Home Blog Page 5985

Heroes of Ruin, New trailer revealed

Heroes of Ruin, made by n-space and published by Square-Enix, has a new trailer released. The game is a dungeon crawler featuring online multiplayer with a drop in and out playing mcechanic.

The title is coming out for the 3DS in 2012, as evidenced by the quote below (taken from the youtube video).

In a land of danger, an alliance is born to protect the land from a rising tide of evil and deception. Coming 2012 from n-space and Square Enix London Studios.

Be sure to check out the trailer, embedded below, as well as our interview with Square-Enix on our podcast (releasing later this week).

Rift – Ruins of Aelfwar Lore Released

0

The team over at TrionWorlds have released the latest installment of lore for their MMORPG Rift. This piece of lore talks of the Ruins of Aelfwar and is quite an interesting piece of lore and history in the world of Telara.

The lore has been reproduced below.

The House rules

There has always been a cult of Greenscale, though it was not always called House Aelfwar. Once, the name Aelfwar stood for the eternal devotion and untarnished honor of the High Elven royal house. But when Shyla Starhearth led the Elven people to fight in the Mathosian Civil War, Prince Hylas of Aelfwar stayed behind with his court, refusing to meddle in the affairs of men.

Shyla died in Mathosia and returned as an Ascended to find House Aelfwar… changed. Their devotion to the wild had grown fanatical, making enemies of the Mathosians and Dwarves. That the Ascended were blessed by Tavril meant nothing to the Aelfwar, whose new god represented Life at its fiercest and most uncompromising— Greenscale.

Today, House Aelfwar is an army of radical thugs and terrorists who hate civilization where once they loved nature. They embrace unbridled strength and savagery, and with every move they work to spread the primeval forest and free their overlord.

The Prince venomous

Shyla will never understand how Hylas could betray the High Elves. She more than anyone knew his heart, and the Hylas she knew would never have thought to serve Greenscale. And she is right. Hylas never did think it. The Fae Lord Twyl planted the idea in his head, whispering to the brave prince as he rode alone through the wood.

In time, Hylas became Twyl’s protegé, mastering Life magic and following the commandments of Greenscale. In the deadly and charismatic prince, Twyl saw a perfect pawn. In the capricious Twyl, Hylas saw an unworthy leader. He played to the Faerie’s arrogance, and quickly rose above Twyl in Greenscale’s eye with superior aggression and cunning. Now, no one much remembers what the cult of Greenscale was called before. House Aelfwar has swallowed it whole, the strong devouring the weak, as is proper.

Hylas is indeed a more capable leader than Twyl, and at his command, House Aelfwar has spread out of Silverwood like the roots of a crooked tree. They unleash forest trolls and savage raptors upon helpless villagers. They drive the wilderness before them like a ravenous tide. Prince Hylas will see Greenscale set loose, and will hunt with his true Elves like the horned kings of old.

Crawling vines

A bean sprout peeks through the cobbles in a village square one morning. By afternoon, it has grown taller than a hillock and wider than an oak, and sprouted thorny vines. The vines choke the roads, strangle the livestock. Dying beasts cough up spores that take root in the flesh of men. The spores blossom into burning nettle. The next day, the beanstalk stands tall as any granitewood. The cottages have sunk into fissures around its roots.

A week goes by, and there may as well have never been a village. There is only a patch of hideous forest, the vines tangled with bits of wood and bone. And a hooded Elf makes his way to the next village, counting the Life Seeds in his pouch.

Be sure to check out the the Official Site for more info.

Football Manager 2012 Details Revealed

SEGA and Sports Interactive have announced today that Football Manager 2012 will be released before Christmas this year, in addition to exposing the features of this year’s title.

The highly successful series has topped UK and other European PC charts and the new edition is set to have expanded to even greater heights with over 800 new features promised.

“It’s another year of evolution, with some revolution thrown in for good measure so we’re pretty sure our dedicated communities, and hopefully lots of new people too, get to play and enjoy the game when it’s released later in the year.” said the studio manager of Sports Interactive, Miles Jacobson.

If we were to list every new feature, you’d probably have missed the release date before you finish reading them so we’ll just highlight some of the key improvements:

  • Transfers and Contracts: Significant improvements in both the transfer and contracting system including a greater level of detail in negotiations such as loyalty bonuses.
  • Scouting improvements: using several real life scouting reports and squad analysis.
  • 3D Match Improvements: new animations, a whole new crowd system, improved weather system, more stadiums and new camera options.
  • Tone: a whole new level has been added to team talks and conversations, with the new tone system, which allows you to specify the way you want to say things – whether you want to give your players a good verbal beating or subject them to silent tripping, it’s up to you.

Other main areas which have seen improvement are the interface, press conferences, tutorials, the youth system and social networking options.

If you want to know even more still, then head off to www.footballmanager.com.

We also have a video below sampling the new adaptable layout.

Rift – Latest chapter in the Drowning in Snow series released

0

The latest chapter of the Rift fiction series, Drowning in Snow, is out now. This is the third chapter in the series, and is quite an interesting read.

The lead, Kira, is battling down some mobs and closing Rifts while meeting with Uriel in the Chancel of Labors. This chapter is titled The Chancel of Labors and features it in a little detail. The chapter is reproduced below.

Drowning In Snow, Part 3

The Chancel of Labors

Uriel felt lost in a forest of waterfalls, the rushing roar broken only by the gnashing teeth of the tentacles that thrashed from the rifts. Monsters tumbled out of the salt cascades, or dragged themselves bleating from the deeps.

Uriel stood, snow falling in slushy globs from her back. Beside her, Kira drew her off-hand dagger. “Can you fight?” asked the Kelari.

“Nope. But I’ll have my staff get right on it,” Uriel flashed a goofy grin, unlimbering her staff of polished teak.

Kira rolled her eyes. “Cover me and stay close. We’ll try to break through.” Knives at her sides, she sprinted toward a spot where the spreading pools from two Water Rifts had not yet converged.

Uriel followed. She called Death to her hands as she ran, entropic forces playing about her fingers like eager eels before darting at the sobeks who rushed at Kira from one rift and cephalons who aimed spells at her from another. The cephalons’ tentacles rotted out from beneath them, and they fell gurgling in the water. Decay blossomed among the sobeks. The scents of moldy leather and rotting fish filled the air.

Kira plunged ahead, slicing at straggling invaders until another towering Deep One stomped out in front of her. Without pausing, Kira sliced the back of its knee, corrosive poison slipping into the wound. It toppled back, seemingly onto the Kelari, who appeared astride its chest and slashed its throat, vanishing again before its salt blood could soak her jerkin.

Kira reappeared behind Uriel, hacking the tendrils out from under a sneaking cephalon. “Careful. You’ve only got the one life.”

“But I can always steal theirs!” said Uriel brightly, sending an onrushing mob of Abyssal cultists to the snow in agony.

Kira shook away her hint of a smirk, and with it the return of their old banter. “Focus. Keep moving.”

Crestfallen, but all-the-more ruthless for it, Uriel followed in Kira’s bloody wake. Teeth bright against her violet skin, she tore Death from its plane and hurled it at the swarm. Sometimes Kira would teleport into a crowd of monsters to find them screaming in the throes of Grave Rot.

But the monsters came on, and the water with them, salt water that ate away at the snow, until Kira and Uriel slogged through sludge up to their thighs, fighting desperately to reach dry land. At last, they found themselves pressed hard on all sides, and Kira could no longer teleport for fear of leaving Uriel alone to be engulfed. Invaders swirled around them like a whirlpool around a ship.

A sobek rushed in, snapping its crocodile maw as it swung its great curved sword, and Uriel threw herself sideways, tossing a bolt of rot from her staff that ate a window through its leathery stomach. But Uriel threw herself too hard and landed in the snow, where tentacles tangled around her shoulders and dragged her back through the crowd. Horrors swam past her face, slavering jaws and black, shark-like eyes and worse, all jabbing at her with blades.

Then Kira appeared above and fell onto the back of the cephalon that dragged Uriel, slicing its scaled gullet. She twirled into the fray, slashing furiously, and made enough room for Uriel to stand and blast the monsters with a wave of heat. But immediately they closed back in, snapping and snarling, and even Kira had no room to move. Uriel heard Kira cry out when a seacap bit her thigh, and swung her staff like a club to knock it loose, taking a patch of Kira’s skin with it. The whole sky was Water Rifts, and Uriel felt like she was sinking, pulled down by the monsters of the deep.

There came a moaning trumpet, low and loud on the cold salt wind. Uriel turned to see the horn-blower in the front rank of a phalanx of soldiers. Plate mail clanking, fur cloaks flying, they crashed through the lines of invaders, bearing aloft the banner of the Icewatch as they fought toward the two Defiant. Then a sling stone kissed the side of Uriel’s head. “No!” she heard Kira say, far, far away in the darkness.

Wiping ichor from her blades, Kira went downstairs. She knew that in the whole Chancel of Labors—stronghold of the ancient Icewatch—Uriel could only be in the library, nestled amid the musty warmth of ancient parchment. And there she was indeed, though less nestled than rushing from shelf to shelf, throwing books open, memorizing in seconds, and adding them to an ever-growing wall of tomes upon a marble table.

“Good library,” Kira mentioned. Casual conversation had always been hard for her, but after the bloodshed she’d seen these past few hours, she needed to talk about something else. Even now, underground and surrounded by stone, she could hear the rush of the Water Rifts and the roar of battle not far beyond the walls.

“How is it out there?” asked Uriel. Kira sighed.

“Ugly. For every rift we seal, two more open. Unless more Ascended arrive, Iron Pine will be a swamp by daybreak.” Uriel nodded but said nothing, so Kira asked, “Find anything useful?”

“A few excerpts from the Luxury of Trust, but not the book itself. The scriptkeeper claims they’ve never had a copy,” said Uriel.

Kira shrugged, gazing at an open diagram depicting the same Abyssal circle that had been etched into Shiyesa Wohab’s cabin to summon the first Water Rift. “Well, it is rare book.”

Uriel shoved a volume into Kira’s face, one of the library’s inventory tomes, dusty with disuse. “Not too rare for the best library north of Meridian.” She pointed to an entry that had been hastily scratched out, with ink instead of charcoal: ‘The Luxury of Trust, Author Unknown, circa later Eth Empire.’

“And look.” Uriel held a sliver of glowing sourcestone to the page, revealing a previously invisible scrawl: the phoenix-in-a-circle of the Defiant. “They use that symbol when we borrow a book, and the sourcestone ink is for confidential withdrawals.

“So they loaned it to one of us but kept it quiet. Do you think the scriptkeeper lied?” asked Kira.

“No. I don’t think he knew. I found this under piles of records untouched since before his predecessor Chekharoth disappeared. The Icewatch can be trusted.” Then Uriel looked back at the slashed-out title of the book and hung her head. “Which is nice. For them.”

“Uriel…” Kira began, before the horn sounded once more above: three short blasts and one long, repeated twice. “Colossus,” Kira said. “They’ll need us.” And then she blinked back up to the ground floor and ran for the gate, leaving Uriel to climb the iron steps alone. The gates crashed inward before she reached them, leaving Kira to dodge falling rocks and the claws of a colossus, each the height of a grown man.

 

Be sure to check out the Official Website for more info.

Child of Eden PS3 Aussie Release and Creator Video

Developed by Tetsuya Mizuguchi with Q Entertainment and published by Ubisoft, Child OF Eden has a release date set for the Playstation 3. The release date is the 27th of September in Australia.

The game will have Move and Stereoscopic 3D as its main draws and looks absolutely stunning. With synchronised visuals and audio, Child of Eden is a must have title for gamers everywhere. In Child of Eden, players must battle to save project Lumi, which is an attempt to create A.I in Eden. Eden is a program that stores all of Earths data and memories, like a kind of Arc.

On the games launch, Ubisoft USA had this to say –

“We’re excited to be bringing the critically acclaimed Child of Eden experience to PS3,” said Tony Key, senior vice president of sales & marketing for Ubisoft North America. “This is one of those special, rare games that belong in very gamer’s library, and the PlayStation®Move integration coupled with the ability to play the game in 3D make for an even more unique experience on PlayStation 3.”

Be sure to check out the Official Site for more information. Check the embedded video below for a message from the games creator.

Game Magazine Readership Grows In Australia

This is a time of online media. The current belief is that internet will kill off the traditional sources of gaming news (as well as others). But, is that true? Are we going to see the end of the game magazine? Maybe, but for now, sales of the medium grew. Wait…what?

Game Informer, the popular US based magazine, has launched their own local version for the Australian market. Their current circulation is now at 40,000, quite a bit for a video gamer population our size. Contributing to their success is the fact that they are offered as part of the EB Games membership program and the $5 price tag, which would even make me want to pick it up and have a bit of a read. Let’s hear from Game Informer Australia editor Chris Stead, quoted on Kotaku Australia:

“I strongly believe that good, consistent content is enough to not only make print succeed, but thrive in today’s market. It is absolutely possible to deliver an experience to a magazine consumer that they can’t get anywhere else and to surprise them with new and interesting product and analysis from all corners of the gaming world. It’s my goal to continue to amaze our readers with each and every issue and today’s results give me great confidence that the Australian and New Zealand gamers are responding.”

With the other major magazines, they also saw a rise in readership. Both console based magazines, the Official Playstation Magazine and the Official Xbox Magazine, saw a rise in readership of about 54% (to 154,000) and 34% (to 162,000) respectively. PC based magazines Hyper (13%) and PCPowerplay (6.8%) also rose in readership. Although small compared to websites such as Capsule Computers, this is one of those times where you simply have to watch with interest.

Writing about magazines makes me want to ask questions. Later in the week I think the Editors and the Senior Editors might need to confess a few things about print vs online. In the meantime, you guys, our visitors/readers, might want to answer a few questions:

1. What magazines, if any, do you read/subscribe to? What about online material?
2. Would you work for print, online or both?
3. Will this growth continue or fizzle out within the next year?

Give us your answers below.

His Adventure – iPhone Review

His Adventure
Developer: Pezzini Games
Seller: Olivier Pezzini-Picart
Genre: Puzzle/Platformer
Platform: iPhone
Release:11/8/2011
Price: $0.99 (BUY NOW!)

Although it is HIS adventure, YOU do all the work. Geez!

Overview

His Adventure is a unique and adorable title developed for iOS devices that takes a ‘less-is-more’ approach to gaming. It’s simple yet effective, highly addictive and highly challenging which really takes you back to the retro days of gaming. If spanning over 70 levels with 216 stars to collect for only 99 cents isn’t enough to impress you, Im sure the fact it was developed by a 17 year old will, and also make you re-think what you’ve accomplished in your life, much like it did with me!

This is yet another OHS announcement brought to you by Pezzini Games.

Gameplay

In His Adventure you play as a cute little drawing known as ‘Him’ that you have to escort on his way back home through a variety of complex mazes, avoiding obstacles along the way. He moves by himself, constantly in a straight line and reverses direction upon hitting a wall. Your job is to move a simple platform underneath his feet with your finger and get him to the exit of each level, of which there are over 70 throughout 4 separate worlds. For 100% completion though, you’ll have to collect all 3 stars in each level, which is a lot harder than it sounds, as failing to complete a level means you’ll have to get them all over again. There is some really great level design that is very challenging and often frustrating, but succeeding in completing a level just makes it much more rewarding. His Adventure gets really difficult, really fast and may turn off some gamers, but for the hardcore platformers and puzzlers, this will be a really nice treat. Unfortunately there is no help feature which would’ve been nice, as a guide or a help option for completing some of the harder levels really would benefit some players. Sadly, the difficulty isn’t the only frustrating thing about His Adventure, as controls can be a little clumsy. Sometimes the platform will not appear where you want it too, often it will appear above your finger which can occasionally be confusing. Also you can’t touch the protagonists’ head, as it will kill him which is an odd choice, as his head is quite large and its easy to do accidentally which can be frustrating. Also, for such a small game there is a surprisingly and annoyingly long load time for such a simple game in-between levels and even when pressing pause. It’s only a few seconds and isn’t really that big of a deal, but is noticeable and slightly. However, His Adventure still remains highly addictive, and all these mishaps are easily ignored and keeps you coming back for more. A lot more.

Ok, who left their gigantic buzzsaw of death lying around?!

Graphics and Audio

Much like the game play, His Adventure goes for a simplistic, ‘less-is-more’ approach when it comes to graphics. The worlds in which you travel are simply lined pages of a notebook with the protagonist and his environments hand-drawn in black, so it really feels like your looking at some kids random scribbles and doodles that are just coming to life out of the page. Stars are shaded with gaps in the colouring to really give that scribbled appearance, and the animation is nice and smooth.The character design of ‘Him’ is simply adorable, with anime-inspired arched eyes to express his joy of winning a level with a chibi-styled body type with a huge head and small body that looks really cute. Upon his death, he’ll disintegrate in a fashion very reminiscent of something you’d expect to see happen in a Road Runner cartoon. Simply put, His Adventure looks simply adorable. The audio of His Adventure goes hand-in-hand with this, with a simple, catchy, childish nursery rhyme-styled theme which constantly loops. While it is good, it does get very repetitive after a while, but fortunately you can turn it off. Sound effects are well-suited with theme and are also a pleasant to hear, especially when collecting a star as it does help contribute to making the success feel very rewarding.

Screw this guys, I’m going home!

Verdict

His Adventure is a simple game that is simply awesome, and easily recommendable to anyone. It’s filled with character and addictive gameplay and some great level design, and feels very rewarding. Whats remarkable is that its frustratingly challenging, but yet still addictive and keeps you wanting to come back for more. However this difficulty will turn off some players, so I if games anger you easily, this probably isn’t the perfect title for you. There are also some control issues to be addressed, but as previously mentioned, it can be easily ignored. A very fun game at a very cheap price that is defiantly worth checking out.

I just want to pick up this guy and give him a hug! His Adventure plush toys anyone?

PROS

  • Wonderful Art Style
  • Addictive Gameplay
  • Challenging
  • Feels Rewarding
  • Great Level Design

CONS

  • Clumsy Controls
  • Not being able to touch the head makes things unnecessarily difficult at times
  • Difficulty may be a little to frustrating for some players

8-5-capsules-out-of-10

Cater, Bahamut and Camera Tweaks For Final Fantasy Type-0

Someone has been digging around the demo to find some new information. Well that’s what Final Fantasy-XIII.net forum member Rabla has discovered. Searching through the game files, she (or he) has discovered two things which have not been announced as of yet.

The first item of business is the last character that hasn’t got a name until now. The game files reveal that Cater, the shotgun wielder, will be her name. Also confirmed is the appearance of Bahamut as a summon, a staple in the franchise.

Hajime Tabata, director of Final Fantasy Type-0, has also been busy talking about the game. After receiving complaints about the camera as part of feedback, he has announced, through Twitter, that the camera and Phantoma (a process of extracting MP from dead enemies) will be fixed for the full game.

UMD Drive, HDMI Cable Popular Peripherals Requests For Playstation Vita

If you go to the Japanese Playstation Vita Community website, you may notice that Sony has been conducting surveys on a range of topics based on the handheld. This particular survey has definitely created interest as it turns out that the latest survey focuses on peripherals.

The most popular answer is not at all surprising. There has been huge support for some sort of UMD drive due to the abundance of games that are not available through the Playstation Store. That seems like a reasonable request. I hope Sony delivers on that promise because I would be in support of that as well.

Other popular peripherals include a HDMI cable for video output, a compact full keyboard (possibly similar to the PS3 keyboard) and a grip adaptor with a second battery built in due to the fact that the Vita is held differently to the Playstation Portable. Sony says that results will be looked at after the end of submissions.

Hopefully Sony America and Sony Europe are also looking into community feedback with the Vita when it launches early next year. As for now, why don’t we have our own survey. What peripherals would you like to see on the Playstation Vita? Comment below.

Rise of the Planet of the Apes – Movie Review

Director: Rupert Wyatt
Cast: James Franco, Andy Serkis, Frieda Pinto, Brian Cox, Tom Felton
Production Co: Chernin Entertainment, Twentieth Century Fox Film Corporation
Release Date: 5th August 2011

Rundown

Rise of the Planet of the Apes has a big mountain to climb. It is saddled by both a huge history (there are half a dozen other movies and TV series, including the original with Charlton Heston), a less than stellar previous entry in Tim Burton’s 2001 effort and that good old Simpsons episode where Troy McClure does the musical version (Dr Zaius Dr Zaius!).

The story sees research scientist Will Rodman forced to adopt a baby chimpanzee who’s mother is put down after rampaging through the research facility where he works. At first only a temporary arrangement, the chimp (named Caesar by Rodman’s Shakespeare loving father) quickly becomes a permanent fixture in the household when he displays an incredible intelligence that gives Rodman hope for his Alzheimer’s cure.

Review

This new entry into the canon is headed by Brit director Rupert Wyatt, and plumps for a still human earth as it’s setting. There are lots of nods to the previous films throughout, with a Statue of Liberty to spot and several of the most famous lines (you damned dirty ape! etc.) making their way into the script, one in particular providing a stand out moment where you could hear a pin drop in the cinema. The cast is full of dependable, more low key actors, including James Franco (127 Hours, Spiderman), Brian Cox (the lead from Wyatt’s previous film, British crime movie the Escapist) and Slumdog Millionaire’s Frieda Pinto (given the unforunate role of token love interest who would be better off not being there in the first place). Harry Potter’s Tom Felton also pops up, and looks to have been typecast already despite this being his first appearance in a major release post boy wizard. They all give solid but not standout performances- this show is all about the apes!

Caesar, arguably the main character of the movie, is played by mo-cap legend Andy Serkis, who seemingly has dibs on every major part that requires an actor to don a lycra suit and cover themeselves with little green dots. His performance, when combined with the fantastic effects, make Caesar a well layered, interesting character. It’s quite amazing how much emotion is conveyed without any spoken lines, and the non human characters provide something of a lesson on how powerful body language can be. Motion capture is proving itself to be one heck of a new technology, and I hope that the actors giving these kinds of performances (not just in this film) begin to get the recognition they deserve.

The plot at first follows James Franco’s scientist, moving slowly through slightly overdone bits of family drama, workplace politics and Caesars growth into an adult chimp. It’s only when Caesar is impounded after attacking a neighbour that the film truly begins to kick off. It turns from sci-fi pulp into a prison escape come rebellion with apes, and is all the better for it. Caesar’s fellow imprisoned apes are cleverly built into individual characters, and the interaction between them is far more entertaining and enjoyable than anything the humans do. The action cranks up a notch and there are several stand out scenes as the apes take on humanity, all topped by a grand finale on Golden Gate Bridge that sees mounted police take on Caesar’s rebels.

Presentation

It comes as no surprise that the effects in Rise of the Planet of the Apes are outstanding. The company responsible is WETA digital, who also provided stellar work on the Lord of the Rings trilogy and Avatar. Every ape, chimp and gorilla is beautifully rendered in every detail, and there was obviously a lot of time spent on getting the body language of the animals spot on. Sound wise all of the roars, screeches and hoots of the chimps are oddly communicative and spot on for realism. Effects aside the movie is very well made, with a couple of memorable shots and action scenes that are well paced and exciting.

Verdict

Rise is a movie of two halves. The first is still good and well made but nothing to write home about. The second, more chimp-centric part is what the movie will be remembered and praised for. I can see that some viewers may have trouble taking it seriously, taken out of context some of the chimp heavy scenes may become a bit ridiculous. Manage to look past that and the movie is a pleasant surprise, with some of the best set pieces and special effects I’ve seen this summer. The door is left wide open for a sequel or three, and with an opening chapter this solid (and a spoilery sub plot which could lead to some very interesting developments), I’m pretty excited to see what comes next.

8-0-capsules-out-of-10