Although Bardock has seen a little bit of story development in the form of a side-movie and even a few what-if scenarios in past Dragon Ball Z games, he usually does not actually see any story of his own besides the fact that he was defeated by Frieza and is the father of Goku. But it seems that in the upcoming Dragon Ball Z Ultimate Tenkaichi, Bardock is going to actually play a key part in the story.
Jump said that players will fight through Bardock’s storyline and it will be the first time ever for a DBZ game to perform such a feat. Players can also fly through vast fields and trigger events that are scattered throughout the game world. Dragon Ball Z Ultimate Tenkaichi is set for release on the Xbox 360 and PlayStation 3 on October 25th in North America and 28th in PAL territories.
Time to bring in the old with the new, because a video has been posted online by Gameswelt.tv that not only contains a classic Sonic level but also a more modern looking level and a run through of each one. The two areas shown in the video are the classic Chemical Plant Zone and the more modern looking City Escape.
Despite the reluctance some may have to purchase a new Sonic title, if this video is a representation of what we can expect the game to be like then skepticism should take a back seat to excitement at having a great looking next-generation Sonic game that doesn’t focus entirely on 3D gameplay.
Installing a game on the Xbox 360 console is always an optional endeavor which can shorten your load times and sometimes make the game run better. Last year Microsoft optimized the installations which made the size of each installation smaller, but it seems that there are going to be at least a few games which will take literally a whole smaller hard drive’s worth of space to contain.
id Software’s John Carmack revealed that RAGE will take 22GB of space to install all of the files on the game discs. In an interview with TheSixthAxis, John Carmack not only revealed how much space you will need to install RAGE, but even suggested it is a good idea. He said:
“On the 360 we don’t have a partial install option; it’s all or nothing, which is kind of unfortunate. It means you have to install 21/22GB of stuff which takes a long time but if you’ve got it and you play it on the 360 that’s the way to go.
“Once you get everything from memory that works pretty good, but if you’re coming straight from the hard drive then the first time you walk into everything from the DVD or from the Blu-ray — even worse in terms of total latency time — you listen to that Blu-ray churning around as its pulling everything in.
The large install comes from the fact that RAGE comes on three different discs for the Xbox 360, with two for the single player section and one for the multiplayer. This is actually a good sign, because if a game is going to take so much space just to install, then there has to be a lot of content inside. RAGE is set for a release on October 4th in North America across the PlayStation 3, Xbox 360 and PC.
Well, it looks as if those under 17 will have no problem picking the highly anticipated Arkham City when it hits stores on October 18th, as the game has now been granted a “T” rating by the ESRB. This rating isn’t really a shocker though, as the same rating was given to Arkham Asylum when it released in 2009.
Bloodstains, cleavage, and apparently a drunk chick who hates her classmates come together to give the latest Batman game a “T” rating, which still sounds like a good time. Check out the full rating summary below for all the details.
Batman: Arkham City
Platform: Windows PC, PlayStation 3, Xbox 360
Rating summary: This is an action-adventure game featuring characters from the Batman franchise. Players assume the role of Batman as he investigates Arkham City, a neighborhood overrun by psychopathic criminals and former prison inmates. As players explore the city and infiltrate hideouts, they punch and kick criminals in melee-style combat, using various gadgets (e.g., explosive gel, smoke pellets, a grappling gun) to defend themselves against gun-wielding thugs and villains. The frenetic combat is highlighted by cries of pain, punching sounds, realistic gunfire, and slow-motion effects. In some sequences, players must solve puzzles or use stealth to incapacitate enemies and free hostages; when players fail a challenge, the hostage will lose his life. Some environments contain bloodstains on the floor or furniture; other cutscenes depict spots of blood on injured characters. During the course of the game, some female characters are dressed in form-fitting outfits that expose large amounts of cleavage; one background sign depicts the silhouette of a woman and the words “Live Nude.” The dialogue also contains some suggestive references (e.g., “The anger, the frustration, the hints of repressed sexual tension” and “Sure could go for some porn right now.”). One sequence depicts a character smoking a cigar, and there are various references to alcohol (e.g., “She got a little drunk and killed her classmates,” “I’d give anything for a nice cold beer right now.”). The words “b*tch,” “a*s,” and “bastard” can be heard in dialogue.
If you own a DSi or DSiXL, you may have toyed around with Flipnote Studio before. If not, the program is a miniature animation studio where players can unleash their creative side by making small cartoons or animations and then share them with the world via Wi-Fi. Nintendo may not have included the free downloadable service on the 3DS, but they are still very aware of it’s existence and will be holding a competition for users based on the 25th anniversary of The Legend of Zelda.
As you would expect, this contest of sorts will have owners of Flipnote Studio create a Legend of Zelda flipnote using one of three different templates. To make things interesting, some of the biggest names that have worked on the series will be judging all the entries. Those names include the likes of Shigeru Miyamoto, Takashi Tezuka, Eiji Aonuma and Yoshiaki Koizumi. Winning Flipnotes will be published on the 25th Anniversary website for The Legend of Zelda, the Nintendo Channel on the Wii, and the Flipnote Hatena on Nintendo DSi and Nintendo DSi XL systems for the entire world to view.
Those interested in getting their artist on for this competition can check out the official rule list at http://www.zelda.com/25th/flipnote.
Has anyone told you when you’re sitting playing your favourite game, to go do something useful? Maybe learn a skill or work or something they believe is more suitable. It has happened to me on several occasions. Although I have to say, respect is slowly coming to the video game industry for which I am glad. Yet there are some who still cannot see the purpose of the media.
So for the people who would say to do something useful, I give them the list of things I have learnt from playing video games.
Here are a few examples of the games I played, and what I learnt from them.
King’s Quest 3
This was one of the first game series I ever played, so it only makes sense I should mention this first. Through this game I learnt how to spell and to touch type. King’s Quest was the Text based Adventure game series (they moved to point and click in later titles). Every command had to be typed out from “Look at knife” to “Climb tree” and other types of commands. Especially when the evil wizard (yes… there really is an evil wizard) is giving you death stares, so quick typing was essential to defeat him.
Where have used touch typing and spelling? You’re reading it! My articles and reviews couldn’t be done at all if I didn’t learn how to spell and touch type. Well they might still get done, but that would send the spell checker into overdrive and would take a month for me to finish.
The Curse of Monkey Island
If you haven’t heard of this series, look into it. Monkey Island is a must buy for all PC Gamers. I learnt many different things from this game (and the others in the series). The use of ipecac to help people vomit (although that’s not a nice fact to learn). I still want to try and make my own compass, which can be done through the game. Magnetise a needle and place through a piece of cork and placed in a cup of liquid. I really want to see if it works, but I haven’t had the chance to check.
Although I haven’t had a chance to use some of things I have learnt from the series, extending general knowledge is always a good thing in my book.
Dead Rising & Dead Rising 2
Who doesn’t love hitting zombies in the head with an electric guitar or other household items? It is just plain fun. Yet what I learnt from this game reminded me of the times when I studied psychology in high school. The boss fights that occurred at random actually come from humans turned psychos that was pushed into madness by the extreme circumstances. Especially the female police officer… *shudders*.
Although this may not seem like a very important lesson, I believe it always important to learn about the human condition and the ability to slip from sanity.
So, those are a few things I have learnt from playing video games. Please comment and let us know some of the things you have learnt, doesn’t matter how important you think it is, learning is always a positive thing.
RPG giant Bethesda is allegedly suing Minecraft developer Mojang over the use of just one word – “Scrolls”. You can probably guess where this is heading, given that The Elder Scrolls: Oblivion, is currently enjoying its fifth anniversary release, and it’s follow up, Skyrim, is gathering hype at near light speed.
The title of Mojang’s next project, the developer had filed an application to trademark “Scrolls” after doing the same for the already established Minecraft. A few days ago, one of Minecraft’s creators, Markus ‘Notch’ Persson, tweeted this to the world:
“Just got a letter from Bethesta’s lawyers. They claim “Scrolls” infringes on their trademark and everyone will confuse it with Skyrim.”
Later in the day a more detailed post appeared on Persson’s blog, revealing more of what was contained in that 15 page letter. In addition to ordering that Mojang stop using the “Scrolls” name, Bethesda has also demanded a “pile of money” from the company, even before legal action begins. This at the moment is coming from Notch alone, with no word from Bethesda.
However, a picture of the first page of the letter has surfaced, with the words “Elder Scrolls” and “Scrolls” clearly visible amongst the Swedish. Some resourceful soul has even managed to provide a rough translation of the document, which you can see here.
One interesting line (in very crumbly English) goes – “There is thus an obvious risk of an average consumer to get the idea that the goods and / or services provided under the sign SCROLL and The Elder Scrolls are from the same commercial origin or at least from economically-linked undertaking.”
In his blog Notch takes an optimistic view that the letter is something of an ‘automated response’ from Bethesda’s legal team, and hopefully not coming from the mouths of the developers themselves. He even interviewed Bethesda’s game Director, Todd Howard, at E3 this year, so surely there is hope for the Minecraft team.
So are you an ‘average consumer’ just waiting to be confused by a game called “Scrolls” not being the same thing as the Elder Scrolls? Have a look at the logos below, does Bethesda have a point? Does Minecraft have to watch out for Minesweeper?
Coming from Cyanide, the studio that brought us the Game of Thrones video game and Blood Bowl, is the latest Real-Time Strategy/RPG Confrontation. As anyone who is familiar with tabletop minature games is aware, Confrontation is an adaptation of the tabletop game with the same name.
The game has you commanding a group of Griffin warriors to infiltrate and take out the Scorpion menace. But, they are not the only danger on your quest as there are other creatures, such as orcs, alchemists and wolfen peoples. Confrontation will also allow players to take each other on in multiplayer modes as one of the previously mentioned factions.
For more information on the title, be sure to check out theOfficial Website. The title is due out in Q1 2012 for Australian Customers.
Tokyo Game Show 2011 is only a little over a month away. Today media registerations went live and before you could say in your best Duke Nukem voice “DAMN THOSE ALIEN SCUM ARE GONNA PAY FOR MESSING UP MY RIDE” – The Capsule Computers crew were already registered and are now locked in for the event. So make sure you check out our coverage right her at Capsule Computers.
Tokyo Game Show will be held at Makuhari Messe, Chiba, Japan, and will be open on the following days :
Business Day: Thursday, September 15 and Friday, September 16, 2011 Public: Saturday, September 17 and Sunday, September 18, 2011
Check out the huge list of Exibitors that will be making their precense known at this years TGS :
General Exhibition Area •ACQUIRE Corp. •ARC SYSTEM WORKS Co., Ltd. •ASCII MEDIA WORKS Inc. •Bushiroad Inc. •Capcom Co., Ltd. •Comi-Po! •CREATIVE INTELLIGENCE ARTS, INC. •Czyonoft Studios •DENGEKI ONLINE •DENGEKI PlayStation •DIGITAL WORKS ENTERTAINMENT •ENTERBRAIN, INC. •GAMES FROM SPAIN Bitoon Games Delirium Studios Digital Legends Entertainment FX Gigigo Pyro Studios Pyxel Arts Digital Entertainment Sepomo Worldlab Translation & Localisation Services Virtual Toys •GDC China •GREE, Inc. •Japan Media Arts Festival Domestic Tour •KGS Inc. •KONAMI •KOREA CREATIVE CONTENT AGENCY •Microsoft Japan Co., Ltd. •MORI GAMES CO., LTD. •NAMCO BANDAI Games Inc. •NHK ENTERPRISES, INC. •SEGA CORPORATION •SIGGRAPH Asia 2011 •Sony Computer Entertainment Inc. •SQUARE ENIX CO., LTD. •Taiwan Game Pavilion Chinese Gamer International Corp. Fun Yours Technology Co., Ltd. Injoy Motion Corp. International Games System Co., Ltd. Lager Network Technologies Inc. X-LEGEND Entertainment Co., Ltd. XPEC Entertainment Inc. Zeroplus Technology Co., Ltd. Game Industry Promotion Alliance Taiwan External Trade Development Council •TECMO KOEI GAMES CO., LTD. •TERA LOGIC LTD. •The Behemoth •VUZIX Corporation •Wizards of the Coast LLC Business Solution Area •Architect Co.,Ltd. •Arriba Entertainment, Inc. •Being Co., Ltd. •Carnegie Mellon University Entertainment Technology Center •CRI Middleware Co., Ltd. •DAGMUSIC LTD. •DeNA Co., Ltd. •Enzyme Labs •Fontworks Inc. •FORUM8 Co., Ltd. •GMO Internet, Inc. •JSC Communications •KBMJ,INC. •KEYWORDS INTERNATIONAL Limited •MOTION TECHNOLOGIES, Inc •NAKABAYASHI •NETDIMENSION CORPORATION •NIPPON SYSTEMWARE CO., LTD. •OZHILL Studio •Scanavo Manufacturing Hong Kong Ltd. •Ubiquitous Entertainment Inc. •VASCO DATA SECURITY •WORLDPAY •Yokosuka Telecom Research Park, inc.
Merchandise Sales Area •5pb. •Alchemist, Ltd. •Bushiroad Inc. •Capcom Co., Ltd. •COSPA inc. •Game Center CX •GAMETECH CO., LTD. •Internet Radio Station •KONAMI •NAMCO BANDAI Games Inc. •Nikkei Business Publications, Inc. •SAN-EI CO., LTD. •SANWA DENSHI Co., Ltd. •SEGA CORPORATION •SQUARE ENIX CO., LTD. •SQUARE ENIX MUSIC •TOYPLA Family Area •Alchemist, Ltd. •Capcom Co., Ltd. •KONAMI •Microsoft Japan Co., Ltd. •NAMCO BANDAI Games Inc. •SEGA CORPORATION •SQUARE ENIX CO., LTD. Gaming PC & Network Game Area •Active Gaming Media Co.Ltd. •CyAC •CYBERFRONT Corporation •HPCTECH Corporation •Kunlun Japan Corp •MGAME Japan Corporation •NHN Japan Corporation Gaming Device Area •Answer Co., Ltd •B-Bridge International Inc. •CALIBUR11 •Data Mate Co., Ltd. •excellence Co., Ltd. •GAMETECH CO., LTD. •MAGREX Co., Ltd. •MyndPlay Ltd. •RAZER USA LTD •TANOSeY Kenkyusho •Thket Inc. •Turtle Beach Cloud/Data Center Pavilion •CLARA ONLINE, Inc. •Computer Engineering & Consulting, Ltd. •IDC Frontier Inc. •Internet Initiative Japan Inc. •KVH Co., Ltd. •LINK, INC. •NEC BIGLOBE, Ltd. •NTT Communications Corporation •RightScale Japan K.K. •Xseed Co., Ltd.
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Mobile & Social Game Area •1UPGAMES Inc. •Alchemist, Ltd. •Bayer MaterialScience •BENEFIT JAPAN CO., LTD. •Cie Games Japan K.K. •City of Sapporo •DENGEKI JAPAN COMICS •Dice Station K.K. •Digicraft Corporation •Edia Co., Ltd. •ForceGen Information Technology Co., Ltd. •French Embassy, French Trade Commission-UBIFRANCE DONTNOD Entertainment DOTEMU FEERIK Neko Entertainment TAKEOFF WIZARBOX •Geisha Tokyo Entertainment Inc. •GMS Co., Ltd. •Hokkaido Information and Communication Technology Association AGENDA Co.,Ltd. DataHouse Beagle,a division of Tokugawa system Inc. G-STYLE Co.,Ltd h.a.n.d. Inc. HEART BIT Inc. MediaMagic Co.,Ltd. Mediarium Corporation SmileBoom Co.Ltd. •IDEA FACTORY Co., Ltd. •iFun4all Sp.z o.o. •InComm Japan KK •Dept. of Multimedia and Game Science, Lunghwa University of Science and Technology •MOONGA TRADING CARD GAME •NEGGI STUDIO •OKADA BOEKI CO.LTD. •PARROT S.A. •QueryEye Inc. •redream Inc. •R-FORCE ENTERTAINMENT INC. •ViviTouch (Artificial Muscle, Inc.) •We Are Engineering, Inc. •Winlight Co., Ltd.Business Meeting Area •Capcom Co., Ltd. •Czyonoft Studios •LEVEL-5 Inc. •METAFORIC •QUALCOMM INC •Sony Ericsson Mobile Communications Japan, Inc. •TECMO KOEI GAMES CO., LTD. •VIRTUOS Game School Area •Anabuki College Group •Arts college YOKOHAMA •ASO BUSINESS COMPUTER COLLEGE •ECC COLLEGE OF COMPUTER AND MULTIMEDIA •Higashi-Nihon Design & Computer College •Hokkaido Information University •JAPAN ELECTRONICS COLLEGE •Kanagawa Institute of Technology •Kobe Institute of Computing – College of Computing •Kyushu Designers Gakuin College •NIHON KOGAKUIN COLLEGE / TOKYO UNIVERSITY OF TECHNOLOGY •Niigata Computer College •Niigata High Technology College •Numazu Professional Training College of Business and Information Technology •Osaka Electro-Communication Univ. Department of Digital Games •OTA INFORMATION & BUSINESS COLLEGE •Professional Training College Tokyo Net Wave •SHOBI UNIVERSITY •SOGOGAKUEN HUMAN ACADEMY •Tohoku Computer College •TOKYO COMMUNICATION ARTS •TOKYO DESIGN TECHNOLOGY CENTER •TOKYO DESIGNER GAKUIN COLLEGE •Tokyo Jitsugyo High School •TRIDENT COLLEGE OF INFORMATION TECHNOLOGY •World Institute of Zeal artists for digital and technology •Yokohama Digital Arts College
Part One and Two of the webseries, Behind the Bullets, by the developers of Bodycount is now avaiable for viewing on the official Bodycount youtube channel. Bodycount is being pegged as an arcade styled shooter by it’s creators and it really does look like they’re going for a dynamic experience with the game.
The developers are saying that they will want FPS fans to feel as though they’re actually handling a weapon and are doing their best to synchronise things like vibration, weapon recoil, field of view changes and the like.
Quoth the devs –
“Firing a weapon in real life is a visceral, dynamic experience,” adds Chris Healy, Weapons Designer. “We try to emulate that as best we can through synchronisation of things like rumble, pumping the field of view, rising the camera during the recoil. Really trying to get that sense of that punch in the weapon coming through the TV, through the pad.”
Be sure to check out the titles Facebook and Youtube channels.
See Part One embedded below and see part two by visiting this link.
Bodycount will blast into retail on 1st September for the Xbox 360® videogame and entertainment system from Microsoft® and PLAYSTATION®3 computer entertainment system.