Some former Team Bondi and KMM employees -many of whom were released from working on the next ‘Brendan McNamara creation’ Whore of the Orient– are opening up Intuitive Game Studios.
Long time friends Alex Carlyle (lead designer on L.A. Noire) and Kelly Baigent (contributed storyboards for the title, also worked at Tui Studios in New Zealand) are the heads of the studio and will be bringing in contractors shortly, which is something indie start-ups need to do for financial reasons, at least in the beginning. Carlyle commented on this venture and what it means to him to stay in Australia when speaking to MCV;
I really do want to stay in Australia and try and overcome the drive which is leading everyone to Canada or the like. I want to stay here and make games and hopefully be able to sustain a small studio, provide employment and jobs here.
As of this moment, Intuitive Game Studios has a Facebook page, and a Twitter account, but there is no word on their debut project as it is extremely early days yet. We at Capsule Computers are proud that the team wants to make it Down Under and represent the local industry. Employment is sorely needed in the field here. We look forward to their work; support them with a ‘like’ and a follow Capsulers!
DAISUKI Inc. is the newest Official Anime Distribution site to hit the web and so far not a great deal of Anime has been set up to be viewed on the site, that’s normal though because it’s still growing. To help the growth of the site DAISUKI has had a couple rounds of voting, pitching the general public a great deal of Anime titles hoping we would vote and, well, we have…so much so that DAISUKI his opened up it’s third round of voting.
Slowly, round by round, the names get whittled down and will continue this way until submissions end and we get ourselves a nice, full list. This is just part three of DAISUKI’s five-part survey t determine just what Titles you want to see streamed in the future.
I’ve been to the list to check it out and it’s quite big, too big to have within this article so whatever kind of Anime fan you are, whatever genre you favour there’s surely a title here that will get your attention.
To vote for your favourite Anime title or an Anime title you would like to see streamed head to the Official DAISUKI website here. There you can also view the current titles and check on any info to do with the site.
Finally any rumours or heresay can be put to rest, Sony has officially stated that there will be no DRM (Digital Rights Management) implemented into the Playstation 4 against used games. This much welcome news comes after rumours were mounting that Sony may indeed implement some sort of measure against used games after they refused to actually address the issue. Recently Sony had their PR department beating around the bush on social media in response to the no DRM campagains that were rallying and gathering support against the idea.
Apparently the question of DRM had already been answered before by Shuhei Yoshida himself and has just recently been rediscovered. His statement is as follows:
“…any requirement for users to register a game online in order to play it would be left to game publishers. Sony won’t require that.”
But, and this could potentially be a big but, Yoshida made specific mention that Sony is not requiring DRM, meaning that developers will be able to place their own forms of DRM on titles if they so wish, probably in similar vein to EA’s recently scrapped online pass scheme, which required users who had purchased a used title to pay an additional fee to access online features of the title.
Measures against being able to play used games in consoles have been a hot topic recently after the Xbox One reveal event showed that there will be some sort of system in place to stop anyone from simply playing a disc based game if they are not the original owner. I am sure many are breathing a sigh of relief with this news, especially those who like to borrow games or buy used for a cheaper price. Stay tuned to Capsule Computers for more news on the PS4 as E3 draws closer.
London isn’t getting it easy this year in film! (G.I. Joe: Retaliation anyone?)
The World Premiere of World War Z was unleashed upon London, England with Muse performing a free concert for upwards of 15,000 fans straight after. Bring on the Sydney premiere on June 9th!
Courtesy of Paramount, we’ve embedded the Newswrap video on the festivities at the bottom of this article, which includes footage from the Red Carpet, interview snippets from the stars and director Marc Forster, as well as a look at Muse entertaining the English crowd on an awesome ‘Z’ shaped stage. The gallery directly below features images from the night, which better showcase the amazing pyrotechnics display during the show in some spectacular shots.
Also remember to check out our first-hand impressions of the film leading up to our full review near release on June 20th.
Funimation has recently revealed further details regarding the Englishdub of Hiro Mashima’s Fairy Tail. The revealed cast will voice characters from four major Guilds:
Cait Shelter Guild Members
Wendy – Brittney Karbowski
Carla – Jad Saxton
Oracion Seis Guild Members
Cobra – Jarrod Greene
Brain – Philip Weber
Midnight – Micah Solusod
Angel – Lindsay Seidel
Racer – Jeff Plunk
Hoteye – Chris Cason
Blue Pegasus Guild Members
Ren – Christopher Wehkamp
Hibiki – Aaron Dismuke
Eve – Daniel Litwin
Ichiya – Chris Guerrero
Lamia Scale Guild Members
Jura – Kent Williams
Sherry – Trina Nishimura
Lyon – Jerry Jewell
Season Two of Fairy Tail, Part Five of the collection, will be available on Blu-Ray on June 23rd. For more details on the adventure so far, check out the reviews for Fairy Tail:
Fallen Enchantress: Legendary Heroes Publisher: Stardock Entertainment Developer:Stardock Entertainment Platforms: PC Release Date: May 22, 2013 Price: $39.99 – Here
*Discounted price for those that have purchased the original title.*
Overview
Garnering a mixed reception from their previous title, Stardock Entertainment held on to their determined mindset to produce a standalone sequel to the strategy game – Fallen Enchantress. Yearning for success is everyone’s dream, but these guys had already achieved something that most of us cannot proclaim. By having an already published product, Stardock Entertainment could look at the public’s reception and gear the next chapter of the company’s life in a new direction. Did they succeed in this new venture?
Story
As ancient lore states, Elemental was once a radiant world flowing with magical energy. In these times the magical energy was utilized by men in creation of three powerful civilizations. However, this extraordinary pulsing magic could be felt across the universe, and soon immortal creatures came upon Elemental to take the magic as their own. These immortal creatures became better known as Titans and took the innate powers from the world by creating shrines across its lands. Titans found little resistance now from the race of men as their powers had diminished with the creation of shrines. As the fall of men became imminent, later generations were born with the innate ability to use these magical shrines across Elemental. A great conflict started brewing between warring Titans, and the race of men knew well when to play their cards. The greatest magic in the battle’s finest moments was the leader of men’s sacrifice. Magic tore the ground asunder as The Cataclysm took effect.
What is left of Elemental? The land remains but now torn between factions of different races. Two distinct groups are known: The Kingdom and The Fallen. The Kingdom are populated by races that hope to attain life that existed in the pre-Titan era. Yet The Fallen choose to destroy or assimilate their foes into slaves following the Titan mantra. Elemental has known much destruction, but who will rise above all others?
Other than a brief introductory cinematic, Fallen Enchantress: Legendary Heroes does not provide much of a background within the game. Obviously by creating a custom game, you will be departing on your own adventure and thus create your own background story. However, players are able to access “lore” from the title’s website which details the main turning points previously mentioned.
Gameplay
If I had to describe the gameplay for Fallen Enchantress: Legendary Heroes in only a few words, I would say the game is a “hellaciously addictive, fantasy, Civilization mash-up.” Even without fully grasping the world’s lore, players can snatch up this title and pour endless hours into a single campaign. An aspect that invokes hours of endless play is the game’s theme as a fantasy driven Civilization. Instead of building realistic armies like Civilization 5, players can attune their characters to the mysterious weaves of magic and battle great monstrosities of legend.
I feel that without the tutorial the game would be very hard to grasp for beginning players. Yet I did appreciate that Stardock Entertainment did not force its players to complete the tutorial before starting a game. The tutorial goes through the basics of how to make a settlement, enrich your settlement by casting magic, build units/structures, and perform quests. Settlements are the focal points of your kingdom and allow you to expand your area of control as well as provide additional resources. Placement of a settlement can be extremely important when considering surroundings such as mines, free range horses, or magic shrines. Players can also enrich their settlements by casting spells on them to add in the production of research, grain, essence (magic), gildar (currency), and much more. Choosing the correct enhancement for each settlement is important as it may decrease the amount of seasons you wait for new units, research, or money.
Seasons are basically considered the number of turns that an object will take to research, train, build, or move. However, the number of turns can be reduced by decreasing unrest in your settlement, connecting settlements by creating roads/outposts, or performing specific research. If the citizens of a settlement are unhappy, the amount of seasons to create a structure or unit may be doubled or in intense situations almost unattainable. Placing your sovereign or other attained heroes in the settlement may help reduce unrest.
A detrimental aspect that should be mentioned is that the game automatically shifts to the following season once you set a chain of events. At first this seems very convenient as the game continues its flow, but this is a strategy game after all. An example of this would be positioning units in or around an enemy encampment. Let’s say you noticed multiple encroaching enemy forces, and you wanted to move out of the area. You set the destination to a nearby settlement that takes 3 seasons, and as the movement finishes you end your season automatically. A season has been solely used to move one army when other units could have utilized. Granted that this does not always occur, and even in most cases as one army movement ends the game switches to other available units. In the heat of the moment, the automatic change of seasons could be very disastrous. Note that this option is automatically selected in your main menu options and can be turned off.
Bringing in a greater role playing element, quests are available to provide instances for heroes to gain fame. Beginning at with lowly tasks such as exterminating rats, these rewarding experiences can build to grand adventures of discovering ancient ruins or encountering the most deadly of creatures. While performing quests is not the only way to acquire fame, it is perhaps the easiest way to gain new heroes to join your mighty quest.
Let’s take a step back for a moment and retrace our steps back to the completion of the tutorial. From personal experience I would advise you to create a custom match with only a single opposing AI. You can make the game as simple or as hard as you would like regarding the AI’s experience and conditions to win the game. But for the first game I would suggest selecting all of the potential end game conditions, so that you can attain victory your very first match. If the AI believes you to be too powerful, they may concede to becoming allies which would result in an automatic win. However, these are trying times and you cannot just allow the AI to give up so easily… DESTROY THEM!
Alternatively, players can engage in a more rigorous trial by playing a Scenario instead. Scenarios are pre-built maps that engage players in individual races and their personal story in the events of Elemental. Do not expect to complete this match quickly as it may take plethora of hours to gain an advantage over your foes. To use personal experience, I am currently over 10 hours into my Scenario. Remember when I mentioned that this game is hellaciously additive? Yeah, 10 hours just flew by…
Depending on personal preference, battles can be automated or personally engaged. For those control freaks like myself, you may feel that every battle requires your undivided attention even if the odds are overwhelmingly in your favor. However, automating battles can greatly reduce the amount of time spent in battles yet take a tole on your group of forces. I must admit that there was one instance that I believed that I would undeniably falter and pressed automate. I was pleasantly surprised to see that my single, unmanned catapult was able to decimate a horde of archers. Seeing the battle results was a complete shock because I automatically assumed I had spewed money into a pile of planks. Yet I scrolled through the enemy forces and saw that all had been reduced to zero. At that moment I saw success.
Visuals/Audio
Attention had clearly been given to the monsters that inhabit Elemental. In the storyline some of the greatest fiends existed even before the invasion of the Titans. One such monster lies in the depths of Elemental and is appropriately named Abeix, Who Dwells Beneath. Given the appearance of gigantic scaled worm, Abeix has many unique powers such as: poison immunity, uncontrolled rage (immense melee damage), spit acid (damage over time), and fear. Even from a visual standpoint adventurers should know not to go hand-to-hand with this crazed beast. Fill up your party queue with leveled archers and then have a go with him.
Those who are looking to create their own hero will be welcomed with open arms in this title. Instead of choosing one of the pre-generated heroes of Elemental, you can mark your own place in Elemental history by making your own character from head to toe. This includes choosing magical traits, leadership abilities, appearance, and even starting equipment. Once a character is created, this avatar may be used in any future game that you begin. However, stats from previous games do not transfer.
Continuing the line of customization, players can alter the look of their troops by designing their own custom armies. Tired of creating the same ole archers? Under the “Train” icon, a “Design” option is available for those that truly want to customize their gameplay experience. Want archers to wear mage robes? Make it happen with a few changes and even name them something silly like: “Misguided Arrows.”
While some titles are plagued with long cinematic scenes, Fallen Enchantress: Legendary Heroes could be enhanced by further attention to audio and visual development. The initial cinematic does not instill a great amount of lasting knowledge for players as I have noted a need to use their website for information. Implementation of cut-scenes for major battles in Scenario would help bridge the visual and audio gaps in the storyline instead of purely having these deliverables text driven.
Overall
What could be changed in the game? Being one that falls into a game purely for a story, I couldn’t help but be slightly disappointed with the lack of continuing story from previous events through active visuals and audio. Though other gamers may prefer to be tossed into the fray of bloodshed, I like to visualize my efforts in line with the world I am engaging. Other issues that I have experienced and documented through my gameplay can actually be altered in the main menu options.
In conclusion, Fallen Enchantress: Legendary Heroes has been a thrill to play due to its addictive nature as well as the plethora of customizations available for its characters. With a solid foundation for gameplay, the game would continue to be enhanced by implementation of cut-scenes that address major events. The $40 price tag may deter some from an initial purchase, but then endless amounts of hours plugged into the game already can attest to the quality of product that Stardock Entertainment has provided. A title well worth your investment.
Capsule Computers review guidelines can be found here.
Military jackets that make both the women look sexy and the men look tough.
Just the other week we saw some awesome looking, official clothing from One Piece which was based on the character Trafalgar Law, not we’ve got something that I’m going to say is probably even better, if not, more received. Attack on Titan has gotten extremely popular with it’s new anime series release, that’s not to say that the manga wasn’t popular it’s approaching 20 million copies sold, it’s just that the anime has expanded it and opened the series up to more people. With this spike in popularity the “character goods maker” Cospa has decided to bring back their replica military jackets from Attack on Titan.
Looking sturdy enough to fight Titans.
What’s available is both the standard length and the more feminine short length which ends just under the chest. Both come with the military emblem on the left pocket and back. The standard size will go for about $157 and the short version will go for $147 so it’s safe to say this isn’t so much for cosplayers as it is for people who love the series and want an awesome jacket.
Check out the gallery just below for all the pictures of these jackets and don’t forget to hit up our comments section just below that to tell us what you think.
Sonic The Hedgehog Developer: SEGA Publisher: SEGA Platforms: iPhone (reviewed), iPad Release Date: May 16th, 2013 Price: $2.99 – Available Here
Overview
There are many games that have seen remakes on the mobile platform to great success. SEGA recently did it with The House of the Dead: Overkill – Lost Reels. Naturally one could only expect SEGA to bring the blue blazer himself to mobile devices and they have already done so with Sonic Dash and Sonic Jump. So how does SEGA fair at reviving Sonic’s first outing on the iOS?
Gameplay Sonic The Hedgehog is a game that took platforming to new heights and new speeds. With an emphasis on speed, gamer’s were enchanted by Sonic The Hedgehog. Unfortunately with this iOS remake, while being a very affectionate tribute to the legendary title, it just doesn’t keep up with the original.
This version of Sonic The Hedgehog is essentially the original game ported with a few additions. The game is of course completely controlled by touch for example and there in lies the game’s biggest issue, it just doesn’t control well. With two on-screen controls, one for moving Sonic and the other to make him jump, it shouldn’t be too difficult to maneuver throughout the levels but it really is due to some poor response to the input. If you can get used to the touchy controls though you will be fine. Due to the control issues however it can feel at times that the sense of speed that comes with Sonic games is lost on this version, which is a shame.
Other than the control issues, this game is very much Sonic The Hedgehog, it is identical in nearly every way but it features some nice little extras which are sure to excite fans such as Tails and Knuckles being playable characters after being unlocked.
At the end of the day however, this is Sonic The Hedgehog as you always knew it. You can do time attack, partake in the leaderboards to compete with others and of course play through with the alternate characters. It is a nice little tribute to the original, but is unfortunately held back by nagging control issues. It is ultimately just a fun little trip down memory lane, it is Sonic as you have always known it, whether that is worth the price of admission is up to you to decide.
Visuals and Audio
As the game starts up you are greeted by a delightful 3D model of a mega drive case and cartridge for the game, this really sets the tone for what to expect from this title. It is retro in all regards and wears that as a badge of honour. There is no alterations to the original visuals of Sonic The Hedgehog, but it hasn’t aged a day. It is vibrant, inviting and very charming. The aesthetic still works wonders even in this day and age.
The soundtrack is likewise retained from the original game which is of course a good thing for fans of the legendary music of Sonic. It goes without saying that Sonic The Hedgehog is well known for featuring incredible music and this release serves as an excellent reminder of that.
Overall
If you are looking for a nostalgia kick then maybe Sonic The Hedgehog for mobile is worth a look-in. But if you have never played the classic original, this is not the place to start. The control scheme just doesn’t compare to the original game’s slicker and smoother controls. There is a fair amount of fun to be had here however if you are a willing to give it a go. What more really needs to be said? It’s Sonic The Hedgehog. This is far from a necessary port but it is also far from a bad port. It isn’t as fast as it once was but it’s still worth a spin.
Capsule Computers review guidelines can be found here.
Welcome to another episode of CC Indie Spotlight with Senior Editor Jamie Laike Tsui where we demo the latest and greatest of indie gaming.
Today we are featuring Hamlet or the Last Game Without MMORPG Features, Shaders, and Product Placements for Windows PC. It is a light hearted adventure game based on the characters of William Shakespeare’s famous play Hamlet. This point and click adventure will test players’ logic skills. The graphics look like they came out of a child’s storybook, matching the classic damsel in distress plot.
Hamlet is available on Steam for $4.99 USD. Want to learn more about the game? Check out our review for more information about Hamlet.
Double Eleven is excited to announce the development of the popular indie game LIMBO for Playdead on PlayStation Vita, to be released June 4 in North America and June 5 in the U.K and Europe! Since the original release ofLIMBO in 2010 on Xbox 360, the artistic platformer has also transgressed to PS3 and Steam and was selected 2012’s ‘Best Indie Game’ in the PSN Gamers’ Choice Awards.
The COO at Double Eleven, Mark South stated “LIMBO for us is the gaming equivalent of a priceless painting. Rarely do all the right ingredients come together in the industry to allow for the creation of a game like LIMBO, as it did for Playdead. We feel truly honoured to be the first external developer to work on LIMBO, and bring it to the PlayStation Vita”.
Shahid Ahmad, Senior Business Development Manager for Sony Computer Entertainment Europe commented, “Having the first mobile version of LIMBO on PlayStation Vita is part of our enduring commitment to ensure it has a strong, competitive catalogue of quality titles. Both Playdead and Double Eleven have shown a tremendous amount of energy and attention to detail in re-creating the PS3 experience on PlayStation Vita.”
Find your copy of the PS Vita version of LIMBO this week for only $14.99!