SEGA have just announced the release date for their upcoming sci-fi 3rd person shoother, Vanquish. The game is going to be launched on October 21st in Japan.
Unfortunately release dates for the rest of the world have not been given yet.
The game looks very promising and as you may know the person looking over the project is Shinji Mikami, the creator of the Resident Evil series, so we definitely have a lot to look forward to. The title will be available for the X-Box as well as the PS3.
Baseball players who wants to practise their skills should look for 9 innings: Pro Baseball 2011 for the iPhone and iPod Touch this week.
From the game’s press release:
9 Innings 2011 features all the 2010 American League All-Stars, National League All-Stars, coaches, managers, and almost 800 Major Leaguers from all 30 Major League teams with actual photo profiles. On top of that, all of the Major Leaguers are updated with their latest stats.
In League Mode, you pick a team to play a full 162-game season, and if you’re good enough, you can make it through the postseason playoffs to the World Series. But unlike other mobile baseball games, you can really control what your players do.
On defense, you can select pitch type and drag your finger to choose pitch location. Your pitcher’s stamina, stats, and even mental status will affect the accuracy and speed of the throw. For the outfielders, you can choose to throw all the way to a base or to a cutoff man. Although the computer will automatically field every hit, you control every throw, including double plays.
The offensive game is just as realistic. Whether you’re facing Tim Lincecum or Stephen Strasburg, the pitchers will come at you with a variety of pitch styles. But say goodbye to unrealistic pitches like rising fastballs. This is the Big Leagues, and hitting line-drives depends on your batters’ stats and your ability to time pitches. Knowing which players to steal with and when to advance runners will also play a huge part in your team’s success.
But a baseball game is not just about reality. It’s about customizing your team and turning it into a championship squad. In the spirit of the MLB All-Star Game, Com2uS introduces a system for customizing your team: the Card Shop. At the Card Shop, you can obtain better players by drawing cards or combining your old ones. Baseball cards come in Normal, Rare, Special, Hero, and Platinum grades, and you can level them up with points you win in any of the three game modes (League, Homerun, Exhibition). So if you want to make your own All-Star Team, win some points and visit the Card Shop to draw your favorite players. Your team may be trailing in the Big Leagues but in 9 Innings 2011 you can make it into a winning squad.
9 Innings: Pro Baseball 2011 will be released on Thursday, July 8th.
You may want to watch your iPhones and iPads from now on because Pirates may make their way onto it. That is only if you let them of course. And the best way to do that is to pick up Monkey Island 2: LeChuck’s Revenge which is now available for both the iPhone/iTouch and the iPad.
You can take Guybrush Threepwood through every detail of the old game, you can even choose to play between the old school graphics and those the brand new enhanced graphics. There is even a voice over believe it or not, so you can listen to everything that is happening in full detail.
But what if you don’t like point and click adventures due to the fact that the puzzles can sometimes stop your gameplay dead if you do not know how to figure them out? Well there is no worry about that with LeChuck because it also comes with a built in Hint system that you can access whenever you feel like you need a little help.
We have quite a large bit of news here pertaining to the bi-annual Xbox 360 Update, and it will include one of the largest dashboard changes since the newest version was released. And one of the largest features is something called Destination Arcade, which will bring a brand new visual experience to browsing your arcade games and purchasing new ones.
Now games will be sorted to your choosing either by price, the rating, or by when they were released even. There is even a feature which shows all recently released arcade games and the deals of the week all in once place. You can also even recommend certain games to your friends and view games your friends have recommended for you which is a nice little feature. The price of this browser? Completely free of course. The update itself will happen to US residents on July 14th, only a week away. The rest of the world will have to wait at least a little bit longer for this one.
So it seems Ignition wanted to pull quite the fast one on us today; by annoucning that their upcoming unlimited customization FPS Blacklight Tango Down is arriving on the XBLA July 7th….. tomorrow…..
They really wanted to pull the wool over our eyes with this quick bit of information. Though this is only for those of us that happen to be 360 owners. The rest of the versions, PC and PSN, will be arriving within a few weeks. However if today’s announcement is showing us anything, don’t expect much warning to gather your money for this amazing looking FPS when it releases these versions.
A little bit about BLackout: Tango Down from the press release:
BlackLight: Tango Down is a fast-paced, action-oriented first-person shooter that marks the first release of what will be a multi-platform entertainment franchise. Beyond the video game, a BlackLight feature film from Twentieth Century Fox and comic book series are currently in development. Designed to bring a fun, absorbing, and high quality AAA multiplayer experience to DLG venues, the game exists in a future between contemporary and sci-fi shooters – part Blade Runner and part Call of Duty.
Developed by Zombie Studios, BlackLight: Tango Down takes place 25 years into the future. The player takes control of an elite covert ops team that is sent after missing American Colonel Klein and his personal BlackLight team. The game will feature four single player/co-op levels that support up to four players at once, 12 multiplayer maps, seven game types and literally millions of weapons customization combinations. As the team advances through regions that consist of old world architecture over laden with ubiquitous modern holographic advertising, the trigger based dynamic AI offers an intense and varied experience every time the game is played.
Unfortunately the underrated and under-appreciated Obsidian’s Alpha Protocol will not be seeing a sequel due to the fact that there was a poor result in sales.
SEGA’s US Boss Mike Hayes has said:
“Let’s speak very commercially; the game hasn’t sold what we’ve expected, therefore we won’t be doing a sequel. The concept was brilliant, though. You know this whole thing with Metacritic where you have to be in the high 70s to mid-80s minimum to have any success – well, with RPGs you have got to be in the late 80s.
“Whilst we had a good game, I don’t think we had a game that had enough to get us to that upper echelon and I think that was the issue. Again, the amount you need to invest to get there is so large because RPGs are naturally big projects. We’ve decided we won’t do a sequel.”
This is very depressing news as I myself was able to do the review for Alpha Protocol and enjoyed it quite throughouly regardless of any aiming issues. Sure there were some hiccups but what game doesn’t have those? The story melded together well and the character interactions were very well done. Alas it seems that we won’t be seeing a second version.
Platforming, physics and puzzles are Furry Legends biggest selling points. Players will be able to roll, jump, bounce, attack and perform other various moves with their spherical character. The game features a couple of unique characters, each with its unique powers, allowing the player to perform various moves depending on the character selected.
Today, Gamelion Studios announced that Furry Legends will be launched on WiiWare in Europe, Australia and New Zealand on July 16th, 2010 for 1000 Wii Points. The North American version is still expected for this month too.
Furry Legends looks like it’s really fun. Below you can check a beautiful trailer for the game.
Fallout Online project started with a major problem. In 2009, Bethesda, the current owners of the I.P., filed a lawsuit against Interplay regarding Project V13 (also know as Fallout Online), for the rights of the series. After a big novel, Bethesda dropped their injunction in April 2010 and Fallout Online is still coming by Interplay.
Now that you know about this novel, Fallout Online development is running really well, as Interplay Entertainment released their first newsletter this week, explaining how to register on the official website for additional newsletters and a beta-tester subscription:
Mutants and non-mutants who registered at the FALLOUT® ONLINE site are starting to receive tales from the wastelands. Interested players who sign up are on the fast-track for beta-testing and get the added bonus of a free subscription to the pre-release electronic newsletter. (No additional flora will be harmed by the production of this newsletter.) Subscribers may end their participation at any time, again without cost or additional fees. We are just that kind and giving.
Interplay’s FALLOUT® ONLINE is a massively multiplayer RPG set in the award-winning and best-selling FALLOUT® universe. Player characters roam the desert wastes, the radiation-blasted mountain tops, and the mutated forests of the post-apocalyptic world – a land where decisions have consequences and there are multiple solutions to every challenge. Players can decide to participate in the rebuilding of this broken land, seek the adrenaline pumping pleasure of conquest and destruction, or just go launch anvils and ride the merry-go-round.
The registration site is available at http://www.fallout-on-line.com. Register today. Registered players are winners. [1]
[1] In a very metaphysical way. Registration does not, by itself, actually win anything. It may earn a meager amount of our respect and affection, but results may vary.
Good luck for everyone who wants to participate in the beta!
I’m a big X-Box fan. I consider the console to be very well balanced in terms of design, tech specs and price; it offers great visuals and foremost has HUGE fun-having potential which in my opinion is exploited very well in most of the games and through the online community. Of course I’m not ignorant and I know it has many bad parts (X-Box Live Gold Fee, the infamous RROD, to name a couple) and I am fully aware that the PS3 is capable of delivering better graphics and processing performances. There is an entire online polemic regarding the subject and it’s not my desire to comment on these things in the present article.
However, there has been a recent interview with Chris Zimmerman, Sucker Punch’s Development Director, which caught my attention. He states the following:
“There’s just more processing power on the PS3. If you look at games like Uncharted 2 that’s a game that you actually can’t do on X-Box no matter how clever you are. InFamous 2 is going to be the same way. You’ll look at it and see that there’s no way we could have done this game on 360. In technical terms the biggest thing that we’ve done is migrate a much larger part of our code to run on the SPUs.”
“The PS3 has this elaborate architecture where there’s a whole bunch of different places you can have your code run and we had it all running in the slow part.”
Now, I’m not implying anything but I think one could make many friends by trashing other’s competition like that, don’t you think?
All-in-all I guess that subtleties matter less in this case, what is most important is that from what it looks like it’s a real certainty that X-Box gamers will be deprived of inFamous 2…hmm…makes me want to get a PS3…but wait, Crysis 2 is coming out for X-Box! So either they should take lessons from Crytek or their game will actually be better than this one. I guess we’ll just have to wait and see!
I don’t think that this game needs any introduction! Everybody has played Assassin’s Creed 2, loved it and we’re all dying to get our hands on the next title in the series!
Assassin’s Creed 2: Brotherhood will follow the marketing recipe of it’s older brother; it will come in three different varieties: Standard Edition, Special Edition and a Limited Codex Edition.
Besides the game disk, the Special Edition will include the following:
Bonus mutiplayer character (Officer)
Bonus singleplayer map (Trajan Market)
Exclusive Special Edition Packaging ( 🙂 )
As you can see the Special Edition is like a smaller Limited Codex Edition, and in my opinion both of these editions aren’t as exciting as Assassin’s Creed 2 Black and White ones but I’m sure the game will make up for it!