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WIN – Playstation All-Stars Battle Royale

We have  a copy of Playstation All Stars Battle Royale as well as a PlayStation All-Stars T-Shirt (XL Size) to give away courtesy of Sony for PS3

PlayStation All-Stars Battle Royale is a crossover fighting video game released in November 20, 2012. The game was developed by SuperBot Entertainment in conjunction with SCE Santa Monica Studio and published by Sony Computer Entertainment for the PlayStation 3 and PlayStation Vita video game consoles”

Check out our review for the game here for more details.

 

TO WIN

All you have to do to win is to simply answer the following question  : “Which character would you use in All-Stars Battle Royale and WHY? “ leave your answer in the  the comment section below. 

Lucky winners will be drawn at random on the December 23rd, 2012. Good luck to you all!

**SPECIAL NOTE**

When you enter please leave a VALID email address so we can notify you if you are the lucky winner.

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Check out our other Competitions here

 

Ninja Sprint carves its way to Android

For those of you who like to live on the slightly wacky and colourful side of life, join Neko the stray cat in Ninja Sprint for some of the most insane ninja action ever seen on a mobile device. Struck by lightning and attaining a human form with super ninja powers, Neko finds herself in the unemployable category having to make do by slaughtering ancient monsters and stealing their valuable loot. Ninja Sprint is an intense side scrolling game where players will be challenged to sprint, slide and jump their way through 80 levels set over 4 environments. With her wicked claws and choice of blood visuals, Neko will have to chop and slice through countless enemies executing her special attacks all to a pumping soundtrack.

For more information check out www.ninjasprint.com and to download

 

EA Showcase: Hands-On With Dead Space 3

Dead Space 3 is a title that has long-time fans apprehensive and concerned. The seemingly human enemies, the implementation of cover, the perceived focus on action over horror…all of these aspects have been criticised from the get-go. While at the EA Showcase here in Sydney, Australia, I had to give it a try for myself and determine if these fears can be justly alleviated or not.

To preface these hands-on impressions, I must apologise, for I did not play-through the demo from start to finish. My scheduled interviews got bumped up, and after returning from them, I jumped onto Crysis 3 multi-player and played for much longer than I had realised. The demo was on the Xbox 360 and I carried on from where someone had previously left off, which was at about the halfway point. It was the first point in which you get to use the newly tooled and heavily expanded Weapon Bench.

Now, I hadn’t played a Dead Space game in quite a while and was lost as to what my current objective was. I couldn’t find how to execute the “guiding light” bread-crumb mechanic for the life of me (it certainly wasn’t mapped to the back button any more . The room I was in had the Weapon Bench, two ladders and multiple doors, all of which were disabled or locked at the time. After climbing the ladders and attaining some items, I accessed the Weapon Bench. Now, for those who haven’t seen yet, the Weapon Bench has been drastically enhanced to support the entirely new and deep customisation options for your weaponry.

Upon accessing it, the first thing you see are 5 modules on the interface, each representing, from left to right: “Modify Weapons”, “Blueprints”, Weapon Upgrades”, “Craft Items” and “Inventory”. Modify Weapons is where you use the resources you’ve acquired to build weapons from scratch, piece by piece, putting together frames, tools, tips and attachments to build the ultimate weapon. Blueprints allow you to build pre-designed weapons. Weapon Upgrades allows you to upgrade your carried weapons, much like you would in previous entries. Craft Items has barely been touched upon, and allows you to craft ammo types amongst other things. Inventory allows you to store items, and even share them with your co-op partner.

I quickly made a modification with one of the only parts I had at that point, and upon exiting the bench interface and taking my newly upgraded weapon, discovered that the main door has been unlocked. I should have opened my Inventory interface and checked the missions tab to figure that out earlier. Moving on, I quickly used my Kinesis powers from memory (Hold LT and B) to open some doors by turning their wheel handles. Now, I must say, there were many doors like this…too many. It felt like every time I opened one, there would be another one directly afterwards waiting to be unlocked. Poor level design? Maybe, but it was starting to get quite repetitive.

I quickly found some action in a corridor and used my plasma cutter to cut down many slashers who were hanging from the ceiling. After making sure to stomp each one (have to be sure!), I carried on. gathering ammo and super-conductors (although I wouldn’t have much use for them in a directed demo). Eventually I found myself entering into an in-doors zero-gravity zone. I clicked in the left thumbstick to step off and boosted forward with my thrusters only to trigger the appearance of some Lurkers from out of the connecting vents. Everyone knows they are easily dispatched, which was still the case here. I thrust forward to the opposing platforms and clicked in the left thumbstick again to land.

For those wondering, the atmosphere and tone of this demo is very much horror oriented. As you’ll read in a moment, the action does ramp up, but it’s nothing new to the franchise. In key moments, the pressure always mounts and confrontation get more intense. I proceeded forward and seemed to be nearing the end of the demo – which was short as it was. I entered a chamber with three engines or cores that I had to activate in order to progress. To do so, I had to use Kinesis to move this large component down and then again to spin another which conducted energy and generated the engine/core. Now, in between doing this, I naturally got ambushed by Slashers, and also new enemies previously referred to as Fodder.

Doing enough damage to Fodder will result in their torsos exploding and revealing three large tentacles. They become rather quick too, and I began to get overwhelmed and outnumbered. Necromorphs were coming at me from all sides and I was taking damage, at which point the game reminded me to press “B” to replenish some of my health with a Med-Pack. Although there were many, they all went down quite easily.I finished the job, initiated the final activation sequence at a nearby terminal and exited the circular room. However, in doing so, I promptly got attacked by a massive slasher-type. No matter how much I mashed, it had no effect as it chopped off my arm and gave me a gruesome end.

And so that was the scripted end to the Dead Space 3 single-player demo. I came away from it feeling it was more of the same, but still solid. Granted, it was a very small portion of gameplay, so we have to keep that in mind. It leaned more towards the action side by the end of it, but the mood was classic Dead Space. The Weapon Bench, from my brief and hurried look at it, has many possibilities and combinations available to the player, provided they put enough effort into collecting the desired components and resources. And personally, the drop-in/drop-out co-op feature probably excites me the most about the game, which we didn’t get to see at the Showcase. So there’ll still much to see and much to be optimistic about.

For links to all of our other EA Showcase coverage, visit the EA Showcase Rundown.

EA Showcase: Hands-On With Crysis 3’s Hunter Mode

“Become The Hunter!” EA’s promotional tagline for Crysis 3 and Hunter Mode says it plainly and clearly. In this mode, you get the chance to become the hunter, and your prey will not even see you coming (almost literally).

At the EA showcase here in Sydney, Australia, I was able to get some hands-on time with the mode (as well as an interview with Crysis 3 Producer Mike Read). Well, first off, I did also get to try a single-player demo as well, but I was really atrocious at it. To be honest. I saw many people sit down at a PC, play for a couple minutes, and then get up to leave the station. So I’m sure I wasn’t the only one frustrated with their performance. I grew up on consoles, yes, it’s true. So excuse me for sucking at using a keyboard and mouse. At least I wasn’t wallowing in embarrassment alone. Because of that though, I find it unfair to try to provide any solid impressions of the single-player experience.

Now, Hunter Mode…that’s a whole different ballgame. Hunter Mode was set up across 10 system-linked Xbox 360s, and so I felt right at home with a controller in my hands (Razer ones in fact). The “Infection” type mode may seem unbalanced to those who’ve seen the gameplay videos and read the description, but I’m happy to say that it is most definitely fun to play. We had people dropping in and out of play, so we would have between 6 to 10 people playing at any given time. The map was “The Hangar”, which is basically a dilapidated airport with grown-over nature and a broken plane on the outside.

The game would be played over 5 rounds, each lasting 2 minutes. I believe, depending on the numbers, 1 or 2 people would start each round as a Hunter. The rest would play the round as CELL soldiers. The goal for the Hunter is to kill as many CELL soldiers as possible within the time limit, consequently turning them into Hunters, and eventually, and hopefully, the field would be full of Hunters by the end of the round. For CELL soldiers, the task is simple: survive. Every so often, after a certain amount of time would pass, CELL soldiers still active on the field, would receive points. Accumulating these points throughout the rounds ranks you higher on the scoreboard.

It’s inevitable that you will play both sides of the battle, and so your points will carry on through the rounds regardless. The only change is that Hunters gain points by killing and turning people to their team. Hunters have invisibility cloaks on, but can still be spotted emanating a slightly transparent red tinge if hit. They are not marked on the mini-map, unless they make themselves known via interaction. However, CELL soldiers’s whereabouts are marked on their mini-maps at all times, as red splotches.  The Compound Bow is the Hunter’s only true weapon in their arsenal.

When designated as a CELL soldier, you are given three classes to choose from: Assault, Close-Range and Sniper. You get the usual expected weaponry that goes with each of those classes. There are ammo dumps/refills placed around the map, which I found useful because, as an Assault class operative, I was running out of ammunition fast! Everyone can melee, of course, and there are also shields laying around, waiting to be picked up. One of my most memorable kills came as a CELL soldier; I was walking around with this shield when I found a Hunter spying on a team-mate, waiting to snipe him with a well placed arrow. I threw the shield at him with a force that killed him instantly.

Playing the Hunter was probably more fun, just because you have that sense of “me against the world”, and being outnumbered just adds to the tension. And, unsurprisingly, being a CELL soldier is easier, because guns have a much higher level of accuracy than the Compound Bow. The map felt large at times, with very little contact occurring in some rounds. I actually recall a round where I literally couldn’t find any enemies. But that all depends on how many players there are, and what strategy the Hunter/s employ. By the end of our last game, I was coming in at overall 2nd out of 8, I believe. Redemption!

Overall, it may be fair to levy some of your worries about the seemingly unbalanced nature of Crysis 3’s Hunter Mode, however I have faith that the team at Crytek will be working long and hard to fine-tune the experience, which, regardless, is a very fun one at this stage already. Coupled with further customisation options in the matchmaking, Crysis 3’s Hunter Mode may be a go-to game-type for multiplayer shooter fans. We’ll have to wait for the final verdict come Crysis 3’s Australian release date of February 21st, 2013.

A new champion approaches… Vi

League of Legends is welcoming another fearsome female champion. Piltover has seen many champions in its day, but this one grapples like no other. Vi, the Piltover Enforcer, wields duel hextech gauntlets that can emanate excessive amounts of power. Enemy champions will be leaving the battlefield with not only a broken pride but also broken faces. Let’s take a look at this brawler’s abilities.

Abilities

  • Blast Shield: Vi charges a shield over time. The shield can be activated by hitting an enemy with an ability.
  • Vault Breaker: Vi charges her gauntlets and unleashes a vault shattering punch, carrying her forward. Enemy champions that Vi collides with stop her movement and are knocked back.
  • Denting Blows: Vi’s punches break her opponent’s armor, dealing bonus damage and granting her attack speed.
  • Excessive Force: Vi’s next attack blasts through her target, dealing damage to enemies behind it.
  • Assault and Battery (Ultimate): Vi runs down an enemy, knocking aside anyone in the way. When she reaches her target she knocks it into the air, jumps after it, and slams it back into the ground.

Lore
While Vi might be the Piltover Enforcer, she was hardly innocent in her childhood. Even at the age of 6, she was known for her skills and taken in by a band of misfits. Soon Vi became seasoned in the arts of thievery and tinkering.

On one of the band’s heists, Vi was struck with a difficult decision to make. She could choose to flee with the group or help the trapped workers in the mine. As time was dwindling away, Vi noticed an exposed robotic mining rig. She formed bonds around her hands in junction with the robotic appendages and became a walking machine. Punching the walls of rubble, Vi freed the miners from their imminent doom and in turn fled the scene herself.

From that day forth, Vi was more determined on using her new skills – only this time it was for good. She began stealing from the area’s thieves themselves warranting her notable recognition. Piltover’s sheriff caught wind of these acts and came face to face with the vigilante. Caitlyn offered Vi a position on Piltover’s police force to pay for her previous criminal debt. When given the chance to pummel evil without recourse, how could she refuse?

In effort to understand Vi’s personality better, heed her following words: “It’s a shame. I’ve got two fists, but you’ve only got one face.”

Netsky Produces Epic Mickey 2 Remix

Disney has partnered up with acclaimed DJ and producer, Netsky, for a brand new, custom-made remix inspired Disney Epic Mickey 2: The Power of Two which launched on November 22 for the Playstation 3, Xbox 360, Wii and Wii U.   Entitled Epic Mickey 2 (Remix), the track samples tunes from the game’s soundtrack mixed with original sounds and melody from the 23-year old Belgian producer. The song has also inspired an electrifying new music video featuring footage of Netsky and gameplay from Epic Mickey 2: The Power of Two with cameos from Mickey Mouse and Oswald the Lucky Rabbit, the protagonists of the game.

Netsky had this is say about the project:

“It’s not every day you get a remix call from Mickey Mouse so I was excited to check out the Epic Mickey 2 soundtrack and then add my own twist to it. I really loved the first Epic Mickey game, it’s much harder than it looks! So being given the chance to collaborate on this new game was an amazing opportunity to do something really creative with some iconic characters and a video game with a really loyal fan base. The music in Disney Epic Mickey 2: The Power of Two is really interesting as it’s a musical, a first for video game soundtracks so I’m thrilled to bring a bit of the Drum + Bass sound to the party.”

The video can be seen below. For our own take on Epic Mickey 2: The Power of Two, make sure you check out our review.

PES 2013 To Receive Third Update

Konami have announced details on the upcoming update for Pro Evolution Soccer 2013, the latest in their Pro Evolution Soccer series. The update will include fixes for online features and general gameplay. The update will be available for download on December 20 for the Playstation 3 (via PSN) and Xbox 360 (via Xbox Live) and it is completely free. There is no news on whether PC players will receive the update.

The update includes:

  • The ability to cycle between players during a multi-player online match, allowing users to deftly switch players with ease.
  • The myPES app has been tweaked to enhance player matches and accessibility.
  • Changes to player matching when using Master League Online teams
  • Issues with the online pass and player numbers in Master League Online has also been rectified.
  • New goal celebrations for selected players and better offside decisions from the referee.
  • Player movement elements are now enhanced, while in-game formation changes also are refined.
  • The cursor fixing in relation to the goalkeeper and their abilities have also been improved.

 

Hatsune Miku Project Diva F box art revealed

If you’ve been waiting to see what the box art for the latest Hatsune Miku title will look like when it arrives in the mail via import (since there seems to be zero chance of this series ever being localized for Western audiences) then you are in luck. Today, as reported by Game Jouhou, Sega has revealed the PlayStation 3 box art for Hatsune Miku Project Diva F, which can be seen to the right (click the image for slightly larger version).

Hatsune Miku Project Diva F is set to be released on March 7th in Japan and will not only feature a number of new songs that were not available in Hatsune Miku Project Diva f for the PlayStation Vita but also a few new modules (costumes) for the Vocaloids.

Meet the characters of Senran Kagura: Shinovi Versus in latest trailer

We’ve heard various details about Senran Kagura: Shinovi Versus and some smidgens of gameplay so far but today Marvelous AQL has chosen to release a full gameplay video which shows off many elements of the game’s new fighting system as well as many, if not all, of the playable characters and some of their abilities in action. Think Dynasty Warriors with anime-styled ninja girls bursting with fan-service.

The trailer can be seen below and, as you can see in the image above, there will be minor levels of censorship thanks to the fact that Senran Kagura: Shinovi Versus will also include full-costume destruction, including undergarments. Currently Senran Kagura: Shinovi Versus is set to be released on February 28th in Japan and a Western release is rather unlikely at this point, but the Vita is region free…

Muramasa: The Demon Blade Vita gameplay trailer released

Today Marvelous AQL released the first gameplay video for the PlayStation Vita version of Muramasa: The Demon Blade, though perhaps the proper word for the video is “clip.” Either way, the video can be seen below and also found below are a number of screenshots of this artistically impressive game.

As for the game itself, Muramasa: The Demon Blade is set to be released in Japan on March 28th but it the Western status of the game is currently unknown since Ignition Entertainment, the company that localized the Wii version of the game many years ago, has not made any announcements regarding this version of the title.