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Nintendo DS Lite now $99; Mario DS Titles Go Red..

While a price drop of the DS Lite was a bit expected due to the 3DS being released, Nintendo have now knocked $30 off the MSRP for the system, putting it down to $99.99. I think the main reason the price hasn’t dropped sooner is that the handhelds are still selling well as 48.9 million Nintendo DS’ have been sold in the United States alone since the launching back in 2004.

To go with the news of the price-drop, Nintendo have also decided to add some color into their Nintendo DS line-up as some of the more popular Mario titles will now be available in the snazzy red case you see above. Why the change?

Reggie Fils-Aime offered this statement on the Drop and color change:

“From the moment it launched, Nintendo DS Lite hit a sweet spot for consumers in terms of value, experience and fun,” said Nintendo of America President Reggie Fils-Aime. “This new price point will introduce Nintendo DS Lite to even more consumers, and the new red packaging will make it easy for them to find their favorite Mario titles.”

There you have it. Interesting marketing technique with the red cases though. I certainly hope we might be able to see a “Player’s Choice” or “Nintendo Selects” come to the DS library as price-drops for first-party titles do not come all that often, but considering New Super Mario Bros. has been $34.99 since launch and has still sold 9.25 million units, I do not see any other drops coming in the near future for DS software. The DSi on the other hand..that is a strong possibility.

Dungeons & Dragons: Daggerdale – XBLA Review

Game Name: Dungeons & Dragons: Daggerdale
Platform(s): XBLA (Reviewed), PC, PSN
Publisher(s): Atari
Developer(s): Bedlam Games
Genre(s): Action-RPG
Release Date: May 25, 2011 (XBLA,PC) May 31, 2011 (PSN)
Price: 1200 Points (XBLA) $14.99 (PSN/PC)
BUY NOW!

Until a few months ago, I wasn’t very familiar with the Dungeons & Dragons series. After getting a brief tutorial of sorts by one of the writers on this site (Linkage, to be specific), I quickly learned how massive and imaginative the series really was and felt like a complete fool for all the wasted years without D&D. That alone is what sparked my interest in Daggerdale, Atari’s latest video game adaptation of the series. Sadly, this title isn’t exactly the experience I had in mind as while it does show promise, many bugs and glitches reared their ugly, goblin-like faces a bit too frequent to actually enjoy the game to it’s fullest potential. So what is right and wrong with everything exactly? Here is my review for Dungeons & Dragons: Daggerdale.

Story
I really wish I could write about an epic quest in which I took part in with this D&D entry, but honestly the plot is a very light one that is easily forgettable. When the evil cleric Rezlus seeks to destroy Daggerdale, a mysterious figure by the name of Lorin-Aria recruits four heroes to save the land from destruction. Players the pick one of four of the heroes which include a human fighter, an elven Rogue, a dwarven cleric and halfling wizard. Shortly after, the main quest takes off with many separate tasks to complete on your journey. These missions are rather short but the pacing of the story in my opinion was done rather well, with cutscenes popping in from time to time to fill the player in as the plot slowly expands.

While Daggerdale’s narrative is passable, the biggest problem I had in this area was with the characters that inhabit the game. You run into a ton of NPCs in Daggerdale, many of which you are not able to even get a line of dialogue out of as there is simply not an option. When you do finally find an NPC to talk to, the conversation is very limited and rather lifeless as it usually pertains to a quest at hand. I understand that the imagination of the player is one of the biggest elements while playing D&D, but every environment I encountered just felt completely dead on arrival as I felt no depth or meaning behind the characters set in this magical little world.

Gameplay
There is a lot to talk about when it comes to the actual gameplay inside Dungeons & Dragons: Daggerdale as it is a bit of a mixed bag. The best element in the game though is the actual combat system used. Combat is purely made up of the age-old hack and slash formula, which does it’s job fine as everything is executed smoothly throughout. Each class in the game have six different special moves as well as standard attacks that can be obtained by leveling up your character and then strengthened over time. I chose the halfling wizard in my game and I very quickly got a handle on the whole set-up as the controls are all mapped out well to the Xbox 360 controller which makes performing actions an afterthought. After a while though, this combat can begin to get a bit repetitive as battles are usually won by quickly downing potions while tapping the same attack button. Even with the small variety at hand, it quickly became evident of what attacks I would have to spam to effectively destroy enemies in a set area, watering down the strategy of the game greatly.

Instead of a MP gauge as we usually see within this genre, a cool-down time is given which usually lasts a few seconds at best for all special abilities. Since my character specialized in magic, the only problem this presented was brief moments where I literally had to run around in circles to wait for my next effective attack to charge. As I gained more abilities later on, this issue became less frequent for the obvious reasons, but the cool-down method just didn’t flow well with the overall scheme of combat.

Customization is yet another limited area in the game as aside from upgrading a few spells, mapping attacks, and equipping your standard weaponry and armor, there is simply not enough options given to make your character feel like your own. Not even gender or race can be chosen, leaving the player to deal with the four pre-set characters for their journey that all cap at level 10. Personally, I felt like this was highway robbery in a sense due to how expansive the series truly is as the watered down approach taken can leave you feeling very unfulfilled.

Quests are a bit simple for the most part, with fetch and slaughter quests being the dominate of what players will encounter in Daggerdale. Go to this area, defeat this foe, grab this item, you get the idea. Having the same types of quests being assigned by such lifeless characters got old pretty fast and had me waiting for the game to simply reach a conclusion.

Aside from those complaints, with a somewhat solid gameplay engine in place, you would think that Daggerdale would stay at least afloat on that alone. Unfortunately, there are bugs around nearly every corner that spoil the enjoyment of it all. For instance, in my very first quest I ran into many goblins that blocked a path. I paused my game for a second to check a menu, unpaused, and every single goblin was frozen. I could still attack the goblins and even kill them, but this glitch went on for every enemy in the game until I finally restarted the quest. Glitches such as that are actually quite common unfortunately, with other graphical bugs such as enemies and even my own character walking through environmental objects sadly becoming a more frequent sight as the game progressed.

Co-op was one of the most interesting features advertised for Daggerdale as up to four players can join up and tackle quests together. I attempted to try this out for myself, but after just a few minutes in a loading screen appeared out of nowhere during combat.When the game came back, my character laid slain. When co-op actually works however it does enhance the entire experience, but the online lag combined with the frequent kicks and errors made my time with the mode one less favorable.

Graphics/Audio
Much like the gameplay, the visuals of Daggerdale are somewhat mixed as well. Textures used for each environment are quite bland and lack of detail makes it hard to immerse yourself in this fictional world. I did however like the character models used as the faces for each look expressive, but models are often re-used and lack any true variety leaves a lot to be desired. Environments have a bad habit of eating your character as well as I walked into walls and objects more times than I can remember and had many occurrences of NPCs glitching out in the same manner.

The soundtrack of Daggerdale isn’t the most memorable, but it does fit well into the whole dungeon-crawling theme that the game presents. Cutscenes are fully voiced and while I felt while the voice acting wasn’t the finest work out there, it got the job done to convey the plot in a decent manner. Interestingly enough, I enjoyed the sound effects over almost everything else presentation-wise in the game as they sounded eerily realistic and added a lot more depth to the combat system. When you whack an enemy with a staff, it sounds as if you can literally hear the wood crack against a hard piece of armor. Yeah, it’s just a small touch, but it certainly helped make the combat more enjoyable.

Overall
Dungeons & Dragons: Daggerdale has some great ideas behind it as it comes from a franchise that paved the way for many RPGs we see today. Sadly though, it is weighed down with many bugs and the lack of customization makes the whole game a dull, unrewarding experience overall. Controls are mapped perfectly to the 360 controller though and combat works well enough to actually play the game, so some of the hardcore D&D fans may be able to look past some Daggerdale’s shortcomings. Otherwise though those looking for an action-rpg to sink their teeth into are better off looking elsewhere until a patch is released.

I Give Dungeons & Dragons: Daggerdale:
5-0-capsules-out-of-10

Steve Jobs to Introduce iOS 5, Mac OS X 10.7 “Lion” and “iCloud” at WWDC Next Week

In an unusual move, Apple have pre-announced some of the things they’ll be covering at their annual developers’ conference, WWDC. Usually the event is shrouded in secrecy until our eponymous hero takes to the stage, but this year, Apple has confirmed that on the agenda will be iOS 5, OS X 10.7 code-named “Lion” and their rumoured revamp of MobileMe, “iCloud”.

“Apple CEO Steve Jobs and a team of Apple executives will kick off the company’s annual Worldwide Developers Conference (WWDC) with a keynote address on Monday, June 6 at 10:00 a.m. At the keynote, Apple will unveil its next generation software – Lion, the eighth major release of Mac OS X; iOS 5, the next version of Apples advanced mobile operating system which powers the iPad, iPhone and iPod touch; and iCloud, Apple’s upcoming cloud services offering.”

Apple was reported to have bought the iCloud.com domain last month, which currently redirects to , the previous owners of the domain. Apple is also rumoured to be including a music streaming service in iCloud, to rival Google’s Android service “Music Beta”. Apple has been reportedly negotiating terms with the main music publishers, and is rumoured to offer a high-quality copy of all your purchased iTunes content without the user having to set it up.

Steve Jobs will also be making an appearance at WWDC, which seems to suggest that his health-worries are easing.

L.A. Noire DLC & Rockstar Pass Announced

Launching today is a slew of downloable content for Rockstar Games’ crime thriller L.A. Norie. “The Naked City” Vice case and “A Slip of the Tongue” Traffic case is now available for download on both Xbox live and Playstation Network for 320 Microsoft Points and $4.00 respectively. As well as this, seven brand new downloadable content packs for the game will be available for purchase individually or as one combined pack “L.A. Noire Rockstar Pass”. Players that buy the L.A Noire Rockstar Pass will have access to all seven paid-DLC once they are released on the Playstation Network and Xbox Live.

L.A. Noire Rockstar Pass will be available for $10 on Playstaion Network and for 800 Microsoft Points on Xbox Live. Half the price of the DLC purchased individually however this is only for a limited time until June 14th. After this discount period, the Rockstar Pass will cost $12.00 on the PlayStation Network and 960 Microsoft Points on Xbox Live.

Future L.A Norie downloadable content includes:

  • Chicago Lightning Detective Suit (Social Club only) – May 17;
  • L.A. Noire Rockstar Pass (limited-time discount price) – May 31;
  • “The Naked City” DLC case – May 31;
  • “A Slip of The Tongue” DLC case – May 31;
  • Broderick Detective Suit and Gun – May 31;
  • Sharpshooter Detective Suit and Gun – May 31;
  • The Badge Pursuit Challenge – May 31;
  • Chicago Piano Machine Gun (free community unlock) – May 31;
  • L.A. Noire Rockstar Pass (standard price) – June 14;
  • “Nicholson Electroplating Disaster” DLC case – June 21;
  • “Reefer Madness” DLC case – July 12.

L.A. Noire available on Xbox 360 and Playstation 3 – Check out our review of it here

 

 

Madfinger Games’ SHADOWGUN Video Surfaces

Last week we did a write up on SHADOWGUN for mobile and tablet platforms, which frankly, looks amazing. So amazing in-fact, that it was hard to believe it was actually running on the hardware. Lets go ahead and put those thoughts aside as a video displaying the game running on an NVIDIA Tegra2 based Android tablet surfaced on the interwebs today. Now it’s just a tech demo so far but I’m happy to see the game running so smoothly already, especially on the Tegra 2, which isn’t as graphically powerful as an iPad 2. You can go ahead and list me as waiting with baited breath.

Rumor: Target Ad points to Xbox 360 Price Drop…

Each year, retailers usually spill the beans on many big company’s announcements. With that being said, it’s now looking like Target could be the latest to be added to that list due to a listing which has the Xbox 360 250 GB & Kinect for just $299.99, $100 off the MSRP. The actual advertisement can be found here(Unless it is taken down by the time you are reading this). If you actually click on the ad though, the price is still $399.99 for the bundle. Yes, typos happen, but with just a week until E3, one has to question if this could be one of Microsoft’s cards they plan to play at the event.

Since the launch of the slim, we have seen retailers offer gift cards heavily with the purchase of the rather expensive bundles, making this “coincidence” or “error” of sorts seem more of a future reality. If by chance the Kinect bundles do drop, the question then rises for the 4 GB unit as well as the Kinect price tag, which could very well see price cuts after E3 as well. It has been a year after all since the Slim made it’s debut and a nice summer price drop just seems to make too much sense to doubt at this moment.

So what do you think? Error, coincidence, or a future announcement?

Breaking news: Subscription plans for MW3 confirmed & detailed (Updated with video)

Activision’s new Beachhead Studio is in charge of a “digital platform” that will make its debut in  the upcoming Modern Warfare 3 video game.  This platform is a subscription service called Call of Duty Elite.   “Portions of the service will be free” but most of the features are reserved for members who pay a monthly fee. According to Activision, the fee will be less than the cheapest Netflix plan. Some of the features to be included are:

-A Facebook inspired group feature to allow gamers who share various affiliations and interests get together more easily. This a free part of the service.

-A statistic tracking tool to analyze performance details after matches.  This will require some mulah.

-One years worth of “free” map packs for paying members.

-Added parts of the Elite service will be spoken about at E3.

Part of the money paid will also go toward the investment that Activision made in the implementation of the service and to customer service jobs relating to the service’s operations.

Take note though!  EVERYONE will be still be able to play online on their respective console for FREE (minus Xbox Live fees of course) when the game releases.

In conclusion, it is best we prepare to batten down the hatches and keep a firm grip on our digital budgets.  Depending on Activision’s success with this business model, it is only a matter of time before other companies try to do the same.

For more details, check out our other coverage here.

Dead Island Awesome Boxart Revealed


Ever since Dead Island’s trailer went viral on the internet, the buzz for this game has blown up alot and subsequently more and more assets were shown of the game. Everything from game footage and interviews to screen-shots, everything but the box art… until now that is. Set your eyes upon this awesome cover and hopefully the game lives up to the excitement and hype.

This game will be appearing at E3 and perhaps we’ll find out more, it seems the more they reveal the better the game looks. Dead Island is scheduled to release sometime in August 2011, but I think a halloween release would be more fitting, even though I’d rather not wait that long. Need zombie decapitation now please!

 

Sony NGP rumored to be called PlayStation Vita

With E3 being a week away you know that rumors are flying around rampantly. But this one seems to have a little bit of truth behind it. Apparently the writers at Game Pundit received an E3 fact sheet which labels Sony’s PSP successor, which originally was being called NGP, is now listing the thing as the PS Vita. A picture of the Fact Sheet shows something similar in appearance to the previously shown NGP so it could be legitimate. At this point though this is all rumor with no official word from Sony.

Sony’s E3 press conference will happen on June 6th and Sony will most likely put all the rumors to rest and unveil the PSP 2/NGP/PS Vita with whatever name they are actually going to call it and show off the working product. We’ll find out more next week at E3.

Resident Evil: Mercenaries’ characters show their stuff in latest trailer

With Resident Evil: Mercenaries 3D being released in about a month, it is about time Capcom decided to show off every character in action. They have done so in the latest trailer for the game which shows all eight characters killing zombies in their own way, and also destroying plenty of glowing orange clocks. The most interesting of which is Rebecca who smashes into it with her hip…

You can catch the trailer below but you should remember that none of these characters are actually canon in the storyline. It has been years since we have even seen or heard mention of Barry, but he still will be a playable character on June 28th when the game is released in North America. At least everyone will have a new 3D game to play as well as gain a taste of what Resident Evil: Revelations will be like with the included demo.