The Kingston (London) branch of struggling retail titan GAME is offering players a chance to sample the upcoming PS3 and Xbox 360 title Rugby Challenge 2: The Lions Tour Edition, weeks ahead of its worldwide release from 2–5pm on Wednesday the 22nd of May.
Developed by reputable development outfit Sidhe and distributed by Home Entertainment Systems (HES), and due for global release on 13th June, players both new to and familiar with the series can expect tweaked and expanded gameplay. New features include quick taps, quick lineouts, mauls from lineouts, interceptions, contesting ball at the breakdown, removing players from the ruck and number 8 scrum pickups.
After showing off its deck system, cinematic real-time strategy title Wargame AirLand Battle is doing things a little differently with its singleplayer campaign. A set of screenshots have been released of its campaign map in action below.
Eugen Systems have developed a campaign where players handle their armies and battle groups on a huge, strategic map of Europe. Here you can order units, request reinforcements and also launch support strikes like intel missions, special forces operations, satellite spying, tactical nuclear strikes (that’s right, nukes!) and more.
When a zone under your control is under attack, you have to defend it and when you launch an assault the game goes down into the battlefield. Armies are persistent throughout the campaign which will keep you playing cautious as once you lose a unit, it’s gone for good along with the experience it has earned.
Finally, the campaign map is playable online against another player which is the most welcome addition. Wargame Airland Battle is shaping up to be a sequel that not only expands on the original, but adds a whole lot of new stuff to the formula.
The strategy game will be out soon on May 30 for the PC.
Who’s bad? This week we have a great line-up with yet another very special guest on CC Unplugged. Dustin Spencer, Philip Federico, and Jahanzeb Khan join Badland co-creator Johannes Vuorinen of Frog Mind Games to speak about an atmospheric beauty that has been turning heads and climbing up the App Store charts. During this episode, we speak about the game itself, get to know Johannes’ background, and hear some wise tips about how to market a game inside of a crowded market. This is one show you shouldn’t miss.
We also have another GIVEAWAY where we have two codes for Strike Suit Infnity from Born Ready Games for Steam, and all you have to do is answer our little question heard during the show and send an email to [email protected], with the subject line reading Strike Suit Infinity Contest. Yes, it is as easy as pie.
Scroll forward, Tell your friends, and prepare to get UNPLUGGED!
Special Mention to our partners over at Razer, us here at Capsule Computers are geared by gamers, for gamers. Check them out on Twitter and Official Website.
Rockstar has released four more Grand Theft Auto V screenshots, showcasing the various activities we can expect to be doing when we finally get our hands on the game.
One new feature, and one that they’re hyping up quite a bit, is the ability to explore underwater. A new screenshot shows off scuba diver swimming underwater with a submarine, next to what looks like the remains of a sunken ship.
The game’s new protagonists also get a feature with Franklin evading police on a dirtbike, and Trevor on the run from motorcycle Cops in a revamped Saber GT. Yes indeed, motorcycle police make their return to GTA after their absence in 2008’s Grand Theft Auto IV.
Grand Theft Auto V is set to be released on Xbox 360 and Playstation 3 on September 17.
The Last of Usis one of our most anticipated titles of the year; personally, it may be at the top of my list. So I was beyond thrilled to receive a preview code of the game, of which I will be giving my impressions right here.
Upon starting the ‘beta demo’ as it’s been designated, the first thing I did was scope out the Options. Yeah, I know…’gets his hands on a game he is so excited for, yet he dawdles around in a text menu’. But, there are indeed some interesting options included here that you may want to learn about. Aside from the usual Display/Audio options, in the Game sub-menu, you have the choice of turning Violence (assuming that refers to blood), Lock-On Aiming, Listen Mode, Melee Prompts and Tag Popups on or off. Essentially, you can limit the occasional HUD elements to make your experience more visceral and organic and also add another degree of difficulty if wanted.
Starting off the gameplay in Lincoln, Joel and Ellie begin their trek to find Bill – a ‘friend’ (the term may seem looser once you meet the guy) whom the two hope can provide a working vehicle as payment for a favour Joel did him years back. Transitioning from a cut-scene control is given to the player as the characters a woods-like area on the outskirts of the main town. At any time, you can pause the game to look at the controls, change certain settings and access Tutorials. These tutorials are unlocked as you encounter situations related to their use. For instance, once I picked up a bottle for the first time, the “Bricks-N-Bottles” tutorial became available.
It’s immediately evident in the feel of the controls that this is a Naughty Dog game; there’s a weight and speed to Joel’s movement that feels natural, but not hindering. As you walk through the wooded area, Joel and Ellie enter into a conversation about why he didn’t leave her with a friend. And while scouting the area for resources, Ellie could be heard mimicking the instrumentation of a song (although I’m not sure it qualified as beat-boxing), showing that she is a kid and even in this dire a situation, her mind and her focus strays. She’s also easily fascinated by every little thing; a product of her never knowing a world before the infection spread.
We break out from the trees and shrubbery to reach the town. Smoke can be seen from a distance – possibly signalling Bill’s location as he is seemingly the only man left here. Unfortunately Joel and Ellie are fenced out. Upon some exploration, I see a large plank that can be lifted and carried by pressing ‘triangle’ – the overall action button. Moving it over and setting it against the wall of a small building, I climb to the roof, pick it up from the edge again and then set it down between rooftops to pass over, then jumping down inside the town’s perimeter. Ladders can also be utilised in similar fashion throughout the game.
But we’re not through just yet. This back-lot area is blocked off as well. But before finding a way onto the abandoned street, I hear the distinct sound of a clicker, who is standing inside a nearby shed and has the ability to kill the player with one bite. This is the first instance where I used a bottle (or brick, they both work the same) to distract an infected. Pressing down on the d-pad will equip the item, of which you can only carry one of either, not one of each. Aiming with ‘L1’ and throwing with ‘R1’, I launch the bottle at a wall, leading the clicker to quickly advance on the point of impact. I took the opportunity to go up behind it and kill it with a heavy pipe, which can be executed by pressing ‘square’, the melee button.
Speaking of melee weaponry, much like the bottles and bricks, only one can be carried. To swap with a newly found weapon you must hold ‘triangle’. Each pipe, 2×4, baseball bat, etc., has a durability rating that is signified by white bars below the melee weapon’s icon. They can also be upgraded via the crafting system (as seen above), which is a very important part of the gameplay and can be accessed by pressing ‘select’, which acts as your inventory button. You will scavenge for different items, such as blades and binding to create shivs that allow you to break through locked doors, which is what I did in this section. In this case, the use of resources was very worthwhile as the unlocked room held a stockpile of various pick-ups.
Aside from the crafting components, there are also tools and parts that can be used in upgrading your guns at a weapons bench and pills, which add up and can be put towards enhancing your skills, e.g., decreasing weapon sway or increasing maximum health. Moving forward, before boosting Ellie over a shorter fence so that she may unjam it and allow me onto the streets, I enter an abandoned building in the same block to find a note. These notes will be strewn around and give bits of information and back-story to the player. Straight after, and now on the main street, I do a little exploring and enter a dead bar and record shop (surely dead before the epidemic in the latter’s case).
It’s in these two locations that Ellie once again brings a human element to the proceedings, reminding me of Elizabeth from Bioshock: Infinite in the way that she spots something of interest before investigating it. In the bar, she notices an arcade machine. A ‘triangle’ button prompt appears over her head, allowing the player the ability to engage her further on the subject. In the record store, she walks over to the racks, flips through some vinyls and laments on how sad it is for all this music to go unlistened to. Even if we could, we had to move on to find Bill. It doesn’t take long before we encounter one of his wired booby traps; a clicker turns the corner, trips the wire and sets off a mine right in front of us.
Some of these can be ducked under by pressing ‘circle’, while others need to be set off by throwing an object or shooting them out (if you can afford the ammo). We find a station on top of a truck that Bill looked to be using to shoot from with a bow, which I acquired. Eventually we fall right into a trap upon opening an old warehouse door. Joel is strung upside down by his feet as Ellie attempts to cut the rope of the counterweight fridge. As you’d expect, but not hope, infected swarm on you, requiring you to shoot from your unfavourable and disorienting position. They soon target Ellie as you are lifted out of their reach by the tipped over fridge.
Protect her well enough and she will cut you loose, but Bill still has to save the day, rescuing you both and leading you to safety. The Lincoln portion of the demo ends in a cut-scene where Bill directs the two travellers to points on a map where they can gather parts in order to fix up a car. I then leap straight into the Pittsburgh section of the demo, which sees Joel and Ellie driving said car through an ambush that the savvy Joel sees straight through, although that doesn’t mean they escaped it unscathed. This section is much shorter than Lincoln and showcases a heavy emphasis on human-to-human combat.
These ‘hunters’ as Joel refers to them as, pull the two out of their crashed car. I escape the grip of the assailant, who was attempting to force Joel’s neck into a shard of glass, by mashing ‘square’. Joel gives him the same treatment, but is successful. The man gruesomely spikes his throat and bleeds out on the floor. I race to beat down the other attacker, who backhands Ellie on the other side of the room. Smashing his head against a small cabinet, Joel grabs Ellie, but the two have to take cover as more scavengers appear, this time with guns. And so a large gun fight ensues.
Taking cover is built into the animation system as you may have seen; simply ducking behind an object will lead to Joel pressing up against it with Ellie cowering in-between. Sprinting is achieved by holding ‘L2’ and ‘X’ is used to climb or vault over waist high objects. The gunplay, even with lock-on enabled, isn’t a cakewalk. Enemies are intelligent when it comes to finding cover and will actively progress in flanking you if possible. When this does happen, if Ellie has line of sight of the perp, she will alert you to turn around, or even help out by throwing a brick/bottle if one is around.
As this section is further on in the timeline of the game, Joel is carrying a handmade mine – practically a can with nails stuck into it. This can be equipped by pressing up on the d-pad. They can be thrown almost like a grenade, or dropped by pressing ‘R1’. Moltovs can also be crafted at this point. Once the first wave of guys are cleared out, more appear. At any time, the player can enter Listen Mode by pressing and holding ‘R2’, which turns the screen black and white, slightly slows the game down and highlights enemies through walls and structures. It is very useful in predicaments like these where you are outnumbered with an obstructed line of sight caused by shelves, debris or what-have-you.
Health kits are life savers here too…if you have/crafted any. I had one by default. They do take time to apply, requiring you hold down the allocated button for a period of time. Finally, when all the bad guys are cleared, we raise a garage roller door and get inside, finding a heap of mutilated bodies. I turn on my flash-light by clicking in ‘R3’ and rummage around, finding a Smoke Bomb and a Training Manual, which act almost like bonuses; this one in particular offers health benefits. When in the Collectibles menu of the inventory, reading the manual, I notice a hose in the Artifacts sub-menu, apparently given by Bill to allow us to siphon gas from cars. I am not sure if this is intended as a game mechanic in itself, or if it would take place as part of a specific cinematic down the line.
I also saw a collected Comic Book entitled “Force Carrier”, Book 3. You can not read the whole thing; only the front cover and the blurb on the back. Something interesting to note is, when I flipped the book by pressing ‘triangle’ I discovered the logo of Dark Horse – publisher of The Last of Us: American Dreams comic – on the bottom right. We carry on upstairs and outside to spot the Fort Duquesne Bridge in the background behind some more buildings. This is where the Pittsburgh demo abruptly ends. I wish it continued…
My time with The Last of Us lived up to expectations and even surpassed them. The tone and visual design of the world around you is so perfectly bleak. The overgrown nature adds a little colour to the proceedings, but it doesn’t make it feel any less desperate. Combat is visceral, but my favorite part of the whole experience is what many may consider the filler or typically boring and transitional parts. Learning about these two protagonists and their relationship, travelling together, scavenging together and surviving together – that’s where the heart of it all lies. I know what I’ll be playing come June 14th. We hope to have our full review closer to that date, so keep it locked to Capsule Computers.
Announced last month, EA Sports have released the second of three gameplay developer diaries for the upcoming ice hockey game NHL 14 which you can check out below.
The video includes a first look at the One Touch Dekes introduction and improvements to True Performance Skating as well as behind-the-scenes footage of the game engine and technology being used in development.
One Touch Dekes is a new, more responsive deking system controlled only with the left stick and one-button. This apparently allows more moves and combinations with quicker reactions.
True Performance Skating is in its second year with NHL 14, introduced in the previous installment. It featured 1,000 new skating animations with quicker and smoother pivots and lateral skating.
NHL 14 will be released for the Xbox 360 and PlayStation 3 on September 12 in Australia and September 13 in New Zealand.
We post a lot of launch trailers here at Capsule Computers, as publishers use these clips to see their games at launch. It takes a lot of effort to appeal to the masses however, and Two Tribes want to let the public behind closed doors to see just how this clip for their own gem – Toki Tori 2 was created.
From the taping of the voice over, to ensuring the core elements were all in play, the clip below takes you behind the process to see how this wonderful little romp’s launch day trailer was made. You can read the full blog about it here, or go on over and find out why we gave Toki Tori 2 a 9.5 out of 10 in our own review.
“If you like piña colada’s…”, yeah, you know the drill. The Sims 3 Island Paradise is to become the holiday destination from June 27th when it drops anchor. And just today, an all-new ‘Producer Walk-through’ video has been released – embedded at the bottom of this article – that provides an in-depth look at Isla Paradiso; the brand new world Sims are escaping to in the latest expansion pack for The Sims 3.
Island Paradise will enable your Sims to build custom houseboats, sail from port to port, explore uncharted territories, own and manage resorts, dive beneath the ocean and much more, promising to be one of the most expansive…expansions, ever! The aforementioned video features The Sims 3Island Paradise Assistant Producer, Graham Nardone, as he leads viewers on a voyage aboard the SS Nardone – the custom houseboat he created in-game. Here’s a brief run-down of some of the features:
From space saving objects to unique design elements, houseboats provide Sims with the perfect floating home to change scenery whenever their hearts desire. From snorkelling scuba diving, and exploring the ocean’s sea life to managing resorts, befriending mermaids and finding sunken treasures, players will be able to take helm of their own tropical paradise.
Those who pre-order The Sims 3 Island Paradiseat EB Games will receive the Limited Edition upgrade that includes the Island Survivor Pack – a new set of content that offers players deserted island-themed exclusive objects and outfits, such as dirty, ratty clothing. Additionally, gamers who order The Sims 3 Island Paradise through Origin will receive the Carnaval Costumes Pack which includes two exclusive Carnaval outfits to make their island getaway even more festive.
Google Play game services is Google’s new API that brings leader boards, achievements, and social features to Android. Modern Combat 4: Zero Hour was updated today to add support for this new service. Gameloft has announced that Dungeon Hunter 4 and Asphalt 7: Heat will receive similar updates in the coming weeks. “Working closely with Google, we have leveraged these new tools to enhance the game experience for our millions of Android players”, says Baudouin Corman, Vice President of Publishing for the Americas. “The new Google Play game services give players more options to connect with their friends and share their gaming experiences.”
Gameloft is at Google I/O with Modern Combat 4: Zero Hour and Asphalt 7: Heat running Google Play game services. Modern Combat 4: Zero Hour is available is available for $6.99 on Google Play.
This slab of DLC is more than just a lump of maps. Not to say there aren’t maps, this package includes 4 new multiplayer arenas. From the volcanically active Magma to the Glastonbury with guns like Encore all the way through to Vertigo and Hollywood back lot classic Studio, there are heaps of new face shooting environments to dive into.
A whole new zombies segment is included in this game. Mob of the Dead brings together some of film’s greatest gangsters in Alcatraz prison. Featuring Ray Liotta, Michael Madsen, Chazz Palminteri and Joe Pantoliano, this Zombies spin off will follow the exploits of 4 prisoners stuck on an island full of zombies.
The game costs $20.95 and is available now. If you can’t wait for it to download you can check out some fresh screenshots below and video trailer below.