Sony has purchased Cloud based service Gaikai for $360 million dollars. Sony Computer entertainment president Andrew House had this to say:
“Sony will establish a new cloud service that will allow users to instantly enjoy a broad array of content ranging from immersive core games with rich graphics to casual content anytime, anywhere on a variety of internet-connected devices.”
Gaikai CEO says:
“Sony is looking to harness the power of the interactive cloud and to continue to grow their ecosystem, to empower developers with new capabilities, to dramatically improve the reach of exciting content and to bring breathtaking new experiences to users worldwide Sony seems to be going they way of the cloud.”
Could we see Sony bringing an online streaming service similar to Onlive to their next home console ? What do you think about Sony purchasing Gaikai, and what they plan on doing with the service?
While he’s best known for being the face behind the heavy makeup of Quark from Star Trek, Armin Shimerman has had an illustrious career in theatre, film, television, and more recently, video games. You might remember him as Principal Snyder in Buffy the Vampire Slayer, Dr Nefarious in Ratchet & Clank, the Salarian Councillor in the Mass Effect series, and of course, the enigmatic antagonist, Andrew Ryan, in the Bioshock series.
We caught up with him at Oz Comic Con in Melbourne this weekend, and asked him a few questions about how working for video games compares to other media.
Capsule Computers: Coming from your background, with a long career in theatre, film and television, have you found yourself drawn towards a particular type of character at all?
Armin Shimerman: I have, especially in video games. Because of what I look like, and what I sound like, Hollywood doesn’t necessarily cast me in the role of idealist. I rather like doing those for video games, sort of being the voice of reason, or someone with a point of view that’s very serious. I like that a lot, it’s such a change from the comedic roles I usually play on camera.
Andrew Ryan was a phenomenal treat for me, the writing was as exquisite a character as I’d ever performed, including many of the Shakespearean roles that I’ve done. The monologues for Andrew Ryan were just incredible. I imagine that’s why gamers who play Bioshock are particularly taken with him. It’s an Ayn Rand point of view, and that appeals to a lot of people, especially young people. I was a huge Ayn Rand fan when I was in my teens and twenties, as you get older you sort of lose that, but perhaps a lot of gamers are in that age range. It still appeals to me, when I revisit Ayn Rand, there’s a lot of it that’s appealing, I just don’t believe it’s the be-all and end-all as I once did, when I was a teenager.
CC: How did you move into video game voice work?
AS: All actors in Los Angeles have two types of agents. They have a theatrical agent, for film and TV, and a commercial agent which is for commercials. My commercial agent also covers voice-over actors, and my voiceover agent said to me, will you audition for a cartoon show? Which I did, and I got. The director of that was a lady named Chris Zimmerman, and she also does games, so she asked me to audition for some games. And that’s how my career started, I began to do games for Chris, I learned how to do that sort of work better, and eventually other directors began to hire me.
CC: How does recording for video games differ from film and TV, in your experience?
AS: It’s immensely different, working on camera and working for voice over. On camera you get direction from a director, you get life from other actors to help you believe what it is you’re doing, you have to memorize lines, you have to do blocking, you have to get into makeup, you have to get into costume.
Most actors, myself included, we get a lot of our performance from listening to and watching the other actors you’re working with. But in a booth you don’t have that luxury. You have to use your imagination to think, “ok, how is the other character responding?” Whether you’re right or wrong, I guess it doesn’t make any difference.
Game voices, you’re in a booth by yourself, talking to a microphone and hopefully you’re doing the right thing. The director will sort of give you feedback and clarify some of your intentions, but in the end you have to use your imagination and hope you’re in the right place.
Then its up to the director and the engineers to make it all fit together. It’s a much more collaborative work with the director in voiceover work than it is on camera. On camera, the director does give you pointers, but mostly you’re taking your lead from the other actors.
On the other hand, you don’t have to memorize lines, you don’t have to get into makeup, you don’t have to wear a costume. And you get to do it over immediately. And if it’s not exactly right, they can tweak it with their machinery. Which you can do on camera as well, but it’s a lot easier to do with voice over.
Working in video games, you can do roles that no one would ever cast you for on camera. I certainly don’t look anything Andrew Ryan. And so I get a chance to play characters that I’d never get the opportunity to either on camera or on stage. And that is a great, great delight to me and other voice actors.
CC: How much of the story, art and visual style of Bioshock were you given to help with the performance of Andrew Ryan?
I was given no information except the words themselves. I was given a somewhat sketchy background of the world the game took part in, but no more than that. They simply said this is an Ayn Rand sort of character. I certainly didn’t know the fate of Andrew Ryan, I didn’t know whether he was a hero or a villain – I still don’t really know that.
It was a surprise to me when I finally saw what Andrew Ryan looked like, because of course he doesn’t look anything like me. But I should never have expected that.
CC: So have you seen much of the final character designs, and the art and style?
AS: I have, and it’s exquisite. The success of the game, I believe, is due to one, the graphics, which are incredibly beautiful, and two, the depth of the characters.
CC: Playing the Salarian Councillor in the Mass Effect series, was there a challenge in giving a voice to a character from a species that has a very specific manner of speaking?
That’s actually not challenging at all, understand my background is in Shakespeare. With Shakespeare there are sort of guidelines about how to speak, and not only respecting the verse but respecting the rhetoric, and of course enunciation. So I used all my classical background in order to do the Salarian.
CC: Is there anything on the horizon in terms of video games?
AS: Yes, there is one I did just last week. But they told me I’m not allowed to talk about it yet.
So we now know who is the voice of Lara Croft in Tomb Raider – Camilla Luddington. I for one think she will do a good job because she seems to be quite used to playing sexy women, after all it is a role she plays everyday… in real life. Heck even Capsule’s Ghost Editor in Chief MasterCage is excited to see Camilla voicing Lara. Err.. maybe a little to excited Nic…
Other than that, we got to head to the OZ Comic Con 2012 for the first ever Comic Con in Australian history. Unfortunately MasterCage was too busy ogling Camilla Luddington to make an appearance at this historic event. Thankfully there was a bunch of great guests to make up for his absence.
Capcom has released 2 new gameplay footage one, feature Leon, the other featuring Sherry and Jake, and the Ustanak. Both videos have Japanese commentary in them, and this time around there isn’t as much footage as the last gameplay footage. The Sherry and Jake footages shows off the new crossover feature in the game Where characters from the other campaigns will join up for some 4 player co-op. The Leon gameplay video shows Leon going through an abandon subway, dealing with hordes of zombies alone. What do you think about the footage? Resident Evil 6 is Available October 2nd in North America and October 4th in Pal regions, and Japan.
Capcom has shared out another great and fun addition to their Umbrella Corporation website. If you’re a fan of the Resident Evil series you will certainly want to create your very own Umbrella Corporation Recruitment Badge, which once you’ve created can be download to your PC, printed out and made into a fake ID which you can try and trick your friends with, you can share it on Facebook and also Tweet it out to all your followers.
As you can see Capsule Computers has also signed up as an Umbrella Recruit. Our recruitment process was tough, we had to get finger and toe printed, eye scanned and also had to run 10 miles on a tread mill for our physical evaluation while playing Resident Evil Revelations on the 3DS BLINDFOLDED! We can proudly say that we passed with flying colors and now are part of the Umbrella Corporation. (Clearance #54DK – Janitor department cleaning the toilets)
If you want your very own Umbrella badge follow the link here, it wont be anywhere near as hard as what we had to do to get ours so get going and make yours before the Nemesis gets you!
Everybody loves a good 007 game, and 007 Legends is shaping up to be just that. This title ties together five classic Bond movie-inspired missions, and one extra mission from the upcoming Bond flick – “Skyfall”. Today, ON HER MAJESTY’S SECRET SERVICE has been revealed as the next mission in the game, and things look pretty exciting by the looks of it.
Here is a brief synopsis to chew on:
True love is hard to find but James Bond has finally found his equal in the beautiful Tracy di Vicenzo, the daughter of European crime syndicate head Marc-Ange Draco – Bond’s key contact for tracking down criminal mastermind Ernst Stavro Blofeld. After wooing Tracy and their ensuing whirlwind romance, they jet set off to the Swiss Alps as Bond pursues Blofeld. It’s here, in a picturesque Alpine setting, that gamers encounter an avalanche of action. Blofeld is aware of Bond’s undercover ruse and kidnaps Tracy, luring Bond into a rescue mission involving a fast-paced downhill ski chase and a confrontation in a high-flying cable car, which also uncovers Blofeld’s master plan to release a deadly virus in five of the world’s largest cities. With the help of Tracy’s father, players must infiltrate Blofeld’s private research facility in the Swiss Alps, thwart the release of the virus and save Tracy before it’s too late.
007 Legends launches on October 17th, but stay tuned, as these missions are sure to be detailed more as we grow closer to that date.
Halo 4 will make it’s debut later this year, but coming with it will be a brand new digital series titled Halo 4: Forward Unto Dawn. As you might of guessed, this series will give us a much more in-depth look at Master Chief, taking place at the beginning of the Human/Covenant war.
Here are a few more details on what to expect with this new offering to the massive Halo Universe:
Created in partnership with top Hollywood talent from film, television and new media, “Halo 4: Forward Unto Dawn” brings a brand new “Halo” story to life on a scale never before seen in the “Halo” Universe. The series will debut this October on Machinima Prime and on Halo Waypoint as a five episode series. The “Halo 4” Limited Edition will include access to the “Halo 4: Forward Unto Dawn” Special Edition via Halo Waypoint, with never-before-seen bonus footage, as well as exclusive fiction and behind-the-scenes content.
More stuff for your collectors edition is always a good thing, and as an avid follower of the series, I can easily say it’ll be nice to see a much younger Chief. While the full trailer won’t be shown until Comic Con, you can check out the teaser for the series below, which debuted on Machinima and Halo Waypoint as of recent.
During their pre-e3 event, Konami gave us a good number of things to look forward to, and the publisher is ready to go into more detail at Gamescom. Of course the star of the show will be Metal Gear Rising: Revengeance, which will be hitting shelves come early 2013, but there is a lot more to look for this year.
All news, announcements, interviews, and trailers will be broadcast through KONAMI OnAir during the five day event, letting fans that are not in Germany get a better look at the event through live streams, Youtube, Facebook, and Twitter. This will get everyone more involved, so that you all can connect with Konami and voice your feedback through several outlets.
Castlevania: Lords of Shadow will also be on full display, with both the console and 3DS title (Mirrors of Fate) being shown off. There will also be a playable demo for the latter, which will let the world get a more close up look at what the Belmont family has to offer this time around. PES 2013 is the last of the offerings this year, and seeing how the soccer favorite is due out this fall, there is sure to be a lot of news coming from that area as well.
Gamescom takes place on August 15th-19th, so stay tuned until then!
Robot Entertainment will be teaming up with Valve next month to make their hit mobile game Hero Academy available on Steam!
Hero Academy is a tactical strategy/battle game playable on the iOS. It is free to download from the app store and features more content that you can pay for in game with real currency. These items mainly consist of avatars and team expansions that allow you to play as different races such as Night Elves and Dwarves who have their own unique units. The gameplay is very easy to understand, fun and fast paced, until you have to wait for your opponent to finish their turn of course. Hero Academy has received critical acclaim with a Metascore of 75 and 4.5/5 stars on the App store.
If you are already familiar with Hero Academy and have enjoyed playing it with your friends on your iPhone or iPad you will be happy to know that the Steam version will be cross-platform providing multiplayer between PC users playing on Steam and folks still using Apple products to play on the go. Also featured in the Steam release will be characters from Team Fortress 2. The familiar mercenaries will be unlocked as a playable team with their own unique features and abilities. That’s not all, for every hero team purchased in Steam, a special item will be unlocked in Team Fortress 2! All this will be available next month on August 8th.
Ben 10: Ultimate Alien – Ultimate Alien Rescue Publisher: Cartoon Network Price: FREE – Play Game Online Here
Overview:
Ben 10: Ultimate Alien is the most recent series in the Ben 10 television series’, having ended in March of 2012. Featuring a 16 year old Ben Tennyson, the series sees Ben with an improved Omnitrix, called the Ultimatrix, as well as becoming known worldwide for his power and abilities. Becoming known for being a superhero has it’s downsides though as Ben continues to face bigger threats, but also gains the ability to use improved Ultimate forms of some of his alien forms.
Ben 10: Ultimate Alien – Ultimate Alien Rescue is an online flash game made for the series and is available on the Cartoon Network website. As with most flash games based on a series, it attempts to fit into the story of the series or is based on one or more episodes. With Ben 10 being such a hot property does the game live up to what fans of the series would expect?
Story:
The story this time around is that 5 aliens, after having crashed onto Earth, are on their way back to their homes when they get captured by the evil Aggregor. Technically, this happens in the Ultimate Alien series proper, but the way it is executed makes the game pseudo exist between the episodes “Fame” and “Escape from Aggregor”, in that Ben 10 luckily finds out about it and heads up to save them, but in the end as Aggregor puts it “No one escapes me.” What this does is that ultimately what the player does in the game feels unimportant, but on the other hand doesn’t upset any canon of the actual series, so it is really a trade off.
Unlike other games, Ultimate Alien Rescue features an opening and closing, as well as dialogue in each level albeit incredibly limited. This is actually pretty nice to see in a flash game where many others have maybe a few panels explaining the story in the best case. These are not by any means overly in depth, but each of the characters appears to actually have character, instead of just stating “Thanks, now save the next guy” four different ways. Who knows maybe a flash game for the next Ben 10 series will actually have voice over dialogue.
Gameplay:
The game plays like a standard platformer for the most part, where players get to utilize Swampfire or sometimes even Ultimate Swampfire. In addition to, since playing as Swampfire, the mouse can actually be pointed at enemies and fire fireballs while moving along. This is a solid concept in theory, but all of the enemies in the game have a lot of health, and many fire back, so trying to kill everything will generally end with be killed unless dodging constantly. Making the best course of action to simply jump past and around enemies and attacks, only utilizing attack itself in boss fights.
The design in each level is pretty much a maze, which scales bigger and more branching in later levels. Unfortunately, the game is designed mostly linear as Swampfire can only really head to the key, which opens a door, which has a key for the next door, etc. until reaching the alien on that level. So, younger players will probably run around a lot taking different paths until finally actually find the one that has the next door and key, making for a longer game where the only excitement is avoiding all the things enemies are firing at them. There are a few boss fights as well, which instead of having int he same maze style room arrangements simply is in an open arena, which makes it easier to dodge attacks and fight away at them, but can be hard to dodge different attacks, luckily dying doesn’t revert boss health to ease these battles for the younger crowd.
Besides keys and thankfully health pickups, Swampfire can grab 1ups for extra lives and Ultimatrix pickups which power the ability to turn into Ultimate Swampfire. While hitting harder, the power will drain away while playing as Ultimate Swampfire until back as regular Swampfire again and it’s really a good idea to just use it when even possible as getting hit as Swampfire drains Ultimatrix power as well as health. A good way to break up monotony, but not necessary to get through the game.
Audio and Visuals:
This time around there is no voice over work at all, but players are only using Swampfire and Ultimate Swampfire in the actual game so it’s fine as he probably wouldn’t have all that much to say. It would have been nice if the short little dialogues were voiced over, but I suppose it was more surprising that they were there and that might be asking too much. Music on the other hand works out pretty well, it changes throughout different scenes, so there’s less likely to get stagnant unless stuck in the same level for way too long, but since the music is really the only audio, besides attacks and pickups, muting is an option, no literally you can just click Mute at the top.
The visual style is generally good with Ben 10 games as the art style is easy to match and this is no different. Unfortunately, because the entire thing takes place in the same spaceship visuals get old pretty fast. After seeing one maze and the 4 different enemy types, you’ve seen all of them. It does look nice, but it would have been nice to see a little bit more as there were 5 different levels and 2 boss fights, which where practically the same.
Overall:
Really the only thing outstanding in the game is that it had some semblance of a story and not just one copy pasted from one episodes, but kinda filling a one off between two of them. It’s a solid platformer though for those interested in constant avoiding take fire from lots of different directions, though gameplay can become a bit repetitive nearer the end, which might be worse depending on how quickly one can progress through. Ultimately, I give Ben 10: Ultimate Alien – Ultimate Rescue