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Virtua Tennis 4 Review

Game:Virtua Tennis 4
Publisher: Sega
Developer: Sega
Platforms: PS3, XBox 360(Reviewed), Wii, PC
Release date: May 10th 2011
Price: $49.99 – Here

Overview

While Top Spin has always been more of a Tennis sim, Sega’s Virtua Tennis franchise has thankfully always had more of an arcade fun feel to it, and I can safely say that this instalment has not moved too far from that successful strategy. I say thankfully as I was brought up on the NES Ten yard fight and Super Tennis on the SNES which proved that games could be an enormous amount of fun without having to worry about pressing multiple combinations of buttons just to execute one shot. Don’t get me wrong, Virtua Tennis 4 is jam-packed with features to keep you interested and on the edge of your seat, it just comes without a lot of the fine tuning that more often than not can cause complications and frustration in many other tennis titles and sport games in general. Virtua Tennis 4 is the 3rd sequel in the franchise which hasn’t had an update since 2006, and is the first game in the series not to have an arcade title release.

Modes

Training – While being very simplistic the training mode is essential in giving players an insight into the timing and positional play required to participate at a high level on the World Tour. As there are only 4 different shot selections on offer; the lob, slice, normal and power shots, many games are won and lost through positional play and timing. Almost in the same way that Fifa soccer utilises players positions when they actually kick the ball to determine the height and power of the shot, Virtua Tennis 4 rewards players greatly for being in the perfect spot to play a given shot. Playing too close to the body will result in a cramped and weakened stroke whereas giving the player room to move will increase the angle and power of the shot. Training is only broken up into 5 different sections and aside from serving is mainly focused around teaching positional play on the court, by aiming at balloons.

Exhibition – The Exhibition mode is pretty stock standard, allowing single players matches as well as up to 4 players competing locally in doubles matches. I played a lot of the multiplayer singles matches against friends and I can honestly say there were intense moment that made you jump out of your seat in frustration and many obscenities mumbled under our breath. One of the reasons for this is the incredibly long rallies that can be generated, due to some of the ridiculous shot angles found Virtua Tennis 3. Winning a long rally with a great shot down the line or overhead net smash is one of the more satisfying elements of the game.

While I’m all for equal rights for women the one complaint I have is that there didn’t seem to be much of a difference between the females and top male players in the exhibition mode. There were many inconsistent wins where Maria Sharapova would beat Roger Federer between 2 quite equally rated game users, but then that same player would lose using a Rafa Nadal. It’s only a minor complaint about a game that focuses more on creating a fun experience rather than a digital version of tennis stats. This mode is a great for when u have a few mates around or don’t have much time and feel like playing a game or two.

World Tour – This was wacky, bizarre and straight out odd, but I loved it. As you can see from the pic above the world tour is setup like some kind of bizarre cross between Monopoly and a map of the world. First players have to customise a character to use during the tour from the 5 preset defaults. Everything from facial construction to height and build can be manipulated to individualise characters to everyone’s tastes. I tried a few variations and beside the obvious visual differences couldn’t gauge much difference in gameplay. The main focus of the world tour is on the “move tickets” which players use to move around the different activities on the tennis circuit with the main aim revolving around collecting stars which allow you to compete in the major and biggest tournament in the area. There are many ways to earn stars ranging from the 8 funky mini-games synonymous with the franchise through to signing autographs for your fans and playing in celebrity matches. The mini-games were broken into 5 levels of difficulty and included hitting targets, beating opponents with barriers on the court, collecting and saving chicken eggs as well as playing long rallies in strong winds. Each games successful completion increases a specific aspect of your players abilities. Although they were a lot of fun and were helpful in teaching player movement they became a little repetitive as the game progressed. The world tour consists of 4 main tours in different locations.

For any competent sporting gamer I would recommend playing the world tour on experienced mode which I would equate to being the same as normal mode on most games. Playing on the lower difficulty levels became painfully easy once you worked out how to fine tune your shots to most areas on the court. Even playing top ranked players was relatively easy from the beginning on this mode despite the games warning that your chances of winning were low and the insinuation was that it was more of a learning curve for future matches. Players start with 0 stars and the more you collect from the various events the further up go up the rankings. To give you an idea of the length of the world tour mode, most events give out around 5-10 stars on average and players like Rafael Nadal, Roger Federer and Novak Djokovic have rankings around the 700 star mark, meaning there is plenty of game play available in single player mode.

Your coach will guide you through the various events and let you know when you need to rest your character for upcoming events. While it is fun to have to work out the correct sequences in which to move to get to various events it can also be frustrating not having the correct move tickets available. Saying this, players are given the option to purchase tickets from the clubhouse at certain intervals. There were two features that left me a little baffled. The first was the heart icon which when landed on caused a bad event such as injury or loss of points, as well as the random fan mail which kept popping up. It felt more like I had a group of stalkers then admirers.

Arcade mode – This was the first mode I played and is a good way to jump on and play a few quick very competitive matches against higher raked opponents across 4 different tournaments. Essentially gameplay is identical to the other modes but limited to 4 quick tournaments. Each tournament takes place on a different court surface from grass to hard-court which all react very differently to one another.

Party Mode – Consists of 8 different mini games ranging from sliding panels which block shots through to making poker hands by hitting and spinning cards. While they provide a welcome change to the more serious side of the game and are exceptionally fun in multiplayer mode, don’t have much of a replay value when playing by yourself.

Graphics and Audio

While by no means being beautiful the graphics are visually appeasing and character likeness is very accurate. Players move with fluidity and while they somewhat lack the exceptionally sharp features of some sport simulators, all the games visuals fit perfectly with the arcade feel they have successfully achieved. Sound wise, menus and setup screens have quirky little pop tunes playing in the background and in-game play is complete with the infamous grunts many players give as they hit the ball. Really though there’s not much you can do with the audio of a tennis game to make people stand up and cheer, something which i was happy to hear the crowd do, as well as let players know when the game was tense or they missed a shot.

Gameplay

I thoroughly enjoyed the arcade feel to Virtua tennis 4 and the more simplistic style of play on offer. While on easier settings it was simple to take your opponent wide with a good powerful serve then crush them down the opposite line, higher ranked opponents caught onto these tricks pretty quickly and positioned themselves to return almost everything. All players have certain styles, be it a hard hitter or good defence, and by playing to these strengths fill the power meter at the top of screen. I did find this to be a biased way for players to fill the meter as for example a player like Nadal who has a defensive style is forced to play slice and lobs to quickly fill the meter with other styles of shots having no effect on it. Interestingly once the meter had been filled once and the rally continued any shot refilled it at a much faster rate than before. Once full it allows the player to hit a Super shot which if positioned correctly will more often than not result in a winner. Again it is all about timing and position when you strike the ball as to the success of these shots. One really cool feature was just before a power shot the view changed allowing players to somewhat gauge where it is going to fall on the court, which at least gives the opposition some kind of chance of returning it. General gameplay was smooth with no visible glitches and player movements were for the most very realistic especially remembering this is essentially an arcade title. There has been some minor tweaks from previous versions, namely the unrealistic  diving to get near impossible shots, as well as improved Ai of opponents.

Overall

All in all I personally think that the keep it simple approach has resulted in a much more accurate representation of the game of tennis then many other titles with far more advanced controls. Simplicity doesn’t mean easy as although beginners can pick up a controller and get stuck into it straight away it takes some time to master its finer aspects. Shots can be redirected at the last moment, catching out those sneaky mates that watch your hands as they play, and serving is an absolute joy once you get used to the sensitivity of the control stick. Similarly you don’t have to push any special buttons to perform a drop shot or go to the net, it’s all about the players position and what they would naturally do in that situation. Sure there are a few discrepancies but they by no means take away from the positive aspects of the game. The single player world tour is fun and imaginative and if I was to have a few mates around this would be my first choice should tennis be on the agenda.

N.B I do not own a PS3 Move or an Xbox Kinect so I cannot comment on its functionality on those peripherals. From what I have read the PS3 Move has many added features including a close up view through the players eyes, with the controls being very accurate to players off-screen movements. The Kinect, from various reports is slightly less responsive with the Wii controls being touted as the most effective way to play the game with motion control. I also didn’t have much time to explore the online aspects of the game but gameplay is no different to the world tour or arcade mode.

7-5-capsules-out-of-10

What are we playing this week?

Editor-in-chief: MasterAbbott

This week I’ve been quite busy organizing E3 appointments and up-keeping the site.  I haven’t played much which isn’t very good.  I did manage to get my hands on Spicy Horse Studios new upcoming sequel to American McGee’s Alice in Wonderland, Alice Return To Madness, I also got to speak to American McGee about the game and brush up on my Chinese (as their main offices are located in China). I have to say that Alice Return to Madness is a great platformer, a lot of people are saying it’s like Spyro and Crash Bandicoot, but personally I think it’s step up from both of those titles. The amount of work that Ken Wong (Art Director) and the team over at Spicy Horse have put into the level design and enemies is amazing, playing the game on nightmare mode will have you pulling your hair out as the enemies are very challenging.

I also got to play an hour or two of Suda Goichi (51)’s punk rock adventure, Shadows Of The Damned, which I must say is once “KICK-ASS” game.  You can see Suda 51’s influence in the game almost immediately with the crazy tongue in cheek humour and politically incorrect dialog (which I absolutely LOVE) that makes  Shadows Of The Damned stand out from your run of the mill action adventure games.

Shadows Of The Damned is a third person shooter that feels and plays a lot like Resident Evil and Alan Wake, two games I truly love.  The gameplay over the shoulder feels exactly like RE with one extra added improvement that a lot of people out there will appreciate – you can now AIM & MOVE at the same time. The action element of the game will have you taking down enemies protected by “Darkness” Instead of using your trusty flashlight to burn off the Darkness, you use your Demon Torch that also doubles up as your fire-arm (gun) weapon called “The Boner” (Yes, and it does get bigger and better and more powerful as the game progresses).

Senior Editor: Travis Bruno

Let me just get the lesser titles that I have been playing this week out of the way first. I’ve nearly completed The First Templar and am honestly surprised at the content that contains. Sure there isn’t much of a challenge to the title and it really doesn’t stand out much as an action adventure game but it has a decent enough storyline to keep me playing. Also I was surprised by the amount of gameplay that there is to the game… it never quite seems to end. Besides that I’ve still been working on Lego Pirates of the Caribbean, both on the Xbox 360 by the way, and have enjoyed the different perspective that the Lego universe applies to that of Pirates.

Besides that I’ve picked up my 3DS again to play some Pokemon White. Yes, not exactly a 3D game but still quite enjoyable. I’ve been using the Pokemon Dream World a lot more frequently and it is great to see some old favorites of mine being imported into the title via the dream world system. Also they just released the Eevee evolutions through the dream world so it is a good time to access it.  Also I’ve played some Star Raiders for my review, but honestly it isn’t a title that I would play again short of trying for achievements because it really does not have any lasting appeal, nor lasting enjoyment.

Now onto the big one that I’m sure will be appearing all over the place this week. L.A. Noire on the Xbox 360. I’ve only just started my role as Cole Phelps but I must say that this is going to be a title that will be hard to put down. I’ve tried out the Black and White mode that the game offers but I found it to be more difficult to find clues so I chose to stick with modern color, also I feel as if the world loses some of its appeal with the whole black and white feel, could be because I hate old movies. The whole scene searching mechanic for finding clues and interrogating suspects and witnesses is absolutely amazing and it is going to be hard to find any game that can rival the animations that Team Bondi has made for it in the future.

Senior Editor: Dustin Spencer

This week has had some great experiences, and some flat out horrible ones. Thor for the Xbox 360 is now behind me, and looking back it can stay there. In my opinion I believe games based on movies have it tough as they have to take a character and world everyone likes, and make it into an original experience. As I mentioned in one of the two reviews though, it has been done before and could be done again if more time was taken and more love was given. I liked the DS version as you could feel the heart put into it and there is a lot of attention to even the smallest details. Even though some of the moves may seem out of character, Wayforward just wanted to make the game fun, and succeeded greatly in that. The 360 version on the other hand was a shallow disaster. The upgrade system is about the only depth found and combat is clunky and nearly unplayable. I would rather have a game have working repetitive mechanics than a jumbled mess of the varied ones that Thor for the 360 gives. I still have a lot of hope for future licensed titles as they can get better, but Sega need to be a bit wiser in choice for developers next time around.

Now that I have that small rant out of the way, I have begun L.A. Noire and am loving every second of it. I went into it thinking I could get a GTA experience or something close to Mafia II (which isn’t a bad thing with the latter), but instead the game is like nothing I have ever seen before and as Kelly said in her review, L.A. Noire is simply a breath of fresh air for the market. I also put in more time with Mighty Milky Way, which is a really well made puzzle/platformer so far. I also invested some more time with Pokemon and Mortal Kombat.

Editor: Jared Hilliers

I haven’t really deviated from last week’s plan to finish old games in the library, I’ve just picked up my free copies of Portal and Portal 2 which I’ll plough through, as well as looking to download infamous when the PlayStation store is finally back up. I’ve gotta prepare for Infamous 2, I had the original Infamous but traded it in for something more epic, what that was I don’t remember. Atleast now I’ll be getting Infamous back for free, it’s great that we’re getting free games, but seriously it’s been so long that I’m starting to get sick of the store being down. Every time I try to log in and it fails, a little something dies inside, get your act together clowns! You’re killing my excitement to consume freebies.

But we have to remember it’s a free service, so complaining is sort of like being a spoilt brat. I’ve also downloaded APB Reloaded, a game currently in its BETA stages, but it’s an MMO action shooter and is quite interesting! I recommend it if you’re bored and looking for something to play.

Editor: Kyle Moore

I have had such a sad and gameless week this week. I have honestly spent only a few hours this week playing anything. The majority of my time dedicated to games was spent playing Roger the Flying Pig. It didn’t really take that long to get through, it is a rather short game, but with some whacky animations and nice simplistic gameplay. If you want an in depth (slightly more in depth look) check out the review I wrote for Roger and his many attempts to fly here. Other than this, I have spent thirty minutes of the week playing Pokemon White. I am at that point where all the challenges are done, and all you have to do is chase around Pokemon and do some after the game side quest type things. Basically I just tracked down the other six sages, which I found to be really unrewarding. I must say I also find the whole cramming of 500+ pokemon into a few different areas that open up after you beat the Elite Four a little weird. Obviously I’m a little behind on my pokemon though and the majority of people beat this long ago. Other than this, I downloaded Legends of Yore for the iPhone, which I played for a whole five minutes before I fell asleep. This isn’t due to the game, although I wasn’t really impressive, but rather due to the fact that I can only find time to play in the late hours of the night/early hours of the morning right before I sleep. To end on a positive note, my DVD player recently broke. Okay, so that didn’t sound positive, but I soon realised I still own a PS2 that can play DVD’s. I’ve pulled it out of the garage, dusted it off, and am about to plug it in. I plan to re-play all those Sonic the Hedgehog games, that were amazingly re-released for the PS2, whenever I get time. So hopefully next week I have a bit more of an interesting list of gaming experiences to share!

Editor: Michael Marr

This week has been a little busy for me work-wise, so I haven’t had much of a chance to play anything beyond a few hours of Team Fortress 2. Even though the title is a little bit old by gaming standards, it still stacks up as one of the greatest competitive shooters of all time. While bot functionality is useable, it doesn’t replace the straight-up chaotic nature of full multiplayer competition. Mind you though, to this day I’m still only a familiar with a few different maps. For the games I was playing, everything seemed to be stuck on either Dustbowl or 2Fort. As for my performance… wel, I’m not the GREATEST PC gamer by a long shot. Most times I only rank around the middle of my teams score. Not the best. But certainly not the worst. I still find the use of a handheld controller more my speed. And since my play style tends to favour the up close and personal, other players will often see me take on the roles of either the Pyro, Spy or Heavy. And for those who are interested in such things: NO, I DO NOT use hats… -__-

Editor: Ben Webb

The first game that I have picked up with this week is CounterStrike: Source. It’s an old game, but it’s pretty fun to play. I also noticed someone by the name Lingling, who seemed be related to this site somehow. I want to know your connection to me Ling; and I want to know it immediately.

The other game that I have picked up is Spiral Knights, which was published by SEGA. You may have noticed that I had put up an article detailing that the game had just implemented some new features, like the auction house. That’s when I started the game. It seemed to look okay from what I was writing about, and I had the site bookmarked from before it’s release because I like to look into upcoming MMOs, especially by SEGA. The game is pretty fun so far, and I quite like how they limit your play time with the energy system, it keeps you from getting hooked. You can buy more energy, using crowns or real cash, but, as a lunch-time diversion, you don’t need to. If you play, add me – My name in-game is Ayexe.

Again, I have my usual game QuakeLive, which I actually did amazingly well on this week. See attached picture for more details.

The last thing that I’ve been playing is the latest Yu-Gi-Oh! DS game, World Championship 2011, which is really fun! I’m absolutely loving it so far, but some of the duels can be insanely tough, especially towards the beginning (you’ll know what I’m talking about if you have the game). Expect a review up for this soon.

And last thing that I have been playing this week, is anything that I have put a review up for since the last one of these. That is all.

Editor: Michael Irving

This week I tried out Oddworld: Munch’s Oddysee, and was extremely disappointed with the buggy mess I found myself in. The game itself looks fun, although it loses some of the magic of the first two, but I can’t play it. I fall through solid ground and die, only up, down, left, and right work on the thumbstick – trying to go diagonally, which you often do in a 3D game, slows movement to a crawl – and the game frequently crashes to desktop. I’m hoping I can find a way around this, or that a patch is released soon, because I really want to play this game.

Also this week I finally caught up with the bandwagon, and began Portal 2. Usually, if something gets really popular and I don’t think it deserves it, I end up hating it (you may have noticed my dislike of CoD). But Portal 2 deserves every word of praise it receives. The puzzles are really clever, the new elements, such as the gels and the light bridges, are expertly implemented, and of course, the writing is fantastic. If the gameplay was weak, it would be worth playing through just to hear the dialogue. But thankfully, Valve have balanced excellent writing with excellent gameplay, something very few games have managed before. A new bar has been set for gaming.

Editor: Kelly Teng

What else could  have been possibly playing but L.A. Noire? Instead of talking about it, I’ll just let you read my review: check it out here! I am going to say though…I absolutely love that game. I haven’t been able to put it down, and it’s gotten to the point where I even dreamt about it one night!

Aside from that awesome game, I’ve also rocked out to a little New Super Mario Bros. and Mario and Sonic at the Winter Olympics on my DS, but really it’s my Xbox 360 that’s been getting the workout this week.

Editor: Alexis Ayala

This week I’ve had to suffer through a horrible trial of patience and will. Yes, I’ve gone a week without the internet… I know, the horrors are unspeakable, so I’ll pause for a moment so you can compose yourself, then we can talk about what I’ve been playing.

This week I’ve finished World of Goo for iPhone, which I’ve gushed about before and is fantastic on any platform you can get it on so I’ll spare you any further fellating. I’ve also been slogging through Storm in a Teacup and Orions 2: The Deckmasters on iOS for review. I’ll save all the chit chat on those for when the actual reviews go up. Also new on iOS is Foodies, which is a wonderful little game with inventive controls and some misguided music. Aside of iOS titles, I’ve also spent a lot of time thinking about playing full console games. Since all of my personal effects are still in transit somewhere adrift on the Atlantic Ocean, thinking about playing a game with a controller is about the best I can do. Expect further deterioration and withdrawals in the coming weeks.

Editor: Darren Resnekov

I’ve been playing LA Noire since its been released and I have to say it’s not what I expected, but its awesome. It’s very reminiscent of Heavy Rain in my opinion. I’m finding it hard in the interviews but besides that, it’s all good. I’m also getting beaten at Fifa 11 by mates who dont even own consoles is a bit disappointing but I am letting them use Spain and international teams. Other than those games I have also been playing a fair bit of Virtua Tennis 4 which is surprisingly good. It’s much more simplistic than Top Spin 4 but arcade in nature.

To-Fu: The Trials of Chi coming to Appstore soon, gets trailer

The developers of To-Fu: The Trials of Chi, HotGen Ltd, have brought out a new trailer for their vegetarian-friendly action puzzler, as its 26th May release date closes in.

Built for iPad, iPhone and iPod, To-Fu: The Trials of Chi is an iOS game like no other, featuring a touch-screen mechanic that enables you to stretch and ‘ping’ the courageous To-Fu through each of the 100 levels. The adhesive hero To-Fu sticks to any surface. The game’s control system is easy to pick up – simply requiring the player to grab To-Fu with their finger, dragging him to stretch and releasing to ping.

I suppose the only question that remains is who would win in a fight; To-Fu or Super Meat Boy?

Ocarina of Time Primaguide to launch alongside 3DS remake.

Upcoming 3DS game, The Legend of Zelda – Ocarina of Time, is going to have it’s own PRIMA guidebook  that is set to launch along-side the title in June.

Ocarina of Time is set to be released on the 30th of June, 2011 and is probably going to sell like hotcakes spiked with cocaine. The game is going to feature a graphically remastered version of Ocarina of Time for the Nintendo 64, as well as a remastered version of the Master Quest version of the game, where all the dungeons have new layouts. The guidebook is likely to cover both versions of the game as well as any additions that will be included in the game.

To quote the press release –

The Legend of Zelda: Ocarina of Time 3D official game guide includes maps of the worlds, guides through every dungeon, solutions to all puzzles, strategies for defeating every enemy type including bosses, locations for all Heart Containers and Gold Skulltulas and important detailed information on unlocking and completing the Master Quest.

I’m personally excited for this, as I want to be able to compare the written guide of this game to the one that was released with Ocarina of Time, way back when. Also, it should be noted that I actually got the guidebook to the game before I actually got the game. But all that went out the window when I was actually playing it. Haha 😀

The guide book is at a Suggested Retail Price of: $34.95.

Duke Nukem Forever First Access Code Give Away

Who wants a Duke Nukem Forever First Access code for XBOX ? I know I do… Oh wait I already have one. Leave a comment below on why you NEED THIS CODE !!! The bestest (yes that’s a word cos DUKE said it was) comments will win the code. Once you win it you can Kick ASS and Chew Bubblegum with MasterAbbott.

We’ll have a few codes to give away so make sure your comments are SUPER COOL, make us laugh a little, be creative, think like Duke, maybe put yourself in his shoes and think what he’d say if he wanted to win a code.

Good Luck – We’ll announce winners soon.

Bethesda Releasing Oblivion 5th Anniversary Edition this June…

With Skyrim now just under six months away, those who have been trying to find something to occupy themselves until 11-11-11 can now rejoice as Bethesda are celebrating the 5th year birthday of Oblivion (can’t believe it’s been that long) with a bang. Why am I saying this? The Elder Scrolls IV: Oblivion 5th Anniversary Edition is now set to release on June 28th according to several online retailers.

Along with a stunning steelbook (which sells me on the package instantly), this version of the classic will include the Elder Scrolls IV: Oblivion Game Of The Year Edition, a map, making of DVD with Skyrim Trailer, and a $10 OFF voucher for Skyrim. It also seems that the PS3, Xbox 360, and PC will all see this beauty for a nice low price of just $29.99. Now this is looking like a limited release, so I would advise to do some planning ahead but as of now, only Best Buy and Overstock have the 5th Anniversary Edition actually listed for pre-order, which is sure to change eventually. Honestly though, if you are planning on getting Skyrim, this deal is a no-brainer as even without the DVD and fancy goodies, this is still a fantastic deal that should not be passed up. Now wipe the drool off your face and get to pre-ordering!

DiRT 3 gets Online Pass treatment

The online pass is something that has really caught on after EA first introduced the system for some of their games’ online options. The latest game to require an online pass is Codemasters’ upcoming racer, DiRT 3, new copies of which will come bundled with a multiplayer code that unlocks five extra cars and allows online play. This means people who pick up the game second hand will have to fork out extra if they want to play online.

It’s done to allow the developers a share of the profit from pre-owned sales and prevent retailers from taking all the earnings, but, all the same, it is annoying for those impartial to picking up pre-owned games on the cheap. They also say that it will help fund Codemasters’ plans to manage and look after the online mode post release.

Uncharted 3 Creative team briefly talk Motion Capture

Motion capture is the way of the future, according to game developer Naughty Dog, and judging by the success of their Uncharted franchise they might not be far off the mark. In a recent showcasing of some of the mocap technology currently being used by the studio, Amy Hennig, Uncharted 3’s Creative Director talks via the official Playstation blog about the franchise and what to expect from their upcoming titles. She explains how Naughty Dog have developed a “unique process for motion capture and for performance capture in games”, referring to the studio as “ahead of the pack”.

The first game in the series, Drakes fortune was produced with in a very “outdated and uncomfortable place to perform”, something which would have severely hampered what the studio was trying to reproduce onscreen. Hennig tells of the ever important acoustics which were so poor that in-game speech had to be added independently at a later stage. She also emphasises the importance of casting, being quoted as saying “…if u cast well you can write any piece of crap and they’ll make it sound wonderful, trust me ive done it”. Lets hope this is not an indication as to the attitude taken with Uncharted 3, but im sure it was more an indictment of the importance of casting.

For the second game Naughty Dog sought the resources of House of Moves studios who provided them with the ability to simultaneously record dialogue and actors movements.

Following the enormous success of the second title, Naughty Dog has moved into their own state of the art mocap studio. Hennig and her team liken the experience to shooting television rather than film. Large scripts are looked over in favour of a basic outline with scenes written on the go, giving the team much more flexibility to adapt the story and write in characters.

The actor Nolan North who takes on the role of Nathan Drake has nothing but praise for Hennig and her team. He explains of the “freedom and beauty”, in being a part of the production process, as well as the growing trend for actors to want to be part of the video game mocap technology.

This looks like one epic game that will blow most others out of the water. Time to get out Among thieves and get re-acquainted before the release of this monster.

Chromebook: CR-48 The Beginning Of The End

Google, the continually expanding and hugely innovative company made famous by its eponymous search engine, the Android operating system and everything in-between, have recently unveiled and began promotion for their long awaited and very exciting spin on the netbook formula; the Chromebook. Some of the game changing features it boasts are an entirely browser-based OS, exclusively cloud-based data storage, and a revolution in the way web-apps are distributed are used.

Those are the facts. From this point on all information is based on reasoning and speculation that, while sound, is unlikely to make me (or indeed this site) any friends among supporters of Google.

Science-fiction writer, programmer and intellect Neal Stephenson described in his book; “In The Beginning… Was The Command Line”, the gradual, but nonetheless drastic simplification of computers and particularly their methods of use over time. At the time of his writing, the simplification in question was the universal shift from terminal based user-interfaces, to the Graphical User Interfaces (or GUIs) that most of you will be extremely familiar with. Operating Systems like Microsoft Windows and Mac OSX are textbook examples of such interfaces, since they were the ones to make the use of GUIs so mainstream.

Like me, Stephenson felt that this was a needless dumbing down of the way we interact with our computers, and that by replacing something real and direct with a total illusion we had forever lost touch with computers at their very core. As these GUIs grew simpler and simpler, this effect became more and more evident. Knowledge of computers that I have possessed from a very early age, knowledge that was considered elementary just 20 years ago, was enough to alienate me throughout many of my early years of schooling, through no fault of my own.

I wasn’t ahead of my age. The rest of the world was going backwards.

For me, one of Stephenson’s most memorable pieces of writing, not only in this book, but across his entire works, is his analogy for the modern GUI, whereby he recalls his (then recent) visit to Disneyland, and the man he saw walking through the “Magical Town”, with a camcorder up to his face. In reflection on this Stephenson cleverly remarks; “Rather than go see a real small town for free, he had paid money to see a pretend one, and rather than see it with the naked eye, he was watching it on television”.

If this is the nature of the modern computer operating system, what then is the nature of Google’s creation, a computer with no operating system at all, and only a window of sorts, through which you can see data that is hosted on another computer, somewhere thousands of miles away. Well imagine this man in Disneyland, had then taken the recording and uploaded it to YouTube. ChromeOS is the equivalent of watching that video online. None of the content you see is yours, and neither is it on your hard drive, or even real. You are looking at a recording of a small town, that could be millions of miles away, that may not even exist.

Simply put, this is the beginning of the end. For now, further “advancement” of such technology is impossible, because there is simply no conceivable way for the user to become any further removed from the actual process. The dice have been cast, and there is no turning back. If such technology becomes mainstream then mankind will have lost but all connection and understanding with its finest creation, leaving only eccentric and ostracised people like myself to simplify the relationship even further.

 Check out our preview of the Chromebook CR-48 here

Ten Kirbys’ Infest New DS Cover art…

Look at all the Kirby! Nintendo of Japan have just revealed the cover art you see above for the newest title in the series, Gather! Kirby will have the player control 10 different Kirby (clones?) at once using the stylus in a brand new adventure. As you can tell by the cover above, this Kirby game is looking (not confirmed though) to have ten personalities attached as well, which is a concept I would love to see.

Now it is time to play the guessing game at when Nintendo of America will make a reveal for Gather! Kirby and what name it will receive for localization. I am thinking E3 will hold more answers about this and the expected Wii title the pink mascot will grace this year, but for now this cover is certainly a tasty appetizer of what is to come.