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Fallout: New Vegas Dead Money DLC Review

Fallout: New Vegas Dead Money
Publisher: Bethesda Softworks
Developer: Obsidian Entertainment
Platform: Xbox 360 (Reviewed), PlayStation 3, PC
Release Date: December 21st 2010
Price: 800 MSP ($10) – Buy Now!!!

Overview:
Fallout: New Vegas released back in October and introduced players to the Mojave Wasteland. There were countless things to explore, hundreds of hours’ worth of quests, plenty of new and old enemies to kill and an entirely new storyline to embrace that had multiple ways to finish it. As with its predecessor Fallout 3, Fallout: New Vegas has received its first installment of DLC called Dead Money. Does Dead Money live up to the New Vegas feel without tearing players out of the experience?

Story:
The Sierra Madre was to be the pinnacle of all casinos, with a lavish villa below its towering walls. Then the bombs fell and everything changed. Now all that is left is the mysterious treasure that is supposed to lay within the Sierra Madre’s vaults, that and a poisonous red cloud threatening to kill everyone who comes close to the casino hoping to plunder its treasures.

Now the courier has picked up a radio signal on his Pipboy exclaiming the wonders of Sierra Madre and is quickly given a quest to investigate said signal. This leads him to not only being gassed and dragged away to the Sierra Madre, but you lose every single one of your possessions (minus some Misc. items) in the process. To make matters worse your life is no longer your own.

You are given a mission by a mysterious man named Elijah to gather three others who he has captured in the past. The only problem is that you are now wearing an explosive collar that will detonate if you disobey him at all. Plus these three others are tied to your fate, meaning if one of you dies, everyone does. The three new companions introduced are Christine, a mute Brotherhood of Steel member, Dead Domino, ex-singer turned ghoul, and a Nightkin called Dog… or God depending on your choices.

Now these new companions each have an interesting back story to them and the player can delve into their histories if they have the required stats. The choices that you can make involving your comrades are diverse enough that you can easily turn them into your friend or your enemy. The different ways to interact with the mute Christine and the multiple personalities of Dog/God are worth delving deeper into regardless of how you view them. The story itself is quite interesting as players not only find out the history of the ill-fated Sierra Madre, but its designer and occupants as well. There has been a lot of attention paid to the crafting of this storyline and is a worthy experience for those who are willing to take the time and discover its secrets.

Graphics:
The Sierra Madre’s villa is interesting to see but unfortunately there are a lot of the same things to see. As you explore the outside of the Sierra Madre to collect your different companions you will notice that practically everything looks the same. The hallways and buildings vary only slightly and there are instances where you can become lost simply because everything is the same looking.

The new enemies that have been added also all appear the same, Ghost People they are called. The story does somewhat explain the reasoning for their appearance but it would have been interesting to see more new enemies added into the mix. Sure they have small differences such as wielding different weapons but that is all. Also there are holographic enemies (Ghosts) that are interesting to see, but the game handles them as a solid object which is a little strange as you swing your weapon at one and see stone chips fly off of them.

Another graphical issue that I experienced was the cloud itself. There is the constant presence of the poisonous red cloud in certain areas of the map. While the player can usually see these areas and avoid them if they have to I experienced issues of the cloud disappearing entirely only to have my player still experiencing damage and death due to over-exposure to the invisible cloud.

Gameplay:
As you wake up for the first time in the Sierra Madre you will notice that not only are you now the proud owner of an explosive collar, you are also the proud owner of nothing else. The loss of all of your equipment and healing items is explained and it also increases the challenge. Because not only do you have to worry about the Ghost People but the fact that you are in a poisonous environment.

The game warns you initially that you should be around level 20 before you begin the DLC and this is for good reason because there are times that you will find Dead Money quite difficult. As you begin you start with barely anything, a Holorifle (new weapon) and just a small amount of ammo. The problem is that the Ghost People are more than they appear. As you encounter your first one and happen to defeat it, you will notice that instead of being killed they instead fall unconscious. To finish them off you must either blow their body parts off, disintegrate their bodies, cut them apart, or have your companion Dog eat them.

There are more obstacles in your way however, as I mentioned before you have the poisonous cloud to contend with which blankets areas of the Sierra Madre and does damage to the player as they stand inside of it. There are rewards however by braving the cloud, as you can occasionally find hidden stashes of gear that is direly needed. Speaking of gear there are a few new weapons such as the Cosmic Knife and Knife Spear, they aren’t exceptionally strong or interesting looking however but are useful for chopping up Ghost People.

That isn’t your only worry however as you explore the Sierra Madre and the villa below. Remember that explosive collar wrapped around your neck? Well there are also radios and speakers placed around the Sierra Madre and the villa that can set it to explode as well. These are treated more as environmental hazards and traps. The reason for this is that when you grow close to one, your collar beeps whenever you are close enough to trigger your collar. They can be either shot or turned off (radio only) but there is a special type of speaker that has armor plating. These speakers add tension to Dead Money as you never know where they could be…. unless of course you use your environment for a clue.

Overall:
Now Fallout: New Vegas Dead Money may not have added a whole bunch of weapons or enemies but it does have plenty of other things to offer. Besides the raise in level cap to 35 there is an intriguing story hidden inside of the always similar looking ruins of the Sierra Madre. Plus the companions you come across to accomplish your mission have as much, if not more, in-depth of a backstory as companions from the main game. There are even some hints as to what the next DLC could be about hidden if you look hard enough. The intriguing storyline and companion characters are more than worth the price of admission to the Sierra Madre.

I give Fallout: New Vegas DLC – Dead Money

8-0-capsules-out-of-10

Nintendo warns of 3DS effects on under 6’s

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Nintendo has issued a warning to parents regarding their new handheld, the Nintendo 3DS, related to the 3D effects of the device.

While the company prepares to showcase its latest creation, it has issued the warnings, with numerous already in place on their official website. Nintendo have stated that in order to enjoy the 3DS problem-free, a break after 30 minutes of gaming is recommended: “If your physical condition worsens or you become ill, please stop playing at once”.

 The organisation has also issued a caution to parents over the usage of the 3D effects with children aged 6 and under. Due to young children of this age still developing physically, including their vision, Nintendo recommends that they do not use the 3D effects on the 3DS as it could affect their vision in later life. “Since the Nintendo 3DS can be changed to 2D to avoid any effects on young children’s vision, it is possible for anyone to enjoy playing it,” the company confirmed.

Of course this last statement completely defeats the point of purchasing the 3DS if you aren’t going to make use of its features. Is this going to affect any of you with small children? We already know that 3D has its minute dangers, so the announcement was somewhat unsurprising. On the other hand, I actually think issuing the warning is wise as it means parents are aware of the dangers and can act accordingly, either not buying the system or making sure that the 3D settings are turned off when in the hands young children to avoid damage to their eyesight.

The Nintendo 3DS will be released in Japan on February 26, while Europe, North America and Australia will see its release in March.

What Is Project Ninja?

 

A well known marketing tactic is to leave the fans wanting to know more, but one publisher has recently decided to take it a step further by telling us practically nothing. Surprisingly, this is beginning to prove effective and is gaining hype net-wide within the last few weeks, leaving anime fans asking ‘So what the heck is Project Ninja anyways?’ 

Last week character artwork images were released for a secret anime-inspired project under the code name ‘Project Ninja’; even more of this anime style artwork were released this week. To make things even more curious, in various press releases it was kept secret what publisher will even release this project, only that there will be multiple award winning publishers publishing it. But what is it? They won’t even announce that. It is hinted however it could be either a new web comic, cartoon or video game.  However, promises were made that “Whatever the format, gamers and anime lovers alike are guaranteed to be satisfied when further “Project Ninja” details are released in the coming weeks.”

What we do know is that new information will be announced soon, and that it will be based on the life and journey of a ninja, who’s job is to defeat the world’s most evil and destructive warrior corporations. We also know that the world’s last hope is ‘the chosen one’, who is the ninja that needs to protect ‘Angel City’. Oh yeah and he’s also got to restore the natural balance of order and utilise extraordinary ninja skills along the way. You know, typical ninja stuff. 

Many are assuming it will be a video game based on the fact these press releases were distributed to various video game news websites, but nothing is confirmed yet. One rumour surfacing the net is that the character artwork is rather just cute, chibi versions of famous characters from the Bleach and Naruto franchises and that this project will be a collaboration or mash up of the two. Others argue against this theory saying it could be they just share similarities because the project is anime inspired. Regardless, ninja fans should keep an eye out for this one. 

 

New WiiWare And DSware Games For The New Year!

On New years eve Nintendo has released a bunch of brand new WiiWare and DSWare games to end the new year off with a bang!

For Nintendo WiiWare:

Magic Destiny – Astrological Games
(Shanblue Interactive, 500 Wii Points)

A game combining a bunch of mini-games with an astrological theme involving future reading with seashells, numerology, tarot cards, palmistry and fortune cookies. The mini-games include:

-Runeblock
-Diamonds Link
-Stellar Memory
-Magic Destiny

Heavy Fire: Special Operations
(Teyon, 500 Wii Points)

A classic trigger happy arcade shooter with Middle East based missions, with players having to rise through military ranks to achieve more powerful weapons. A handy replay function allows players to review gameplay action in a bid to improve high scores that can be submitted to the world ranking.

Bejeweled 2
(PopCap Games, Inc., 1,000 points)

The world’s #1 puzzle game, now available for download on WiiWare. An addictive fast-paced puzzle game where the object is to match three sparkling gems to make them explode to gain points, while creating combos and using various upgrades. Fans of the puzzle genre should definitely pick this one up!

For Nintendo DSiWare :

Alt-Play: Jason Rohrer Anthology
(Sabarasa Inc., 200 Nintendo DSi Points)

This title is a compilation of award-winning game auteur Jason Rohrer, with three of his best games to date in one: Passage, Gravitation and Between. Alt-Play: Jason Rohrer Anthology will not only provide absorbing gameplay experience, but will provoke gamers into thinking about morality and life. The themes presented blur the line between art and video games, provided thoughts and emotions seldom seen within gaming.

Space Ace
(Digital Leisure Inc., 800 Nintendo DSi Points)

In this animated classic arcade game is from legendary animator Don Bluth, gamers take control of the heroic Ace who must stop the evil Commander Borf from taking over the Earth and turning humankind into children. However Ace is also a child and must save the damsel in distress Kimberly by going through bizzare worlds with a laser gun.

SPIN SIX
(Nintendo, 500 Nintendo DSi Points)

A puzzle game where players must rotate number panels to create horizontal or vertical lines of the same number to clear the board. The game includes 4 modes:

-Puzzle Mode
-Time Attack
-Score Attack
-Chain Challenge

Which game you going to pick up before the end of the new year ?

Fire Pro Wrestling Will Release Outside Japan…

A couple of months ago at the Tokyo Game Show, a lot of new titles were announced over all platforms. One of the most interesting to myself though was Fire Pro Wrestling which will be a Kinect-enhanced wrestling simulator. The only thing about the Fire-Pro series is that it is really a flip of a coin whether or not we see a title release outside of Japan. Well, the good news is that the game will be an international release due to it officially being rated by Australia’s Classifications Board.

So I guess it is now official that in 2011, we will indeed see the next step forward of Spike’s long-running wrestling series, but I still don’t know how they are going to pull off a title like Fire-Pro, which has emphasis on character creation with the avatars alone. As much as I deeply care for the age-old series though, I still feel a lot of hope for the title as we get closer to an eventual release date. News for this title will be sure to be some to look out for as who knows, this might be a great step into the future for the much loved franchise.

Knives Chau Add-on drops on the Xbox 360 but with problems

Scott Pilgrim Vs. The World has finally received the Knives Chau add-on pack ont he XBox 360 and you can now download it. This Add-on adds Knives Chau to the bunch of characters within the game, as well as a PvP arena, a special dodgeball mode and drop-in, drop-out offline co-op (much appreciated!). There is only one problem, the DLC isn’t working for everyone.

A bunch of players who have already dropped the small amount of Microsoft points to download this DLC  are stating that they can’t access any of the content at all. Currently, it seems you need a title update to even access the game and not everyone is receiving this title update.

Some plausible fixes for now, would be to turn off your xbox and then load the game back up; or deleting and redownloading Scott Pilgrim Vs. The World in hopes to download the updated version. If none of that works, then you’ll have to sit tight as Microsoft and Ubisoft attempt to work out the problems.

Dead Rising 2: Case West “Handy Man” Achievement Glitched

If you have been having trouble getting the “Handy Man” Achievement in Dead Rising 2: Case West, don’t worry because it is currently glitched. The achievement requires you to build all the new weapons in the DLC,; however, it is currently a little picky on its definition of “new weapons”. I spent a pretty long time trying to figure out what weapon I was missing, but it seems that “Handy Man” requires players to build only the seven new weapons in the game. Supposedly if you create any other weapons before those seven, it won’t unlock. Logically, if you played any form of dead rising game, you aren’t exactly picky when making combo weapons to slaughter the Zombie hoard.

Hopefully Capcom creates a patch for this predicament as soon as possible. Until they do, this is one achievement I won’t be getting.

If you are die hard on completing the achievement as soon as possible, you can either keep this in mind before you begin your game or if you already started you’ll have to move the save file to another device or delete it completely. It is up to you.

Gameloft’s sale on select titles

 

Gameloft, one of the premiere iPhone and smartphone developers, is offering some sweet deals on a few of their games.  Each game is a steal at just $1.19 each!

One of the games on sale is Spiderman. Here is a link to buy it.

The second game on sale is GT Racing. And here is the link for that one.

Finally, the third game on sale is Real Football 2011.  And whaddya know! We have a link to buy that game too!  Right here, in fact.

Unfortunately, I don’t have an iPhone, but I would be very happy if I did so I could take advantage of all these great deals.

Castle Crashers hits 2 million on XBLA

The Behemoth’s behemoth creation, Castle Crashers, has sold over 2 million copies on Xbox Live Arcade alone.   Plus, the day it reached this sales milestone was Christmas Day itself.

“If we put all these people in a place and gave it a zip code, this would be the 5th largest city in the US,” says Behemoth.

“It is incredibly humbling to look at the leaderboards and see that crazy number. Initially releasing the game we hoped a few hundred thousand people would play it. We never dared to think of one million players, let alone two million”, said Kelly Revak, Mayor of Behemothtown.
“We are so grateful to all the players for supporting us. We’re going to do something pretty exciting to thank everyone” said Revak. “Let’s just say there’s an Xbox made of gold involved. GOLD.”

Not only is the game awesome, but it is also popular! What a combo! In fact, it is one of the few and the first to actually reach 2 million downloads on the Xbox Live Arcade Market.   And to celebrate, Castle Crashers will be on sale for 50% ’till the end of the year on Xbox Live Arcade.  To take advantage of this deal you can to the Xbox website here and add it to your download queue.  If you have already bought and played Castle Crashers, you can comment on this post and tell us what your favorite moment of the game was.

Whos That Flying!? Review


Game: WTF?! (Who’s That Flying?!)
Publisher/Developer:Mediatonic
Genre: Side Scrolling Shooter
Price: £3.99, €4.99 and $5.99
Consoles: PS3 (Reviewed), PSP

Earlier this year, Mediatonic produced one of the greatest indie games of all time, namely Monsters (Probably) Stole My Princess. Although it was an extremely  short game the game exuded charm and humor, not to mention blistering gameplay.  Now, they have struck again and released WTF?! or Who’s That Flying?! Is it worthy of standing next it’s creator’s previous title?  Exactly who is flying?  Find out below!

Story

You are the Guardian of Earth.  As such, it is your responsibility to stop marauders and such BEFORE they get to Earth.  Unfortunately, you may have failed in your last endeavor.  So, the Guardians of the other planets have put you on trial.  Are you guilty?  Are you innocent?  Will Uranus’ name ever stop being intrinsically funny?  You will have to buy the $5.99 game to find out.

One of the best parts about the story is that it is hilarious.  From the very title of the game to the constant harASSment of Uranus (reBUTTal anyone) the laugh out loud funniness of the story is awesome. Sure, it is a little immature, but what humor isn’t?  This game will make you laugh and will let you really imagine what each character is like.  As far as story goes, it is not deep, but rather it relies on quirky characters, humor and charm to carry it’s player through.

Gameplay

As the Guardian of Earth, you have super powers like flight and melee attacks.  As a result of an accident though, you have been surgically implanted with a laser cannon.  Much like Monsters (Probably) Stole My Princess, this game is obsessed with combos.  Kill many enemies in a row and your cannon will get upgraded.  And an upgraded cannon will mean the difference between failure and success in this game.  Upgrades include a machine gun-like laser, and a solid laser that will destroy anything in the way.  For every level, you are allotted 50 bad guys to kill.  If all 50 get past you, you are pronounced guilty on all charges and you must retry the level.

So, you can shoot and melee the attackers of Earth.  There are also mini boss battles that require a quick time event to beat.  Beat the QTE and the boss, as well as any enemies around him, will be killed.  Some of the aliens will also shoot electricity at you that will stun you.  In theory, if you press the X button, the stun will wear off faster.  However, I never noticed it made that much of a difference and that avoidance is the main technique to use to beat those suckers.

Finally, there are the humongous boss battles.  For each level, the boss usually has a different tactic and special attack.  In fact, each level also has specialized minions and the boss is usually just the bigger version of those minions.  The boss battles can be tough, but they are also very fun.  However, they also are extremely frustrating, as each battle has a time limit of 3 minutes.  For whatever arbitrary and nonsensical reason Mediatonic put this time limit in, it is absolutely the worst possible part of the game.  The boss battles are already challenging and rewarding.  But the introduction of the timer severely unbalances the game and should never have been implemented.  All in all though, this problem is overshadowed by the rest of the incredible features in the game.

And before I forget, there is also a challenge mode and an infinite mode based on each of the four levels in the game.  But they are just minor variations of the rest of the game.  But there is one other cool thing.  Based on how well you do in the levels, you get stamps and “evidence” unlocks that contribute to the story experience.

Audio and Graphics

The soundtrack in the game is fittingly “superhero” like and the sound effects are not too shabby either.  It is pretty cool ripping the invaders apart and hearing the squish as you do.  It would have been awesome if there was voice acting in the cut scenes, but they are short enough not to really need it. And the text is easily readable, so that is a plus.

Graphics are standard fare.  They are shiny and fairly detailed, but nothing to go crazy over.  Although if you let too many of the attackers thorough, your city will crumble before your eyes and that is a good indicator of how well (or not) you are doing in the level.

Overview

Other than the inexplicable boss time limits, this game is terrific.  For the small price tag, Mediatonic packed the game full of winning features.  Even achievements are in the game.  With incredible gameplay and crazy funny dialogue, this game is the perfect game to get when your broke and need something to take on the go or play on the couch.

I give WTF?!:

9-0-capsules-out-of-10