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Gears of War 3 Griffin Unlock Code

Everyone, in order to unlock the playable character Griffin in Gears of War 3, as played by Ice-T, you must act quickly and like the games Facebook Page.

Liking the facebook page will give you a token to use the character Griffin in multiplayer. So make sure you do this quickly as I have no idea on how long it’s going to be up.

Gears of War 3 now has a Facebook page for everyone to like and follow for the latest Gears News, or you can follow us here at Capsule Computers where we are sure to be mirroring, or maybe even have exclusive, information.

 

Mad Wheels Review


Mad Wheels
Developer:
 Gamaday
Publisher: Chillingo
Platform: iPhone (Reviewed), iPad
Release: July 28th, 2011
Price: $0.99 (Buy Here)

Overview:
There are types of games that lend themselves to mobile devices and there are types that simply should not see the light of day on them. The platform itself is still relatively new territory for gaming when you consider the mediums long history. So you’d be excused for thinking that it the platform is still finding it’s footing. Unfortunately though until it does find it, games such as Mad Wheels will pile into the virtual landfill known as iOS gaming.

Gameplay:
Let me start by saying that Mad Wheels isn’t necessarily a bad game, it’s just not even close to being a good game. On a functional level, it works. But on the grand scale of things, Gamaday clearly had no intentions of creating anything other than a functioning racing game. They never seemed to strive for anything more and thus, Mad Wheels is mediocre by every sense of the word.

The game as you can tell from it’s title is a racing game. It is for the iOS and as you most likely know, racing games don’t have the best track record (pun intended) when it comes to the iOS. Mad Wheels just adds another to the list.

The control scheme is put simply, a mess. It is impossible to master this often unresponsive control system, which requires one thumb to steer your vehicle with an on screen control stick and the other to tap tiny icons to use weapons. This would work if both of these controls would respond properly. They either do not respond at all or respond late, which in a game such as this is just not acceptable.

The racing itself is bland, awkward and unenjoyable. There is next to no incentive to continue playing and is more likely to turn a player away than to maintain their attention. Even for casual play this is pushing the human minds attention span to its up most limits.

That isn’t to say the game is all bad, there was potential here. It would have been half decent if even an ounce more care was put into it’s development. As it stands the game feels and plays like a freeware title, which is never a good thing when you are trying to sell it to a large market. It’s a shame because the game does show signs of potential, if it had only had more care put into it’s creation.

Visuals:
The graphics of the game are decent and do the job they need to do, however they are quite bland. The visuals do not stand out in any significant way from the sea of other racing games for the iOS, but on a functional level, they work. It looks like a racing game, thats all Gamaday tried to do and it is all they achieved.

There isn’t anything too impressive here and that doesn’t just speak for the visuals but the entire game in general. It’s very lackluster and most definitely required more nurturing during the creative process.

Audio:
The music for the game was average and didn’t even try to leave an impression. It did what it had to do and called it a night. Perhaps they were playing it safe? Whether that was the case or not, it is unfortunately mediocre and forgettable.

With a game called Mad Wheels I expected some more exciting music to justify it’s title. Instead the game subjects you to the soundtrack of nearly every other racing game for the iOS, random generic rock music. It’s just sloppy and ultimately disappointing.

Conclusion:
All-in-all, Mad Wheels is a game that doesn’t strive for to much, and rightfully so achieves very little. It is a basic racing game that doesn’t always work the way it should. It is playable but little more. I will reiterate one last time, this game could have been much better. It had a great deal of untapped potential which is evident throughout the game but it never even seems to grasp for anything other than proper functionality.

Therefore I give Mad Wheels:
3-5-capsules-out-of-10

Zombies search for a home; find one in Playstation


Oddly enough, the classified ad for the following has gone unanswered for quite some time: “Single undead zombie seeking a place to live and stage deadly terror attacks. Must accept flesh as payment. Dwelling must be large enough to host a horde. Owners should not be alarmed at the site of weapons, dead people, or other survival horror items.”

Sony has finally listened to the plea of this zombie though and offered a home on Playstation Home. If your over the age of 17, you can even visit the zombie and his horde. Themed mini games, which can be played with up to 4 people, will be available, as well as photo taking and rewards. 4 free Playstation Home rewards can be earned, as well as some other exclusive items.

Each week, new content will be introduced “including a premium PlayStation Home reward “Exploding Zombie Outfit” for players that pre-order Dead Island directly from Home’s Central Plaza” and “Exploding Meat”, a powerful weapon for use in Dead Island that can only be acquired by surviving the PlayStation Home onslaught.”

The Dead Island area of Home will be habitable before the games release in September.

PS Vita Details and lineup to be revealed at TGS

The PlayStation Vita was officially unveiled at E3, but we’re still still waiting on official specs and most of all, a launch date and software lineup.

During the TGS keynote speech in September, Sony President Shuhei Yoshida and Senior Vice President Yoshio Matsumoto will be doing a speech titled “All About PlayStation Vita.”, you get the idea.

We can expect all the detailed specs, the final software lineup and release date. Over the weekend rumors surfaced of a suggested launch date of October 18 in the UK, also Sony’s Jack Tretton had previously suggested a phased rollout with Japan getting the device before the end of 2011 and then North America getting it in the first quarter of 2012. Hopefully the mystery is all cleared up in the TGS keynote speech, including the official size of the PS VITA’s system memory, which has also caused rumors across the industry.

I’ll be there in Tokyo when it’s all revealed, just quietly, I can’t wait!

Via the Examiner

Hunter x Hunter Anime Details Released!

After the long-awaited confirmation of the new Hunter x Hunter anime series, details have risen from both Weekly Shonen Jump and an official website created for the anime.

It has been now officially announced that this new anime series will indeed be a reboot, going back to the beginning of the manga and starting from scratch. That means that the new anime will not simply continue from the Greed Island arc into the Chimera Ants arc, instead it will go back to its roots in the Hunter Exams arc. This was clearly the smartest thing to do given the last anime series finished airing in 1999. The last OVA airing in 2004. It has simply been too long to just continue it, so a reboot is the best option.

This version of the anime is being touted as the definitive version and will be both filler free and strongly faithful to it’s manga source as it has no worries of catching up to the manga any time soon.

It was also announced that MADHOUSE, famous for Death Note, High School of the Dead and many more, will be handling the series animation. Hiroshi Koujina will be directing the new series and Jun Maekawa, of Dragon Ball Z fame, will be dealing with the series scripts. Also, Takahiro Yoshimatsu will be working on character designs and Toshio Nakatani will produce. The cast has yet to be announced.

The new series will make its wildly anticipated premiere October 2nd, 2011 on NTV at 10.55 a.m (the same time it will run every Sunday following the premiere). This is all huge news for Hunter x Hunter fans, who have long been put through many trials and tribulations for their love of this series. It’s good to see that all the waiting will finally pay off.

You can check out the official Hunter x Hunter 2011 anime website here. Please feel free to let us know your thoughts on this huge news in the comments below.

UPDATE: Cast confirmed! Check here.

Battlefield 3: The Russian Novel Announced

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Electronic Arts announced today that a novel will be published based on their upcoming title Battlefield 3, one of the most highly anticipated games of 2011. Written by ex-SAS operator and best-selling author of Bravo Two Zero, Battlefield 3: The Russian will tell the back-story of one of the hero soldiers from Battlefield 3’s campaign mode, RU Special Forces operator Dima. McNab and co-author Grimsdale have first-hand experience of the drama and trauma of real war, which will give an authentic voice and heart-wrenching perspective to the story.

The story will be told in similar fashion to the game, in an intense, documentary-styled format, and ripped-from-the-headlines incursions. Battlefield 3: The Russian will tell the story of a soldier struggling to do whatever it takes to keep his platoon and himself alive. The team at DICE is also working with McNab as well to ensure the authenticity and grittiness of today’s warfare is experienced in the single player, co-op and multiplayer campaigns for the game.

“It is impossible for any single medium to fully capture the emotion and intensity of war. The Battlefield 3: The Russian novel is one window into the experience, and the game is another. They complement each other perfectly,” McNab said in the press release, “Working with DICE has been a fantastic ride. Battlefield 3 is going to surprise people this spring. The story, the characters, the world and the intense action come together to create a resonant, memorable experience.”

Battlefield 3: The Russian is looking at an October 25 release, published by the Orion division of Hachette Australia.

Mario and Sonic run, jump and swim to London

In less than a year, the London 2012 Olympic Games will be underway and Mario and Sonic are all set to compete.  The newest game from Sega that will celebrate these games will hit store shelves on November 15, 2011 for the Nintendo Wii.  The Nintendo 3DS version of the game will be releasing in February 2012.  For the Nintenod Wii, the packaging will have a unique yellow banner (see above).  The Wii version will have an enhanced 100m sprint race, and the Nintendo 3DS will have a new event: the 110m hurdles.  More events and new features are also being developed for the game.

Apple win temporary injunction over Samsungs new Galaxy 10.1 device

Apple, a company that has been synonymous with anti-competitive behaviour from day one, has escalated a patent dispute against Samsung Electronics, effectively stopping the South Korean company from selling its new tablet in Australia until further rulings. With a lawsuit in motion, Apple hope to stop Samsung from selling the device in any coutries where it would seem to be in direct competition with the Ipad.

The Samsung Galaxy 10.1 apparently infringes upon up to 10 Apple patents including the “look and feel”, as well as the touchscreen technology used within the phones, according to Apple lawyer Stephen Burley. Samsung, who are based in South Korea, have agreed to stop selling the device in Australia until the lawsuit is finalised, according to an agreement reached by lawyers during a break. If Apple were to lose the lawsuit it would be liable for an undisclosed amount paid in damages to Samsung.

The dispute began in April, when Apple sued Samsung in the US, with claims that the Galaxy range of products “slavishly” imitated Apples design for their line of Ipads and Iphones currently on the market. Ironically, Samsung supply memory chips to Apple and have retaliated with lawsuits of their own in South Korea, Japan, Germany and the US.

So why the rush for an Australian injuction? Well the Samsung 10.1 has been threatening to hit the market since July 20th, with Apple doing everything in their power to stop any potential customers from seeing it, let alone giving them an educated choice. The decision has been made based on a US version of the tablet which according to Samsung, differs greatly from the australian version. Samsung have agreed to give Apple three samples of the Australian device at least seven days before its sale date so that the California based company has a chance to review it before it hits the market.

Some of Apples strange ethical practices have been in the spotlight over the years and this new act of kindness to their fellow competitors is just another example of their greed, which in the long run has the greatest impact on the customer. Without competition we as consumers are at the mercy of the producer. Everything from the price to the features incorporated in the device will be under full control of Apple, which is bad for the market, the consumer and the industry. Heres to hoping Apple lose this one and have to pay Samsungs bills, and watch what looks to be a superior product give them a run for their money.

Dead Island screenshots have plenty of zombie types in them

Who doesn’t love seeing plenty of zombies, especially when it comes to Dead Island’s zombies. Today Deep Silver and Square Enix released a handful of new screenshots that show plenty of zombie goodness. If there is one thing you can take away from these shots, is that there certainly is going to be a lot of variety in the way the undead are going to look in the game.

The multiplayer aspect of the game can allow four players to take on the undead at one time if they feel like playing co-operatively, but can also take on zombies solo. The title will be released on September 6th and these zombies will be gracing the screens of home consoles everywhere.

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Grandia Creator Takeshi Miyaji dead at age 45

G-Mode, the studio of which he was CEO, announced earlier today that Takeshi Miyaji has died at the age of 45. Takeshi Miyaji is the creator of the legendary RPG Grandia series, which has been widely claimed to have some of the best JRPGs of all time. He also had his hand in making Silpheed and Gungriffon titles.

Andriasang reports that he had passed away on July 29th and the company did not go into any details about his death. The company’s CEO position will be taken over by Ryu Okoriyama. This is certainly sad news for JRPG fans as many of us grew up playing at least one of the Grandia titles when we were growing up.