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Putty Squad Teaser Trailer Released

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Independent games publisher System 3 has announced the return of Putty Squad, first outed on the Amiga in 1992, for multiple systems in summer 2013. First announced back in 2011, the title has resurfaced with a trailer viewable below.

In celebration of System 3’s 30th anniversary, players take on the role of a stretchy blue blob on a quest to rescue kidnapped friends in a reimaged modern platform game.

21 years since its original debut, Putty Squad will include overhauled graphics and downloadable free levels.

Game Features:

  • One of retro gaming’s most-loved heroes returns
  • Critically acclaimed platform-adventure
  • Front and Rear Touch Screen used
  • Location-based services used for extra content
  • Plays even better now than it did originally

Putty Squad will be released in summer (Aussie winter) 2013 on PS3, PS Vita, 360, PC, Wii U and 3DS. For more info check out System 3’s official site.

Blood-C Blu-Ray Review

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Blood-C
Studio: Production I.G
Publisher: Madman Entertainment
Format:
DVD, Blu-Ray (reviewed)
Release Date: 17th April 2013
Price: $59.95 – Available Here

Overview
We all know that person, the upbeat optimistic type who loves life and slays monsters…OK maybe not. From the Blood franchise, begun by the anime film Blood: The Last Vampire, comes another anime series. Separate from those that came before, it explores the concept of friendship, the nature of self and the conflict between monsters and a schoolgirl.

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So sweet she’ll give you diabetes

Story
Blood-C centres around high school student Saya Kisaragi, who is the definition of innocence and sweetness. Clumsy, excitable and somewhat oblivious, she enjoys her life to the fullest. Sunshine and puppies…Oh and monsters. Terrible, twisted horrors that appear and slaughter humans. Saya, like her mother before her, has inherited the Sacred Blade and along with it the task of slaying the creatures known as Elder Bairns. She alone wields the power to fight the monsters and protect her village. 
As the series progresses, the Elder Bairns begin to appear stronger and in quicker succession, beginning to destroy the idyllic lifestyle Saya has enjoyed.

Saya’s development over the course of Blood-C is noticeable. As the war against Elder Bairns rages on, her psyche is affected more and more. Her secret  begins to impact her daily life and schedule. Without going to far into spoiler territory, Saya begins to learn the more information regarding the conflict between humanity and the Elder Bairns as well as receiving visions of conflict and combat. She progressively unlocks the truth and shifts further from her happy-go-lucky nature, though she still does retain her overwhelmingly compassionate demeanour. Her more aggressive side is prevalent in her fights, where her eyes will shine red and her combat style becomes much more brutal and effective.

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Red Eyes, Take Warning

The series itself has a slow burning plot, though it begins slowly it continues to build momentum until the very end. The final two episodes, being the culmination of the story, are naturally the fastest paced and contain the revelations of the series. Blood-C leaves on an open ended note, with continuation set in the film Blood-C: The Last Dark, which should bring resolution to the saga of Saya and the Elder Bairns.

Visuals
As you watch Blood-C you’re going to see blood and a lot of it. Flesh wounds are akin the blood geysers in this series and it just escalates from there. The fight scenes are intense to say the least. Creatures lose limbs by the dozen, though some have plenty to spare, not that it slows them down horribly. There are also some very graphic scenes involving those unfortunate enough to stumble into an Elder Bairn (Spoiler: It doesn’t end well for them). The Elder Bairns themselves also have a very unique and twisted style. Every single one of the Lovecraftian horrors is completely different in style from the ones that came before. This provides very interesting visuals that don’t repeat the visuals or actions of previous conflicts. Though in the end each and every monster bleeds, a lot. The brutal action is aided by the fluid animation, expressing the speed Saya needs to survive against her larger foes.

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Praying Mantis, Hidden Badass

Audio
The general background music used throughout Blood-C is very orchestral and intense, used to great effect in her fights with the ancient evil of the Elder Bairds. The music expresses a sense of drama and at often times fear. The violin shrieks just as easily convey terror as they do the epic nature of the enemy. On the lighter, and more involved side, of the soundtrack it Saya herself. In near every episode, Saya sings a song on her way to school, noting the brightness of the day and her joy for life in general. This does an excellent job of further expressing Saya as the bright and bubbly schoolgirl she primarily is. Her continuation with singing also subtely questions her character, being one who can remain so innocent even after the horrors she is forced to witness. During the final episode, this normally upbeat song is slowed down considerably and used to set the mood for one of the more sombre themes. This amplifies the intensity of the moment whilst also adding a personal touch, connecting Saya to the sounds of the series itself.

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Don’t worry, it’s not her blood

The English voice acting was also done well. Characters showed emotional range, definitely sounding terrified when regarding the appearance of Elder Bairns. Although some characters had a somewhat monotone voice it was more in regards to the characters themselves, rather than the dub cast. Special mention goes to Alexis Tipton, the voice of Saya, for convincingly expressing the myriad emotions of the protagonist.

Extras
The Blood-C Series Collection contains the usual extra features for a release. The trailers and promotional videos for the series, both the original Japanese TBS commercials and the trailer for the series collection itself, are included as well as trailers for other series. The textless versions of the opening and closing themes, “Spiral” and “Junkestsu Paradox” respectively, are also included. Commentary is also provided for episodes 6 and 12, featuring series director Jerry Jewell for both as well as English voice actors Robert McCollum (Fumito Nanahara) for episode 6 and Alexis Tipton (Shaya Kisaragi) for episode 12.

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You meet all sorts in highschool

Overall
Blood-C is a series that takes a while to warm up, but when it does boy does it burn. As the plot begins to reveal itself and slowly creep in on the seemingly peaceful village, the violence becomes more prominent. The series does teeter towards a general “secret highschool hero” type series early on, but it comes into its own at the end. Somewhat unfortunate that the series wasn’t as powerful as the finale the entire way through, but it nonetheless sets up the big reveal. Definitely an interesting series to watch and one that truly shines as it comes to a close. The finale is left open and definitely leaves a desire to watch Blood-C: The Last Dark and finish the story of Saya Kisaragi.

8-0-capsules-out-of-10

Capsule Computers review guidelines can be found here.

Star Wars: The Old Republic Update 2.1 Customization Now Live

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EA Games and Bioware have just launched Update 2.1: Customization for Star Wars: The Old Republic, Bioware’s popular MMORPG based upon the legendary Star Wars franchise.

The new update allows players more customization ability. Several new options have been implemented through 2.1 Update. EA Games has outlined the following new features:

• Appearance Designer Kiosk – New options to customize your character

• New Species:  The Cathar – Players will now have the option to play as this great warrior species

• Dye Modules –Modify the color of your armor sets which can be applied to all crafted gear above Level 15

• Player Convenience Services – Ability to change each of the following; available for purchase in the Consumables section of the Cartel Market:
o Character Rename
o Legacy Rename
o Guild Rename
o Escrow Deduction

• Collections Interface – Track all of your Cartel Market items that are part of a collection and share items across your characters for one low rate (purchased with Cartel Coins only)

As part of the 2.1 Update all of these great new customization options are available for purchase in the Cartel Market with the in-game Cartel Coins.

EA Games have also released a trailer for the new 2.1 Update which you can check out below as it details the features that will be added to the Star Wars: The Old Republic game.

Company of Heroes 2 Red Star Edition Content Revealed

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SEGA has just announced the Company of Heroes 2 Red Star Edition.

We know the feel Company of Heroes 2 is going to have, but this retail exclusive helps flesh out the main game. Loot from this pack is pretty similar to the Digital Collectors Edition. In addition you’ll be rewarded for picking up the physical box with a post-launch Theatre of War mini-pack, two new multiplayer Commanders for each faction and a super special Steel Book. I didn’t realise pandering to the booklet lovers still a thing. It’s nice to know there is still a PC audience out there that want the box.

Company of Heroes 2 will be available for PC in June 2013. For more information check www.companyofheroes.com,

Footage from Berserk II: Battle for Doldrey premiere released by Viz

berserk-golden-age-arc-2-battle-for-doldreyAs you may have known, Viz debuted the second Berserk movie, Berserk II: Battle for Doldrey, this weekend not only on Neon Alley for subscribers to watch, but also at the “NEW PEOPLE Cinema” which is in San Francisco, California.

At the event the company not only provided those in attendance with a chance to see both the first Berserk movie, The Egg of the King, but also this second movie as well. Not only that, there was original production artwork available for public viewing at a gallery exhibition and a number of raffles were held so some lucky attendees received a bit more than just a goodie bag.

While the event has unfortunately passed, Viz has provided us with some footage of the event including a glimpse at some of the artwork and a few reactions from those who attended the premiere. Check it out below and keep an eye out for our review of the streaming version of the movie in a few days!

Rush Bros. Beat Battle Announced

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Indie PC and Mac Developers Digital Tribe Games and XYLA Entertainment yesterday announced their recent partnership with ReverbNation in the promotion of their Beat Battle event, a chance for up-and-coming artists to see their music featured in the upcoming Rush Bros. game.

ReverbNation is a leading platform for emerging and independent musical artists, and the five winners of the Beat Battle event will see their work included in the game through an update due to be applied on the 28th of June.

Submissions must be made through ReverbNation, at which point XYLA and Digital Tribe will compile the shortlist of potential winners on the 20th and from there they will become subject to a public vote on the official website. From there five top tracks will be chosen for inclusion in the update and the anticipated ReverbNation bonus level.

Digital Tribe and XYLA are looking for any artists producing work in the genres of dub-step, techno, electro, chiptune, drum & bass, trance, electronica, pop, hip-hop, and hell, anything with a catchy beat.

Digital Tribe Games’ John Kaiser III shared his thoughts on the recent partnership:

“It was just a natural fit and they’ve been nothing but amazing to work with.  I have been using RevebNation for years to find new music so when we picked up Rush Bros. they were the first place I wanted to go to.”

Looking to submit your tracks to the Beat Battle? Then head over to ReverbNation and ‘get your submission on.’

 

 

‘Loadout’ Early Access Available on Steam

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Edge of Reality’s crazy new PC shooter, Loadout, is now available on Steam through its Early Access program. The game promises “a breath of fresh air in an overpopulated world of shooters” with its 44 billion (!) weapon combinations and cartoony yet pretty aesthetics.

There are three bundled packages to choose from on Steam. Loadout will “eventually” be free-to-play, but there are several incentives to pitch in now and get started right away.

The Pain Bringer Pack ($19.99)

  • This version includes immediate Early Access plus the full release. You’ll also get 16,000 Spacebux, seven days of XP boost, a standard Grenade Launcher, a Healing Pulse rifle, a Tesla Shotgun, and a clothing-pack with 6 items to deck out your character’s appearance.

The Absolute Badass Pack ($39.99)

  • Includes everything in The Pain Bringer Pack, plus 19,000 extra Spacebux (that’s 35,000 total), all Tier-1 weapon parts, an extra seven days of XP boost (14 days total), a special Grenade Belt & SpaceDome helmet, and a special Elite Badge that’s assigned to your gamertag which will show the world you helped make Loadout a badass game.

The Founder’s Pack ($89.99)

  • A Steam Early Access Exclusive! Name one of Edge of Reality’s enemy AI bots and leave your lasting personal mark on Loadout forever. People playing Loadout around the world will see your chosen bot name in-game, commemorating the greatness of you or a loved one for the life of the game. You’ll also get everything from The Absolute Badass Pack, 25,000 extra Spacebux (60,000 total), and a full 21 days of XP boost. Last, but not least: Edge of Reality’s undying love.

Loadout is currently in beta and will be released for Mac and PC in the near future. Check out the game’s webpage here and follow its Facebook and Twitter pages for more info.

The Princess and the Pilot Premium Edition now shipping in North America

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Today NIS America has released their first anime film in the form of The Princess and the Pilot. Ever since the company started bringing anime to North America in late 2010, they have released a number of anime series however this is the first time that they have brought over an anime movie.

The Princess and the Pilot follows the story of a young fighter pilot who must fly the princess of the Levamme Empire through warring airspace in an effort to put a stop to the war. However their journey will be one marred with battles and who knows what type of changes will occur on their journey.

As standard with an NIS America anime release, The Princess and the Pilot comes with premium edition packaging including a hardcover artbook, an oversized chipboard slipcase and a few on-disc extra features. It is worth noting however that the release is Blu-ray only and no DVDs will be included.

Time and Eternity’s second English trailer showcases combat

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Today NIS America released their second English trailer for Time and Eternity and this time around the company has focused entirely on the game’s combat system. As you can see in the video below, the combat will feature the player battling one on one against enemies and timing attacks and dodges properly while also using various time manipulation mechanics to your advantage.

As for the game itself, players play as Princess Toki who also has an alter-ego named Towa. Toki must travel through time and change the events that occur in the past to prevent her fiancee from being killed during their wedding.

Auto Club Revolution Review

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Auto Club Revolution
Publisher: Eutechnyx
Developer: Eutechnyx
Platforms: PC (Web)
Release Date: May 1, 2013 (Live Status)
Price: Free to Play – Here

Overview
One of my favorite racing simulations happens to be Gran Turismo 2. Starting from the ground up, you were forced into races that you could not dare to win separating the weak-minded from the determined few. This difficulty propelled endless tiring hours of dedicated gameplay to achieve success through tuning up lower horsepower vehicles. Not only that but in certain races, you could win a new model for your garage. Auto Club Revolution manages to emanate some of these features, but to what extent?

Gameplay
Racing controls are fairly standard with players using the (W,S,A,D) as: accelerate, brake/reverse, steer left, and steer right. The (spacebar) is considered the manual brake offering a powerslide or drift in accordance with the player’s velocity. As with other racing titles, the vehicle camera can be altered to several views showcasing two third person views and as well as first person alternates by clicking the “C” key.

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Being a “Free to Play” title, Auto Club Revolution contains purchasable content from the get-go. Players can literally purchase their success by snatching up the best vehicles and upgrade them with real money. Having the highest tiered cars available at the initial log-in can truly deter one’s playing experience – difference between earning and acquiring. Purchasable success provides an uneven market giving this racing simulation an undesirable attribute. For those that have extra cash and want to put money into Auto Club Revolution, there is still an aspect of level grinding, but winning races with high tiered cars will propel that.

A factor that plays in against those purchasing high tiered cars is the implementation of VPR “vehicle performance rating” restrictions in multiplayer races. As your car’s VPR increases, the performance output becomes much greater in terms of acceleration, top speed, breaking, handling, and cornering. The restriction entails that there be a minimum and maximum VPR for a race leaving overpowered or lower VPR vehicles out of the runnings. A 20+/- differential can mean a win or a loss, but this is where player expertise comes into play. Vehicles with a higher top speed will excel on straightaways, but a high acceleration will do wonders on a map trialed with corners.

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Instead of winning cars after races, Auto Club Revolution incorporates the use of renting vehicles after attaining certain levels. The normal gestation of an activated rental car is 24 hours in your garage. After the time has passed, the car will no longer be available for use unless it becomes purchased. With that being said, players can race with the rental but cannot upgrade nor customize its look during the trial period. Keep in mind that not every new level will unlock a rental car, but they can provide an inside look for what higher rank vehicles feel like. Achievements work normally with a rental car, so try and gain all the extra “credits” and experience while available.

As we have previously established, car models can be purchased though the payment of real money or in-game awarded credits. Real money can be spent on E-Bucks which allows players to buy higher credit items providing convenience. New car class levels will unlock as a player attains ranks and therefore affects what cars can be purchased with in-game credits; however, E-Bucks can be used to purchase high class cars immediately. To put the game’s attrition value into perspective, players will have to spend around 20,000 credits for a class D car purchase. Faster cars can become quite costly when players only gain a minimum of 300 credits per race. The prestige cars can cost from 725 – 2,000 E-Bucks, and for only $5.99 you can attain 1,175 E-Bucks. Though you will certainly not need to race 60+ games to reach 20,000 credits, the seed has been planted in understanding the concept of “free to play” vs. “pay to win”. Achievements for each individual car can reward players upwards of 2,500 credits for completing objectives during races, slightly diminishing the heavy grind for the free to play gamers.

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With E-Bucks players can purchase items called “perks”. Perks can increase the returning yield of experience and.or credits earned during races. Some perks will allow you to gain 100% more experience in 24 hours or even for a stretch of 7 days. The gap has just increased for those that pay or just play.

Customization is one of the most highly regarded features and is necessary for the title’s continual improvement. Players are able to take advantage of coloring/detailing their car at no cost with basic kits. A basic color palette is given as part of the natural appeal that the vehicle has, but the more palettes can be acquired through E-Bucks or credit purchases. Additional features through detailing are also available like comical art, country flags, and even custom tire wheels. To further include the idea of customized racing, cars can be upgraded according to individual parts of the vehicle – like Gran Turismo 2. The only lacking characteristic is that the upgrading portion is fairly generic across the board for each vehicle.

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A negative outlook in customization in regards to detailing, a player must completely exit out of the current detailed section before moving to another side of the vehicle. Auto Club Revolution should take note from titles like Midnight Club or Need for Speed who make this process more fluid and enjoyable. Any ounce of repetition or extra steps should be eliminated to make customization more enjoyable.

Auto Club Revolution encompasses many mechanics dealing with physics. One aspect that may seem faulty at times is the the minimal loss of speed when colliding with a wall or buffer. Some collisions reduce the speed by a mere 20 mph when the vehicle clearly connects with a physical object. However, the physics truly come into play when cars collide with one another. Depending on the user’s handling prowess and sometimes pure luck, a wreck can be devastating and/or advantageous for competitors.

During races players can enable penalties. Penalties encapsulate a player’s abilities to stay on the track (cutting corners) and to avoid wall collisions. When penalties are enabled, players who fail to avoid walls or keep to the track will receive added time to their given lap time or have the lap time excluded from fastest lap leaderboards. Thankfully, you can choose not to have these annoying penalties on. Some people just need to crash into walls!

Audio/Visuals
The correlation between actual sounds and visual expectancy is a bit deceiving in Auto Club Revolution. Crashing into cars or any object should visibly take a toll on a car’s aesthetics. The audio component matches what players might perceive to be occurring during a collision, yet the visual component lacks a certain reality lacking in most racing simulations. I suppose those that want to see their car turn into mush should play the Burnout series.

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Beyond in-game graphics, the user interface must be taken into consideration. In junction with a web browser, the title does well to accomplish a public forum in displaying an approachable medium. Those new to the title can get started by walking through visual tutorials and find important aspects through the “Help” menu. Easy navigation and offering active learning deliverables are key to make the game appear user friendly.

Overall
Eutechnyx is able to deliver a product – free of charge – to the vast public. Offering a title that is free to play means that the company still needs to acquire revenue in some fashion. In this case, Auto Club Revolution caters more towards players that pay to gain instant access to prestige vehicles. Advances can be made easily by attributing real money for in-game perks and acquiring upgrades for minimal effort. However, this does deter the effectiveness the title will have on those that are strictly free to play. The community is relatively new and thus a growing membership is needed in order to maintain the game’s online persona.

In conclusion, Auto Club Revolution takes what others games have modeled as the typical standards for the genre and incorporated them into a public market. While customization, level grinding, and vehicle acquisitions are at the title’s forefront, the title loses its flavor with easy access purchases. Earning a car carries more weight than using money to purchase it.

6-5-capsules-out-of-10

Capsule Computers review guidelines can be found here.