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Railway Empire Review

Railway Empire

Developer: Gaming Minds Studios
Publisher: Kalypso Media Digital
Platforms: PlayStation 4, Switch, Xbox One, Windows (Reviewed)
Release Date: 13 Dec 2019
Price: $49,99USD – Available Here

Overview

It’s not an easy task to find a new strategy/sim game when you’re being this picky. Up until now, I have spent hundreds of hours in Sid Meier’s Civilization V and before that (and I mean waaaay before that), I played Command & Conquer: Red Alert 2. And that was pretty much it. I have something new in front of me, a neat product called Railway Empire. No countries to conquer or bases to build but the strategy element certainly seems to be there. Let’s see if this one manages to slide into my super exclusive club of strategy/RTS/sim games that I enjoy playing.

Story

Hm, story. Should I say story or stories? Once we boot up the game, we are greeted with an infomercial cutscene about trains, train tracks, and train stations and the history surrounding them. You know, just so you don’t forget what game we’re playing. Other than that, there isn’t much of an overarching story in the Railway Empire. However, you have multiple preset scenarios at your disposal consisting of building stations and connecting cities. In any case, you’re on your own.

Gameplay

Railway Empire hides a lot under the hood. Your initial task is to connect a few cities (with train tracks, of course) and bring prosperity to the glorious land of US and A. That is until the other Railway tycoons start going for your throat. So now instead of managing our empire all over the USA, we have to watch out for the competitors and try our best to establish our presence in various cities before them. So what is that thing under the hood that I mentioned above? Railway Empire is a surprisingly serene experience. Once I connected the first few cities and watched by trains go from point A to point B, I found myself being distracted by the scenery. Nature, the mountains and the cities. Sometimes it’s just enough to zoom in on your train(s) and follow them as they go. Track laying mechanic is the most intuitive piece of work I’ve ever seen. While you connect the cities and train stations to one another, you can curve and swerve the train tracks around hills, rocks, and ponds with simple gestures of a mouse. And that’s one of the beauties of this game. While there is a lot to learn to really master the game, every step is well explained and easy to replicate. Whenever you feel like you are stuck in your skirmish play (or a scenario), there are occasional info bubbles above the cities or train stations to carefully nudge you in what direction to play the game next. Think of it as a subtle neverending tutorial.

Visuals

What’ interesting is for that “train zen” moment to work properly, we also need sufficient power. And power indeed we have. You have a whole USA map at your disposal with cities and train stations that you can zoom in on immediately but nothing is lost visually in that process. Railway Empire has the same level of details from the overview map to the point of zooming on the individual moving trains. Sometimes I felt like a careless NPC tycoon from Red Dead Redemption, just minding my own business with trains and tracks, completely oblivious to the destruction beyond my world. The immersion is there, alright.

Audio

While you definitely aren’t alone while puffing and whistling with trains through the landscapes of Railway Empire, I’d often find myself just turning off the game music and playing my own that goes better with the game. Nothing against it, except that it’s a bit repetitive after a while with almost the same motives through all the tracks. I found that the playlist(s) from Fallout New Vegas worked way better from my train managing skills in that regard. As for audio, nothing there required changing. We are going back to that serene part again, enjoying the chirping of the birds and various sounds of the landscape around us while we’re on the way to the next city.

Overall

Railway Empire feels like a game that doesn’t really try to sell itself. At all. Instead, it just sits there on a shelf (or in your hard drive), waiting for you patiently to discover it. Then, it lulls you in with a user-friendly interface, superb audio atmosphere, and a great (but never too exhausting) learning curve. The rest is up to you. If you feel like scratching that strategy itch and you’re not in the mood for constant city burning, pillaging, and political backstabbing, the Railway Empire might just be a fresh cup of tea you need.

Capsule Computers review guidelines can be found here.

Cyberpunk 2077 Delayed Until September 17

Many were expecting some delays for the plethora of games that are set to be released this March and April and while one already saw a small delay, this time around Cyberpunk 2077 has suffered a fairly lengthy one as CD Projekt RED has announced that the game is now being delayed from its originally scheduled release date of April 16th back to September 17th.

The reason given for the delay, coming from CD Projekt RED co-founder Marcin Iwinski and head of studio Adam Badowski, is that while the game is complete and playable, “there’s still some work to be done.” This delay is due to the massive nature of the game and that “due to the sheer scale and complexity of it all, we need more time to finish playtesting, fixing and polishing.” Cyberpunk 2077 is still set to be released for the PlayStation 4, Xbox One, and PC with a Stadia version also in the works.

Azur Lane: Crosswave Screenshots Introduce Javelin, St. Louis, and Z23

Those who play Azur Lane know that there are hundreds of different girls/ships that are available for a commander to sortie and even though Azur Lane: Crosswave may only offer a portion of those ships, Idea Factory International is still doing their best to introduce them to potential players. This time around the company has released a new batch of screenshots that show off the playable characters Javelin, Z23, and St. Louis while the assistant ships Abukuma, Amazon, and Arizona are also given a brief look.

These new screenshots can be found below while Azur Lane: Crosswave is currently set to be released in North America and Europe sometime in February 2020 for the PlayStation 4 and PC.

Mortal Kombat 11 Shows off The Joker in New Trailer

Back in August of last year it was revealed that the Joker would be joining the roster of Mortal Kombat 11 as a DLC character and now NetherRealm Studios and Warner Bros. have announced just when the character will be released as both an individual download as well as to those who own the “Kombat Pack.” Joker will be arriving for Kombat Pack owners on January 28th with everyone else being able to purchase him on his own starting on February 4th.

To accompany this announcement the company also released gameplay footage showing off many of Joker’s unique attacks, a few special costumes that will also be released that day, and of course his Fatality.

La-Mulana 1 & 2 Gameplay Trailer Released

A new gameplay trailer for La-Mulana 1 & 2 has been released by NIS America and this time around the company gives us a good look at both remastered games featuring the father-daughter duo Lemeza and Lumisa Kosugi as they delve into deep ruins that feature a myriad of traps, enemies, and deadly boss monsters that they will need to avoid and defeat to make it out of the ruins alive.

The trailer can be found below while La-Mulana 1 & 2 is currently set to be released on March 17th in North America and March 20th in Europe for the PlayStation 4, Xbox One, and Nintendo Switch.

Coffee Talk Releasing on PC and Consoles January 30

Toge Productions has announced that they have now nailed down a release date for Coffee Talk, their coffee shop visual novel/management game, and that release date happens to be January 30th. At release the game will be available for the PlayStation 4, Xbox One, Nintendo Switch, and PC and to go along with this reveal a new trailer for the game was also released.

Set in alternative-Seattle players will serve many different kinds of customers including elves, aliens, orcs, and more. Featuring visual aesthetics inspired by 90s anime, classic pixel art adventure games, and images often associated with lo-fi chill hop music. The visual novel storylines are determined based on drinks they are served, not through the dialogue selections. Coffee Talk is the place to be for those who want to chat, relax, and relate no matter who they are or where they come from over delicious expertly crafted hot drinks.

Humble Australia Fire Relief Bundle Raising Funds for RSPCA, WIRES, and WWF

Humble Bundle is partnering with 29 indie developers to raise money for RRPCA Australia, WIRES, and the World Wildlife Fund. All three charities will be using the money to support rehabilitation efforts for the wildlife affected by the Australian bushfires.

Humble Bundle is selling the Australia Fire Relief Bundle for $25 USD. Buyers will get the following games:

  • Hollow Knight
  • Void Bastards
  • Armello
  • Euro Truck Simulator 2 + “Australian Paint Jobs Pack”
  • Duck Game
  • Hand of Fate 2
  • Paradigm
  • Crawl
  • The Adventure Pals
  • Regular Human Basketball
  • Satellite Reign
  • Hacknet + “Hacknet Labyrinthe”
  • Mr. Shifty
  • Primal Carnage: Extinction
  • Assault Android Cactus+
  • The Haunted Island, a Frog Detective Game
  • Framed Collection
  • Think of the Children
  • Feather
  • Tower of Guns
  • Rising Dusk
  • Death Squared
  • Paperbark
  • Quest of Dungeons
  • The Stillness of the Wind
  • The Gardens Between
  • Paper Fire Rookie
  • Masquerade: The Baubles of Doom
  • Machinarium

The sale runs until Thursday January 23rd.

Dragon Ball Z: Kakarot Trailer Features Vegeta

With Dragon Ball Z: Kakarot releasing tomorrow in the West, what better way to look back at Goku’s various battles than with Vegeta who has been there for nearly all of them, partially as an opponent and also as an ally.

This two minute trailer from Bandai Namco, found below, features Vegeta’s English voice actor thinking back and showing off a number of key battles and events that take place throughout Dragon Ball Z all set to a number of very familiar sounding pieces of background music. Dragon Ball Z: Kakarot will be released tomorrow January 17th in the West for the PlayStation 4, Xbox One, and PC.

Marvel’s Avengers Pushed to September 4

While Crystal Dynamics and Square Enix may have originally hoped to have Marvel’s Avengers released on May 15th the company has announced that that will no longer be the case. Instead the company has stated that they are now hoping to have Marvel’s Avengers released on the Xbox One, PC, PlayStation 4, and even the Google Stadia on September 4th.

The reason for the delay, according to Crystal Dynamics co-heads of studio Scot Amos and Ron Rosenberg are so that the company can “bring you our vision for Marvel’s Avengers, we committed to delivering an original story-driven campaign, engaging co-op, and compelling content for years to come. To that end, we will spend this additional development time focusing on fine tuning and polishing the game to the high standards our fans expect and deserve.”

Final Fantasy VII Remake Delayed Until April 10

If you’ve been paying attention to the release dates for games this year, then you’ll likely notice that March is a rather insane month when it comes to high profile releases and while many expected delays, for the most part nothing has changed. Well now the first delay has been revealed and the victim this time is Final Fantasy VII Remake as Square Enix has pushed the PlayStation 4 timed exclusive from its previous release date of March 3rd to April 10th, still placing it in a rather packed month of games.

Square Enix released the above statement from the game’s producer Yoshinori Kitase where they apologize for the game’s delay, stating that they want to apply some extra polish to the game before release.