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Five Post-Apocalyptic Games

Well, it’s May 22, and I for one am a little disappointed with the apocalypse yesterday. Movies, books, comics and games have been telling us what the end would look like for decades, and now that it’s here, it’s pretty dull. So rather than admit that, maybe, Judgement Day didn’t occur yesterday, I’ll present my list of games with much more interesting post-apocalyptic worlds than ours.

 

Fallout

Type of Apocalypse: Nuclear War

 

Set in a future that isn’t ours, stemming from a past that shares elements with ours, the post-apocalyptic world of Fallout is one of the most interesting worlds of any game.

Diverging from our reality after World War II¸ Fallout presents a world that contrasts the Atomic Age optimism about nuclear power with the cold-war fears of the 1950s. A nuclear war with China ends in 2077 with an atomic bombing that devastates much of the U.S. (no word on the rest of the world’s condition, but then America is the only place that ever seems to matter). Many residents retreated into the apparently safe havens of underground Vaults, but were subjected to various social experiments.

Playing as characters from various backgrounds through the series, the gameplay mostly involves wandering these post-apocalyptic wastelands, visiting towns, raiding ruins for supplies and helping (or hindering) various factions. As the frequently uttered saying goes, “war never changes”, and players will witness clashing factions, and can freely choose their allies. Mutated humans and animals stalk the wastelands, as do greedy raiders and other selfish clans. But for all the fighting and corruption, hope and humour can also be found readily, as the player witnesses many creative means of survival, and encounters some fascinating characters along the way.

 

Left 4 Dead

Type of Apocalypse: Zombie infestation

The zombie apocalypse genre is well represented in games, and it was hard to narrow it down to one ambassador. Resident Evil almost got the title, until it was decided that the extent of the damage in that series wasn’t quite of apocalyptic proportions; each game deals with one infected region.

Anyway, Left 4 Dead shows us a world where the majority of the human population have transformed into the brainless brain-eaters, and all but forces the four survivors to work together to navigate the path to safety. Teamwork isn’t merely encouraged; it’s essential, as it’s all too easy for a lone survivor to be pinned down by the horde of zombies or one of several species of Special Infected. The survivors must pass through many locations familiar to fans of zombie films, such as hospitals, subways, malls, shanty towns, sewers, airports, cemeteries and carnivals, all desolate and populated only by agile swarms of the undead.

A world overrun by zombies may seem like more fun than our current post-apocalyptic state. Just make sure your zombie survival plan is ready to go. Although personally, I’ve never understood how human teeth would be a threat to the sturdy human skull. Biting alone isn’t gonna get them any closer to the squishy cerebral goodness they crave, and they don’t seem smart enough to use tools.

 

Resistance: Fall of Man

Type of Apocalypse: Alien invasion

If sci-fi has taught us anything, it’s that the most likely form of global destruction will be alien bullies bringing the hurt to us under-prepared Earthlings.

Another alternate history game, Resistance explains the mysterious Tunguska explosion of 1908 as aliens hitching a ride on a meteorite, who then proceed to slowly envelope Russia and eventually Europe. These aliens, known as the Chimera, use a virus to turn humans into super-soldiers to fight against their own kind. Players take control of Sgt. Hale as he fights alongside the human resistance to rid Britain of the invaders.

The game features technology drawn from real tech of the time, as well as some futuristic versions of these technologies. The world it presents is a cold, ruined vision of Britain, with a strange mix of past and future. It’s not all bleak though, as hope and determination for the future are strong themes throughout.

 

Darksiders

Type of Apocalypse: Religious Armageddon

darksiders

While the Four Horsemen of the Apocalypse missed their supposed appointment yesterday, Darksiders shows us the consequences of them appearing too early. Unlike the other games in this list, the player is tied directly to the apocalypse; you control War, one of the Four Horsemen.

The Four Horsemen are cast as mediators in the battle between the armies of Heaven and Hell, and are to be sent to Earth during the final apocalyptic battle between them. When War is summoned, he realises the other Horsemen weren’t, and is accused of triggering the Apocalypse too early. In his defense, he vows to hunt down those responsible.

By the time War returns to Earth, the armies of Hell have taken over, and the human population has been killed off or zombified. Players roam the world on various missions, fighting demons and angels, and strangely, platforming.

The post-poc world shown here is probably not the kind you’d want to experience – you’re either dead or a zombie. Unless you’re War, who’s likely having a ball.

 

 

MotorStorm: Apocalypse

Type of Apocalypse: Natural Disaster

This is an interesting title, being a departure both from the others on this list, and the other games in the MotorStorm franchise.

An ongoing series of natural disasters has done little to deter revheads from racing around – if anything, it seems to have made the terrain more fun. The other games in this list task players with surviving, helping others or rebuilding society, but MotorStorm: Apocalypse cares not for such noble deeds. Just race.

Players race around a city that crumbles in real-time, as buildings collapse or drop debris onto the track, bridges buckle, chasms open up in front of you, and survivors impede your progress. It’s like Mario Kart, with the environment throwing shells and bananas at you.

This post-poc world could be fun, if you’re into cars. If not, it could still be a laugh to be one of the guys who get in the racers’ way, with their looting, fighting on the tracks, and stealing cars.

Mage Trailer for RIFT Released.

Ever wondered what it would be like to control all of the magic in the world in the palm of your hand, or at the ends of your fingertips? Ever had the urge to set someone or something into flames? You can now see what it would be like to have those desires met in the new trailer that has been released for the game Rift. In this trailer viewers are shown what it is like to be a Mage character in the game.

In Rift, Mages control the 6 elements in Telara, the world the game is set within, and this makes them quite a worthy adversary and an even better ally. Mind control, burning flames and even healing effects, Mages have it all. Useful in both PvE and PvP, it is always handy to have a mage with you.

Check out the trailer embedded below.

Be sure to check out the official website for a free trial.

 

Latest Turtle Beach headset preset downloads are now available

Now that it is safe to come out our bunkers, it is time to party right?  Turtle Beach has just announced the perfect way to get your video game hurrah started.  Now available for registered users free of charge, the PX5 headset preset downloads are now available to try.  This download gives customers and developers opportunities to finely customize their audio.  Visceral Games is the first dev to try this out and they have released 5 presets for early adopters of the headset to try out in Dead Space 2.

According to Turtle Beach: “Two were created with multiplayer action in mind. The first of these gives the player the sound and feel of playing from inside the character’s helmet, literally putting them in the suit for the duration of gameplay. The second will give players the audio landscape as heard from the enemy’s POV. For the first time, players will be able to hear exactly what it sounds like to be reshaped into the form of these horrifying creatures that hunt down their opponents.

The final three presets have been created with the single player experience in mind. The first preset known as “Reference” allows players to hear gameplay exactly as the audio developers intended, in all of its bloodcurdling glory! The second is called “Ambience Enhance” and dials up the creep factor to 11 by accentuating every terrifying nuance. The third known as “Stompinator” lets you feel every bone chilling crunch as you stomp your enemy into submission.”  Sounds fun!

Get the downloads and learn about more the headset here: http://www.turtlebeach.com/Customize or go to our previous coverage here.

Brink lag patch releasing next week

If you read my review of Brink then you will know that the game suffers some game breaking lag at times, and this happens so often that you will be hard presssed to find a full match where you won’t be jumping all over the map. But that may not be the case any longer because Bethesda has stated that next week they will be releasing a new patch for the lag problems with Brink.

PC users will be seeing a whole lot of different fixes that will fix everything from graphical performance to game performance. The full details of the patch can be seen on Bethesda’s blog. PS3 owners won’t have a patch released quite yet as Bethesda has only had a limited amount of time to test user problems on the PSN. Hopefully this patch can fix the lag issues on the Xbox 360 as well as the PC.

L.A. Noire gets patched up today

If you turned on L.A. Noire today you may have noticed that you received an update for your game. That is because Rockstar Games has made it official that a title update went live today on the PS3 and 360. This update 1.00 improves the statistic tracking for the game’s RockStar Social Club function as well as adding an age verification for any DLC purchases in the game as well as a number of “minor gameplay bugs and graphical issues” and a few plot, conversation and objective issues.

So far I have yet to find any of these problems showing up in my game before this patch and as you can see in Kelly’s review that the game is practically flawless. Though if anyone did have an issue with these bugs you won’t have to worry about it anymore because they most likely have been fixed now.

Shadows of the Damned & Alice: Madness Returns EA Preview Event

Shadows-Of-Damned-Event-19

Every so often we here at Capsule Computers are lucky enough to get a sneak peek at up and coming games, and even luckier when ‘said games’ we’re previewing are from game developers American McGee and Suda51. Legends in their own right, their video games have greatly contributed and influenced the games of today, with many of them regarded as classics of gaming.

Two of the more interesting game developers working in the industry today were in town and we were able to check out both Alice: Madness Returns and Shadows of the Damned at an EA Games Preview Event in Sydney. Games developers American McGee and Suda51, both gave a presentation on their respective games. Suda51 opted for a more theatrical take on his presentation, opting for a costume change a few minutes in switching from his elaborate golden jacket to an equally, if not more badass Garcia Hotspur leather jacket. Garcia Hotspur if you don’t already know, is the protagonist in Shadows of the Damned and what a game it is.

In fact, both Shadows of the Damned and Alice: Madness Returns honestly blew me away. I’ve been playing alot of first-person shooters (Call of Duty: Black Ops mostly), so coming here and playing these new fresh games that try to break the mainstream mould really does give me a breath of fresh air. I’ve seen a little bit of both games on the internet already, just few screen shots and a bit of concept art and video but seeing and playing the games hands on is a completely different experience.


First up I was really looking forward to playing Alice: Madness Returns. The original Alice, released more than a decade ago in 2000, was one of the those games that I unfortunately missed out on playing growing up but heard alot about at school where I can distinctly remember my friend telling me about a game where you play as Alice from ‘Alice In Wonderland’, and go around murdering the inhabitancy of Wonderland. Now it’s not quite as like how my friend put it, but America McGee’s Alice and its sequel is certainly a very dark and twisted take on Lewis Carroll’s literary masterpiece. Ten years on and Alice finally returns, bring back both what made the original so unique and critically acclaimed to this current generation.

Alice: Madness Returns will be partially nostalgic to anyone that’s been remotely interested in ‘Alice In Wonderland’, whether that be the original books or through its many adaptations, American McGee’s Alice or films (and hopefully that’s Disney’s 1951 animated classic and not the recent 2010 adaptation *facepalm*). The game holds a very strong dark and twisted art style and direction, from the character models to the vivid environments in Wonderland.

Gameplay wise the game blends both action and platforming, this partially struck me as quite interesting. I couldn’t quite put my finger on it but it somehow reminded me of playing the original Crash Bandicoot and Spyro the Dragon games from way back in the late 90s. I mean this in a good way, for once here a game that has been developed for a ‘mature audience’ but still holds simple yet very effective game mechanics – all in a very stylishly cartoony world. For example in combat, you won’t have to worry about remembering lists of combos like in God of War 3 nor is it completely dumb down to one-button hits as seen in Fable 3. Dodging, switching between weapons, melee and long range attacks are all very fluid and easy to pull off with just a few taps and is very satisfying when up against a range of different enemy types.

Now moving across the room to a completely different game Shadows of the Damned, which if you’ve seen anything about the game or even better haven’t, in short it will melt your mind. Suda51 describes it as a “Punk-Rock Adventure” and that’s as best as I can probably describe it as well.  Think of the most B-grade horror movies, mixed in with a punk rock soundtrack topped with some bad taste and political incorrectness – All that turned in to a video game and you’re close to what Shadows of the Damned is like.

You play as self-described badass Garcia Hotspur, with a name like that your sure to expect something really insane on his journey through Hell to rescue his lover Paula. I think even this game pushes the boundaries on what you’d come to expect from Suda51. Sure Killer7 was very weird and No More Heroes perhaps even more so but Shadows of the Damned, I think it’s on a completely different field. Underlying the game is a very tongue-in-cheek boyish teenage humour. For starters your flaming skull demon companion is named Johnson who transforms into a variety of weapons one of them is called “Boner” well…it does shoot out bones.

Shadows of the Damned’s style and overall presentation is unique, its interpretation of Hell is one that has to be seen to be believed. Fundamentally the game is at heart a third person shooter much in the same vain as Resident Evil 4 or Alan Wake, sort of if those games where plunged into Hell itself and ramped up to 11. In Hell, you’ll be fighting a range of enemies and puzzles that both revolve around the use of light and dark. Segments of the game take place in ‘Darkness’ with Garcia slowly losing health and enemies significantly becoming tougher. These segments require players to quickly locate a source of light before taken out several enemies. Massive boss battles are hallmarks of Suda51 games and Shadows of the Damned doesn’t shy away from them featuring its fair share of twisted, bloody demonic beings.

Shadows-Of-Damned-Event-16

Overall, in the short time I had with these two games and meeting with their legendary game developers American McGee and Suda51, I was left feeling very much impressed with what I had not only just seen, but experienced. Perhaps Shadows of the Damned more so than Alice: Madness Returns, but both games equally brings something new to gamers out there. They are both very unique, fresh and exciting games that players can certainly expect to play in the near future.

Alice: Madness Returns is set to release on Xbox 360, Playstation 3 and PC on June 16th & 17th in Australia and New Zealand with Shadows of the Damned releasing a week later for Xbox 360 and Playstation 3 on June 23rd & 24th in Australia and New Zealand as well.

Dungeons & Dragons: Daggerdale, releases next week!!

Upcoming Dungeons & Dragons game, Daggerdale, is set to be released by ATARI in the next week.

The game is set in the fan favorite Forgotten Realms universe of the Dungeons & Dragons franchise and promises to give an accurate 4th ed. experience in an episodic title available over the Xbox Live arcade, as well as the PC. Featuring hack and slash gameplay, the game in question looks like it’s going to be an amazing experience for all fans of the Dungeons & Dragons phenomenon.

Daggerdale is going to be playable both solo and co-operatively with a friend offline, or upto 3 friends online. Questing, immersive combat, and character development over the course of a series of stunning levels and locations are going to bring you an authentic Dungeons & Dragons experience.

For more information visit the Official Site.

 

Chucky Game Announced

There’s been a flood of games recently based on movies from the 80s and 90s, such as Ghostbusters, Back to the Future and Jurassic Park. And now TikGames have announced they are currently developing a game based on a film franchise that has never been adapted to this medium: Chucky.

The game will be released onto PC and console for digital distribution in fall (September/October/November), and will allow players to control the murderous doll on one of his rampages, following an original storyline and using a creative set of methods to stealthily murder the probably-undeserving victims.

The developers state that “in the end, it will be up to the player to decide how many (or few) people survive this stealth-action romp.” This may be nothing more than creative publicity speak, but it hints at something more interesting than simply murdering everyone in sight. This is pure conjecture, but maybe it will be a stealth game in the vein of Hitman, giving players multiple murder methods to explore in each situation, including not killing them at all. This could make it an interesting title, if it avoids the usual pitfalls of licensed games.

LEGO Pirates of the Caribbean Review

LEGO Pirates of the Caribbean
Developer: Traveller’s Tales
Publisher: Disney Interactive Studios
Genre: Action/Adventure/Family
Platform: Xbox 360 (PS3, Wii, 3DS, DS)
Released: 13th May

It has been a busy year for Traveller’s Tales, with LEGO Pirates of the Caribbean complementing the other LEGO games put out so far this year, LEGO Ninjago and LEGO Star Wars III. This is further added to by the recent announcement of LEGO Harry Potter: Years 5-7 coming towards the end of 2011. I imagine the employees at Traveller’s Tales now dream in LEGO, with Pirates of the Caribbean becoming the latest franchise to be immortalised in plastic brick form.

As you’d expect, the basic gameplay remains at the games core, simply carried over from previous games in the series. Levels are made up of a balanced mixture of adventuring as you traverse different platforms and climb or descend to other areas in order to obtain objects of some relevance, action as you engage the other LEGO characters in combat, and simple, logic-based puzzles presenting obstacles to solve before you can move on to the next zone. Like previous games, what comes as a result of this LEGO game is a refinement of the formula. With each new game, the developers try to make an even smoother playing experience, and, as such, a few smaller improvements have been made that only fans of other LEGO games are likely to notice and appreciate. One example of this the new character wheel, accessed by holding down the Y button. In previous games, swapping characters meant walking up to the playable character you wished to change to and pressing Y in order to transfer control to the other character. However, this could be a minor nuisance due to the fact that, sometimes, you’d have to track back to find the other character you wanted, or if there were multiple characters, you could end up rallying back and forth between the wrong characters in a game of soul ping-ping, until eventually becoming the character you meant to.

One of the other new additions is split-screen co-op, something that is likely to cause a divide among players in opinion, as well as while playing the game. You see, unlike any other LEGO game before it, LEGO Pirates features the same iconic drop-in, drop-out co-op, only now, co-op play introduces a dynamic split-screen bar. By this I mean that the position of the divide separating each players’ screen is constantly changing, meaning that while being able to be in the traditional horizontal or vertical positions, often the split-screen divide slices diagonally through the screen. This only happens when players are a certain distance away from each other. Unfortunately, this distance is very short, so it’s hard to get comfortable with the screen continually adjusting, in many cases reuniting with the other player for a brief moment only to split again, leaving players on flipped sides of the screen (for example, player one is usually associated with the left side of the screen, but with this system they are constantly changing from left to right).

It’s a hard system of multiplayer to get to grips with, despite the fact that you don’t have to do anything and segments of the screen control themselves as you move around, and for this reason, it could cause differing opinions among the players. Some will prefer the freedom to explore the level almost individually due to this addition, because in the past the limits of the camera in LEGO games could be quite frustrating if the other player was refusing to co-operate. However, a lot with find it to be a slightly confusing and disorientating experience, and whereas all other games have had a concentrated focus on teamwork, that attitude sort of slips away now that you aren’t limited to the same screen.

All in all, there are 4 films to get stuck into, with each movie broken down into 5 levels summarising the key scenes. As always, the cut scenes are a great watch, offering a cheap laugh for children and adults alike, providing you’ve seen the films and have a frame of reference. For this reason, the chapters on the brand new film just hitting cinemas, On Stranger Tides, would be more enjoyable to play after having seen the film so you know what’s going on. In this iteration, the developers have also managed to give the characters a lot more personality. Emotions used to only be conveyed during cut scenes in sequences of grunts but during gameplay the characters seemed like plastic mannequins. In contrast, LEGO Pirates features the same clever sequences of grunts to make for amusing cut scenes, but also during gameplay, the swashbucklers have been given an injection of personality, with Captain Jack’s tipsy swagger and Will Turner’s frequent looks of bewilderment ringing true to the films.

With the luscious Caribbean setting, LEGO Pirates is the best looking LEGO game yet, with the showing off coming in the form of dense forests, sandy shores and glimmering water effects. In some ways, Traveller’s Tales have even gone a bit too far with the sheen, with overly shiny character models, but it’s easy to forgive them due to the fantastic-looking environments. Memorable music is carried over from the films, with slapstick LEGO sound effects playing their part too, making for a great overall feeling for the game.

Regretfully, like all other LEGO games in the series, the occasional bug or glitch rears its head. These are mainly excusable and can often be quite amusing, such as someone getting jammed on a piece of scenery, or even more entertaining, upon getting snagged on a piece shrubbery, being flung into the air higher than ever possible by jumping. Like I say, however, these have almost always had a presence in the series and are nothing particularly new. Conversely, some of the bigger bugs can’t be overlooked, such as one I encountered on the Smuggler’s Den level regarding the final cut scene. Despite completing the necessary task to initiate the completion cut scene, thus ending the level, the video failed to go off, meaning I was stuck in the level with no choice but to quit out and restart again, all the more frustrating as there is no checkpoint system to chart progress mid-level. Other than that, some of the platform sections can be a bit fiddly, such as a swinging chandelier near the start of the fourth movie.

However, even with minor drawbacks taken into account, it’s still another quality LEGO offering, and though it may not quite have the best gameplay, it certainly has the best graphics of the current line-up. Adding fantastic brand of LEGO humour that’s imaginatively applied to the Pirates of the Caribbean films, characters have a personality during gameplay too, each with their own different mannerisms drawn from their silver screen characters. If you’ve seen at least a couple of the Pirates of the Caribbean films and have enjoyed other LEGO games, chances are this is one for you.

8-0-capsules-out-of-10

NIS America releasing standard editions of WAGNARIA!! and Toradora!

In case you missed out on their original release, or didn’t have enough money to buy the premium editions of NIS America’s anime series then you will be able to buy a couple of series cheaper than usual. This is because NIS America has announced today that they will be re-releasing Toradora! Volume 1 and 2 as well as WAGNARIA!! in a Standard Edition format. This means that although you may not be able to get the special edition packaging and art book but you will still have the anime to watch.

Both series will still contain the original Japanese audio with English subbing. These Standard Editions will come with both DVD discs containing the anime itself as well a Story Guide leaflet that looks to give a brief summary of the episodes contained on the discs. The discs will still include any bonus content that was on the Premium Edition meaning that you wills till get most of the same experience those who picked up the Premium Edition obtained. All of these Standard Editions will be available for sale on July 5th at the following online retailers: Right Stuf, The Anime Corner Store, Anime Pavilion, Anime Castle, and NIS America Online Store. You can also read up on our review of WAGNARIA!!’s Premium Edition here.