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Shadow of the Colossus and ICO event to be held in September by Sony

Fans definitely know that the games are coming, and Sony wants to bring together some of these fans for a special event that is being held by none other than Team Ico themselves. Sony will be bringing 40 fans as part of their Sony’s Great Scene Sharing campaign to the event in Tokyo on September 3rd. To enter fans are being asked to describe their favorite scene from either ICO or Shadow of the Colossus along a number of Japanese social networking sites reports Andriasanghttps://www.capsulecomputers.com.au/wp-admin/post-new.php.

Those who participate will receive a free special wallpaper simply for entering as well as being entered into a raffle for tickets to the event among other, less important prizes. If they win the tickets, they will be able to play the two games early as well as hear from Fumito Ueda talk about is work on both ICO and Shadow of the Colossus HD. You can find the webpage for the campaign here, though if entries from international residents outside of Japan will be accepted is unknown.

Xenoblade Chronicles official website opens with new information

For those living in the UK and Europe, Xenoblade Chronicles isn’t just a hope and a dream, but a reality that will be available on their store shelves soon. To help push the game even more, Nintendo has officially opened up a new website for the game which contains detailed explanations of the characters and battle system and even some videos to teach players on what they will be doing throughout the game.

While European gamers will have the game released onto their store shelves this Friday, there still has been no news of a North American release which continues to haunt fans of the JRPG genre and those who simply don’t want to watch their Wii die without a whimper. Of course importation is always another step they could take and may end up being the only way they could play Xenoblade Chronicles.

Splash Damage’s Neil Alphonso admits Brink had a rough launch

Brink may have been a unique mixture of parkour and first person shooter combat but not everything was perfect with the game when it was released, and who better to admit it than the lead designer at Splash Damage, Brink’s developer. Neil Alphonso admitted to Joystiq that the game’s launch “was rough, but in the end the game’s done alright.” He went on to say that the best thing they can do right now is to “keep supporting the game and tuning it more and more.”

He also admitted that a large number of complaints that reviewers and gamers had about the title “were entirely valid.” Despite this, the sales numbers for the title weren’t terrible and with the recent release of free DLC and a free playable weekend on Steam, the market is really buzzing for the few month old title.

No More Heroes: Heroes Paradise discounted the day before release

If you were hoping to purchase Konami’s PlayStation3 release of No More Heroes: Heroes’ Paradise then you should probably take a look at Amazon.com because the online retailer has decided that the best way to push the game’s sales is to drop the price of the game down to $29.99 despite the game not coming out until tomorrow. This is different from the usual offering that Amazon makes with pre-orders, which usually gives pre-orderers Amazon Credit.

Amazon also posted up their exclusive pre-order DLC items which come with both a new weapon and a new motorcycle for your traveling convenience. As you can see above, players will receive a “Cross Saver” katana and the “Moto Magazine 2” motorcycle. The game itself is released tomorrow and you can pre-order from Amazon here.

Heroes of Ruin, New trailer revealed

Heroes of Ruin, made by n-space and published by Square-Enix, has a new trailer released. The game is a dungeon crawler featuring online multiplayer with a drop in and out playing mcechanic.

The title is coming out for the 3DS in 2012, as evidenced by the quote below (taken from the youtube video).

In a land of danger, an alliance is born to protect the land from a rising tide of evil and deception. Coming 2012 from n-space and Square Enix London Studios.

Be sure to check out the trailer, embedded below, as well as our interview with Square-Enix on our podcast (releasing later this week).

Rift – Ruins of Aelfwar Lore Released

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The team over at TrionWorlds have released the latest installment of lore for their MMORPG Rift. This piece of lore talks of the Ruins of Aelfwar and is quite an interesting piece of lore and history in the world of Telara.

The lore has been reproduced below.

The House rules

There has always been a cult of Greenscale, though it was not always called House Aelfwar. Once, the name Aelfwar stood for the eternal devotion and untarnished honor of the High Elven royal house. But when Shyla Starhearth led the Elven people to fight in the Mathosian Civil War, Prince Hylas of Aelfwar stayed behind with his court, refusing to meddle in the affairs of men.

Shyla died in Mathosia and returned as an Ascended to find House Aelfwar… changed. Their devotion to the wild had grown fanatical, making enemies of the Mathosians and Dwarves. That the Ascended were blessed by Tavril meant nothing to the Aelfwar, whose new god represented Life at its fiercest and most uncompromising— Greenscale.

Today, House Aelfwar is an army of radical thugs and terrorists who hate civilization where once they loved nature. They embrace unbridled strength and savagery, and with every move they work to spread the primeval forest and free their overlord.

The Prince venomous

Shyla will never understand how Hylas could betray the High Elves. She more than anyone knew his heart, and the Hylas she knew would never have thought to serve Greenscale. And she is right. Hylas never did think it. The Fae Lord Twyl planted the idea in his head, whispering to the brave prince as he rode alone through the wood.

In time, Hylas became Twyl’s protegé, mastering Life magic and following the commandments of Greenscale. In the deadly and charismatic prince, Twyl saw a perfect pawn. In the capricious Twyl, Hylas saw an unworthy leader. He played to the Faerie’s arrogance, and quickly rose above Twyl in Greenscale’s eye with superior aggression and cunning. Now, no one much remembers what the cult of Greenscale was called before. House Aelfwar has swallowed it whole, the strong devouring the weak, as is proper.

Hylas is indeed a more capable leader than Twyl, and at his command, House Aelfwar has spread out of Silverwood like the roots of a crooked tree. They unleash forest trolls and savage raptors upon helpless villagers. They drive the wilderness before them like a ravenous tide. Prince Hylas will see Greenscale set loose, and will hunt with his true Elves like the horned kings of old.

Crawling vines

A bean sprout peeks through the cobbles in a village square one morning. By afternoon, it has grown taller than a hillock and wider than an oak, and sprouted thorny vines. The vines choke the roads, strangle the livestock. Dying beasts cough up spores that take root in the flesh of men. The spores blossom into burning nettle. The next day, the beanstalk stands tall as any granitewood. The cottages have sunk into fissures around its roots.

A week goes by, and there may as well have never been a village. There is only a patch of hideous forest, the vines tangled with bits of wood and bone. And a hooded Elf makes his way to the next village, counting the Life Seeds in his pouch.

Be sure to check out the the Official Site for more info.

Football Manager 2012 Details Revealed

SEGA and Sports Interactive have announced today that Football Manager 2012 will be released before Christmas this year, in addition to exposing the features of this year’s title.

The highly successful series has topped UK and other European PC charts and the new edition is set to have expanded to even greater heights with over 800 new features promised.

“It’s another year of evolution, with some revolution thrown in for good measure so we’re pretty sure our dedicated communities, and hopefully lots of new people too, get to play and enjoy the game when it’s released later in the year.” said the studio manager of Sports Interactive, Miles Jacobson.

If we were to list every new feature, you’d probably have missed the release date before you finish reading them so we’ll just highlight some of the key improvements:

  • Transfers and Contracts: Significant improvements in both the transfer and contracting system including a greater level of detail in negotiations such as loyalty bonuses.
  • Scouting improvements: using several real life scouting reports and squad analysis.
  • 3D Match Improvements: new animations, a whole new crowd system, improved weather system, more stadiums and new camera options.
  • Tone: a whole new level has been added to team talks and conversations, with the new tone system, which allows you to specify the way you want to say things – whether you want to give your players a good verbal beating or subject them to silent tripping, it’s up to you.

Other main areas which have seen improvement are the interface, press conferences, tutorials, the youth system and social networking options.

If you want to know even more still, then head off to www.footballmanager.com.

We also have a video below sampling the new adaptable layout.

Rift – Latest chapter in the Drowning in Snow series released

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The latest chapter of the Rift fiction series, Drowning in Snow, is out now. This is the third chapter in the series, and is quite an interesting read.

The lead, Kira, is battling down some mobs and closing Rifts while meeting with Uriel in the Chancel of Labors. This chapter is titled The Chancel of Labors and features it in a little detail. The chapter is reproduced below.

Drowning In Snow, Part 3

The Chancel of Labors

Uriel felt lost in a forest of waterfalls, the rushing roar broken only by the gnashing teeth of the tentacles that thrashed from the rifts. Monsters tumbled out of the salt cascades, or dragged themselves bleating from the deeps.

Uriel stood, snow falling in slushy globs from her back. Beside her, Kira drew her off-hand dagger. “Can you fight?” asked the Kelari.

“Nope. But I’ll have my staff get right on it,” Uriel flashed a goofy grin, unlimbering her staff of polished teak.

Kira rolled her eyes. “Cover me and stay close. We’ll try to break through.” Knives at her sides, she sprinted toward a spot where the spreading pools from two Water Rifts had not yet converged.

Uriel followed. She called Death to her hands as she ran, entropic forces playing about her fingers like eager eels before darting at the sobeks who rushed at Kira from one rift and cephalons who aimed spells at her from another. The cephalons’ tentacles rotted out from beneath them, and they fell gurgling in the water. Decay blossomed among the sobeks. The scents of moldy leather and rotting fish filled the air.

Kira plunged ahead, slicing at straggling invaders until another towering Deep One stomped out in front of her. Without pausing, Kira sliced the back of its knee, corrosive poison slipping into the wound. It toppled back, seemingly onto the Kelari, who appeared astride its chest and slashed its throat, vanishing again before its salt blood could soak her jerkin.

Kira reappeared behind Uriel, hacking the tendrils out from under a sneaking cephalon. “Careful. You’ve only got the one life.”

“But I can always steal theirs!” said Uriel brightly, sending an onrushing mob of Abyssal cultists to the snow in agony.

Kira shook away her hint of a smirk, and with it the return of their old banter. “Focus. Keep moving.”

Crestfallen, but all-the-more ruthless for it, Uriel followed in Kira’s bloody wake. Teeth bright against her violet skin, she tore Death from its plane and hurled it at the swarm. Sometimes Kira would teleport into a crowd of monsters to find them screaming in the throes of Grave Rot.

But the monsters came on, and the water with them, salt water that ate away at the snow, until Kira and Uriel slogged through sludge up to their thighs, fighting desperately to reach dry land. At last, they found themselves pressed hard on all sides, and Kira could no longer teleport for fear of leaving Uriel alone to be engulfed. Invaders swirled around them like a whirlpool around a ship.

A sobek rushed in, snapping its crocodile maw as it swung its great curved sword, and Uriel threw herself sideways, tossing a bolt of rot from her staff that ate a window through its leathery stomach. But Uriel threw herself too hard and landed in the snow, where tentacles tangled around her shoulders and dragged her back through the crowd. Horrors swam past her face, slavering jaws and black, shark-like eyes and worse, all jabbing at her with blades.

Then Kira appeared above and fell onto the back of the cephalon that dragged Uriel, slicing its scaled gullet. She twirled into the fray, slashing furiously, and made enough room for Uriel to stand and blast the monsters with a wave of heat. But immediately they closed back in, snapping and snarling, and even Kira had no room to move. Uriel heard Kira cry out when a seacap bit her thigh, and swung her staff like a club to knock it loose, taking a patch of Kira’s skin with it. The whole sky was Water Rifts, and Uriel felt like she was sinking, pulled down by the monsters of the deep.

There came a moaning trumpet, low and loud on the cold salt wind. Uriel turned to see the horn-blower in the front rank of a phalanx of soldiers. Plate mail clanking, fur cloaks flying, they crashed through the lines of invaders, bearing aloft the banner of the Icewatch as they fought toward the two Defiant. Then a sling stone kissed the side of Uriel’s head. “No!” she heard Kira say, far, far away in the darkness.

Wiping ichor from her blades, Kira went downstairs. She knew that in the whole Chancel of Labors—stronghold of the ancient Icewatch—Uriel could only be in the library, nestled amid the musty warmth of ancient parchment. And there she was indeed, though less nestled than rushing from shelf to shelf, throwing books open, memorizing in seconds, and adding them to an ever-growing wall of tomes upon a marble table.

“Good library,” Kira mentioned. Casual conversation had always been hard for her, but after the bloodshed she’d seen these past few hours, she needed to talk about something else. Even now, underground and surrounded by stone, she could hear the rush of the Water Rifts and the roar of battle not far beyond the walls.

“How is it out there?” asked Uriel. Kira sighed.

“Ugly. For every rift we seal, two more open. Unless more Ascended arrive, Iron Pine will be a swamp by daybreak.” Uriel nodded but said nothing, so Kira asked, “Find anything useful?”

“A few excerpts from the Luxury of Trust, but not the book itself. The scriptkeeper claims they’ve never had a copy,” said Uriel.

Kira shrugged, gazing at an open diagram depicting the same Abyssal circle that had been etched into Shiyesa Wohab’s cabin to summon the first Water Rift. “Well, it is rare book.”

Uriel shoved a volume into Kira’s face, one of the library’s inventory tomes, dusty with disuse. “Not too rare for the best library north of Meridian.” She pointed to an entry that had been hastily scratched out, with ink instead of charcoal: ‘The Luxury of Trust, Author Unknown, circa later Eth Empire.’

“And look.” Uriel held a sliver of glowing sourcestone to the page, revealing a previously invisible scrawl: the phoenix-in-a-circle of the Defiant. “They use that symbol when we borrow a book, and the sourcestone ink is for confidential withdrawals.

“So they loaned it to one of us but kept it quiet. Do you think the scriptkeeper lied?” asked Kira.

“No. I don’t think he knew. I found this under piles of records untouched since before his predecessor Chekharoth disappeared. The Icewatch can be trusted.” Then Uriel looked back at the slashed-out title of the book and hung her head. “Which is nice. For them.”

“Uriel…” Kira began, before the horn sounded once more above: three short blasts and one long, repeated twice. “Colossus,” Kira said. “They’ll need us.” And then she blinked back up to the ground floor and ran for the gate, leaving Uriel to climb the iron steps alone. The gates crashed inward before she reached them, leaving Kira to dodge falling rocks and the claws of a colossus, each the height of a grown man.

 

Be sure to check out the Official Website for more info.

Child of Eden PS3 Aussie Release and Creator Video

Developed by Tetsuya Mizuguchi with Q Entertainment and published by Ubisoft, Child OF Eden has a release date set for the Playstation 3. The release date is the 27th of September in Australia.

The game will have Move and Stereoscopic 3D as its main draws and looks absolutely stunning. With synchronised visuals and audio, Child of Eden is a must have title for gamers everywhere. In Child of Eden, players must battle to save project Lumi, which is an attempt to create A.I in Eden. Eden is a program that stores all of Earths data and memories, like a kind of Arc.

On the games launch, Ubisoft USA had this to say –

“We’re excited to be bringing the critically acclaimed Child of Eden experience to PS3,” said Tony Key, senior vice president of sales & marketing for Ubisoft North America. “This is one of those special, rare games that belong in very gamer’s library, and the PlayStation®Move integration coupled with the ability to play the game in 3D make for an even more unique experience on PlayStation 3.”

Be sure to check out the Official Site for more information. Check the embedded video below for a message from the games creator.

Game Magazine Readership Grows In Australia

This is a time of online media. The current belief is that internet will kill off the traditional sources of gaming news (as well as others). But, is that true? Are we going to see the end of the game magazine? Maybe, but for now, sales of the medium grew. Wait…what?

Game Informer, the popular US based magazine, has launched their own local version for the Australian market. Their current circulation is now at 40,000, quite a bit for a video gamer population our size. Contributing to their success is the fact that they are offered as part of the EB Games membership program and the $5 price tag, which would even make me want to pick it up and have a bit of a read. Let’s hear from Game Informer Australia editor Chris Stead, quoted on Kotaku Australia:

“I strongly believe that good, consistent content is enough to not only make print succeed, but thrive in today’s market. It is absolutely possible to deliver an experience to a magazine consumer that they can’t get anywhere else and to surprise them with new and interesting product and analysis from all corners of the gaming world. It’s my goal to continue to amaze our readers with each and every issue and today’s results give me great confidence that the Australian and New Zealand gamers are responding.”

With the other major magazines, they also saw a rise in readership. Both console based magazines, the Official Playstation Magazine and the Official Xbox Magazine, saw a rise in readership of about 54% (to 154,000) and 34% (to 162,000) respectively. PC based magazines Hyper (13%) and PCPowerplay (6.8%) also rose in readership. Although small compared to websites such as Capsule Computers, this is one of those times where you simply have to watch with interest.

Writing about magazines makes me want to ask questions. Later in the week I think the Editors and the Senior Editors might need to confess a few things about print vs online. In the meantime, you guys, our visitors/readers, might want to answer a few questions:

1. What magazines, if any, do you read/subscribe to? What about online material?
2. Would you work for print, online or both?
3. Will this growth continue or fizzle out within the next year?

Give us your answers below.