going gets tough and foes become more fearsome, players will be able to enlist help from a friend in exciting co-op gameplay* to beat down opposing marines and pirates, or simply enjoy mini games together such as fishing, catching bugs, and more! Fans will also enjoy endless playability as they explore the central town and take on quests at the tavern to assist the townsfolk and gain more rewards and items.

“NAMCO BANDAI Games has been a proud publisher of ONE PIECE games for many years, and with the astonishing global popularity of the manga series and support of the devoted fans, we are thrilled to be localizing ONE PIECE Unlimited World Red for the Americas,” said Chris Gilbert, Senior Vice President of Sales and Marketing for NAMCO BANDAI Games America Inc.

ONE PIECE Unlimited World Red is scheduled for a physical and digital release for the PlayStation 3 and Nintendo 3DS, and a digital-only release for the PlayStation Vita and Wii U in 2014. For more information on NAMCO BANDAI Games America Inc. game titles and products, please visit http://namcobandaigames.com/home. Follow the ONE PIECE Unlimited World Red conversation on Facebook at https://www.facebook.com/NamcoBandai

*Nintendo 3DS and PlayStation Vita will feature local multiplayer gameplay for up to four players. Wii U and PlayStation 3 will feature split screen multiplayer gameplay for up to two players.

# # #

About NAMCO BANDAI Games America Inc.
NAMCO BANDAI Games America Inc., part of NAMCO BANDAI Holdings Inc., is a leading global publisher and developer of interactive content — including all major video game consoles, iOS, mobile and online.  The company is known for creating and publishing many of the industry’s top video game franchises, including PAC-MAN®, TEKKEN®, SOULCALIBUR®, NARUTO™, NARUTO SHIPPUDEN™, Dragon Ball®, GALAGA®, RIDGE RACER® and ACE COMBAT®.  More information about the company and its products can be found at www.namcobandaigames.com or www.facebook.com/namco

© EIICHIRO ODA/SHUEISHA, TOEI ANIMATION

License coordinated by FUNimation® Productions, Ltd. 

All other trademarks are properties of their respective owners.

Press Release © 2014 NAMCO BANDAI Games America Inc.

Hearthstone: Heroes of Warcraft Is Now Fully Released

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Blizzard Entertainment, the creators of World Of Warcraft,  announced today that their newest title Hearthstone: Heroes Of Warcraft is now fully released for all players.

The exciting digital card game has emerged out of its beta phase for the PC and Mac platforms. Ipad support for the game is coming soon, with Android, iPhone, and Windows tablet versions also in development in the near future. The game is set in the Warcraft universe, and allows players to utilize different decks of cards that represent a different class in the game: Warrior, Rogue, Hunter, Druid, Paladin, Priest, Mage, Warlock, and Shaman. The Death Knight and Monk classes have not been added yet for players, though they will be available later on as they are in development.

Check out the official site for Hearthstone here, and make sure to pick up this strategy card game.