Tomorrow Corporation, creators of World of Goo and Henry Hatsworth, have released the soundtrack of their newest title, Little Inferno, as a free download. The John Williams-inspired soundtrack is available in both MP3 and FLAC formats, or for streaming from SoundCloud. The soundtrack’s page also includes an individual breakdown of each track for some behind-the-scenes info from the composer.
According to Kyle Gabler, the composer for Little Inferno’s soundtrack:
I’m a big fan of movie music from the 80′s and 90′s – like John Williams (1993 was his most amazing year), Danny Elfman’s 90′s heyday, Vangelis in the early 80′s – all with strong melodic themes and instantly identifiable orchestration. It was my goal with this soundtrack to write music that sounded like it could have been written in that time of VHS tapes and Stan Winston special effects, with clear, hummable melodies for each character and theme.
Hit the link here to check out the free soundtrack.
Introduction
Unlike other top down racing titles, Real World Racing is to emulate real life aspects instead of fantasy themes. Playstos, the game’s developer, intends the title to capture different city environments to allow players an escape to another place in the real world.
Visuals/Audio
The concept of a top down racing simulation might be a bit stretching, but the idea of using satellite maps to incorporate raceways is one way to promote realism. And beyond that imitation of the environments, the developers are enhancing the existing landscapes with 3D effects. With this being said, level design and environmental development seem to be the strongest aspects of the title.
However, the struggle that can be noticed is the environment versus car realism. From the top down view, cars appear to look very similar with few differences aside from color and length. Although possibly hard to implement from a top down standpoint, the cosmetics should be altered to make vehicle models differ from one another more-so than by color definition. In correlation with the environment, the vehicles lack realistic texture.
At this point in development, races can become glitchy at moments. Playstos openly admits that they are actively working on improving performance issues with game rendering. While some frame-rate stuttering is noticeable during the preview, I can expect these bugs to be fixed in its beta stage.
One aspect that Playstos can take to heart is their ability to design a sleek interface. The UI design for the garage opens a visual apparition of each car the player owns as well as individual statistics. Even beyond statistics, players can interchange and visualize different color appearances for each car type. I like where the user interface is at the moment, but I would like see some more advancements with vehicle part customizations along with a separate options menu.
Musical interlude for main menu and garage/stage select screens is provided as a crescendo tempo that can be noticeably recognized as a simulation geared theme. Beginning very light the background music becomes louder and tiers into multiple sequences similar to the intensity of the racing environment. However, only a single track is noticeable at the alpha stage whereas multiple tracks could enhance the player’s “between stages” gameplay.
Gameplay
During the preview, the cities of Rome and London opened their streets to this maniac. I felt that the vehicles should be decently destructive once acquiring 200 mph. Yet ramming into side buffers yields no damage to the vehicle and depending on the collision glance off the blow. Rounding corners and slamming into the side rails may reduce speed by 30 mph leaving the car untouched. Unless your vehicle has horrible handling, there should be no need to even touch the break key.
What did I like about the current state of the gameplay? Car statistics actually come into play. Players will have to choose a car that has amicable characteristics to fit their needs. An example of this would be to wisely choose a vehicle that has high handling and acceleration in a city with many corners. Instead of relying on having the top speed, vehicles that have high acceleration and handling will be better to ride the corners and maintain decent speed at the same time. On the other hand, races that have long stretches of straight roads will demand a top speed vehicle.
I noticed that Playstos did not implement all of the games features as of yet which dumbs down some of the gameplay. An example of this is the exclusion of drifting races which is in the developmental process. Drifting could be one of the major selling points of the title – more so than racing online! However, it is hard to tell only in the alpha stage. Right now the simplicity of normal races offers little compared to zanier titles with cars that have attached rocket launchers. Another instance that I am on the fence about is the levels of difficulty. It seems that no matter what difficulty you are in once you wreck it is hard to emerge from the bottom ranks unless you are in a 10 round race.
Conclusion
A top down racing simulation might be a hard genre to sell due to more realistic and visually appealing racing games already on the market. However, I can see a few aspects that will work in its favor. Real World Racing is providing real world environments for players to race on then enhancing them with 3D effects. Another promoting factor will be the cost effectiveness of this title. Playstos has already mentioned to the public that Real World Racing will be very affordable to the public and hopefully even more-so if “greenlighted” through Steam. Lastly, the game is only in its alpha stage. Real World Racing is still in its premature stages and has a lot more features to be added before release.
I would like to wish Playstos the best of luck in making this title become a success. I have seen glimpses of such success with the crisp implementation of the user interface, and I would like to see more of that potential spread throughout the rest of the game. To identify yourself with the game better, head over to the Real World Racing website (here).
Today Konami has chosen to reveal what the box art for Metal Gear Rising: Revengeance will look like on store shelves once it hits stores on February 19th in North America and February 22nd in PAL regions next year. The box art can be seen to the right and anyone who wishes to see a larger version of the image can simply click the picture.
As you can see, this box art features a nice action shot of Raiden slicing through an unknown enemy, which fits nicely considering in the game itself, players will be able to slice and dice their enemies into a hundred different pieces if they so feel like.
Today the official website for Nyaruko-san: Another Crawling Chaos, also known as Haiyore! Nyaruko-san was updated to reveal the first key visual for the second season of the series as well as what the second season will be called. The visual can be seen to the right (click the image for a larger version) and the second anime season will be called Haiyore! Nyaruko-san W.
As for what the W stands for, it is currently unknown though it is worth noting that the first season of Haiyore! Nyaruko-san contained many references to past anime series and this may be the case with the title as well. Anime studio Xebec will return to handle the second season and all of the main staff are returning to voice the characters. The Nyarko-san: Another Crawling Chaos anime is currently un-licensed in the West, although English subbed episodes are currently available on Crunchyroll.
If you’ve been looking into expanding your catalog of visual novels or even a few other type of anime-styled games, then we have some great news for you. MangaGamer is currently holding a special holiday sale where every game in their catalog has been discounted by 20%.
The sale will run until December 28th and when we say every game, we mean every game, including the adult games available on the website. There are two games which are excluded from the sale and these two are “Slave Witch April” and “Which girl should I choose?.” The former will be released during the sale and the latter seems to have been one of the company’s first releases. The All-Ages version of MangaGamer can be found hereand you can find the adult site on your own.
If you were hoping that the recent string of delays from FUNimation were over then we have some bad news for you. The Anime Corner Store has revealed that the release date’s for two of FUNimation’s upcoming anime releases has been pushed back.
Rather than going on sale on January 8th, both the Toriko Collection 1 DVD set and both the limited and standard editions of Blood-C will now be released on January 22nd. This two week delay is very unfortunate and no reason has been given as to why these two sets were delayed. Those interested in seeing the English voice cast of Blood-C in action can find the dub preview here.
Capcom have released some gameplay footage of the PC version of DmC Devil May Cry. Capcom have advised that the PC version will run at a smooth 60+ FPS, and will be making its way over to your PC’s on January 25th, 2013, only ten days after the console versions (Xbox 360 and PS3) are released. The PC version will be available at retail across Europe, and digitally via Steam and EA Origin for both North America and Europe.
Check out both part 1 and part 2 of gameplay below and let us know what you think. What platform will you be picking up DmC on?
Sony have released a new new God of War: Ascension trailer entitled “Evil Ways” that shows off a standoff so epic it can only be God of War as four warriors compete to rise from warrior to champion of the Gods! If you haven’t already done so, make sure you sign up for the God Of War:Ascension Multiplayer beta which starts January 8th 2013 only on PlayStation Plus. (We’ll be sharing our impressions of it soon so stayed tuned for that) Check out the details below for God Of War: Ascension.
Game Features:
• Experience Kratos’ quest for freedom from the very beginning with an epic new single-player story.
• New combat and puzzle mechanics build on the award-winning God of War gameplay.
• Multiplayer comes to God of War for the first time. Take the epic God of War combat online with brutal 8-player objective-based combat.
• Align yourself to Zeus, Ares, Poseidon, or Hades and earn their Favor to unlock new customization options for your multiplayer Gladiator.
If you’re after extra goodies then make sure you pre-Order at GameStop for the exclusive King Leonidas “300” multiplayer skin and weapon, and also receive the Mythological Heroes Pack!
Tale of Tales is known for developing obscure, sometimes creepy games such as The Path and The Graveyard. Its latest game, Bientôt l’été, fits in with their track record, although it appears to have a much more subdued, even thoughtful tone in comparison to the other games. From what can be gathered from the trailer, players walk around a beach while gathering chess pieces and phrases in which to use in a nearby café.
Bientôt l’été is now available for PC and Mac for $10, with an “Extravagant” version available for $40 which will include the game’s soundtrack and an eventual “special build” with higher-res textures and uncompressed sound.
Tale of Tales said they drew inspiration for the game from novels by Marguerite Duras, specifically Moderato Cantabile, which provided the basic setting for Bientôt l’été: “a man and a woman meet in a seaside café.” Of course, they will most likely deviate from whatever expectations that setup provides, as is their style.
In some news that is sure to delight long-time fans of the horror mystery anime series Higurashi no Naku Koro ni (When They Cry). The official Higurashi twitter page has confirmed that a new anime series has been green-lit and will air in 2013.
This is monumental news without a doubt as the last installment in the anime series was way back in 2007. However there have been two OVA series since then. No further information on this new Higurashi anime has been revealed at this time but of course we will keep you up to date as more information comes to light.
Be sure to let us know what you think in the comments section below.