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Ketzal’s Corridors Review

Ketzal’s Corridors
Developer: Keys Factory
Platform: Nintendo 3DS eShop
Release Date: April 12, 2012
Price: $6.99 DOWNLOAD NOW!

Overview
Fitting blocks into holes may not sound exciting, but Ketzal’s Corridors has taken that classic concept and is ready to reinvigorate it entirely. In this puzzler, players must think fast as they control a guardian that resembles a finely sculpted Tetris block. This piece moves without mercy, and it’s the players job to position it accordingly into spaces within upcoming walls. I’m sure you’ve seen these mechanics before within titles such as Hole in the Wall and even Twister Mania for the Kinect, but this title has a lot more polish and love behind it’s clever scheme, along with a nice meaty challenge for those who have been craving something with a bit more substance from the eShop. The question is, do these blocks warrant a download, or does Ketzal’s Corridors hit a wall along the way?

Gameplay
One really can’t begin to appreciate Ketzal’s Corridors without knowing how complex the game actually is. Yeah, the formula is familiar and simple, as players are simply just pressing a few buttons to flip a block into an appropriate position to pass through a wall. There is a lot more to it than that, however, as it takes a lot more than fitting a block through a hole to succeed. After a decent sized tutorial and rather forgettable story, players start out by taking control of a Guardian (the Tetris block) and must move it accordingly along a linear path until the end of a level. Along the way, a hefty amount of walls and tunnels stand guard to block your path, so of course you must then find a way through by acting as a guide.

The control scheme is fairly easy to understand, as all that is required is to simply use the d-pad or control stick to maneuver your block, and use the face buttons to flip it into the correct direction before a wall or obstacle approaches. Players can also collect hearts located in certain holes for bonus points, and even speed up their Guardian by holding down one of the shoulder buttons in order to get through a stage faster. I wasn’t really sure that I would enjoy the main concept at first, but this title’s execution is very solid and each stage can be rather exciting to play, as a good number of “corridors” require heavy concentration and quick thinking in order to flip your block into the correct position due to the non-stop movement gimmickry within.

As you progress through, new guardians begin to get introduced, varying in size and shape. Things start out simple enough at first, with generic “L” and “T” blocks being used to proceed throughout the ruins. As the levels pass, the player will see several other oddball shapes to test their skill, acting as a refreshing form of challenge during the later portions of the game. Moving forward isn’t the only type of travel within Ketzal’s Corridors, though. Along your path to completion, you will find towers that need to be scaled by moving upward. The flip-match mechanics are still utilized, but your guardian is only required to take the correct shape of a silhouette before the timer runs out in order to move towards the top.

There are nearly 100 stages in all, with each usually taking only a short time to complete before moving on to the next area. As a whole though, this adds up to a lot of hours and a ton of content to unlock, making the replay value never-ending. Luckily, the game was also built with it’s platform in mind and is perfect for playing for long periods of time or for short bursts. Even when I wasn’t playing, I found myself spinning blocks in my head, making them take shape into everyday items, which is just a small testament of how addictive this little formula is. An added in multiplayer mode can only extend the infinite amount of time one can spend with Corridors as well, and offers some great local options for those with a friend nearby. The first multiplayer mode has two buds play the game with the same 3DS, with one player using the D-Pad for movement and the other control the flipping of the block with the face button layout. The other option is for local play, and lets players go at it in races throughout the “Ruin Run” or “Tower Trial” modes from the main game.

Visuals/Audio
Ketzal’s Corridors is one beautiful game that is about as polished as they come and acts as a perfect example of the 3DS’ abilities as a handheld. Environments are unique and varied, providing a nice amount of scenery, with the guardians themselves being finely detailed with little faces to give the game a bit of a quirky personality. The 3D is the headliner of the experience though, as that extra dimension gives the game a great deal of depth. Blocks can appear as if they are about to burst out of the screen, and going through a hole in the wall at full speed is something you have to see for yourself as no amount of words can do the effect proper justice.

As far as sound goes, there is a pleasant batch of tunes in tow that all seem to capture the whole ancient ruin theme wonderfully, and make each level feel cozy and relaxing while your brain is hard at work. The minor sound effects also stand out, as everytime the player flips their guardian, it louds out a squeaky shriek. Yeah, this is another minor addition, but little touches such as this are plentiful within the game and go a long way to give the game added character and charm.

Overall
There is a lot that can be said about how addictive this little romp is, as the fast and frantic gameplay is both satisfying and enjoyable until the very last wall. With that said, Ketzal’s Corridors definitely won’t appeal to all out there, as the “Hole in the Wall” puzzle treatment is a gimmick that can scare away even the most hardcore fan of the genre. Fret not though, as this title is a visual beauty that offers a ton of content to boot, making it yet another essential eShop offering to come about this year. Now go, flip blocks, match blocks, and enjoy your new digital fix of greatness.

8-5-capsules-out-of-10

New Star Wars trademark filings reveal hints for whats next

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Nope, its still not Battlefront 3.  But, Lucas Arts has recently filed to trademark “Star Wars 1313.” Although we still don’t quite know exactly what this will entail, the trademark filing includes “video games, as well as toys, trading cards, sticker books, pencil sharpeners, & online social networking services.”  Or basically anything you can imagine that can fit the words “Star Wars 1313.”

Many have speculated that this may have something to do with Boba Fett.  Or maybe its Star Wars, in a parallel universe set in the Middle Ages.

What do you think it means?  Let us know what your hoping for in the comments below.

PS3 players receiving two new MW3 maps Thursday

Hold your fire!  Call of Duty Elite brethren on the PS3 will be getting the “Sanctuary” and “Foundation” maps on Thursday instead of the usual Tuesday download schedule.  Apparently, when you sell a few million copies of a game, you get special privileges or something.

These two maps have already hit the Xbox 360, dropping last month onto Microsoft’s console.

“Sanctuary” will have you shooting up a monastery in Greece.

“Foundation” will also have guns and shooting, but this time the setting is South Korea.  Which map are you most looking forward too?

You may now fire when ready.

The ESRB has a lot to say about Lollipop Chainsaw

Look at that cute little face. There is no way that she could be part of a game that contains over-the-top acts of violence, sexual jokes, vulgar language nor would she ever dress provocatively in sexy outfits right? Well that is why we have the ESRB here to tell us what we already know about Juliet in Grasshopper Manufacture’s Lollipop Chainsaw.

Today the ratings board revealed their M rating for Lollipop Chainsaw and the entire rating can be seen below, which is perhaps one of the longest ESRB rating descriptions we’ve seen in a long time.

This is an action game in which players assume the role of Juliet Starling, a zombie-hunting cheerleader who must prevent the apocalypse. Players use a chainsaw, explosive rounds, and special attacks (e.g., performing cheerleading routines; mowing down enemies with a crop harvester) to kill zombies in melee-style combat.

Some attacks (e.g., Sparkle Hunting Bonuses) require dispatching multiple zombies at once, and are highlighted by slow-motion effects and close-up camera angles. Cutscenes also depict over-the-top acts of violence: a zombie boss shooting himself in the head; characters getting sliced in half by chainsaws; Juliet punting a decapitated head in slow motion. Exaggerated blood splashes, dismemberment, and decapitation occur frequently. During the course of the game, players can dress Juliet in revealing outfits (e.g., Sexy Rider Suit, Sexy Seashell Bikini) that expose large amounts of cleavage and/or buttocks.

Numerous jokes in the dialogue and on-screen text also reference sexual material (e.g., “Officer Stephanie sometimes used her nightstick to pleasure herself to yearbook photos,” “[She] had ‘backdoor’ sex with over three hundred sailors back in the day,” “Is it normal to have an erection as you die?”). A variety of sequences allude to drug use (e.g., “Old McDonald’s been smoking too much weed,” and “[Influences:] Rick James, eight-foot piles of cocaine. . .”). The words “f**k,” “sh*t,” and “c*cksucker” can be heard in dialogue.

$99 subsidized Xbox 360 coming to a Microsoft Store near you

Today, Microsoft announced that they would be launching a subsidized Xbox 360.  For $99, and a 2 year contract, you’ll be able to pick up a 4GB console with a Gold Subscription for 2 years.  In addition to the initial cost of $99, a $15 monthly charge will be charged to you.  If you break your contract, you’ll have to pay a fee of up to $250, similar to a cell phone contract.  This fee can be charged to you if you violate the following:

  • If you do not return your Console Bundle during the 30 day Return Period, and you cancel your Subscription before the two year term ends;
  • If you fail to provide an on time, full Subscription payment and we are required to cancel your Subscription; or
  • If you violate the Xbox LIVE Terms of Use, resulting in termination of your Xbox LIVE membership.
 In addition to the console, a Kinect and a two year warranty is included in the total price.
Check out the $99 Xbox 360 here, or view the TOS for the contract here.

Akai Katana Import Review

Akai Katana
Publisher: Rising Star Games
Developer: Cave Company
Platforms: Xbox 360 (JPN Import Reviewed)
Release Date: 11/05/2012
Price: $39.99 Available Here

Overview:

Cave Company is a video game company with a reputation for producing some of the finest 2D scrolling shooters (casually known as ‘shmups’ or ‘STG’), and still continue their support for the genre. Not too long ago they worked on a special shooter by the name of Akai Katana, which soon after its arcade release in Japan, was ported exclusively to the Japanese Xbox 360 as Akai Katana Shin. The Xbox 360 version was released in Japan almost a year ago and added a wealth of modes and features, but unfortunately for gamers in English speaking territories, the game was region-locked to Japanese and Asian Xbox 360 consoles.

Thankfully Rising Star Games took up the task to localize this awesome shooter for gamers in PAL territories and North America. Let’s not forget the excellent job that the company did in localizing another Cave shooter called DodonPachi Resurrection, which kept twitch heavy shooter fans satisfied.

Just recently Sine Mora (Xbox 360) was reviewed by yours truly, which to me was a landmark contribution to the evolution of 2D shooters as it combined traditional shooter conventions with unique gameplay mechanics, all integrated near flawlessly with modern gaming conventions in presentation, storytelling, and design. I still stand by the view that Sine Mora is perhaps the greatest ‘STG’ release of this console generation, but that doesn’t change the fact that Akai Katana is a brilliant and worthy addition to the Xbox 360 shooter library.

Story:

Akai Katana takes place in an alternate postmodern version of Japan’s Taisho period, an era of great economic and industrial development. A new type of resource is discovered that not only served as a very useful energy source, but also had mysterious magical powers that gave the government great military strength. However, with this mysterious power came great sacrifices and tyranny, and a small band of rebels rise to put an end to it. While Akai Katana isn’t meant to be a story driven game at all, if anything the story rarely gets mentioned during the course of the main game, but it’s still nice to have an interesting setting with an ending that’s actually quite compelling and bittersweet.

Visuals and Audio:

Akai Katana is a beautiful looking game, and the first thing that will catch your eye is the character art. This game has some gorgeous character designs that look really unique and refreshing, and they really have an air of beauty to them. Just the cover art alone will turn some heads, and some really cool designs for the main characters and bosses. The overall art direction of the game is very postmodern in nature, fusing very feudal Japan artistic intricacies with an industrial themed war setting. It’s a nice mix with a lot of style and personality.

Graphically this game is perhaps the best looking shooter that Cave Company has ever produced. Smooth and crisp traditional 2D sprites mix nicely with some light 3D elements. The backgrounds have plenty of detail and character, and the ship models look pretty slick. Unlike most sprite-based shooters by Cave, Akai Katana doesn’t look retro as it instead looks like a proper modern video game, not to mention they did a fantastic job in porting the arcade game to glorious HD resolution. It runs flawlessly and fluidly, even with the absolute chaos and cluster of enemies and projectiles occupying the screen. The game has plenty of eye candy in both the artwork and the chaotic in-game action, all backed by stellar presentation.

Musically this game is brilliant too, one of the more varied and emotional soundtracks to be produced for a Cave shooter. It’s catchy and energetic soundtrack mostly characterized by epic and aggressive guitar riffs, so it’s usually pretty rock-heavy. It does vary however, as you’ll notice hard techno and symphonic elements. There are mellow moments in the game, in particular the ending theme which is a hauntingly dark and beautiful track. It’s a great soundtrack overall, one that you’ll take notice of even amidst all the intense bullet hell action.

Gameplay:

Akai Katana is a bullet hell shooter, the kind of chaotic bullet hell shooting action that only Cave can provide. Even as we see fresh ideas in the form of Radiant Silvergun, Ikaruga, and more recently, Sine Mora, there is just something about Cave shooters that pretty much distinguish it from all other offerings in the genre. In terms of gameplay, Akai Katana may not be the absolute best from Cave (that honour arguably belongs to the Japan only Xbox 360 release of Ketsui), but it’s still a thoroughly entertaining, challenging, and deep shooting experience that is easily among the best of the genre.

In Akai Katana you take control of one of three ships with each having a unique support character. Each ship offers a very distinct play style, and as such you’ll need to spend a good amount of time figuring out which ship works best for you. The ships mainly differ in terms of shot patterns, the way their support character behaves, and the way you can control their sub-weapon.

Mechanically Akai Katana is a very sound shooter, the ships have the normal shot which requires tapping of the button, and holding down the button will result in a more concentrated and powerful stream/beam of shots but will slow down the ship. Ships can also fire screen filling bombs. These mechanics are quite similar to what can be found in Cave’s own DodonPachi series of games. As such, Akai Katana does, at its core, feel similar to DodonPachi but the execution of those tested mechanics certainly do feel much different.

What’s interesting about Akai Katana is that while each ship is piloted by a main character, each one also has a support character that can be summoned during gameplay. These support characters have their own gauge which limits their usage, and when summoned they bring in a new set of attack styles and can help absorb some punishment for the main ship. It’s a nice little touch that adds a bit of layer to the shooting system. As mentioned earlier, each ship has a unique sub-weapon that also fires a stream of shots, and they can be controlled in a way that they can help you cover ground that your primary ship is unable to. It certainly helps make the action a bit more manageable.

In terms of actual game design, Akai Katana is similar to any other bullet hell shooter produced by Cave , where in each stage you go up against an onslaught of enemies and have to dodge and endure an equally overwhelming amount of colored projectiles. It’s a thoroughly intense and challenging experience, but ultimately satisfying and highly addictive. The bosses in the game are actually human Japanese warriors that are able to summon war machines, their designs are pretty cool and each offer an unique and intense challenge.

Akai Katana not only offers a perfect port of the original arcade game, but adds two new modes: Slash and Climax. Slash mode offers a different graphical resolution with a modified scoring system to lure high score addicts. Climax mode on the other hand offers the most challenging experience of all. These two modes offer enough reason for players to keep playing even after they have mastered the original arcade version, which in itself will keep them busy for a long time. The other features are what you’d expect from any home release of a Cave title, which includes training modes, score attack, replays, and leaderboards. This is a very well-produced and content/feature packed shooting package, and is easily the best arcade-to-home conversion that Cave has ever done.

Overall:

Akai Katana is a fantastic home conversion of one of the best shooters produced by Cave. The actual game itself is a fine example of how to make a superb scrolling shooter that has all the traditional elements that characterise the genre, but at the same time having the same demeanor and polish of a title that is modern and relevant. As a package it’s wonderfully produced and presented, and packed full of features and content to make it vastly re-playable. Akai Katana may not rewrite the book on bullet hell shooters the same way Sine Mora did, but it sure is a beautiful game in every regard, one that offers a highly polished gameplay experience that is both familiar and refreshing.

9-5-capsules-out-of-10

Minecraft: Xbox 360 Edition Review


Minecraft: Xbox 360 Edition
Developer: 4J Studios, Mojang
Publisher: Microsoft
Release Date: May 9, 2012
Price: 1600 MSP ($20) – Available Here

Overview:
There are many games in the world which are developed by hundreds of workers with millions of dollars spent on creating massive story driven experiences. However there is one game which has none of these things and still has become a main attraction for anyone who plays games on their computer and that game is Minecraft. Nearly everyone on the internet has most likely heard of this blocky game one way or another as the game’s success has reached unheard of levels.

Now the same experience which has become a major timesink for PC gamers and even mobile gamers around the world is now available with the Minecraft: Xbox 360 Edition. While some PC gamers may have been a bit angry to see their beloved game show up on a console, this has made Minecraft’s many enjoyable features available to a much broader audience. However can Minecraft’s Xbox 360 Edition provide the same experience fans are looking for?

Visuals & Audio:
At first glance many would believe that Minecraft was a game from the late 90’s as the graphics are, to be frank, extremely “retro” and outdated. However the blocky nature of the world takes on a life of its own and the pixelated landscape and wildlife all seem to create an atmospheric world unlike anything we’ve seen before.

Every world the player can explore is absolutely massive with a surprisingly large amount of detail, including a number of animals and monsters to face off against all featuring the same blocky structure of the rest of the title. The fact that the game’s background music is absolutely delightful to listen to only helps make every world in Minecraft a joy to explore and experience. In the end, how Minecraft appears is mostly up to the player in the strictest sense as players can mine huge caverns, create gigantic structures and more. Practically the only limit to what you can create in Minecraft is your imagination.

It is worth noting that with the transfer to consoles also comes a slight problem with text size as many players will be playing the game from the comfort of their couch. As such, a lot of the text and images in the inventory system are quite small and difficult to read. This problem is only worsened when split-screen is enabled so be prepared to squint or move closer to the screen if you happen to need an item you don’t know by heart.

Gameplay:
The fact that Minecraft has countless hours of many players’ lives is a bit of an oddity at first glance because Minecraft is, at its core, a simple open world where players are free to do whatever they feel like with absolutely no storyline holding them down. With no story driven gameplay players are able to set their own goals or just explore the various worlds of Minecraft to their hearts content.

Minecraft uses randomly generated sandbox worlds which players are then able to explore, mine and craft various things. Everything in the world has multiple uses and it is the player’s job to put them to use. As you begin you start with absolutely nothing, however punching a tree can produce a block of wood and digging in the dirt can give you some dirt or sand to work with. Attack a cow to get some leather which can be used to make armor or some sheep to get their wool which can then be used for a number of things.

The various items you acquire using this method can then be crafted into tools. For example you can use wood to create a crafting table to then make more wood into wooden planks and then turn those planks into sticks which can then be turned into tools to further your mining capabilities with an axe, shovel, pickaxe and more. Tools and weapons all can break over time, with stronger versions of these tools lasting longer. Creating nearly anything requires resources which is more or less the entire basis of what Minecraft is. Mining resources and crafting anything you can imagine, whether it is gigantic castles, dungeons deep beneath the earth or even a demonic looking area full of lava.

Although the basis of Minecraft is to build things, there are also a number of dangers which lurk around when night falls. One of the first things players will do is create some sort of shelter to hide out in as the worlds of Minecraft are also home to plenty of creatures willing to destroy you and what you have built. Spiders, zombies, skeletons simply seek to kill you while exploding Creepers can destroy large swathes of your creations when they explode. Hiding within an enclosure will keep you safe from harm outside and any light sources will discourage their approach.

It is worth noting that roaming about in the daytime is also quite dangerous as various creatures will lurk within pre-existing caves and players can even dig themselves into a large underground cavern full of dangerous creatures that are seeing food for the first time in ages.  Death isn’t a major detriment however as players will immediately respawn at the last bed they slept in or at the starting area if there are no beds and they simply need to return to where they died to pick up all the items they dropped upon death. Also those who want a peaceful experience can turn the difficulty down to “Peaceful” and no enemies will appear to ruin your nighttime mining, though this does take away from whatever challenge is actually offered in the game.

Minecraft: Xbox 360 Edition is practically identical to the original PC product but a number of accommodations and additions have been made to make things a bit easier for console players. Crafting objects is easier than ever with players no longer needing to manually place materials into a crafting zone. Instead players simply need to select an item to create if they have all the materials for it, and if they don’t it is easy enough to see what you are missing.

Also worth noting is that there is now a Tutorial Mode to choose from which will drop players into a Minecraft world with a number of items and houses already built. Tutorial Mode also gives players a full walkthrough of nearly every aspect of Minecraft. Even outside of the Tutorial Mode players are often presented small descriptions of new materials they come across.

Also added into the mix is the ability to play up to four-player split-screen with your friends in local co-op. This is a nice little feature that brightens up the game world as you explore alongside your friends and dig deeper and craft faster than before with the help of those next to you. Also available is an eight player online mode though it appears that the only way to enter other players worlds or have them join yours is to have them on your Friend’s list, making it difficult to just find a random world to play in.

As mentioned before, how much pleasure you take out of Minecraft ultimately relies upon how much patience you have as a gamer and how open you are to creating your own experience. Those who are looking for any structure to their gameplay or run out of ideas may quickly find themselves bored with the experience. This is only made worse by the fact that any major undertaking will take a very long time.

Minecraft is extremely slow paced and is a major timesink for anyone looking to create massive creations. Even if you are playing with your friends you may find yourself spending hours digging holes in the ground, all the way down to the bedrock, just to find enough resources to create a few things. Mining itself can also begin to feel like a chore as you dig for hours and hours just to acquire one or two items necessary for what you are planning on making. It also doesn’t help that the game’s walking speed is very slow and unmodifiable. In fact the only way to get around faster is to create a minecart which also requires a track to run on. These two things also take plenty of resources to create which you will have to simply dig down and find.

This requires a lot of patience and will to slog through hours of grinding in the dirt. While some may be willing to do this to level up in MMOs or any other RPG, there is no endgame to Minecraft. If you manage to create what you wanted to create, then all you can do is show it off to your friends. As I said before, Minecraft is as fun as you make it out to be and those who find wonder in its blocky world will spend hours upon hours creating various structures and digging into the earth to discover more resources to create even fancier structures, a suit of golden armor, a massive farm of sorts or anything you could possibly imagine.

Overall:
Minecraft: Xbox 360 Edition is a gateway to a world of unending exploration and building which some may wish to enter but only at the cost of their own free time. The pleasure that can be derived from reaching your goals in Minecraft only result upon hours of hard work and perseverance. Minecraft: Xbox 360 Edition is far from a perfect game for everyone and many people will see it as a boring little title with barely anything to offer.

On the other hand those who find themselves enraptured in the experience of mining and crafting will find themselves amazed when they look up at the clock and see that six hours have passed since they started mining away for gold and diamonds. With tutorials and a more streamlined creation system and future updates promised, even Kinect support, Microsoft: Xbox 360 Edition brings with it countless hours of entertainment for those who make it themselves.

8-0-capsules-out-of-10

Unlock the Assassin’s Creed III World Gameplay Premiere

Animus abusers unite, there is content to be unlocked! AC developers Ubisoft are currently seeking out 1,776,000 tweets, likes, shares or whatever virtual acknowledgement you can manage  in order to reveal the first ever gameplay footage from Assassin’s Creed III.

If you want to get in on the mega publicity drive then a good place to start would be here , where you can also keep an eye on the progress of the campaign via a rather nifty red meter. Whilst the gaming world waits for the full trailer to be unveiled, you can get a taste of what’s to come in the small teaser attached below. It’s an interesting little clip, showing off a tweaked hidden blade and the new bow and arrow and tomahawk weapons.

Assassin’s Creed III is due for release on October 31 this year across PC, PlayStation 3 and Xbox 360, and as you probably already know, is set during the American Revolution. The game  is also set to make an appearance on Nintendo’s Wii U.

Help Name some Guns for “Krater”

Fatshark, the Swedish developer behind such games as Lead and Gold and Hamilton’s Great Adventure, is getting ready to release its RPG, Krater, for Steam on PC and Mac, but they ran into a little bit of a snag.  Turns out they can’t quite come up with a good name for three of the guns for the game, so they are currently called Gunnernator I, II, and III by one of Fatshark’s members.

They are asking for people to come up with any better names for the guns and submit them to the Krater webpage HERE.  The three best names will be used in lieu of “Gunnernator”, so please don’t let them get stuck with it, plus you’ll get your name in the credits for aiding them in this endeavor.

Other than the contest, Fatshark announced that the game will be releasing onto Steam June 12th for PC, and for the Mac sometime in July.

“Rainbow Moon” Now Gold Celebrates with Trailer

SideQuest Studios and eastasiasoft have announced that the forthcoming game Rainbow Moon has now gone gold and will be releasing in a few weeks to the Playstation Network, but as of yet an official release date isn’t set.  A strategy RPG set in the world of Rainbow Moon, players aid Baldren in trying to seal a gateway that is letting enemy troops ravage the once peaceful world.

Rainbow Moon is a mighty big game that features 6 playable main characters, close to 120 special skills that can be trained, and over 20 different dungeons for the characters to clear.  Focusing on exploration and character development, with a turn-based battle system, the game has a story that can span more than 40 hours.  Check out the trailer below to get an idea what’s going down and be sure check back for the release date when its set.