Home Blog Page 5978

Bleach: Soul Resurrección Review


Bleach: Soul Resurrección
Developer: Sony
Publisher: Nippon Ichi Software America
Platform: PlayStation 3 (Reviewed)
Release Date: August 2, 2011
Price: $59.99 US – Pre-Order Now!

Overview:
Usually when you hear about a game being localized for North American release by NIS America, you will probably guess that that game is going to either be a strategy RPG of some sort or at least be a basic RPG. But this time NIS America has brought something new to North American shores in the form of Bleach: Soul Resurrección. Not only is Bleach: Soul Resurrección outside of the normal game type for the company, but it is also their first anime franchise title. How does NISA’s first venture into a more action styled game turn out?

Story:
Bleach: Soul Resurrección follows the story of the Bleach anime itself and joins Ichigo, his friends and his fellow Soul Reapers in the fight against Aizen, his Arrancar leaders and a massive army of Hollows. The story is spread out across 14 different story chapters that focus on advancing the main plot of the game, taking our heroes from the fights in Hueco Mundo to the Fake Karakura town.

The game follows the Bleach anime/manga storyline very closely. As such, lovers of the anime (such as myself) will find the most enjoyment out of the happenings in the chapters. Unfortunately this can be a problem for everyone else. Little is said about the actual storyline to explain what is happening at any given time nor is much backstory actually given. This means that anyone wanting to play the game without being even vaguely familiar with the Bleach storyline will be left out to dry.

For everyone else who has knowledge of the happenings of Bleach and know what a Bankai is then you will be happy to hear that the game is extremely true to the storyline, although it does jump around quite a bit and skip over smaller battles. There are countless important fights that occur in the show that are translated right into the game. This means that you can fight Grimmjow with Ichigo as many times as you want and take on the Arrancars with the various captains from the 13 Court Guard Squads.

As I mentioned before the storyline is spit up into individual chapters and, although some unlock only after completing another level but thee are also times where multiple chapters will be unlocked, allowing players to have a little bit of a choice as to how they progress through the story. The majority of the story is told in the narrated dialogue before each chapter begins, which is a bit of a disappointment since having cutscenes or even clips from the show itself.

There is some dialogue between the characters themselves as you advance through a stage by defeating enemies, but the problem here is that you will never actually see the other characters on screen except for a little picture showing which one of them is talking at the time. The dialogue is handled much like a Dynasty Warriors game, though the characters don’t even appear on the battlefield which makes the whole interaction feel unattached and generic, even if it does provide story as you go through the levels.

Graphics:
As a viewer of the Bleach series nearly since it began, it should be easy to take and pick apart the various problems with the way the characters look or how their Bankai or Resurrección looks. The problem here is that there is nothing to pick apart or question. Bleach: Soul Resurrección does such a great job with the character designs that even avid watchers of the anime will find trouble finding anything inconsistent with the show itself.

The overall art style used for the game is that of cel-shading which is visually appealing and hold a perfect balance between too anime-like and too-different and providing just enough of a change to make the 3D designs of the characters and they not only retain the anime aesthetic but are overall pleasing to look at. The standard enemies are more diverse than you would usually find in a standard hack and slash such as this, but after a few chapters you will still end up feeling like the enemies are very repetitious.

The background and level designs however are a bit bland in appearance, but this can be also accredited to the source material from the anime itself. The environment of Hueco Mundo was never very brightly colored or decorated. The environments were lifeless, full of white sand, dead trees and black skies, and this is replicated quite well in the game, but it still feels bland. There are a few times that the player will play in the normal world which look decent enough but they can become just as repetitive as the rest of the gameplay levels as you make your way through each chapter and extra missions.

Audio:
Those who are eager to hear what language dubs will be available in Bleach: Soul Resurrección will be happy to hear that the game indeed comes with both the English and the Japanese dubs of the series. This is a great addition to the game and fans of the series will be able to pick exactly who they prefer to listen to, with purists able to pick the Japanese dub and those who enjoy listening to the English version as well.

I played throughout the game sampling both versions of the dub and you can see that these voice actors did a great job and actually had to have enjoyed their work when they handled these characters. The voice work itself is superb, but there is a bit of a problem when you consider how it is implemented.

The fact of the matter is that, throughout your time playing the game, you will be hearing a lot of commentary from your allies when you are playing through a level. This is fine at first but the problem gets much worse when you are treated to practically the same lines of dialogue often enough. This is heightened by the fact that every single time you use a special move of some sort, or even do a simple dash you will receive the same lines of dialogue again and again.

Now while it may be true that in the anime itself the characters will shout out their special move’s name when they use it, but that is usually spaced out and made bearable. But the problem with having this in the game itself is that you will be using your special moves quite often, hearing the same thing again and again that it may drive you crazy after only a short time.

On the other hand the background music itself is very well done. The music is fast paced and it is very enjoyable to listen to, especially when you are plowing through countless Hollows. Some players may also notice that the opening song to the game has been changed. This is apparently due to licensing problems, but it still works quite well with the new instrumental opening.

Gameplay:
Now I mentioned only once so far throughout this entire review that the game had something similar to Dynasty Warriors, but now I’m afraid that there may be a bit more of that in the upcoming description. But before you move your mouse away from this screen you should keep reading. Bleach: Soul Resurrección takes that standard hack and slash formula and does something that hasn’t been done in an extensive library of games from that series. It makes it fun.

Bleach: Soul Resurrección is a third person hack and slash game, which means that players will be taking control of their character and defeating waves of enemies at a time as they advance through a level. The standard layout for the level follows a sort of repetitive pattern however. Gamers will usually pick their level, be treated to a bit of storyline and then fight many weaker and mid-leveled Hollows before they reach either the end of the area or reach the boss they are supposed to fight.

Now while some people may find this a bit too linear in perspective, the fact that this game is based around an anime series is actually very beneficial in this regard. The reason this is beneficial is because this captures the nature of the anime itself rather well, though those who aren’t looking for a true-to-show experience may find it a bit boring that these story chapters follow the same formula.

Players will be using a rather simple set of controls to deal out the damage to the Arrancars and Hollows in their way. There are your standard attack buttons, jump and dash buttons and special attacks. Also what type of shōnen series would this be without a way to power yourself up in the middle of battle. This is handled through an ignition gauge that periodically fills up as you fight with enemies, take damage or pick up items that boost it.

Players can enter ignition mode by pressing the L2 button and it will allow their selected character to enter a super powered mode for a period of time. For example, Ichigo will place on his Hollow mask and become a temporary Vizard. Other characters will boost their power in different ways, usually story related to that character themselves. A second press of the L2 button will drain the ignition gauge fully and unleash the characters’ signature attack and do extreme damage. This signature attack is so powerful in fact that it casually is a bit imbalanced during boss fights, usually draining their health significantly and taking away the challenge a bit.

While this may sound like your average run of the mill hack and slash beat em up at first, once you get into the game it is anything but. Perhaps it is because of the familiarity of the characters themselves, but it is also because of the vast majority of fighting styles and techniques that each playable character has. There are no characters that will be using the same type of attacks or power ups, which not only spices up the combat but also provides that extra layer of authenticity.

Outside of the story mode, you will also find Mission Mode which provides up to 28 different unique missions that allow the player to take any of their unlocked characters through the mission of their choosing. The missions range from easy to very hard and can be used to not only pass the time, but also level up your characters. These Mission Mode battles are enjoyable and, considering the leveling up aspect, many players will be spending a lot of time earning experience, otherwise known as Soul Points.
The Soul Points are green, tiny floating fires that fly towards your player as you defeat enemies and destroy the environment. These Soul Points are the bread and butter of Bleach: Soul Resurrección as they are your only method to level up your characters. In-between missions you can spend Soul Points in an upgrade board that can buff up the characters attack power, HP as well as other things.

Despite all of this however, Bleach: Soul Resurrección still can begin to feel repetitive after a short period of time. The fact of the matter is that, even though there is a lot of familiarity with the characters and uniqueness to their fighting styles, the game is more or less still a hack and slash game that can become boring and repetitive if played for an extended period of time.

Overall:
Now, Bleach: Soul Resurrección is far from a perfect game. It still feels repetitive even though the combat is certainly enjoyable in small portions, the story mode itself is a bit limited in actually telling the story and those who do not already have knowledge of the series will be mostly lost on what is happening and the background visuals can be bland. But even with all of this, Bleach: Soul Resurrección still manages to stand out from the crowd as far as hack and slash games go. There is a ton of detail placed into the character designs and honestly it can be a genuinely enjoyable game with endless replay value due to every unlockable character being able to level up. Mainly this is a game based off of anime franchise that is widely popular in the United States, and you know what? It does a great job for those fans of the series. The characters and their voices are instantly recognizable and fans eager to get more out of their Bleach experience should look no further than Bleach: Soul Resurrección.

I give Bleach: Soul Resurrección
8-5-capsules-out-of-10

We Dance releasing September 2nd

Nordic Games’ extension of the ‘We Sing’ brand which applies the ‘We’ to dancing is set to hit shops on 2nd September according to their latest statement. They are looking to use their knowledge of making an easily accessible music game gained from We Sing to create a similarly straight-forward dance game that will get the whole family off their feet and onto the dance floor.

Nordic Games attended their first E3 this year and were pleasantly surprised as how well received the game was, with genuine enthusiasm from players who plucked up the courage to perform. We Dance includes three different styles of play – using the Wii Remote, using the dance mat accessory (such as Nordic Games’ “Star Mat”), or a combination of both. In addition, a 40-strong setlist brimming with popular dance tracks shouldn’t disappoint when it’s released.

To fully appreciate the entire tracklisting ahead of the game’s launch, Spotify users can click here to access the official We Dance playlist.

The full tracklist is as follows:     

A.R. Rahman feat. The Pussycat DollsJai Ho! (You Are My Destiny)
Ace of BaseDon’t Turn Around
AgnesRelease Me
Axwell feat. Max’CI Found U
B-52sLove Shack
Baby DLet Me Be Your Fantasy
Barry ManilowCopacabana (At the Copa)
Basement JaxxWhere’s Your Head At?
Basshunter feat. DJ Mental Theo’s BazzheadzNow You’re Gone
BlueOne Love
Carl DouglasKung Fu Fighting
Chamillionaire feat. Krayzie BoneRidin’
Chuckie & LMFAOLet The Bass Kick In Miami Girl
Donna SummerI Feel Love
Fatboy SlimThe Rockafeller Skank
Fedde Le GrandPut Your Hands Up 4 Detroit
Gipsy KingsBamboleo
Jay Sean feat. Lil WayneDown
Jive BunnyLet’s Twist Again
Junior SeniorMove Your Feet
Kid CudiDay ‘n’ Night
Kool & The GangJungle Boogie
Los Del RioMacarena
MC HammerU Can’t Touch This
OK Go!Here It Goes Again
OutkastHey Ya!
PendulumSlam
Pixie LottBoys And Girls
PuretoneAddicted To Bass
Room 5 feat. Oliver CheathamMake Luv
Rose RoyceCar Wash
Sergio Mendes feat. The Black Eyed PeasMas Que Nada
S-ExpressTheme From S-Express
Sister SledgeHe’s The Greatest Dancer
Snap!Rhythm Is A Dancer
Spice GirlsSpice Up Your Life
SurvivorEye Of The Tiger
The SaturdaysForever Is Over
The Village PeopleYMCA
WhigfieldSaturday Night

Capsule Computers Podcast Episode 018 – Community Reach Around

This week we talk about the Capsule Computers Community Night on XBL where we played Halo: Reach with everyone, discuss some game news, talk about what what we’ve been playing and end on our least threatening game villains.

Cast: Alexis Ayala, Philip Federico, Dustin Spencer, Michael Marr, Luke Halliday

Music by Disco Rehab, Mr. Spastic, A Boy and his SID

Thanks for listening and let us know what you think!

 

 

• Subscribe to our iTunes Channel

Subscribe to our iTunes Podcast Channel

• Subscribe to Podcast RSS Feed

Subscribe to Podcast RSS Feed

• Download The Show M4A

Download the Episode here – (right click save as)

Check out our new enhanced M4A shows with selectable chapters, changing artwork and links to all the stories right from your player!

• Download show directly from iTunes

Download the Episode here

All music for this podcast, by Disco Rehab, Mr. Spastic & A Boy and his SID

Send all your video game or podcast questions, hints, suggestions and feedback to [email protected]

Stories covered in this podcast:

Bioware Hates the Southern Hemisphere, Old Republic Delayed

Humble Indie Bundle 3: A Bit More Idie, a Lot Less Humble

Red Faction is Sad Panda

Get Your Name in Soul Calibur V, Make All of Your Friends Jealous

Gears of War Board Game

3DS Obscene Price Drop, Internet Explodes

Win Big with Capsule Computers Cube Points!

Thanks for listening. Copyright Capsule Computers Pty Ltd – All Rights Reserved

 

Guerrilla War Review

Game: Guerrilla War
Publisher/Developer: SNK Playmore
Consoles: PS3(Reviewed), PSP
Price: $2.99
Genre: Top down shooter

SNK Playmore has released 8 classics onto the Playstation Network and so far, they have all been fairly decent games, although many of them desperately need a paint job and some updated gameplay. Nevertheless, for 20 year old games, they hold up on par with some of the games of today.

Guerrilla Wars is most likely the most popular of the 8 games released and it is available to Playstation Plus members for free. If you buy or receive one copy of the game, then it will be available to play on both the PSP and PS3, as is standard with all Minis on the Playstation Store.

As with most games released in 1987 , Guerrilla Wars does very little to be praised in the graphical department. Everything is pixelated and the colors and textures are very basic. Nevertheless, this game’s graphics rise above those of Athena or HAL 21 (2 other games released by SNK on PSN). Character models especially look like they could, in some instances anyway, be substituted in iOS games or other modern games.

Unlike the previous arcade game that Guerrilla Wars originally was, this game only costs $2.99 and there is no quarter slot on the PS3 to continually feed it. Nevertheless, that doesn’t change anything in the gameplay department. This is a top down shooter where you must use your guns and grenades to fight a bevy of dangerous combatants. You will die, a lot. From the constant grenade spam (think World at War) to the awful boss fights, there will be a lot of cursing and raging as you play through this short little game. The “one hit and your dead” mechanic also seems a bit unfair, although the fact that you have unlimited continues and can up the lives counter to 5 does work in your favor. There is 2 player coop available if you need some help too.

Although the game does have a super high difficulty curve, it does offer some fun and slight strategic gameplay for those willing to give it a try. As a matter of fact, I would say it is one of the better games released by SNK so far. You can pilot tanks, pick up enemy weapons (flame thrower for the win!) and wreak havok with the reliable control system. Featuring the ability to auto aim in the options menu, it is gratifying to mow enemies down as you liberate an island. Although the story is nearly invisible it is enjoyable to finally meet the final boss and have your revenge (after 8 million deaths anyway).

In conclusion, Guerrilla Wars is the classic game that many people remember and it is the highlight of the 8 games released so far on PSN. If you have Playstation Plus, it will offer a nice respite from all that modern stuff. For the price of a couple of candy bars, it may offer some delight to others who own a PSP or PS3 as well, especially seeing as how you can accomplish one good deed for the day by freeing some hostages throughout the game!

7-5-capsules-out-of-10

Violent Video games with Id softwares John Carmacks opinions

When I originally read this article I decided to do some research but got bored reading biased research and stories taken out of context. The arguments for and against the influence of violent video games has been long standing and will more than likely continue till the end of time. Even recently within Australia, there has been a push from many states to include an R18+ category, as well as the banning of the latest Mortal Kombat due to gratuitous violence levels. So who better to voice his opinions on the matter than John Carmack, one of Id softwares founders. Carmack has been there from the beginning of FPS and violent franchises, being involved with the ground breaking Doom, which followed on from the Operation Wolfenstein phenomena.

Standing in total defence of violent games, Carmack is quick to comment, “There is more evidence to show that violent video games reduce aggression and violence”. He goes on to mention studies relating violence in games to cathartic type behaviour. Using QuakeCon as an example, Carmack believes a cross sectional study would reveal a much more placid crowd at the gaming convention. The technical director dismisses much of the hype surrounding the correlation between violent games and gamers aggression, clearly not losing any sleep over the matter to say the least.

Personally I do think violence in video games has an effect on our brains and anyone who argues differently doesn’t have a leg to stand on. If any gamer was hooked up to a neurotransmitter and played violent games one would of course expect certain centres within their brain to be active. What we are forgetting is if the same gamers were playing Fifa soccer, one would expect, as studies have shown that the SAME centres are activated sometimes at more intense levels. Think of the reaction that Soccer itself brings out in crowds. The countless riots and fences of iron to separate violent crowds all brought upon by a sporting event. Has anyone ever talked of banning Soccer or all sport for that matter simply because it brings out violent tendencies in some people? I grew up in Australia as a child with every kind of toy gun I can think of. The result, someone who believes all guns should be banned worldwide. I also grew up with cartoons where coyotes were massacred day in and day out by a bird, and ducks had their beaks blown backwards by redneck hunters, yet I feed feral cats and love all animals.

On the question as to whether violent games affect younger minds, that’s a different issue and all I will say on the matter is “RESPONSIBLE PARENTING”. If you couldn’t bothered as parent to check what rating the game YOU are buying for your child has then it’s not the industries issue, it’s yours. So in a nutshell I have no issue with violence in video games no matter how disturbing it gets. My parents taught me right from wrong, something that the video game industry can’t change. Reading other gamers comments I’m confident their parents instilled the same values.

 

Gears of War 3 Griffin Unlock Code

Everyone, in order to unlock the playable character Griffin in Gears of War 3, as played by Ice-T, you must act quickly and like the games Facebook Page.

Liking the facebook page will give you a token to use the character Griffin in multiplayer. So make sure you do this quickly as I have no idea on how long it’s going to be up.

Gears of War 3 now has a Facebook page for everyone to like and follow for the latest Gears News, or you can follow us here at Capsule Computers where we are sure to be mirroring, or maybe even have exclusive, information.

 

Mad Wheels Review


Mad Wheels
Developer:
 Gamaday
Publisher: Chillingo
Platform: iPhone (Reviewed), iPad
Release: July 28th, 2011
Price: $0.99 (Buy Here)

Overview:
There are types of games that lend themselves to mobile devices and there are types that simply should not see the light of day on them. The platform itself is still relatively new territory for gaming when you consider the mediums long history. So you’d be excused for thinking that it the platform is still finding it’s footing. Unfortunately though until it does find it, games such as Mad Wheels will pile into the virtual landfill known as iOS gaming.

Gameplay:
Let me start by saying that Mad Wheels isn’t necessarily a bad game, it’s just not even close to being a good game. On a functional level, it works. But on the grand scale of things, Gamaday clearly had no intentions of creating anything other than a functioning racing game. They never seemed to strive for anything more and thus, Mad Wheels is mediocre by every sense of the word.

The game as you can tell from it’s title is a racing game. It is for the iOS and as you most likely know, racing games don’t have the best track record (pun intended) when it comes to the iOS. Mad Wheels just adds another to the list.

The control scheme is put simply, a mess. It is impossible to master this often unresponsive control system, which requires one thumb to steer your vehicle with an on screen control stick and the other to tap tiny icons to use weapons. This would work if both of these controls would respond properly. They either do not respond at all or respond late, which in a game such as this is just not acceptable.

The racing itself is bland, awkward and unenjoyable. There is next to no incentive to continue playing and is more likely to turn a player away than to maintain their attention. Even for casual play this is pushing the human minds attention span to its up most limits.

That isn’t to say the game is all bad, there was potential here. It would have been half decent if even an ounce more care was put into it’s development. As it stands the game feels and plays like a freeware title, which is never a good thing when you are trying to sell it to a large market. It’s a shame because the game does show signs of potential, if it had only had more care put into it’s creation.

Visuals:
The graphics of the game are decent and do the job they need to do, however they are quite bland. The visuals do not stand out in any significant way from the sea of other racing games for the iOS, but on a functional level, they work. It looks like a racing game, thats all Gamaday tried to do and it is all they achieved.

There isn’t anything too impressive here and that doesn’t just speak for the visuals but the entire game in general. It’s very lackluster and most definitely required more nurturing during the creative process.

Audio:
The music for the game was average and didn’t even try to leave an impression. It did what it had to do and called it a night. Perhaps they were playing it safe? Whether that was the case or not, it is unfortunately mediocre and forgettable.

With a game called Mad Wheels I expected some more exciting music to justify it’s title. Instead the game subjects you to the soundtrack of nearly every other racing game for the iOS, random generic rock music. It’s just sloppy and ultimately disappointing.

Conclusion:
All-in-all, Mad Wheels is a game that doesn’t strive for to much, and rightfully so achieves very little. It is a basic racing game that doesn’t always work the way it should. It is playable but little more. I will reiterate one last time, this game could have been much better. It had a great deal of untapped potential which is evident throughout the game but it never even seems to grasp for anything other than proper functionality.

Therefore I give Mad Wheels:
3-5-capsules-out-of-10

Zombies search for a home; find one in Playstation


Oddly enough, the classified ad for the following has gone unanswered for quite some time: “Single undead zombie seeking a place to live and stage deadly terror attacks. Must accept flesh as payment. Dwelling must be large enough to host a horde. Owners should not be alarmed at the site of weapons, dead people, or other survival horror items.”

Sony has finally listened to the plea of this zombie though and offered a home on Playstation Home. If your over the age of 17, you can even visit the zombie and his horde. Themed mini games, which can be played with up to 4 people, will be available, as well as photo taking and rewards. 4 free Playstation Home rewards can be earned, as well as some other exclusive items.

Each week, new content will be introduced “including a premium PlayStation Home reward “Exploding Zombie Outfit” for players that pre-order Dead Island directly from Home’s Central Plaza” and “Exploding Meat”, a powerful weapon for use in Dead Island that can only be acquired by surviving the PlayStation Home onslaught.”

The Dead Island area of Home will be habitable before the games release in September.

PS Vita Details and lineup to be revealed at TGS

The PlayStation Vita was officially unveiled at E3, but we’re still still waiting on official specs and most of all, a launch date and software lineup.

During the TGS keynote speech in September, Sony President Shuhei Yoshida and Senior Vice President Yoshio Matsumoto will be doing a speech titled “All About PlayStation Vita.”, you get the idea.

We can expect all the detailed specs, the final software lineup and release date. Over the weekend rumors surfaced of a suggested launch date of October 18 in the UK, also Sony’s Jack Tretton had previously suggested a phased rollout with Japan getting the device before the end of 2011 and then North America getting it in the first quarter of 2012. Hopefully the mystery is all cleared up in the TGS keynote speech, including the official size of the PS VITA’s system memory, which has also caused rumors across the industry.

I’ll be there in Tokyo when it’s all revealed, just quietly, I can’t wait!

Via the Examiner

Hunter x Hunter Anime Details Released!

After the long-awaited confirmation of the new Hunter x Hunter anime series, details have risen from both Weekly Shonen Jump and an official website created for the anime.

It has been now officially announced that this new anime series will indeed be a reboot, going back to the beginning of the manga and starting from scratch. That means that the new anime will not simply continue from the Greed Island arc into the Chimera Ants arc, instead it will go back to its roots in the Hunter Exams arc. This was clearly the smartest thing to do given the last anime series finished airing in 1999. The last OVA airing in 2004. It has simply been too long to just continue it, so a reboot is the best option.

This version of the anime is being touted as the definitive version and will be both filler free and strongly faithful to it’s manga source as it has no worries of catching up to the manga any time soon.

It was also announced that MADHOUSE, famous for Death Note, High School of the Dead and many more, will be handling the series animation. Hiroshi Koujina will be directing the new series and Jun Maekawa, of Dragon Ball Z fame, will be dealing with the series scripts. Also, Takahiro Yoshimatsu will be working on character designs and Toshio Nakatani will produce. The cast has yet to be announced.

The new series will make its wildly anticipated premiere October 2nd, 2011 on NTV at 10.55 a.m (the same time it will run every Sunday following the premiere). This is all huge news for Hunter x Hunter fans, who have long been put through many trials and tribulations for their love of this series. It’s good to see that all the waiting will finally pay off.

You can check out the official Hunter x Hunter 2011 anime website here. Please feel free to let us know your thoughts on this huge news in the comments below.

UPDATE: Cast confirmed! Check here.