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Daylight Review

Daylight-Boxart

Daylight
Developer: Zombie Studios
Publisher: Atlus, Zombie Studios
Platforms: PC, PlayStation 4 (Reviewed)
Release Date: 29th April 2014
Price: $14.99 (Steam Store) – Official Site –  Available Here

Overview

When it comes to games of this kind; I’m a novice. NOT because I don’t play a lot of games, I love games, it’s because I’m still a child deep down inside and scary games…well they scare me. “Zombie Studios” are back – the studio behind games like “Blacklight Retribution” and “Blackwater” – but this time they’ve decided to bring us something a little more terrorizing than their last few titles. As one of the very few horror games to have been released on the PlayStation 4 as of this time, you can probably imagine how much attention this it’s getting. Now it’s time for a man scared of the horror genre to take a crack at it. Wish me luck, readers, I haven’t played a game like this…ever.

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Story

You wake up in a dark, dank place. You’re dazed, you’re confused and you have no idea where the hell you are but you hear things. Unnatural things. Some would say…SUPERnatural things, or it could be the mysterious man talking to you through your perpetually “in need of charge” mobile phone. Yeah, it’s probably just him, nothing sinister going on here. He calls you “Sarah” so I guess that’s your name but what’s his name. The man informs you that you’re currently in a hospital, one that no longer functions as a hospital but instead it now serves as a breeding ground for rumors, scary stories and urban legends. Having nothing else to do around here, you listen to the man and begin searching the place. As you continue through what seems like the spookiest “haunted house” attraction you’ve ever come across, you begin to realize that this place is EXACTLY what you think it is; freaking haunted! A shadow-like entity chases you, with nothing but some glow sticks, your almost-dead mobile phone and (occasionally) some flares, you run and search as fast yet thorough as you can in the hopes that you can uncover whatever mystery the man on the phone is telling you to investigate.

Discovering the secrets of this place means you can escape so that’s exactly what you do or…TRY to do. The way the story is told throughout “Daylight” matches the character and the game itself very well: It doesn’t ever simply come out and tell you exactly what is going on, it’s up to you to find out as much as you can. There are no cutscenes and dialogue is at a minimum which leaves your mind to wander, concocting as many theories as possible while slowly uncovering more and more of the story. Telling you, the reader, any more than what I’ve already detailed would be wrecking the experience for you. For the most part, I enjoyed the game’s story. To me it seemed like a title that went back to the fundamentals of the horror genre; mysterious place, freaky environment, being chased by something you can’t entirely see, they’re the oldest themes in the book and I enjoyed it but, by the end of the game, I found the story to become a little convoluted which put a real dampen on my experience, especially because the story was what kept me going.

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Gameplay

“Daylight” plays in the first-person view, you’re given no (conventional) weapons and each level is generated randomly so every single person who plays this game will have a distinctly unique experience. The game is almost played in steps: Level is randomly generated and you begin your search. You must find four notes are poster randomly throughout a level. Once those notes are found you must now search for the “Sigil” which will be in a pretty obvious room. Once the “Sigil” is found, you must RUN to the exit area where you will be placed into the next area. Repeat same steps over and over until the end of the game. THAT system was good for maybe the first few levels when I was still getting used to the game but this particular system begins to get pretty stale once you figure out how exactly it works. Simply running can have you complete a level in under ten minutes without scares or even without the risk of being attacked and, by the end, that’s exactly what you do.

You’re armed with your phone which works as both a mini-map and an indication system for when you’re about to be attacked by the “shadow”. Once your phone starts to glitch and odd symbols begin displaying themselves on the screen you know you’re about to be attacked but the shadows can be warded off pretty easily if you have a flare on hand. I “banished” my fair share of shadows that’s for sure. The map was a little difficult to use in some situations but it’s only there to be used as a quick guide instead of something you sit there glaring at for long periods of time…though it does give you the option to do so. You may also carry glow sticks which, just seem to be left around these “abandoned” areas. The glow sticks give you a little extra light to work with, which you need because this game is damn dark, and they’re also used to illuminate interactable items and obstacles. It’s almost like a hint mechanic. The way the game plays is fantastic though that feeling of “awe” and “enjoyment” does eventually diminish only because the game doesn’t offer you anything different bar some new environments which, honestly, I enjoyed. Even the freaky ones like the forest/graveyard.

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Visuals

I both loved and hated the way this game looked: I loved it because it was designed extremely well, especially when it came to environments and the way certain light sources acted once introduced into them. The reason I hated it was because of a silly issue with not being able to actually see much…though I’m not going to take points away because it was done on purpose, it’s a horror game…it’s meant to be dark, you’re meant to find yourself stuck, I’m just venting because I constantly got trapped by a rogue box or chair which lead to the “shadows” catching up with me, which lead to me being…frightened. I told you I was a child. I would love for the developers to release some sort of fully viewable environment shots from the game just so I can appreciate exactly what I was trying so hard to get through.

Dynamic lighting and shadowing was perfected by the development team and implemented so well into “Daylight”. I always enjoyed seeing the reflection of my glow stick on the glass window of a door, it looks fantastic and it also meant I was getting further into the level. The graphics were great but not “next gen” quality though, to a certain degree, I never expected it to be. What helps “Daylight” is that it IS so dark, it covers up a great deal of the aesthetics and allows it to be fully appreciated on a console as powerful as the “PlayStation 4”. That’s assuming there were blemishes throughout the game. The way the character moved was nice and fluid but you definitely saw when things didn’t look as good as they should’ve, being present on a console of this caliber. Visually, though inky and ill-lit, the game looked brilliant and represented the vibe of the title the best way it possibly could.

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Audio

As you can probably imagine; there wasn’t a great deal of music in “Daylight”, in fact, there was one recallable track and it played during the loading scenes which only really occurred at the very start of a seating. One other piece of music played throughout the game and it was that of a piano which played for about 5 minutes and then never again. Quite daunting especially in a game that hadn’t played any music up until that point. “Daylight” used environmental sounds to their full potential with things like screams and footsteps behind heard constantly throughout the game. When playing I do suggest you wear headphones and have all the audio come through them, it definitely proved to be more immersive.

I felt that I lost another degree of “fear” when playing it normally with the sounds coming through my speakers instead of my headphones. If you definitely want the best out of this game; play it in the darkness with your headphones in. It’ll give you one hell of a fright. The voice acting, despite there being quite little of it, was absolutely brilliant. Each piece of dialogue felt real which is quite the feat. Sarah’s voice actress did such a great job with the character but I also think it was the lack of dialogue in the game that helped. You know when she’s saying something that you should probably listen. Auditorally this game was developed perfectly, absolutely no comp

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Overall

I’m not sure what else to say about this game. For everything that is good with it, there is another thing that cancels it out. Despite my dislike towards horror titles, I actually wanted the game to stay scary all the way to the very end…but it didn’t. The story didn’t exactly make sense but the way it was given to the player was clever and suited the vibe of the title so that’s a positive. If only the rest of the game was as good as its audio and visuals but unfortunately that wasn’t the case. I really enjoyed the way this game sounded and, to a certain degree, the way the game looked. Those two aspects really held the game up but they just weren’t enough to carry the weight of a full game release. Honestly the one thing that kept me going with “Daylight” was that it was a review copy and I had to play it until the very end. “Zombie Studios” showed that they can do a brilliant job when it comes to atmosphere but, as far as settings and story goes, this was poor.

6-0-capsules-out-of-10

Capsule Computers review guidelines can be found here.

Hellraid jumps to Xbox One and PlayStation 4

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You may remember a game called Hellraid, which is being developed by Techland who was behind the likes of Dying Light and Dead Island. Well the last we heard of Hellraid it was being delayed from 2013 to 2014 for unknown reasons. Well now we have those reasons and although this announcement comes with another delay, this one has a good reason.

Hellraid is now making the jump to the PlayStation 4 and Xbox One sometime in 2015 and is also being developed using Chrome Engine 6 rather than the previous engine. A number of new gameplay features have also been added to the game such as a mission mode and an arena mode to compliment the game’s story mode, extensive character customization, and a massive amount of combat improvements. Check out some new screenshots for the game as well as a new trailer that highlights the new additions to the game below.

Atari and Gamepedia Partner to Bring Minimum Free Play Weekend and Official Wiki

Atari and Gamepedia Partner to Bring Minimum Free Play Weekend and Official Wiki

May 2, 2014 – In advance of the early access release of Atari’s fast-paced, crafting-based shooter Minimum, Gamepedia has partnered with the iconic publisher to bring fans access to a Free Play Weekend alongside the official Minimum wiki.  Beginning at 10 a.m. CDT on Friday, May 2nd, a limited number of free weekend keys will be distributed on Gamepedia on a first-come, first-serve basis. The keys will give players immediate access to Minimum until midnight on Sunday, May 4th.

“We’ve always been big fans of Atari and we’ve been eager to see what’s coming now that they are back in action!” said Curse Inc. Wiki Director Ben Robinson, “It’s a great opportunity for Gamepedia to be working with them to bring fans the official wiki as well as this great opportunity to check out Minimum before it hits early access.”

Set in a minimalistic stylized universe, Minimum features fast-paced, session-based combat that pits teams of five against each other with powerful, craftable weapons. Each team has its own massive robotic Titan that they must power up and support so that it can help them fight and destroy the enemy’s base. At the core of Minimum is a blueprint crafting system where players collect resources to create customized, upgradable weapons and armor that power-up during kill streaks, enabling skilled warriors and Titans to become deadlier as matches progress.

“The Gamepedia team does a great job designing and handling game wikis, so we are happy to have them managing that process for us,” said Tony Chien, Senior Director of Marketing for Atari. “They have a great audience with a ton of enthusiastic PC gamers so we wanted to include them in our Free Play Weekend leading up to early access on Steam.”

To learn more about the game, please visitwww.PlayMinimum.com or read more on the Official Wiki.

About Atari
Atari (www.atari.com) is a multi-platform, global interactive entertainment and licensing company. Atari owns and/or manages a portfolio of more than 200 games and franchises, including world renowned brands like Asteroids®, Centipede®, Missile Command® and Pong®, (which were part of the classic gaming innovations from Atari founded in 1972), Test Drive®, and RollerCoaster Tycoon®. Atari capitalizes on these powerful properties by delivering compelling games online (including browser, mobile and digital download), for PC, smartphones and tablets and other connected devices. As a licensor, Atari extends its brand and franchises into other media, merchandising and publishing categories.

Atari has offices in New York and Paris.

© 2014 Atari Interactive, Inc. All rights reserved.  Atari word mark and logo are trademarks owned by Atari Interactive, Inc.

About Gamepedia
Gamepedia is the largest video game wiki platform on the web, featuring over 450 community-driven wiki projects. Owned and operated by Curse Inc., Gamepedia is home to everything from indie titles to some of the best-known gaming wikis such as the Official Minecraft Wiki, Leaguepedia, and Titanfall Wiki. Ranked in the top 1500 sites globally by traffic, Gamepedia continues to expand rapidly with the creation of new wiki projects on a near-daily basis. In addition to its wiki offerings, Gamepedia is also a source of gaming news and information, high-quality video content, and exciting contests and giveaways. To stay informed about your favorite games and for chances to win, follow and like Gamepedia on Twitter and Facebook or visit us at http://gamepedia.com!

Exclusive Naruto figure to be sold at 2014 SDCC at Viz’s booth

naruto-figure-san-diego-comic-con-exclusiveToday Viz Media has announced that they will be selling a 2014 San Diego Comic-Con exclusive figure of Naruto wearing the 4th Hokage’s coat. This is a special 1/6 scale figure from Gecco that is 27 cm tall and has been sculpted by Shin Tanabe and painted by Katsuhige Akeyama to provide a carefully designed expression and highly detailed figure.

Since this is an exclusive figure it can only be purchased at Viz Media’s booth during the convention which is held between the dates of July 23rd to July 27th. The figure is going to be priced at $150 and supplies are limited so any major Naruto fans attending the convention with plenty of money to burn will likely want to swing by Viz’s booth (#2813) to make sure they do not miss out.

Corpse Party: Blood Drive’s latest trailer seems as scary as ever

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Ever since Team GrisGris announced that they were going to be moving from sprites to 3D character models in Corpse Party: Blood Drive, the first Corpse Party game for the Vita, there has been some concern that the game wouldn’t be as frightening as it has been in the past.

Well now the first trailer for Corpse Party: Blood Drive has been released by 5pb. and it looks like the game hasn’t lost a step by making exploration look creepy and let’s not even talk about the sounds and screaming. The trailer also introduces us to a number of new characters who seem to sound important with one looking like she dabbles in black magic so it will be interesting to see if they make it out alive. For now Corpse Party: Blood Drive is set to be released in Japan on July 24th but hopefully we’ll be hearing a localization announcement sometime later this year.

Arcana Heart 3: Love Max opening movie, screenshots, and details released

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Yesterday Aksys Games announced that they would be bringing Arcana Heart 3: Love Max!!!!! over to North America sometime this fall and today Arc System Works has released the opening video for the game as well as some new Japanese screenshots and details for the game.

The game has been rebalanced with a number of new modes added in such as trial mode to test the player’s skills, a time attack mode, and more. Alongside the previously mentioned hot springs scene, which is partially shown in the new screenshots, there are slice of life stories for each character called “Memories” that are unlocked at specific times in the game and explore the characters’ lives outside of combat.

Tony Hawk’s Shred Session Announced for Mobile Devices

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Its a bit sad when you think about where our favorite franchises of yesterday have gone. The Tony Hawk line of games didn’t even get a proper revival this past generation, but it looks like mobile is the best and only way for things to continue. Today, Tony Hawk’s Shred Session was announced for Mobile devices, where you can pull of simple tricks with a few swipes.

Here are some more details of what to expect:

From the Santa Monica boardwalk to the twisted streets of London, every locale in the game has been reimagined as a skater’s dream. There are two modes in Tony Hawk’s Shred Session: Survival, where players pull off continuous tricks and combos as long as they can; and Shred Sessions, where players rip through levels to complete classic Tony Hawk game objectives, or compete head-to-head against friends’ top scores.

Real world skateboarding detail has not been overlooked, as players will be able to choose to skate as one of six modern day pros (Chris Cole, Aaron “Jaws” Homoki, Lizzie Armanto, David Gonzalez, Riley Hawk, and of course Tony Hawk himself), each with their own signature moves. Each rider can be outfitted with real skate brand apparel, and decks can be customized with signature designs that include bonuses to help reach even higher scores.

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And there you have it. You know, they might have something with the accessibility of mobile for this long, forgotten series – as those real life skateboard titles Activision shoved out essentially buried Tony Hawk along with Guitar Hero, and while this may not work – it very well could bring back there namesake to consoles yet again if successful. You can look for Shred Session to hit the iOS and Android later this year.

Chi’s Sweet Home and La Linea licensed by Siren Visual

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Siren Visual have just announced some new title acquisitions through their official Facebook page. They revealed that they have acquired Chi’s Sweet Home, Chi’s New Address and La Linea for distribution down under.

Chi’s Sweet Home and Chi’s New Address follows the adorable kitten Chi in bite-sized adventures. Siren Visual will be releasing all 208 episodes that comprise Sweet Home and New Address in a subtitled only DVD format. There is currently no set release date for the Chi series.

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La Linea is a series that may be familiar to some as the series previously aired on ABC in Australia back in the 70s and 80s. It is an Italian animated programme that follows a Mr Linea, a line-man, as he traverses a wonderful imaginative world of lines as drawn by an animator overseeing his world. The complete release of La Linea is slated for an August release date.

New Call of Duty Teased with New Website

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The next Call of Duty title will be announced in two days. In the mean time, a mysterious website with a distorted image has popped up. In their press release, Activision has teased the new game with a short VICE documentary called “Call of Duty – Super Power for Hire” on private military corporations (PMCs). The full documentary will be released on VICE’s website in the coming days.

No details have been announced about the game itself, but there is plenty of options for a PMC themed game. Titles like ArmA II and Metal Gear Solid 4 have all breached the topic, while infamous PMC firm Blackwater even released their own Kinect title.

Don’t Starve: Reign of Giants Launches out of Steam Early Access

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The long awaited expansion pack for Don’t Starve has officially left Steam’s Early Access program. Don’t Starve: Reign of Giants brings a whole slew of new features like characters, seasons, biomes, and creatures to Don’t Starve. The expansion is currently available for PC users on Steam and will be released for the PlayStation 4 as soon as it passes Sony’s certification program. In the mean time, a big in game mystery is in the works, with notes appearing in game. Catch up with the developments in the forum thread and check out the comic the community has unlocked.

Don’t Starve: Reign of Giants is available now on Steam for $4.99. The expansion pack is 10% off until May 7th, 2014. Don’t Starve’s PC version is compatible with Linux, Mac, and Windows.