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Atelier Escha & Logy: Alchemists of the Dusk Sky Anime Review

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Atelier Escha & Logy: Alchemists of the Dusk Sky
Studio: Studio Gokumi
Publisher: Sentai Filmworks
Format: Blu-ray (Reviewed), DVD
Release Date: July 7, 2015
Price: $59.98 – Available Here

Overview
The Atelier video game franchise has been around for over ten years with a new title being produced nearly every year since it began. As such it came as something of a surprise when an anime adaptation of Atelier Escha & Logy: Alchemists of the Dusk Sky was announced. This is largely due to the fact that the anime would be adapting material that happened to be the second game in a trilogy, skipping out on details from the first title Atelier Ayesha. Despite being a strange title to choose as the series’ first foray into anime, is Atelier Escha & Logy: Alchemists of the Dusk Sky worth it?

Story
The world in Atelier Escha & Logy has been decaying for unknown reasons with very few places remaining inhabitable. The young alchemist Escha Malier is has lived her entire life in the small town of Colset on the fringe of the uninhabited land. She has always remained optimistic and believes in her abilities as an alchemist which she learned from her dearly departed mother. Despite the fact that she has lived alone most of her life, with only an automaton named Clone helping raise her, Escha has kept her dreams of working for the towns R&D division and visiting the floating ruins above the town alive.

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Thankfully one of her dreams comes true at the start of the series as Escha is hired as a fresh alchemist for the R&D division where she is paired up with another alchemist who just arrived in town. His name is Logix Fiscario, nicknamed Logy, and he has spent his time working in Central where many elements of civilization still thrive and many advances have taken place.

Logy is far more familiar with using more modern alchemy techniques and almost always having supplies so the concept of having to gather ingredients from the wild and use a cauldron to synthesize an item appears strange to him at first and with his straightforward attitude initially meaning that he is simply there to do the job and nothing else, it appears that he be a poor fit to work alongside Escha.

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That however is not the case as he quickly shifts towards wanting to help in the same way that Escha does, even if it means going the extra mile and finding out why a village’s water source is being contaminated rather than simply cleaning up the water and leaving. This is pretty much the entire Atelier Escha & Logy anime adaptation summed up in a sentence. In an effort to cram the game’s content down into a twelve episode series we are mostly treated to seeing Escha and Logy completing various tasks that are assigned to them by the R&D division or interacting with other characters that they have met.

These characters are the same of course that one would meet over the course of the game before becoming party members and since they all decide to linger around the town after Escha comes across them, they play small roles as the story progresses with cute little side plots such as taking part in a dessert contest or visiting a hot spring. There are some small developments for the side cast here, such as Linca who is given a bit of development, but for the most part viewers will learn very little about most of the side characters.

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In fact this becomes an issue with the main characters as well. While the games may have saw players being able to play as either Escha or Logy with each character having certain storylines unique to their side, the anime almost focuses mostly on Escha with very little of Logy’s backstory explored though the reason he has chosen to leave Central is revealed at least.

It also doesn’t help that there are a number of references, elements to the story, and a number of characters that return to the series from Atelier Ayesha that are given only the slightest introduction. Sentai Filmworks does their best to provide a bit of summarization with notes for these characters however it barely does these characters justice. What saves the cast of characters from being simple is how charming they were written in the original source material rubbing off onto their characters here. Sure we learn very little about most of them but the charm still exists in how they act, resulting in a cast that is still enjoyable but lacks delivery.

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The main storyline barely kicks into place during the last few episodes as the group attempts to reach the ruins in the sky. This means that while the story does wrap itself up at the end, it does a rather poor job actually explaining certain events and even building up the nature of what the cast is actually doing. The end result feels like something that fans may be able to enjoy if they wish to see these characters once more in a different style but ultimately spoils some elements of the game in an effort to wrap things up, albeit in a manner that will leave fans hoping for any elements of romance disappointed.

Visuals
One element that did manage to transition well into anime form is how great the artwork for Atelier Escha & Logy: Alchemists of the Dusk Sky is. The character designs remain as lovely looking as before with plenty of details going into keeping the cast looking as fans would expect and a lot of attention paid to keeping Escha’s tail in motion at practically all times.

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The background art is given the same level of detail though the actual enemy designs do stand out quite a bit as CG work was done to place some of the larger enemies into the game, making them something of a poor fit compared to the designs of everything around them. The animation on the other hand is poorly handled with most of the fight sequences simply being finished with a few skills and various tricks used to take shortcuts in animating character motion resulting in a number of lackluster looking scenes.

Audio
It is worth noting that Atelier Escha & Logy: Alchemists of the Dusk Sky’s anime release does not contain an English dub but the animation studio was able to retain the original Japanese voice actors for the cast which is a nice touch considering many fans may have played with that track active and thankfully these voice actors know how to handle these characters already and do an excellent job here.

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The soundtrack is enjoyable but lacks many of the outstanding tracks found in the source material. This is by no means a terrible thing, as the background music is quite fitting, it just could have been better. The opening theme “Asuiro” is performed by Escha’s voice actress Rie Murakawa and ending theme “Fuyumidori” by Haruka Shimotsuki are fitting considering the theme of the series but aren’t memorable.

Extras
Sentai Filmworks’ release of Atelier Escha & Logy: Alchemists of the Dusk Sky only features a clean version of the opening and ending animation accompanied by trailers for other anime series released by the company.

Overall
Atelier Escha & Logy: Alchemists of the Dusk Sky seemed like a strange fit for an anime adaptation but it could have worked well considering the fan base behind the series and the lore it can draw from, however with poor pacing and only sparse character elements used throughout the storyline it can feel lackluster at times. There are some shining elements of the series thanks to the cast remaining as charming and ever and enough of the core storyline remaining in place to give viewers a unique viewing experience, albeit one that could have been handled far better.

7-0-capsules-out-of-10
Capsule Computers review guidelines can be found here.

Captain Earth: Collection 1 Review

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Captain Earth: Collection 1
Studio: Bones
Publisher: Sentai Filmworks
Format: DVD, Blu-ray (Reviewed)
Release Date: June 16, 2015
Price: $59.98 – Available Here

Overview
The mecha genre is one of the oldest anime genres around and for good reason. Many of the most popular series that people still talk about years later happen to be mecha anime, but thanks to this success numerous other series have tried to gain that same level of popularity. This means that nowadays, a mecha anime must really set itself apart in some way to be memorable and now that the first half of Captain Earth has been released in Collection 1, is the series worth picking up?

Story
Daichi Manatsu may be nearing the end of his time in high school but he has very little ambition. With the loss of his astronaut father ten years ago to an apparent accident, Daichi has lived with uncle and despite having a number of friends, spends most of his time playing video games and shutting himself away in his room. That all changes when he sees a mysterious ringed rainbow on a television broadcast, awakening lost memories of a similar rainbow he saw as a child.

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After venturing to the area where he previously saw the rainbow, he finds himself thrust into the middle of a war for humanity. An alien race called the Kill-T-Gang has managed to reach near immortality by surviving on various planets’ “libido” (also called Orgone Energy.) The group has spent countless years waiting for humanity to mature to the point that they will provide the best harvest and this all started ten years prior when the group made their first appearance.

Suddenly able to call forth a Livlaster, a gun capable of activating the giant robot Earth Engine Impacter, Daichi is thrust into the fight against an approaching member of the Kill-T-Gang and with the help of the forces at Globe, an organization created specifically to fight against these aliens, he manages to repel them. Learning that his father was also a member of Globe, Daichi is soon reunited with a number of friends from his past and forms the Midsummer’s Knights in order to prevent humanity from falling to the enemy.

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With the Kill-T-Gang able to take on the guise of human form, they begin building their forces up by awakening “Designer’s Children” that have been living amongst humanity for years in order to take down the members of Daichi’s group the Midsummer’s Knights. With Daichi and his friends doing their best to stop this from occurring, numerous organizations and factions on Earth begin to move to put their own plans into motion.

Despite the interesting sounding premise filled with plenty of technobabble, Captain Earth fails miserably when it comes to delivering anything worthwhile for a large portion of the thirteen episodes that make up this release. Until the last couple of episodes where some the exploration of a Designer Child’s past is brought to light and delivers some interesting storytelling, the series can simply be described as uninspired and incredibly predictable from start to finish, especially in regards to most of the core characters’ background stories.

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Perhaps it is due to the fact that Captain Earth was created as a twenty five episode series, but keeping the audience engaged throughout the first half of the storyline is a must and unfortunately that happens to be where things begin to fall apart. With the exception of the rather hilarious standout character of Akari, all of the core cast members are unlikable, making it difficult for viewers to want to stick around and watch, but the aforementioned predictable nature of the series results in numerous clichés piling on top of one another where you can’t help but laugh at how various events unfold.

If the ending of the final episode of Captain Earth: Collection 1 is anything to go by, perhaps the series will start to deliver in a big way past this point. The series is certainly capable of it with a handful of memorable sequences standing out amongst the generic feeling of everything else. That being said when you have to try numerous times to make it through a few episodes that are laughably bad, perhaps that pay off just won’t be worth it.

Visuals
A major plus for Captain Earth is the amount of effort that Bones has put into creating some amazingly detailed looking mech designs and combination sequences that translate well into the few action sequences that take place in the first half of the series. With some very detailed looking backdrops these action scenes tend to be very enjoyable, though those looking forward to melee bouts will be disappointed as most of the action that takes place is through long rage combat.

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The designs for the cast of characters outside of the mechs features a nice level of variety to keep things interesting though I must say that the attention to detail in these simpler sequences drops quite a bit. It is worth noting that there are some very minor moments of fan-service, however nothing is shown and these sequences are played for jokes to get a rise out of Daichi and little else.

Audio
Sentai Filmworks has opted to release Captain Earth with only the original Japanese voice track. Despite most of the characters being rather dull thankfully the original Japanese voice cast does what they can to try and bring life to their characters.

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The background music throughout the series is fairly standard during the slice of life moments though there are a number of outstanding insert songs scattered throughout the release and a number of tracks that are played during action sequences are quite exceptional. The opening theme for this first half is the energetic but generic sounding “Believer’s High” by flumpool and the ending theme happens to be an enjoyable song called “Amethyst” by Ai Kyano.

Extras
Captain Earth: Collection 1 contains only a clean version of the opening theme, clean version of the ending theme, and trailers for other Sentai Filmworks releases.

Overall
If the stunning presentation and amount of detail that has been put into creating Captain Earth’s various mech sequences and the interesting character designs was mirrored onto the quality of the writing then Captain Earth would be off to an amazing start since build-up for events in a series such as this is important. Unfortunately that is far from the case as the first thirteen episodes found in Captain Earth: Collection 1 presents an interesting sounding premise that is slowly squandered with only a few brief moments of intrigue shining through in an effort to entice viewers to continue on with the series.

5-0-capsules-out-of-10
Capsule Computers review guidelines can be found here.

Guilty Gear Xrd: Revelator Set for Spring 2016 Release in Japan

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While Guilty Gear Xrd: Revelator has been available for Japanese arcade players for a few months now, Arc System Works has now announced when fans of the game on console can roughly expect this enhanced version of the original game, which adds a handful of new playable characters to the roster, to be released on the PlayStation 4 and PlayStation 3.

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The company has announced that they will be releasing the console version of Guilty Gear Xrd: Revelator in Japan in spring 2016. That wasn’t all they announced though, as the company also stated that they will be giving away free character color DLC to celebrate the sales of the original game and they will be made free from October 7th to January 5, 2016.

Tatsumi Kimishima Announced as Nintendo’s New President

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Members of the gaming industry and gamers around the world where shaken up to hear the sad news of Satoru Iwata passing away on July 11th and now two months later Nintendo has chosen to announce who will be the new president and representative director for the company.

The man chosen to fill these large shoes is Tatsumi Kimishima, who worked for The Pokemon Company in 2000 before moving to Nintendo of America in 2002 and eventually becoming the director of that branch in 2006. This isn’t the only position being filled and while full details on the list of changes can be found here, as Nintendo announced that Genyo Takedo will now be acting as the company’s “Technology Fellow” while Shigeru Miyamoto is know the company’s “Creative Fellow.”

Dead or Alive 5: Last Round Falcom Collaboration Costume DLC Announced

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While many of Koei Tecmo and Team Ninja’s Dead or Alive fans have turned their attentions to the currently in development Dead or Alive Xtreme 3, the developers are still working on producing more DLC costumes for the core fighting game Dead or Alive 5: Last Round.

Today the company has revealed that they are releasing a large number of collaboration costumes featuring character outfits from past Falcom titles being available for purchase. A new trailer showing off these costumes in Dead or Alive 5: Last Round has been released and you can check it out below. As for the costumes themselves, they will be available for purchase starting on September 15th in Japan and likely shortly after for Western audiences.

Dark Cloud 2, Ape Escape 2, and Twisted Metal: Black Rated for PS4 in Europe

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It appears that some more classic titles, that people such as myself desperately want sequels for, will be heading to the PlayStation 4 as PlayStation 2 classics. Earlier today it was found that the PEGI ratings board had rated Ape Escape 2, Dark Cloud 2 (also called Dark Chronicle), and Twisted Metal: Black for eventual release on the PlayStation 4.

It is worth noting that Twisted Metal: Black has already been released as PlayStation 2 Classic back on the PlayStation 3 a few years ago meaning that this is likely the first set of many titles that will be making the transition to being playable on the PlayStation 4 though we can expect a full announcement from Sony later this week at Tokyo Game Show.

New Persona 5 Poster Hints at Tokyo Game Show News

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As we know, Atlus will be holding a special stage event during Tokyo Game Show later this week that will feature a number of different people who have worked on Persona, including developers, voice actors, and live band performances, will be taking place and while many people have speculated that Persona 5 will also be appearing during the event, it was never confirmed.

However now it seems like that will indeed be the case as a game shop in Japan named Genki has revealed (and since taken down) a new poster, found below, for Persona 5 featuring already revealed characters from the game and with the reveal they stated that the “Pursue the Phantom Thief Party” will go into effect starting Thursday, which also happens to be only two days from the start of the event.

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Dark Souls III to be Released in Japan on March 24

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From Software and Bandai Namco have announced that Dark Souls III will be released on the PlayStation 4 and Xbox One in Japan on March 24, 2016 where they will be offering a standard version of the game as well as a fancy pre-order bonus that includes the game’s soundtrack and a specially designed map.

It is worth noting that a Western release date for Dark Souls III has not yet been announced but going from past titles’ release dates, this means that fans of the series can likely expect Dark Souls III to be released in the West within a month or two from the Japanese release date.

Xbox Newsbeat: September 14, 2015

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Gooood afternoon ladies and gentlemen, and welcome to Xbox Newsbeat! Right here you are witness to the absolute best, one stop shop all all the awesome Microsoft news as it becomes available. This week we have a particular treat for all you gear-heads out there, with some news specifically related to the upcoming Forza 6, so for all that plus some other Xbox One goodness read on!


Play Forza Motorsport 6 Today with Ultimate Edition Early Access

So Forza 6 is set for release tomorrow but what if you’re eager, hungry and determined to play it right now!? Well if you’re really keen to play then head on over to the Xbox Store and purchase the Ultimate Edition of the game you can start playing right this very second. In addition, Ultimate Edition owners will also receive the Forza Motorsport 6 Car Pass, VIP membership, Ten Year Anniversary Car Pack, and Fast & Furious Car Pack at no additional cost.

To mark the release of the game, Microsoft and Turn 10 have also put together a slick little TV commercial which you can all check out below:

This November, Your Xbox One Experience Gets Faster and More Social than Ever

This November, Microsoft are bringing an update to the Xbox One console so big that it had to be announced 2 months in advance! To keep pace with the rest of the Microsoft-powered devices, Xbox will be making the leap to Windows 10 and with that brings a completely new Xbox One experience. After the update, players can expect The New Xbox to run up to 50 percent faster. Instantly start a party, see what your friends are playing, and get updates to your recently played games from Home with no wait time.

Also this is the update that will bring the highly anticipated backwards compatibility to the console!

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So there we have it folks, something brand new for you car lovers to enjoy and something exciting for everyone to look forward to. Which of this week’s headlines grabbed your attention the most? Let us know in the comments below and remember to stay tuned to Capsule Computers for all the hot Xbox news as it becomes available.

Devil’s Third Review

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Devil’s Third
Developer: Valhalla Game Studios
Publisher: Nintendo
Platforms: Wii U
Release Date: Out Now
Price: AU$89.95 – Available Here | US$59.95 – Available Here

Overview

When I started up Devil’s Third, I had reasonably high expectations. The opening cinematic, while not the most beautiful thing in the world looked somewhat reasonable and the B-Movie plot synopsis was enough to suck me in. This, combined with the pedigree of the developers had me pretty eager to see what all of this was about. That desire left me about 15 minutes into my play session where I felt like I had already seen everything that Devil’s Third has to offer. A few hours later and my mind was made up; Devil’s Third just wasn’t a fun game.

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Story

Ninjas, gangsters, gun-toting maniacs. Sounds like the mix of an awesome B-Grade movie and that is exactly what I expected from the plot when I loaded up Devil’s Third. Thankfully I wasn’t 100% disappointed in that regard. After space debris have caused all of the Earth’s satellites to crash and rain down on the ground below, the world is thrown into chaos and violence, causing terrorists and crime lords to rise up and try to seize power. Enter the player character Ivan, who is a convicted terrorist that the government hires to fight the rising criminal problem.

Ok so the plot may veer in the direction of C or D grade movie, and it has these weird moments of social commentary that are completely out of place with the whole tone and theme of the game at large. It has a few moments that you will chuckle along to but in the end is just a bland excuse for the player to shoot enemies.

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Gameplay

Devil’s Third is an action game where you take control of Ivan as he guns (and cuts) down his adversaries. For the most part the game plays like a third-person action game, but switches to first person when the player aims – a feature that creates a jarring camera shift when done so.

Devil’s Third is a game that is centred around combat, and to its credit the developers have managed to combine the arts of swordplay and gunslinging rather seamlessly, giving each their own place in the action. I have to say that when I discovered that former Team Ninja employees, including the creator Tomonobu Itagaki were responsible for the game, I was excited with the prospect of long, intricate combat strings that resulted in a dynamic fluid combat system. Instead, what I got was a handful of bland, clandestine moves that you use over and over again to progress through the game, almost button-mashing as you do so.

At the end of a combo, Ivan will also perform an execution move. These are pretty standard among video games but somehow they feel so “off” here. After initiating one, the game’s camera suddenly shifts, and you lose all control for a few seconds. It also seemed in my experience that they cannot be interrupted by other enemies, so it is just like a mini cut-scene that takes out out of the action every few minutes.

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I also cannot avoid the fact that Devil’s Third is rife with bugs. While they aren’t game-breaking by any stretch of the word, they are just frustrating, constant and really noticeable. Shooting a guy in the chest only to have his leg fly off is just the icing of the cake that I found during my time with the game. Enemies clipping through walls, bullets seeming to bend around corners and a really inconsistent damage output are the sweet cream filling.

While the single player mode is shall we say under par; the multiplayer aspect holds its own quite nicely. Players will join a number of rival clans and will compete in multiplayer deathmatches to earn points for their chosen clan. As you earn points for your clan, you can exchange these for new weapons, character skins and more.

While my first impressions of the multiplayer were “this is good. Not great, but good,” I was quickly met with the dreaded M-word of video gaming; Microtransactions. That’s right folks, while they aren’t “necessary,” Devil’s third, a full-priced console title has allowances to purchase in-game currency with real dollars. Now I’ll be frank and say that in my mind nothing justifies additional costs for gear being tacked onto my already $80+ game. We aren’t talking paid DLC missions or anything of the sort, but mostly cosmetic skins for your online characters.

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Visuals & Audio

I have to say though that despite the Wii U not exactly being a graphical powerhouse, Devil’s Third looks surprisingly good. Character models are smooth and well detailed and the backgrounds and set pieces all look crisp and well drawn. Although for some reason everyone looks and moves like their arms and legs have pins and needles and they can’t move without hurting themselves. This stocky animation really takes away from the game’s entire visual appeal for me. Especially considering this is an action title, so half-assed animation really takes away from the whole experience.

Now who out there would be surprised to find that Devil’s Third is one of those games that likes to indulge in its fair share of hyper violence now and again, and by “now and again,” I mean “all the time!” Now I’m a pretty big fan of stylish hyper violence. Movies directed by Tarantino have it down to an art form, as do games like Mad World, but Devil’s Third just has this off-putting “for the sake of it,” vibe throughout.

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Overall

With such a development pedigree behind it, it is hard not to be disappointed in Devil’s Third. Bland, uninteresting combat combined with lacklustre story, out-dated visuals, bugs and dreaded microtransactions are what you can expect from this game. I feel like I’ve been a little harsh on Devil’s Third, but the truth of the matter is that even if half of these problems were fixed you would still have a game that is bland and just not fun to play. Unless your only method of playing games is a Wii U, and you desperately need a new shooter to tie you over, I can’t see myself recommending Devil’s Third to anyone.

4-0-capsules-out-of-10

Capsule Computers review guidelines can be found here.