Home Blog Page 3300

Mad Max Review

mad-max-boxart-01

Mad Max
Developer: Avalanche Studios
Publisher: Warner Bros.
Platforms: Xbox One (Reviewed), PS4, PC
Release Date: Out Now
Price: AU$99.95 – Available Here | US$59.99 – Available Here

Overview

After the critical acclaim of Mad Max: Fury Road, it is no surprise that Mad Max the game was a highly anticipated title. Developed by Avalanche Studios, the guys and gals who make the incredible Just Cause franchise meant that this was a potential partnership made in heaven (or Valhalla if that’s more your style). Mad Max is a game that manages to get in its own way and while it is a fun experience, it is one that is void of the magic that makes the Mad Max franchise so beloved in the first place.

mad-max-screenshot-01

Story

The Wasteland is a dangerous place…” That one line of dialogue is just about all you need to know about the story of Mad Max. After a war has all but wiped out humanity, what’s left now live in the desolate, desert wasteland of what (presumably) used to be Australia. Times are tough, with violent warlords ruling over the regions with their war machines and ravenous soldiers, and Max Rockantansky is stuck in the middle of it all. When a warlord by the name of Scrotus steals his prized possession: his car, and his men turn it into scrap, Max is tasked with not only getting a new set of wheels, but also getting back at Scrotus’ men and escaping this part of the Wasteland.

Without getting into spoiler territory, Scrotus links the game to this year’s film in a way that is just really unnecessary and kind of cheapens the whole thing. Part of the appeal of the Mad Max franchise is that these characters and these stories are often not linked at all, sparing the fact that Max happens to stumble into them. Having Scrotus be a connection to the film kind of feels like a cheap way to siphon popularity from one another.

mad-max-screenshot-02

Gameplay

Mad Max is an action game (like anybody is surprised to hear that one) that is broken into two parts – on foot and vehicular action. The on-foot sections play like your typical third person action game, where Max has to infiltrate enemy bases, defeat the enemies inside, loot them for treasures and then move on.

It seems that in terms of video game combat, Warner Bros. have found their golden goose with their FreeFlow combat system. The simplistic, yet surprisingly in-depth method of action gained popularity in the Batman: Arkham series of games, was then co-opted by the recent Shadow of Mordor and has now found its way here. As you would expect from FreeFlow combat, you use X to attack (while holding down the button does extra damage) and Y to counter-attack. While I tend to really enjoy this system, it seems somewhat out of place here. Firstly, Max isn’t as agile as Batman, meaning that the player’s reflexes have to make up for that; if you don’t hit the counter button as soon as you see the on-screen prompt, then it is too late and Max will likely have his head punched in by some power-hungry War Boy.

mad-max-screenshot-03

As you progress through the game, you will unlock Max’s “Fury Mode,” which is a meter that charges up as you hit enemies, and while it is full you will do more damage and perform more savage kills. It is a cool little twist, but like the combat itself – nothing we haven’t seen before. The fact that this feels copy/pasted from other games feels like a bit of a disservice to everyone and everything involved.

When you aren’t on foot, you will be driving you car; the Magnum Opus. Originally the MO is a piece of s*** that can barely steer, but as you find scrap, complete missions and buy more parts, she becomes an absolute behemoth on the roads. Initially, since your car sucks, driving around and facing down a convoy is a little less than fun, but once you unlock some new wheels, an ungraded grappling hook and a sniper rifle then you are off to the races! (literally and figuratively of course).

One of the most intense moments in the game for me was taking down a convoy of trucks and cars that carried special loot. Typically you would expect a drive-by encounter in a video game to last a few minutes at most before it is over and you can move on. However Mad Max manages to keep the char chases exciting and drawn out, often taking 10-30 minutes just to complete. Since car chases are such a vital part of the franchise, seeing them so fleshed out was pleasant and offered a nice change of pace from potentially similar games.

What I really enjoyed about the ground/car mechanics was how seamlessly you could go from one to another. Your Magnum Opus is a tool at your disposal, and you can ram down an enemy tower, quickly hop out and punch a few enemies, then hop back in and switch to your grappling hook to wrench an enemy from their own driver’s seat before all with an incredible amount of fluidity. Considering the game strikes an excellent balance between the two play styles, being able to use them in tandem so elegantly was an important aspect of the game and the developer’s nailed it.

One thing to say about everything in Mad Max is that it is exciting to begin with, but very quickly gets repetitive. Missions often play out the same and combat very rapidly turns into a button-mashing chore. There are collectibles to find in every location but even after a while the missing one or two logos or bundles of scrap become worth less than the trouble it takes to find them.

mad-max-screenshot-04

Visuals & Audio

While Mad Max might not play perfectly, the same definitely cannot be said about how it looks. Now dusty brown landscapes are nothing new in the realm if video games but the developers have taken it to a whole other level here. The Wasteland looks absolutely beautiful – that is to say it looks desolate, barren and downright ugly. The sand dunes and rocky outcrops all look like photographs taken in the middle of the Simpson Desert and just standing on a cliff face and looking out onto the horizon results in a screenshot that is worthy of a desktop wallpaper.

Not only do the dusty roads of the Wasteland looks magnificent but everything just feels like it belongs in the world of Mad Max. The cars are all rusted out shells with spikes, barbed wires and other makeshift weaponry jutting out at every which angle. Then we come to the NPCs and enemies you encounter along your journeys; every one of them feels as authentic as the cars they drive and world around them, be it their tattered clothes or distinguishing injuries or bodily markings, everything just feels like it belongs in Mark Millar’s universe.

So the Wasteland looks like it should, but does it sound like it should? In one word: yes. Just about everyone you meet will speak in a thick Australian accent (which I have come to accept as being incredibly grating when you aren’t expecting it).

mad-max-screenshot-05

Overall

Despite some repetitive gameplay and an overused combat system, I’ve definitely enjoyed my time with Mad Max but the something was missing. The game doesn’t live up to the “Mad Max” legacy and just left me wanting more. With every War Boy I pummelled, every piece of scrap I collected and inch of the Wasteland I explored, I just wished I was playing a Fallout game or watching Fury Road.

7-5-capsules-out-of-10

Capsule Computers review guidelines can be found here.

Need for Speed Beta Announced for Consoles

need-for-speed-screenshot-05

If you’re keen to try out the new Need for Speed from Ghost Games and EA before it’s November 3rd release then you may be in luck. The official website has opened a beta sign up page, allowing anyone to apply to beta test the game.

Sign ups close on September 25th, 10 AM CEST. There is likely to be a high demand for entry into the beta so please be aware that registering does not guarantee you a spot. The beta so far has only been announced for the PS4 and Xbox One, so PC fans may be out of luck if they don’t own either console. Good luck to anyone that applies and be sure to come back for a preview of the Need for Speed 2015 reboot when we get to try it out for ourselves.

STARCRAFT® II: LEGACY OF THE VOID™ WARPS IN ON NOVEMBER 10

0

STARCRAFT® II: LEGACY OF THE VOID WARPS IN ON NOVEMBER 10

Epic single-player story, all-new cooperative modes, and intense competitive multiplayer gameplay combine to form the definitive StarCraft experience

Watch the newly revealed opening cinematic at www.starcraft2.com

SYDNEY, Australia—September 14, 2015—The protoss armada prepares for battle, and the countdown to reclaim Aiur has begun! Blizzard Entertainment today announced that StarCraft® II: Legacy of the Void, the highly anticipated third game in the iconic StarCraft II real-time strategy series, begins warping in to stores in Australia and New Zealand starting on November 10. In Legacy of the Void, players will guide protoss legends Artanis and Zeratul as they fight to unite the protoss race, take back their homeworld, and vanquish the ancient evil that threatens the universe.

The Legacy of the Void launch date was revealed during the StarCraft II World Championship Series Season 3 Finals, streamed live around the world from Krakow, Poland. Attendees and viewers also witnessed the premiere of the action-packed Legacy of the Void opening cinematic—available to watch now at www.starcraft2.com.

StarCraft II: Legacy of the Void is the thrilling conclusion to the award-winning science-fiction saga that began with the original StarCraft in 1998. In the expansive new protoss-focused campaign, players will take command of the mighty Spear of Adun—a magnificent protoss arkship capable of altering the course of battle from above. In addition to determining the protoss’s destiny, players will also bear witness to the ultimate fates of terran hero Jim Raynor, the former marshal turned rebel leader, and Kerrigan, the zerg Queen of Blades.

Legacy of the Void provides an epic conclusion to a story more than 17 years in the making,” said Mike Morhaime, CEO and cofounder of Blizzard Entertainment. “It also brings tremendous enhancements to StarCraft II’s definitive real-time strategy gameplay, with new units, automated tournaments, collaborative game modes, and more. We can’t wait for players to experience it all this November.”

Multiple Editions Warping In

StarCraft II: Legacy of the Void is available for pre-purchase now on Battle.net® for $54.95 AUD, and everyone who pre-purchases the game digitally gets immediate access to the Whispers of Oblivion prologue missions.  In addition, anyone who purchases or pre-purchases Legacy of the Void will also receive an upcoming Hero in Blizzard’s free-to-play team brawler, Heroes of the Storm: Artanis, noble Hierarch of the protoss (and mighty Warrior of the Nexus).

Players also have the option to upgrade their purchase to the Digital Deluxe Edition ($74.95 AUD), which unlocks a variety of in-game bonuses for Blizzard games (available upon Legacy of the Void’s release), including an Archon battle pet for World of Warcraft®, a Void Speeder mount in Heroes of the Storm, and a protoss-themed card back in Hearthstone®: Heroes of Warcraft.

Legacy of the Void will also be available in a retail-exclusive Collector’s Edition, which comes equipped with the digital bonus items from the Digital Deluxe Edition, as well as a special edition of the full-colour hardcover StarCraft Field Manual (retail edition SRP $45 USD); a DVD loaded with cinematics and special features; and a CD soundtrack. The Collector’s Edition will be available at select retailers for a suggested retail price of $109.95 AUD. Players should check their local retailer for details and availability, as supplies are limited.

Play StarCraft Like Never Before

Legacy of the Void introduces new ways to enjoy StarCraft II’s unrivalled real-time strategy gameplay. In Archon Mode, two players share control over a single base and units as they take on an enemy duo in multiplayer action. By sharing the responsibility of commanding troops and managing resources, players can focus on their own areas of the battle, execute more intricate strategies, and benefit from each other’s unique expertise.

Legacy of the Void also adds Co-op Missions that provide players with a whole new way to enjoy the game with a friend. In this objective-based experience, players team up and take on the roles of powerful allied commanders from the StarCraft saga. Each commander brings unique abilities to the table, including specialised upgrades and army bonuses. Players will join forces to battle through a series of challenging scenarios together, levelling up their commanders’ capabilities as they progress.

An array of new units will breathe new life into the online multiplayer battles that represent the core StarCraft II competitive experience. Zerg swarms will welcome the return of the Lurker, a classic creature from StarCraft: Brood War that lays waste to infantry with deadly spines which burst from the ground. The Protoss field a new weapon called the Disruptor, which can use massive energy spikes to wreak havoc through swaths of ground forces. And the Terrans have focused on establishing air superiority with the Liberator, a versatile, heavily armed gunship with twin missile launchers and the ability to transform into a stationary air platform, much like its ground-based Siege Tank counterpart. Six units are being added in total—two for each race—with many existing units receiving updates to prepare for the coming battle.

Legacy of the Void will also include enhancements to online multiplayer play in the form of automated tournaments, providing players with exciting ongoing events that support the competitive StarCraft II community.

Legacy of the Void will be a standalone experience that does not require players to own StarCraft II: Wings of Liberty® or Heart of the Swarm®, which are also now available as standalone games.

Legacy of the Void will be released in Australia and New Zealand beginning November 10 on Windows® and Mac® PCs. The game will be fully localised in English, Brazilian Portuguese, French, German, Italian, Korean, European and Latin American Spanish, traditional Chinese, Polish, and Russian. Availability of Legacy of the Void in mainland China will be announced at a later date.

To learn more about StarCraft II and Legacy of the Void, visit the official website at www.starcraft2.com. To try StarCraft II for free, head over to www.starcraft.com to download the Starter Edition.

With multiple games in development, Blizzard Entertainment has numerous positions currently available—visit jobs.blizzard.com for more information and to learn how to apply.


About Blizzard Entertainment

Best known for blockbuster hits including World of Warcraft® and the Warcraft®StarCraft®, and Diablo® franchises, Blizzard Entertainment, Inc. (www.blizzard.com), a division of Activision Blizzard (NASDAQ: ATVI), is a premier developer and publisher of entertainment software renowned for creating some of the industry’s most critically acclaimed games. Blizzard Entertainment’s track record includes nineteen #1 games* and multiple Game of the Year awards. The company’s online-gaming service, Battle.net®, is one of the largest in the world, with millions of active players.

*Sales and/or downloads, based on internal company records and reports from key distribution partners.

#   #   #

Cautionary Note Regarding Forward-looking Statements: Information in this press release that involves Blizzard Entertainment’s expectations, plans, intentions or strategies regarding the future, including statements about StarCraft II: Legacy of the Void, are forward-looking statements that are not facts and involve a number of risks and uncertainties. Factors that could cause Blizzard Entertainment’s actual future results to differ materially from those expressed in the forward-looking statements set forth in this release include unanticipated product delays and other factors identified in the risk factors sections of Activision Blizzard’s most recent annual report on Form 10-K and any subsequent quarterly reports on Form 10-Q. The forward-looking statements in this release are based upon information available to Blizzard Entertainment and Activision Blizzard as of the date of this release, and neither Blizzard Entertainment nor Activision Blizzard assumes any obligation to update any such forward-looking statements. Forward-looking statements believed to be true when made may ultimately prove to be incorrect. These statements are not guarantees of the future performance of Blizzard Entertainment or Activision Blizzard and are subject to risks, uncertainties and other factors, some of which are beyond its control and may cause actual results to differ materially from current expectations

DANGANRONPA™ ANOTHER EPISODE: ULTRA DESPAIR GIRLS IS OUT NOW ON PS® VITA

0

DANGANRONPA™ ANOTHER EPISODE: ULTRA DESPAIR GIRLS IS OUT NOW ON PS® VITA

After the horrors have ended at Hope’s Peak Academy, society is on the verge of collapse and violent anarchy has engulfed the whole world in despair! Danganronpa Another Episode: Ultra Despair Girls bridges together the highly popular mystery adventure games Danganronpa: Trigger Happy Havoc and Danganronpa 2: Goodbye Despair, and is available now on the PlayStation®Vita. This title will be available as both a physical and digital release. Unlike the first two games, in this action adventure title players will take on the role of two heroines, Komaru Naegi and Toko Fukawa, as they are thrust into a despair-ridden Towa City with one goal–escape.

About the game:

Komaru Naegi, little sister to Makoto Naegi, has been imprisoned inside a mysterious apartment for over a year. One day, she is rescued by Byakuya Togami of Future Foundation, but the rescue is derailed by a sudden attack of hundreds of Monokumas. Komaru soon discovers that the city has been taken over by a group of children calling themselves the Warriors of Hope. Their leader, Monaca, declares that the city will be the site of a Children’s Paradise, and to accomplish this, all the adults will be exterminated. Komaru teams up with Toko Fukawa to try to survive the rampaging Monokumas, escape the crafty Monokuma Kids, and uncover the secrets of the city.

Key features:

Third Person Shooter Action Sequences: Use Future Foundation’s Hacking Gun to have a fighting chance against the hordes of Monokumas as you traverse Towa City.

Tons of Different Types of Ammo: Tackle challenges with multiple kinds of Truth Bullets, such as Paralyze and Link. Upgrade your firepower with special Bling Bullet modifiers.

Riddles and Puzzles: The Monokuma Kids will challenge more than just your trigger finger; you’ll need your smarts to survive as well. There’s a lot to discover in the city, with a number of familiar faces and mysteries to unravel!

For more information, please visit Nisamerica.com/games/danganronpa-another-episode

Click here to view the Launch trailer: https://www.youtube.com/watch?v=y1BW8B1yeak

ETRIAN MYSTERY DUNGEON IN RETAIL STORES NOW

0

ETRIAN MYSTERY DUNGEON IN RETAIL STORES NOW

NIS America is very happy to announce that the turn-based action RPG roguelike, Etrian Mystery Dungeon, is out now in Australia and New Zealand for the Nintendo 3DS™ as both a physical and digital release! Etrian Mystery Dungeon mixes Etrian Odyssey’s vast RPG party and skill customization aspects, and Mystery Dungeon’s infinitely random dungeon adventures.

About the game:

There’s no hand-holding in Etrian Mystery Dungeon. The action/turn based combat means that battling monsters is not just about using the right skills, but becomes an elegant Pas de Quatre of strategic positioning. Players form their parties with familiar Etrian Odyssey classes, such as Landsknecht and Runemaster, customize individuals using Etrian-style skill trees, and then take up to four members into the dungeons. Always randomized with various levels and paths, the dungeons require plenty of exploration, not to mention the incredible loot rewards — just be wary of what waits among the deepest depths…

Key Features:

Infinite Dungeons to ExploreEtrian Mystery Dungeon incorporates the random map feature, which changes the floor terrain each time a player enters the dungeon. This core mechanic, inherited from the Mystery Dungeon series, challenges the players with a new maze and stronger monsters every time, offering them unlimited replayability!

Attention to Detail – The Etrian Odyssey tradition of party customization is in full effect for Etrian Mystery Dungeon. After the first journey as a Landsknecht, players can freely choose their party of 4 from up to 10 different class types. While each class has a unique skill set of its own, characters can also unlock new skills through skill trees.

Not Your Grandfather’s Combat – The unique perspective in Etrian Mystery Dungeon means that special care will have to be given when selecting party members and upgrading their abilities. With dungeons chock full of enemies and all the loot and money collected at stake, being 100 percent certain in your party’s abilities is crucial for making it out alive.

Click here to view the official trailer: https://www.youtube.com/watch?v=D2YaQ1BOcoM

World of Warships Sydney Launch Event and Hands-on

World-of-warships-screenshot-03

Wargaming is a publisher known for its franchise of combat simulation games such as World Tanks and World of Warplanes. They recently held a launch event for World of Warships, a title developed by Wargaming and Lesta Studio, in Sydney down at Darling Harbour in the National Maritime museum. Your humble correspondent was escorted aboard the HMAS Vampire and treated to some nice views of Darling Harbour at night while the attendees waited for the game demo to be set up. Like any good salty sea dog, I drank enough so that when I returned to land I wouldn’t lose my sea legs as I’d feel that the ground was still moving.

World-of-warships-screenshot-02

I sobered up quite quickly however when I was given my first naval command in World of Warships. I was given access to all the top tier ships and a pile of credits. My first command was of a huge carrier and by all rights, I did terribly. When you play this game in command of a carrier, your gameplay differs quite radically from playing most of the other ships for instance. The screen itself is not a third-person view from your ship but rather zooms out to an almost RTS-type shot of the map. You control your ship and send out squadrons to attack enemy ships from this screen. It’s largely a supporting role in which I would assist my teammates as we engaged the opposing fleet as I’d run around behind the lines sending out planes to bomb enemy ships.

World-of-warships-screenshot-01

After helping myself to some more grog to steel my nerves, I set about playing the different ship types a bit more thoroughly. My options included battleships, cruisers, and destroyers and I spent much of my time getting hands-on with the faster, lighter ships. The gameplay here is far more direct with the player manoeuvring their ship in such ways to avoid incoming fire but also align their guns with targets on their starboard and port sides.

World-of-warships-screenshot-05

I preferred the manoeuvrability of the smaller ships and the smoke screen ability of the destroyers was also a fun one to use (especially in conjunction with a torpedo salvo). It was fun to align and readjust my salvos as a cruiser in my hunt for destroyers and other prey.

World-of-warships-screenshot-04

So from what I played, I quite enjoyed the game and I imagine it would be quite fun to play through on my own time. The game comes out in a couple of days on the 17th of September and you can find it here.

New Superbeat: Xonic Screenshots Released

0

superbeat-xonic-screenshots-(65)

Today acttil and PM Studios released a big batch of screenshots from the upcoming rhythm game Superbeat: Xonic which is set to be released at retail and as a digital download in North America and Europe sometime in the fall for the PlayStation Vita. To go along with these screenshots, the company announced that Superbeat: Xonic will be playable at Long Beach Comic Con this weekend on September 12th and 13th.

They will be at booth #284 if you wish to check out the next game from DJ Max developer Nurjioy and possibly even walk away with a “cool giveaway item” long before the game is released.

The Arland Atelier Trilogy Announced for North American Release

atelier-meruru-battle-01

Similar to how they handled the Hyperdimension Neptunia Hypercollection by releasing it in Europe first and then bringing it to North America, NIS America has announced that they are also going to be releasing The Arland Atelier Trilogy for the PlayStation 3 on October 13th. This retail release will be $39.99 and will contain Atelier Rorona: The Alchemist of Arland, Atelier Totori: The Adventurer of Arland, and Atelier Meruru: The Apprentice of Arland, all in one disc.

It is worth noting that this release only contains the original versions of all three games, including the original Atelier Rorona, and not the enhanced “Plus” versions that were released over the last few years for the PlayStation Vita.

Street Fighter V Introduces New Fighter Rashid

street-fighter-v-rashid-screenshot-001

Capcom has previously said that there will be four brand new characters in Street Fighter V and now we know who the second character of those four will be. First Necalli was revealed and now Capcom revealed at Games Middle East 2015 in Dubai that a Middle Eastern character named Rashid will be playable in the game.

The company also stated that they will be localizing Street Fighter V into Arabic when it is released on the PlayStation 4 sometime in 2016. You can check out his reveal trailer and some gameplay footage where it is shown that Rashid has some type of control over wind below.

Reveal Trailer

Gameplay Footage

Nitroplus Blasterz Gameplay Clips Highlight Al Azif, Ein, Ignis, and Mora

Nitroplus-Blasters-screenshot- (2)

Since Marvelous and XSEED Games are planning on bringing Nitroplus Blasterz: Heroines Infinite Duel over to North America sometime this Winter and releasing the game in Japan on December 10th the company has released four short gameplay clips showing a few of the cast members in action. While the arcade game has already been available for some time, this upcoming console release adds characters such as Heart Aino, Homura, and Sonico to the playable roster.

In what will likely be a series of clips, this first batch happens to focus on showing off Demonbane‘s Al Azif, Phantom of Inferno‘s Ein, Jingai Makyo‘s Ignis, and Kyuuketsu Senki Vjedogonia‘s Mora.

Al Azif

Ein

Ignis

Mora