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Lollipop Chainsaw in development by Grasshopper Manufacture

After the release of Shadows of the Damned, gamers should know that Grasshopper Manufacture is a bit of an odd duck. Today they have confirmed that fact by Famitsu revealing they are working on a game known as Lollipop Chainsaw. Now if the name didn’t make you look a second time, then the game’s premise certainly will.

Lollipop Chainsaw has players playing as Juliet Sterling, a cheerleader at San Romero High School. She is a descendant of a family of zombie hunters and on her 18th birthday zombies invade her school. She will do combat against the zombies with a chainsaw as well as plenty of kicks thanks to her cheerleader background. Famitsu also released these two screenshots of the game which you can see above and below. The game will be released on the PlayStation 3 and Xbox 360 and is being published by Kadokawa Games. There has currently been no word of any localization plans for the title, but the fact it is being developed for the 360 is a good sign.

Ultimate Marvel vs. Capcom 3 announced with 12 new characters for November

Capcom has practically become a parody of itself now, with constant updates to their games that they justify by throwing an Ultimate or an HD in the name. But I digress, today Capcom revealed that they will indeed be releasing a new Marvel vs. Capcom 3 title named, surprisingly, Ultimate Marvel vs. Capcom 3 on the Xbox 360 and the PlayStation 3.

At least this version has more than a handful of new additions, as it will be adding 12 new characters to the roster which will bring the total selectable fighter list to 50, an refined fighting system, eight new stages, and Spectator mode for online matches. The characters added that they have mentioned so far are Strider, Hawkeye, Ghost Rider and Firebrand. The title will go on sale in November for $39.99. Catch the announcement trailer below.

Star Fox 64 3D flies onto shelves in North America on September 9th

Nintendo has decided that perhaps selling new games on a Sunday isn’t always the best choice, or then again they could just be making one exception for Star Fox 64 3D because that game will be coming out on a Friday in the United States. More exactly it will be released on September 9th to all of North America and fans will be able to finally do a barrel roll in 3D.

Star Fox 64 3D will have improved graphics, a fancy new multiplayer experience that is certainly one of the best new features added and of course gyroscopic controls. A new trailer was also released to go along with this announcement which you can see below.

SMASH! 2011: Capsule Computers Cosplay Hunt!

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SMASH! 2011: Capsule Computers Cosplay Hunt!

It sucks to miss out on an awesome event, isn’t it? Well have no fear, Capsule Computers is here! Sure, video games are our passion, but video games are a major aspect of pop culture which we also love to cover. So we decided this year to bring SMASH! 2011 to everyone at home who couldn’t make it, by covering as much as we could of the entire event. However in my experience writing about the atmosphere and the attendees with their crazy cosplays never really captures the magic and delivers it home the right way. One of the best aspects of conventions has ALWAYS been waiting in the line, socializing and meeting new people, so we figured why not bring that to you guys as well?

Introducing the Capsule Computers Cosplay Hunt! Filmed by our very own MasterAbbott and hosted by myself, Matt Vella, we entered the venue, walked around and hit the lines interviewing and documenting many interesting anime, manga and video game characters, portrayed by equally interesting people. We hope you enjoy the video! Don’t forget to subscribe to our Youtube chanel, ‘like’ us on Facebook, and follow us on Twitter for updates on future events and conventions we’ll be covering and hopefully return with the Cosplay Hunt, as well as updates on the latest video game and pop culture news!

Cosplay Hunt not enough for you? Want something a little more in depth? Check out my SMASH! 2011 Recap here! Also, check out the latest Capsule Computers’ Official Podcast-Episode 16! This one is a SMASH! special, where we interview Rajika “Reggie” Kuruwita, winner of the ‘Judge’s Pick’ cosplay award this year!

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Scyth to meet you Maka and Soul!

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If time is money, why is the hero of time ALWAYS running out of rupees?

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I jokingly said that I thought the Legend of Chun Li movie was actually good. I deserved this.

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LIKE A BOSS!!!

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We caught Ezio ROME-ing around SMASH!

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Thankfully he wasn’t faithful to the Dragon Ball franchise by spending twenty episodes to power up this attack.

Click here to check out more of our coverage of SMASH 2011!

Geek Freak of the Week – 1

Geek Freak of the Week

Welcome to the first Geek Freak of the Week.
This weekly article is simply a humorous way to see who did the weirdest thing this week. Anyone can join all you have to do is enter next week by emailing picture evidence and 100 word explanation to [email protected]. (It must be M rated or below though.)

This Week’s winner is Luke and they won a bag of jelly beans!
(Just because this is the first one and I don’t have a great prize on me at this time being)

‘On the day of the SMASH! Convention I met several staff members for the first time, but none had the alluring sex appeal of none other than Editor Ben “Linkage Ayexe” Webb. His sexy body drove my loins wild and I gave him several doses of Luke-Lovin’, in the most non-gay way possible, right Linkage? 😉
In my final goodbye to my lover.. I mean fellow Editor, I gave him a big ole’ rape hug goodbye, and he liked it. 😉 Then sadly I was on my way. That night I dreamed of Linkage and I know he dreamed of me too. See you soon Linkage ;P’ – Luke

The runners up are Link and Aura

‘As a ninja I get owned by Android 18.’ – Link

‘Drank a jug of blue lagoon with my best friend, then proceeded to 24 hours open Kmart. What proceeded was what I guess most would call weird, I went drunk shopping. I bought skinny jeans that don’t fit me properly and are randomly itchy… I bought underwear, tried on dominatrix high heels. Made my best friend (which is a guy by the way) where Oscar the grouch (from sesame street) pajamas. We also proceeded to put all the stuffed toys, with suspicious looking expressions, look like they were enjoying sexual activities and then left them for the little children to find in the morning.’ – Aura

Next week you can win whatever we pull out of our bag of goodies (probably an Xbox live arcade game or a PC steam game) so start emailing me your geek freak of the week story now!!!!

The Amazing Spiderman Trailer

By now you have most likely heard that the Spiderman film series was going to be rebooted, with Tobey Macguire getting the boot and Andrew Garfield slinging webs in his place.

Fans are often weary of reboots of franchises as they often can turn out rubbish, like the Karate Kid reboot (which honestly should be titled Kung-Fu Kid). Hopefully this will turn out to be more like The Incredible Hulk reboot, which was without a doubt one of the greatest reboots in recent history (unappreciated as it may be).

A trailer for the new film due out in 2012, can be viewed below. What do you guys think? Will this be a good reboot or a bad reboot?

Bastion launch trailer – No disaster, no beer

Bastion is the first Summer of Arcade title for the Xbox 360 and it releases TODAY!  Can we get an excited “squee?!”

Bastion is about a survivor of an event known as the “Calamity” and it features incredible art, a deep story, a crumbling environment and an  “innovative reactive narration system that responds to players’ actions throughout the adventure.”

This action RPG can be had today for the price of 1200 Microsoft Points on the Xbox 360 or later this year for PC.  Check out the funny, action packed launch trailer below and then celebrate the Summer of Arcade (or Winter of Arcade, if your in Australia).

Bastion won 10 E3 awards.  It was developed by Supergiant games and published by Warner Bros.

 

 

“We are extremely pleased to have joined forces with Supergiant Games to bring the incredibly innovative Bastion to players, as we continue to support the development of digital and independent games,” said Martin Tremblay, President of Warner Bros. Interactive Entertainment. “Bastion is a great example of how the passion of a small but talented team can make a great game that engages all types of players with its imagination and narration.”

“We couldn’t be more excited to show the world what our team of seven people at Supergiant Games can do,” said Amir Rao, Studio Director of Supergiant Games. “Bastion expresses our desire to make games that spark players’ imaginations like the ones they played as kids. We hope it leaves a lasting impression.”

 

 

Limited Turtle Beach headsets are all set for Modern Warfare 3

A limited edition of some very special licensed headsets are on the way from Turtle Beach.  These customized ear accessories have unique audio presets designed by Infinity Ward and Sledgehammer for the ultimate sound experience possible in Modern Warfare 3.  In addition, special packaging and bonus content will be available for each MW3 licensed headset.  Xbox 360, PS3 and PC headsets will be available.  Check out the specs from Turtle Beach below.

 

·       Ear Force DELTA (EFD) – Call of Duty: Modern Warfare 3-Optimized Programmable Wireless Dolby 7.1 Surround Sound Headset with Bluetooth Chat. The top-of-the-line EFD headset comes packaged in a specially-themed carrying case and is pre-loaded with unique custom Modern Warfare 3 presets and voice prompts.  Ear Force Delta is the ultimate Xbox 360 and PS3 weapon for the most avid Modern Warfare 3 players$329.95.

 

·       Ear Force BRAVO (EFB) – Call of Duty: Modern Warfare 3 Optimized Programmable Wireless Universal Gaming Headset. Featuring the same custom Modern Warfare 3 presets as the EFD, the EFB provides players with the same optimized experience in a universal headset that’s the perfect Call of Duty® companion on Xbox 360, PS3 and PC.  $199.95.

 

·       Ear Force CHARLIE (EFC) – Call of Duty: Modern Warfare 3 Optimized Multi-Speaker Surround Sound PC Gaming Headset. With eight amplified, acoustically-angled speakers delivering discrete surround sound, this tournament-grade, Modern Warfare 3 optimized wired headset is the perfect choice for competitive PC gamers.  $139.95.

 

·       Ear Force FOXTROT (EFF) – Call of Duty:  Modern Warfare 3 Optimized Universal Gaming Headset. For Modern Warfare 3 players seeking effortless cross-platform performance, the EFF provides gamers with high-fidelity amplified audio along with several key features to set it apart. $139.95.

“Call of Duty continues to define action while also becoming a cultural phenomenon as well as the industry standard,” noted Michael Arzt, Vice President of Marketing and Business Development for Turtle Beach.  “As the long-time leader and innovator in the gaming audio category, Turtle Beach is excited to introduce a collection of purpose-built Modern Warfare 3 headsets with features and benefits that will far surpass gamers’ expectations for licensed headsets.”

More info about the headsets, including even more specialized content, will be coming soon, as well as preorder details, etc.  We will announce all those details as soon as Turtle Beach announces them.  The MW3 headset is expected to release in October 2011, ahead of Modern Warfare 3, which releases November 11.

 

 

 

Makoto Shinkai Movie to premiere at Otakon 2011

The great people behind Otakon, have announced that they will be hosting the US premiere Makoto Shinkai’s latest film Children who Chase Lost Voices from Deep Below.

Shinkai has been hailed as the modern-day Hayao Miyazaki, and is considered a visionary in animated film. His work’s have been critically acclaimed, particularly Voices of a Distant Star and 5 Centimetres Per Second. With Voices of a Distant Star, Shinkai solely created and animated the entire film alone.

His work’s follow the common trend of distance, specifically distance between people, with each film featuring that theme in different ways. How this theme will be incorporated into his latest work or if it will at all, is a mystery, only time will tell.

Following the premiere Shinkai will be also participating in a Question and Answers session. The film is to be shown in japanese audio with english subtitles. The convention will be held on the 29th-31st of July, you can check out the screening time closer to the date on the official Otakon website.

Warriors Legends of Troy Review

Game: Warriors Legends of Troy
Publisher: Tecmo Koei
Developer: Tecmo Koei
Genre: Arcade, Slash and Hack, Strategy
Platform: PS3, XBox 360 (Reviewed)
Release Date: 18th March 2011
Price: 39.99 – Here

Warrior Legends of Troy

If you are in any way a fan of Greek Mythology and arcade style hack em ups done with a certain finesse then Warriors Legends of Troy by Koei, who are responsible for the Dynasty Warriors franchise will certainly perk your interest.

Story

Set during the 10 year period of the Trojan War, players will take control of 8 different well known characters from both the Greek and Trojan armies. The game focuses around the War as depicted in Homers famous literature the Iliad and features appearances from many well known Greek Gods.While it was somewhat confusing for me at first as the extent of my Greek history is well…nothing, the storyline eventually fell into place and gave a good perspective being able to play from both sides of the story. Really in terms of storyline theres not much more to it than that, at the start of each level theres a cutscene which looks like a play being performed on ancient pottery that would adequaetly fill any ignorant players like myself with any information needed.

Gameplay

The way i described this game to MastorAbbot the owner of capsule computers when i was trying to explain why i was taking so long with the review is that this is an RPG cleverly disguised as an arcade game. While the bulk of gameplay focuses heavily on arcade style hack and slash combos intertwined with precision timing there is also a MASSIVE array of items and upgrades to amass. Anyway back to basics, we already know that the game is set over the 10 year period of the Trojan War. Key moments from the war have been divided up into chapters with players switching back and forth between key figures of either the Trojan or Greek Army. The key figures on the game are Achilles (pain in the ass but we shall get to that later on), Ajax, Odysseus and Patroclus for the Greeks and on the Trojan side playable characters include Aeneas, Hector, Paris and Penthesilia all with different strengths and abilities. One minute you could find yourself controlling the mighty Achilles and the next you will be cursing the screen as you have to put up with his merciless attacks on you.

Each chapter starts with a well narrated and very informative intro that is played out in deep earthy colours like a theatrical play and gives players a brief background check on the characters involved in the following part of the story. Immersive and perfect for Greek history challenged persons like myself. Players then take control of any one of the aforementioned characters and follow them and their merry band of blood thirtsy, gutting slayers as they wreck havoc and decapitate everything on screen that moves. It has that true viking rape and pillage everything in your path feel and the war cries of your army as they plunder through the enemy leaving piles of corpses in their wake only seems to increase your desire to spill more blood and sever more limbs. At this point i could safely say this game is either going to be a love affair from the get go or its going to hold your interest for a very short period. Theres no hidden secret moves, no commanding of armies directly, nor can you explore free roaming worlds without boundaries or environmental limitations. What you see is what you get, an out and out rampage where even some of the secondary objectives involve killing near every enemy within the entire chapter.

At the end of the majority of the chapters and even twice within many, you will find yourself in a one on one battle within the game. It was during several of these battles that we almost required a new plasma screen as a pretty heavy XBox 360 controller was almost let go and hurtled across the room at it. Most of the battles are against the other playable characters within the game but occasionally you will come up against other known mythological figures as well as fictional foes. As the game progresses these battles become exceptionally difficult especially in relation to the near button bashing style of play enjoyed during the chapters. Its within these intense battles that the game changes dramatically and tactics and thought have to come into your play. Trying to hack into the likes of Achilles or Hector without blocking or making use of the timing feature is simply not going to work. Each boss has specific attacks most of which can be thankfully blocked before launching your own counter-attack. All of the bosses have large energy bars and even heavy brutal attacks will not leave much of a dent in them.

Hidden within the hack and slash button mashing are many features that set Warriors Legends of Troy above many other games also partial to wearing out the buttons on your controller. First is the timing feature which is essential to learn if you are going to progress past even the earliest one on one face offs. Simply put, by blocking at the correct time, the enemy becomes more vunerable to attack by either being put off balance ready for attack or a slow-motion kick or punch will be inflicted. While not overly useful during large battles the timing feature is built into the structure of boss battles. During early matches players will be prompted to block at the correct time as a kind of in game tutorial with less prompts offered as you get further in. Second is the fury gauge which when unleashed empowers your character with extra strength allowing enemies to be carved up like turkeys. Unfortunately enemies can still attack when you are in this mode and using it on most of the bosses wont get you very far either as the AI can be annoyingly clever in terms of predicting when you are going to block and attack them. Any weapons dropped by felled enemies can be picked up and used against them adding many different weapons to your arsenal. Each character has a set weapon(s) which cannot be swapped out, nor can others be purchased throughout the game. The one character who stood out for me was Paris as the ability to use a crossbow as well as a sword was a massive advantage in most situations.

Players earn Kleos during each chapter which are used to purchase a huge array of add ons and items which enhance your characters skills and abilites. The better your combo and more enemies you blood let the more you will earn, meaning the more items you can buy and combine together to switch around and match however you like to suit the differing chapters and bosses. Koei have opted for a similar inventory system as used in Resident Evil where players have an upgradeable grid in which to place their bought items. All items are focused around either increasing a players health, fury, stun attacks or the like, there is nothing in the way of extra weaponary or health packs on offer to buy. Saying that there is no need for extra health packs due to the actual and promised health system implemented in the game. As you kill more enemies in various exotic and medieval ways you gain what is called promised health represented by a grey bar underlying your actual health. Once you progress through a chapter to a certain point, usually after a big battle or boss you will be given back health to the promised level you have earned. Getting hit in return will generally decrease both you actual health plus a little promised as well.

What could have done with a little bit of tweaking is the lock on system which is great when you only have a single enemy to fight but can be frustrating when switching between them. While this is all fine and dandy when surrounded by weak enemies it fails when you are often faced with a few that are stronger and have independent life bars of their own.

A quick word on the basic enemies within the game. Theres a multitude of varying fiends always at the ready to get a quick slash or kick in while you back is turned. Ranging from the ultra weak who die at the sight of your sword through to the hunters and slashers who can quickly send you back to the last checkpoint, theres no shortage of challenges to be had. Other honourable pain in the ass mentions go out to the generals as well as the elite slashers and hunters who were the source of much hatred.

Within each level are secondary objectives that usually involve killing a certain amount of enemies or capturing certain enemy inhabited areas. I would recommend doing as many as you can as they give you valuable Kleos at the end of each level and the main objectives are always accessible meaning you can side track to any mission and not fail the main mission.

Graphics and Sound

While not being stunning by any means, clearly a lot of effort has been put into the characters design and making them and their weapons look visually accurate on screen. Unfortunately the environments i found quite bland and repetitive with not much on offer besides flat sandy hills and the odd bit of water to break it up. Sure there are villages, and a few other different scenarios but they are too few and far between. I would have liked to have seen more mountains and cliff battles with enemies being knocked off them left right and centre, plus a few more interactive items within the environments just to break up the monotony. Saying that, the lighting is very well done, especially the sun glinting off of weapons, and all characters look nicely polished. While it would be hard to release a seperate soundtrack the sound effects are disgustingly fitting. The cries of your own warriors as they run into battle is inspiring and the blood curdling screams of the enemy as they fall on your swaord is oddly satisfying. Combined with the constant clanking of metal on metal it really adds to the atmosphere and gives a real feel of a furious chaotic melee.

Conclusion

I havent played a game of this style for a while and thinking about it there is not really many games of this style that come to much success, the last being the Lord of the Rings franchise which typified hack and slash games. Warriors of Troy goes a bit further, adding many tactical elements to the gameplay combined with progressive combos and an item upgrade system. The ability to control 8 different characters mixes things up enough for the gameplay not to become boring which is a common problem with more simplistically structured games. You really dont need to think too hard about this one, you are either a fan of fast moving arcade style hack em ups or you arent, its as simple as that. I dont think theres enough in this one to satisfy RPG fans as there is a distinct lack of character modification and very little environmental and character interaction outside of the main parties. Personally i enjoyed it on most levels, but mostly the ability to throw it on and be able to play without having to put much thought into it. Thats not saying it wasnt challenging, trust me it is, but not in any cryptic way, the objective is always very very clear its more a matter of being able to fulfill it. Theres a few issues i would fix that i think would make the game more enjoyable, notably the lock on system and general consistency of the gameplay. Many times i went through an entire chapter hardly taking a scratch only to be confronted with a out of the ordinaryly difficult boss. The enemy AI also needs a bit of work as many just stand there looking stupid waiting for you to hack them to the ground. A very addictive game with plenty to offer i give this game

7-0-capsules-out-of-10