Razer, specialists in top quality gaming peripherals, have announced that they are pleased to welcome Ed Fries to its Board of Advisors. Ed brings 28 years of gaming industry expertise to the company which should prove invaluable in helping Razer stay on top of its game in delivering professional products to gamers across the world.
Ed Fries created his first videogames for the Atari 800 in the early 80s and from here, he moved to Microsoft where he played a key role in the creation of Excel and Word. He then went on to pursue his passion for videogames, leaving to form Microsoft Game Studios. Over the next 8 years the team grew and published over 100 games, as the rest, as they say, is history. In 2004, Ed Reins retired his position as Microsoft Vice President and went on to fill a range of roles among the games industry making use of his experience: from board member and advisor, to consultant.
Ed Fries has this to say about his new position at Razer: āRazer is a company developing some of the most advanced gaming technologies in the industry right now.Ā I look forward to working with the team and providing guidance to continue their successful line of gaming products and developing new growth opportunities.ā
Hopefully gaining this industry veteran will help Razer to deliver even better products in the future.
Modern Combat: Domination Publisher & Developer: Gameloft Platform: PlayStation 3 (Reviewed) Genre: Online FPS Release Date: January 18th 2011 Price: $7.99 (USA), £6.29 (UK)
Overview:
Take a minute and pause that expensive FPS and take a quick look here as we have another FPS entering the gaming world. Now donāt walk away quite yet, sure there are plenty of different FPS out there to take a look at, and itās definitely hard to make a splash in the current market but this game here, Modern Combat: Domination only costs $8 and also has Move support. Gameloft has made two Modern Combat games before except those were only available on cell phones. Will Gameloftās Modern Combat survive the jump to consoles?
Story:
Modern Combat: Domination has absolutely zero story to stand behind the action that is going on, especially considering the fact that the game was designed primarily for online multiplayer. There is a mode that can be played offline but this mode does not change the actual gameplay at all other than have the player face off against bots, with bots on their team as well. The teams played by the players are named generically, such as Mercenaries vs Special Forces, and the objective of every match is of course, to win.
Graphics:
Gameloft surprisingly handles the jump to full size televisions surprisingly well considering they are used to working on screens smaller than a dollar bill. Of course that doesnāt mean that things donāt look a bit drab either. While the game does look good enough for the price tag attached to Modern Combat: Domination, the visuals are clearly not the best you can find out there. The five different maps are designed well enough but unfortunately the horrible spawning system only makes matters worse when it is combined with the fact that level design leaves much to be desired, meaning many players will spawn only to die quickly once again.
Audio:
The guns actually sound pretty good when they are fired and explosive grenades sound just as good as if they were in a fully priced retail game. It also seems that every gun carries a decent enough kick so that players actually will be able to hear and see their gun acting as it would in a real life situation. The music however is easily forgettable and more often than not I found myself not even realizing that there was music playing due to the fact that it is not memorable, or noticeable, in the slightest.
Gameplay:
Now Modern Combat: Domination provides players six different game modes to play on five different maps and also allow them to use thirteen different weapons to kill one another. Put this together with the fact that players will always be placed within a 16 player battle and it definitely asks for a closer look.
Modern Combat: Domination takes the whole weapon system and puts a different spin on things. First of all there are no killstreaks to be had. Rather the more kills a player gets in a row the more money they will make. The reason players receive money for kills, headshots, melees, etc. is that players must use money to buy their equipment every time that they die and unless they do so, they will only spawn with a pistol to use. This feature actually makes it quite balanced for new players to shoot at one another, and even if a level 1 faces off against a level 72 they will find themselves with just as much of a chance to take the level 72 down.
Now the fact that money is used to buy guns is also a setback. The reason that this is a setback is because of the spawning system within the game. The spawn system is absolutely terrible within MC:D. Countless times during nearly every match that I experienced there was a time that my player spawned, only to be shot from behind by either a camper, or an enemy player who spawned a few feet away just out of screenview. The reason that the spawn system makes the money system so terrible is the fact that once the player dies, all of the equipment purchased that they had on is lost immediately. The fact that many of the advanced guns and gear costs upwards of $3,000 at least for a moderate set, that dying cheaply as soon as you spawn is a very big letdown.
Now where exactly where all of this shooting be going down? Well GameLoftās five different maps are called: Sandstorm, The Hideouts, Souks, Headquarters and Factory. Now any of these maps can be used to play Deathmatch, Team Deathmatch, and Domination and each of these game types are so familiar that it isnāt worth mentioning. Boom and Bust is a new gametype where players will have to escort bomb carriers to blow up a specific target, but this game mode is only available to be played on maps Sandstorm and The Hideouts. Another game mode, called Extraction, sees players capturing a brief case on the map before the enemies do. Finally there is Escort mode which randomly selects a player that the rest of the team must escort to a certain point on the map alive, if the selected player dies then the enemy team wins and the match switches sides.
Perhaps the most interesting game mode is the Escort mode as it requires lots of team work. Going off in random directions will only result in allowing the player you are supposed to be escorting, die in a corner somewhere. On the opposite end of the spectrum players on the enemy team must work together or fall to the stream of bullets that a well-organized escort group can produce.
Now MC:D may be mainly an online game, players do have the option to face off against bots in single player mode. All of the different game modes are available but players will not be able to level up and unlock better weaponry for purchase. Another thing worthy of mention is the fact that, no matter what, every match that you play will have 16 players in it. If there is not enough players for an 8 vs. 8 match then bots will fill the online slots instead. The bots AI is relatively smart and does not hurt the teams score often in my experience. There were a few hiccups regarding teammate bots simply standing in one place and being shot repeatedly by the enemy but this is rare in occurrence.
Now earlier I mentioned that MC:D is Move compatible, but this option is not forced on players. The Move support is able to be selected in the option menu and if used, will see players using the navigational stick to move around, while aiming on the screen using the Move itself.
Another thing worth taking notice of, and you will in spades, is the fact that Modern Combat: Domination takes quite a bit of time to load. There are long load times, half a minute or more, in simply starting the game up from the PlayStation 3, which then transfer into long load times inside of the game itself, whether it be loading up a match online or offline.
Overall:
Modern Combat: Domination proves that Gameloft can actually make the jump to consoles without losing the fun in translation. MC:D isnāt without its flaws; primarily the spawning system, the fact that some AI bots stutter and become a drag on the team and very long load times. But regardless of that fact there is plenty of enjoyment to be had and battling against your friends and random people online for only an $8 price tag easily places Modern Combat: Domination as a great budget online FPS.
A leading UK publisher of computer and videogames, Mastertronic, has signed a deal with casual games pioneer PopCap Games which promises to bring many PopCap hits to the shelves. As part of this deal, Mastertronic willĀ publish and distribute a number of PopCapās casual game franchises for PC, handheld and console formats to retail across the UK, Europe and PAL regions.
The first of these releases -PopCap Hits- arrives exclusively on Xbox 360 on February 18th and consists of four top titles: Bejeweled 2, Peggle, Feeding Frenzy and AstroPop.
A further release will then follow, PopCap Hits Volume 2, which will provide another burst of four of the best PopCap titles: featuring Plants vs. Zombies, Feeding Frenzy 2, Zuma and Heavy Weapon.
What’s more, thanks to Mastertronic, you can expect Plants vs. Zombies to arrive on the Nintnedo DS sometime in March, and the PC side of things also isn’t neglected with a compilation pack similar to that of the Xbox 360. Plants vs. Zombies, Bejeweled Blitz and Amazing Adventures: the Caribbean Secret will come to PC in February too.
2K Games’ Topspin series has been the tennis series to go to since it’s debut back in the days of the Xbox & PS2, and with the pending release of Top Spin 4, a new development diary has now been released detailing everything from the courts to the players. What makes this development diary different than others is that it is in text rather than a video, but it is actually jam packed full of information that should satisfy any tennis fan craving for details until the game is released in March.
So, I present to you the diary in 4 which was wrote by series’ producer, FranƧois Giuntini.:
Hello everyone. Iām FranƧois Giuntini, Executive Producer on Top Spin 4.
These past couple years have been quite interesting for the Top Spin development team. Development moved from Paris to lovely Prague while strengthening the team with dedicated and talented people. We have also taken the time to analyze Top Spin 3, gathering great feedback from our dedicated fan base, to define what tweaks, updates, and complete reworks we needed to do.
And here we are now. The brand new Top Spin 4 is releasing March, 15th 2011 in the US and March, 18th 2011 internationally, packed with revolutionary, exciting tennis goodness! Today I will talk about some of the cool content that makes Top Spin 4 THE Real Tennis Experience.
We focused a lot of effort and energy to ensure that every aspect of TS4 delivers the best of what makes tennis so thrilling and exciting. Let me present some of these elements to you:
All-Star Cast of Modern and Legend Players
TS4 features the whoās who of current and legendary tennis players: Andre Agassi, Bjorn Borg, Roger Federer, Jim Courier, Rafael Nadal, Boris Becker, Serena Williams, Patrick Rafter, Michael Chang, Dinara Safina, Andy Murray, Novak Djokovic, Ana Ivanovic, Ivan Lendl, Pete Sampras, Andy Roddick, James Blake, Caroline Wozniacki, Nikolay Davydenko, Gilles Simon, Bernard Tomic, Eugenie Bouchard, Stanislas Wawrinka, Vera Zvonareva, and Jelena Jankovic are available in TS4. At the end of the day, 2K has secured five of the top 10 on the ATP rankings, as well as four of the top 10 on the WTA rankings. All these great Pros have been faithfully implemented in the game with even more Signature Style; every detail from their look, attitude, attributes, strengths & weaknesses and play style. Each player has signature animations for their own swings and attitude, making every person more unique and exciting to play with.
This extensive list will allow you to re-enact some of the most exciting matchups in tennis history. Play as Nadal with his ālasso-whipā forehands or watch Djokovic pump his chest when celebrating a great point. Replay epic historic moments, such as Samprasā last grand slam final against Agassi at the US Open or the 2010 Barclays ATP World Tour Finals between Nadal and Federer at the O2 Arena in London. Speaking of arenasā¦
The Best Venues Just Got Better
In TS4 you can play on the courts of no less than 42 different venues, ranging from playgrounds to the most prestigious arenas including:
– Rod Laver Arena (Australian Open)
– Court Philippe Chatrier (Roland Garros)
– The Arthur Ashe Stadium (US Open)
– Indian Wells Tennis Garden (BNP Paribas Open)
– Sony Ericsson Open in Miami
– BNP Paribas Masters of Paris
– The O2 Arena in London (Barclays ATP World Tour Finals)
The same extreme attention to detail that we put into creating the Pro players is put in the venues. We made sure to accurately reproduce those mythical tennis temples.
The Real Tennis Atmosphere
To bring the most realistic tennis simulation to the market, it is important to provide the most accurate tennis atmosphere we can. In order to do so, we put a lot of attention into faithfully reproducing the āsoundā of tennis.
More than ever before, the crowd will react to what happens on court during and after each point, giving instant feedback to what players do and adding to the thrill of the most spectacular rallies. From the playground to the Grand Slam tournament, you will hear the crowd cheer for their favorite player, explode on the most impressive points, or even hold their breath during the tense moments that set tennis apart.
Racket swings, ball impacts, slides on clay and all player efforts and grunt sounds have been implemented to further immerse users into a realistic professional tennis match.
Tennis Authenticity
Of course, the most important aspect may be in the in-game animations. All the movements and swings in TS4 have been motion captured (more than 8000 animations in all), after watching and analyzing hundreds of matches, to gather the best animations behind what makes tennis such an exciting and spectacular sport. All the situations occurring during a tennis rally have been implemented. This mass of data insures every shot, move, and reaction is perfectly suited for what is happening on the court.
As far as the arsenal of shots and actions, well you basically get it all! All the shots and spins are faithfully reproduced, whether you choose a devastating power shot down the line or a cross-court top-spin shot. More cool actions have been implemented or revamped: let shots, drop shots, smashes, returning a lob, diving for a difficult passing shot, sliding on clay, performing inside-out shots, slowly preparing a powerful winner when receiving a weak shot, and many more. We will go into more details on the gameplay in a future Diary.
The match presentation has also been updated: players wait in the tunnel and enter the court while the speaker announces the matchup, cameras are placed around the courts as they would be for a television broadcast, on screen statistics appear at key moments⦠everything is there to make the user feel like theyāre playing a live tennis match.
Lots more to talk about but thatās it for today guys; stay tuned for more info in the upcoming Diaries.
– FranƧois Giuntini
Top Spin 4 Producer
Top Spin 4 by the sound of it is shaping up to be a tennis fan’s dream and all of the work that went into animations and the visuals is definitely shining through from what we have seen so far. I am not a huge sports title fan, but then again, Top Spin 4 isn’t your average sports title as the series doesn’t see a yearly release like most in the genre, and judging by the diary, it seems like this could very well be the top shelf tennis title that fans have been craving since the last Top Spin invaded consoles back in 2008. Top Spin 4 will be available for the Nintendo Wii, Xbox 360, and Playstation 3 on March 15, 2011 in the states and March 18 for Europe. No Australian date has been given as of yet, but I expect one to come forward very soon.
Swarm, the upcoming XBLA and PSN game from Hothead Games, has had an episode added to its “Ask Dr. Mike” video series ahead of its release. The “Ask Dr. Mike” videos are designed to give you a good look at swarm and all the gameplay mechanics inside with a chat sessions where some of the game’s designers and producers walk you through this inventive title.
It seems as well as being the spice of life, variety is also the spice of death as this episode focuses on the many ways your swarmites can be killed. The team behind the game clearly have a sense of humour due to the countless ways a swarmite can meet his end in ever more inspired, eccentric ways, but they also seem a little sadistic. I mean, how could you kill such a cute, vunerable blue guy?
Hopefully we’ll see Swarm coming to Xbox Live Arcade and PSN very soon. It looks promising and there’s nothing quite like it available on the respective download services.
Anyone who takes PC gaming seriously has probably heard about the DeathAdder mouse. Razer’s most popular and perhaps one of its most widely known gaming mice is turning 5 years old today and Razer isn’t going to let that milestone pass uncelebrated. They have released a brand new DeathAdder mouse, called the Black Edition, and have put even more love into the already top of the line mouse.
Razer has simplified the design of the mouse by providing a simpler form factor design and also by placing non-slip rubber sides that give users better grip and comfort for those intense gaming sessions. Featuring an entirely black Razer Logo this mouse will be a must have for PC gamers. Catch the features below.
Ergonomic right-handed design
3500dpi Razer Precision 3.5G infrared sensor
1000Hz Ultrapolling / 1ms response
5 independently programmable Hyperesponse buttons
On-the-Fly Sensitivity adjustments
60 ā 120 inches per second and 15g of acceleration
The DeathAdder Black Edition is currently available now for purchase on the RazerZone website for $59.99 US, $79.95 AU and ā¬59.99 Europe. The worldwide release to retailers is expected for some point next month.
The 2010 sales figures of Xbox Live Arcade games have been released, with Microsoft posting $122 million in revenue.
Case Zero, the downloadable prequel to Dead Rising 2, sold the most units for the year, making its way to 689,000 Xbox 360 consoles. The success of the title, essentially a demo for the retail game, could encourage other developers to release small āprequelsā in anticipation of the full gameās release. Recently, Dead Space 2 was preceded by an iPhone title that bridged the gap between the first and second game.
Although it ranked third in sales, the highest grossing title of the year was Playdeadās fantastic dark platformer, LIMBO. It recorded $7.5 million from 527,000 units sold, hopefully funding another game from this promising new developer.
Analyst firm Forecasting and Analysing Digital Entertainment, LLC (FADE), who conducted the research, reported a 16% increase from 2009, and attributed the success to āwell-planned promotionsā on Microsoftās part. The Block Party promotion, run in March, saved the period from a potential lull. Toy Soldiers, the flagship title of the promo, sold 200,000 units in March alone.
The Games Feast promo was also successful, running through September and October. Popular games like Super Meat Boy and Sonic the Hedgehog 4: Episode 1 helped October 2010 almost double the revenue of October 2009.
The top 10 highest-selling Xbox Live Arcade titles of 2010 are listed below.
1. Dead Rising 2: Case Zero(Blue Castle Games/Capcom) – 689,000 Units
2. Trials HD(RedLynx, LTD) – 553,000 Units
3. LIMBO(Playdead) – 527,000 Units
4. Castle Crashers(The Behemoth) – 415,000 Units
5. Toy Soldiers(Signal Studios) – 383,000 Units
6. Family Game Night[Various Titles (Hasbro)] – 294,000 Units
7. Monday Night Combat(Uber Entertainment) – 293,000 Units
8. Perfect Dark(Rare) – 279,000 Units
9. Battlefield 1943(EA Dice) – 268,000 Units
10. Deadliest Warrior: The Game(Pipeworks Software) – 210,000 Units
LucasArts & Traveler’s Tales are really getting pumped for the release of Lego Star Wars III: The Clone Wars and today a new video hit the web giving a bit of a sneak peek behind the scenes at the voice work being put in the title. Normally I think Lego games don’t really need voicework to have charm, but in this title’s case it seems a lot of hard work is being put in by the cast to pull this title together. Even better news is that the voice actors from the movie/animated series will be reprising their roles in this Lego installment.
I would imagine this would be the last of the Lego Star Wars titles (unless they turn to the books or TFU saga), and if that is the case, let’s hope this series goes out with a bang. Lego Star Wars: III: The Clone Wars is set to launch in late March for the Nintendo DS, 3DS, PSP, Wii, PC, Xbox 360, and PS3 so just about every console is being shown some love from the latest entry in this established series. Check out the video below and in the comments section, let us know what series you think should be Lego-fied next.
Evangelion 2.0 – You Can (Not) Advance is the second chapter of the movie remakes of the legendary ‘Neon Genesis Evangelion’ television Anime series. The original series was met with a hugely positive response from fans of the Anime medium and was for many (myself included) the show that brought them into the Anime world.
The New York Times, a well known news service in the U.S, gives it’s review on the latest film which opens at the ‘At the Big Cinemas, 239 East 59th Street, Manhattan’ on Friday. The review itself isn’t very informative nor is it very long. But it is exposure to the series, which is pretty awesome, as the series should be seen by as many people as possible.
See the (quite short) review here on the New York Times webpage.
Make sure to return later on when Evangelion 2.0: You Can (Not) Advance releases locally for our awesome review.
You’ll play as Detective Cole Phelps inĀ L.A. Noire. Throughout the game you’ll rise through the ranks of the LAPD and be tasked along the way to face many cases that need to be solved. These cases are across five different department crime desks and one of the more brutal and disturbing of them will be the Homicide desk.
These screenshots below are from that particular desk, and show off a bit of the game at the same time.
L.A. Noire releases in the United states on May 17, 2011 and Europe on May 20, 2011