Today Sega of America has released a new trailer for Hatsune Miku: Project DIVA F and, while it is an English trailer, all of the singing has been kept in Japanese of course. The trailer, which can be seen below, features the song “Senbonzakura” by Kurousa-P and “Meleancholic” by Junky, sung by Hatsune Miku and Kagamine Rin respectively. Also there is a third song where Hatsune Miku, Megarine Luka, and Kaito all perform it, called “ACUTE” also by Kurousa-P.
For those who don’t know, Hatsune Miku: Project DIVA F is going to include 38 playable songs when it is released on August 27th in North America and will be the first ever Hatsune Miku title to be released in the West.
If you are in Australia and own some Nintendo consoles you are in luck, as quite a few releases have now shown up on the eShop, including Pokemon Rumble U, which makes its debut this week. Also available is the fantastic DuckTales: Remastered (check out our review here), reviving the classic in a brand new way.
Those who want some retro fare will also be happy, as the Virtual Console is also seeing some love with the likes of Star Soldier hitting the 3DS‘ service. You can check out all of the offerings as well as deals below with all of the details included, and keep in mind that until August 31st you can pick up all the DLC for New Super Mario Bros. 2 at a 30% discount.
Game Description: DuckTales: Remastered is a hand-crafted, beautiful reimagining of one of the most cherished 8-bit titles of all time. The gameplay retains the authenticity of its 8-bit predecessor, simple and fun, with slight modifications to improve gameplay flow and design. Embark on an authentic DuckTales adventure, as Scrooge McDuck and his three nephews; Huey, Dewey and Louie travel to exotic locations throughout the world in their quest to retrieve the five Legendary Treasures.
Summer Carnival ’92 RECCA
(Kaga Electronics)
Nintendo 3DS
(Virtual Console – NES)
Nintendo eShop from 16/8/13
 AUD $6.50 (NZD $8.50)
Game Description: Developed by Naxat Soft for their Summer Carnival tournament in 1992, RECCA is a fast, furious shooter that pushed the NES™ to never-before-seen speeds. Battle through stages swarming with enemies, collecting power-ups for your primary and secondary weapons. Hold fire for a moment and plasma energy will build up, to be used as a shield or launched as a plasma bomb. Even RECCA’s soundtrack is hard core, with some of the most impressive music on the NES. This tour de force of technical wizardry and intense action is not for the faint-hearted!
Star Soldier
(KONAMI)
Nintendo 3DS
(Virtual Console – NES)
Nintendo eShop from 16/8/13
AUD $6.50 (NZD $8.50)
Game Description: Take control of the starship Caesar and defeat the evil Star Brain and its armies in this classic NES™ shoot ‘em up. Star Soldier spawned Hudson Soft’s long-running series of Soldier titles. Pilot your ship through 16 deadly stages across an enormous space station, collecting power capsules to increase your ship’s firepower, speed and shields. Blast waves of enemies or fly under the space station to avoid incoming fire. Conquer each stage to make your way to the final confrontation with Star Brain.
Jewel Quest 4 Heritage
(MSL)
Nintendo 3DS
(Download)
Nintendo eShop from 16/8/13
AUD $15.60 (NZD $20.40)
Game Description: Hit the trail with Rupert on a journey through the shrines and castles of Hernan Cortes’ lore. Swap jewels and collect puzzle pieces to unravel a perplexing web of family history. With over 170 new Jewel Boards, including 3 jewel-swapping modes, new surprises await in every level.
Special offers
Title
Platform
Price
Available
Trine 2: Director’s Cut (Nintendo)
Wii U
(Download)
Nintendo eShop from 16/8/13
AUD $7.99 (NZD $9.99) until 5/9/13. Was $19.99 (NZD $24.99)
Cubetractor Publisher:Ludochip Developer: Ludochip Platforms: PC Release Date: May 29, 2013 (Steam) Price: $9.99 – Here
Overview
Indie titles tend to take some time to mature and essentially “grow” in the public eye. And so the tale of developer Ludochip’s Cubetractor unfolds… Conceived on a napkin in Singapore around December 2011, Cubetractor saw its early formations with collaboration between two members: Bruce Chia and Tan Jianyang Justin. By November 2012 the title was set to embark on a journey that revealed Cubetractor’s destiny.
The Independent Games Festival China 2012 in Shanghai proved to be the ultimate test for the duo as their indie title had proceeded to beat down the competition and take home the gold with the ‘Best Game Award’. Beyond the festival – what more could Ludochip ask for? Even though games can reach high acclaim at events, publicity is a key factor in achieving any kind of success. Late May 2013, Cubetractor received enough votes to be inducted onto Steam. The title has finally reached my fingertips but was it a joyous encounter?
Story
Not meant to be driven by a story, Cubetractor has compelling motives that make the lead character, Endroi – our blue cube pulling robot, cute and lovable. Some robots are destined for a life of routine, monotonous work. However, Endroi knew that he had a greater purpose and that purpose led him to liberating the world of ‘red’ structures. Right from the start, our robot – or “we” for that matter – has the mentality of a pre-school child and believes anything and everything is a game. [How I believe Endroi thinks: “I pulled a cube and killed a robot… Waesomes!”]
Emerging from a scrapyard, Endroi is first met with resistance as compounds become destroyed by his cube pulling techniques. However, as the player progresses Endroi’s creator (Wultch) becomes intrigued by his potential – not that he could have stopped him anyway – and follows along the path of destruction. Others soon begin to take notice of the blue robot’s advanced abilities and begin to test him further eventually trying to kill him. What can you do when you cannot stop a robot with a mission. Celebrate in its splendor!
A cute addition worth mentioning about the story’s dialogue is that there are a few video games references that drives home the retro mentality. A princess of the ‘red’ variety asks to be saved, but Endroi is quick witted and replies that she is not locked away in another castle. As some players are insistent to skip text-based dialogues, I found myself intently reading to catch a quick laugh. Note that the text are distributed in short sequences, so the actual pre-level dialogue is fairly brief but comical.
Gameplay
Let’s first state that this is a game for people who enjoy developing problem solving skills. I started each level with the idea of scoping out the environment and seeing what the best way was to take out enemy turrets. There is no ‘rushing the turret’ as you cannot directly do physical damage to an object. The foundation is based on the pulling of cubes and either creating objects with them or simply destroying other objects through collision. Therefore, the controls are simple since you are left with arrow keys to move and “Z” to pull objects from the direction Endroi is facing. If you care to remove a created object of your own arsenal, hit “X” as it will break down the object.
Let’s spend a moment talking purely on cubes. Cubes are spawned on object specific blocks and respawn a few short seconds after being destroyed. It is important to note that structures cannot be formed on these tiles and will be automatically broken down. If cubes are combined into a single structure, the cube will not respawn in its holding position until the structure is demolished. With that said there are three different types of cubes: spine, earth, magne. Each one holds a different purpose as well as characteristic when combining with other cube types. For instance, the spine cube is known as the ‘munitions’ cube and when combined with itself or others will result in a munitions based characteristic. Two spine cubes will create the first turret called a cannon. A spine cube and earth cube will create a power plant that enhances the fire rate of proximity turrets. The last combination for the spine cube requires a magne cube and creates a boltgun turret that shoots rapidly at close range enemy objects. Learning each combination and how they affect the ‘meanies’ or enemy turrets is all about the title’s problem solving process.
Enemy units reflect the same structures Endroi can create with the inclusion of ‘meanies’. Meanies are basically roaming robots that can do damage to Endroi upon collision. However, once meanies collide with Endroi they are then disposed of. Otherwise enemy structures are pre-generated for the map requiring you to determine the premium placement and timing of creating your own structures.
Completion of a level occurs by either collecting all batteries left over by structures/meanies (quests) or by entering a beacon after slaying structures/meanies (examinations). The main difference is that you are required to collect batteries on quests and not on examinations. Examinations grade you on completeness as well as speed, so collecting all batteries is in your best interest. Quests only require you to complete the task of destroying enemy units rather than being graded. In addition to completing a level, you collect a certain number of stars for both quest and examination. A completed quest awards you only 1 star whereas completing an examination with a master grade will present you with 4 stars. Keep in mind that quests are not required to advance to the next examination but will continually test your skills.
Visuals
16-bit visuals wrap the gameplay and story into one complete ‘cube’ package. See what I did there? Object and environment meshes blend well and retain a simple nature that only amplifies the delivery of the title. Animations when objects collide provide just enough for the player to get the idea of a combination or combustion that doesn’t over complicate the base mechanics.
Upon reaching the latter levels, the intensity builds up as more turrets are established with power grids to give them extra fire power. Running pass the certain turrets or sitting out in the open can result in an immediate bombardment of missiles to your screen. Dodging a few shots here an there is a synch, but 10+ shots might be pushing it to the extreme. At any rate, seeing the difficulty is very important, and Cubetractor does well to execute this process.
Audio
Background music and sound effects are both excellent and crisp. Starting with the background music, I have had the pleasure of playing Gaijan Games’ BIT.TRIP COMPLETE for the Wii and can attribute that a similar method of music creation was performed – using simple sounds in a conjunctive manner. The music sends out vibes as though it is retro at heart but offers a techno renditions that has been tackled by our current generation music.
Sound effects like cubes collapsing brings out the nostalgia of early 90’s video games like The Legend of Zelda: A Link to the Past (Super Nintendo) and Crusader of Centy (SEGA Megadrive). The sounds nearly mimic these titles or at least provide the same essence of what makes a retro game. Ever feel that some developers just get what you want because they are gamers too?
Overall
Who would of thought that pulling cubes out of the ground would be so much fun? Cubetractor does everything right by providing a great indie strategy title that is made by and for gamers. By combining old school graphics/audio with a solid gameplay foundation, the duo of Ludochip has already established their first title as a success. Do yourself a favor and play this game right now – it’s WAESOMES!
Capsule Computers review guidelines can be found here.
Every so often when a manga does well enough, or the franchise is popular enough, a compilation of a few volumes of the manga are released together as one book. Despite being only two volumes in, Viz Media has chosen to release both volumes of the Tiger & Bunny manga together in one package under the name Tiger & Bunny: Comic Anthology 2-in-1.
The anthology does go for cheaper than buying the two manga volumes separately, as it only costs $12.99 US/$14.99 CAN for this book while buying them individually would cost $20. To see whether or not these two manga volumes are worth picking up, you can check out my review for Volume 1 hereand my review for Volume 2 here.
Today Viz Media has released the first manga volume for Magi: The Labyrinth of Magic. The series, created by Shinobu Ohtaka, follows the story of a young adventurer named Aladdin explores mysterious Dungeons out in the desert seeking treasure, however he may be just as mysterious as the treasures themselves.
The first volume, which is being printed under the Shonen Sunday label, costs $9.99 US/$12.99 CAN for a physical copy, but it is also available as a digital download for $4.99 on VizManga.com and through the Viz Manga app. Those who find themselves enjoying the story of Magi: The Labyrinth of Magic may be interested to hear that an anime adaptation has already been created.
Earlier today Activision revealed a number of new changes that they have made to Call of Duty: Ghosts and now they have also announced two Collector’s Editions versions of the game that will be available for purchase when the game launches.
The Prestige Edition, which costs $199.99 includes:
Call of Duty: Ghosts video game with Collectible Steelbookâ„¢ featuring premium artwork
1080p HD Tactical Camera (with memory card, multiple mounting attachments, and rechargeable battery)
Military-style Paracord Strap
Call of Duty: Ghosts DLC Season Pass
Downloadable bonus multiplayer map: Freefall
Ghosts Insignia Pack including in-game player patch, playercard & background
Digital Call of Duty: Ghosts soundtrack
The Hardened Edition, which costs $129.99 includes:
Call of Duty: Ghosts video game with Collectible Steelbookâ„¢ featuring premium artwork
Military-style Paracord Strap
Call of Duty: Ghosts DLC Season Pass
Downloadable bonus multiplayer map: Freefall
Ghosts Insignia Pack including in-game player patch, playercard & background
Digital Call of Duty: Ghosts soundtrack
You can check out a rather humorous look at the items that come with these special editions in the video below.
While it was up in the air whether or not Saint Seiya Brave Soldiers would be released in North America in any form, we now know that the game is at least going to be released digitally in North America and physically elsewhere.
Today Namco Bandai has revealed when fans of the Saint Seiya franchise can pick up the game, and that happens to be November 26th. Launch copies of the game in Mexico, Brazil and elsewhere in Latin America will include the Gold Saint Aries Shion DLC character which can be seen in the screenshots below.
Remember last month how Namco Bandai announced that Naruto Shippuden: Ultimate Ninja Storm 3 Full Burst would be heading to the West? Well today Namco Bandai has announced that the game will be released as both a digital download and at retail for the PS3 and 360 in both North and South America on October 22nd. To make things even better, a Steam version of the game will also be released on the PC sometime in Fall 2013.
Naruto Shippuden: Ultimate Ninja Storm 3 Full Burst is a revamped version of Ninja Storm 3 and features a number of newly added characters, the 38 DLC costumes already unlocked and ready for use, brand new missions and revamped cinematics. Also revealed today is that anyone who pre-orders the game will be given an art book from Studio Pierrot.
While gamers in the states have been able to enjoy Etrian Odyssey IV: Legends of the Titan for many months now, the game won’t be hitting store shelves, or digital shelves for that matter, until August 30th as a physical purchase and September 5th as a digital download.
Well if you don’t want to wait that long to get a taste of what Etrian Odyssey IV has to offer, then NIS America has some good news for you. Today the company has announced that they are releasing a demo for the game on the Nintendo eShop on August 15th. Those interested in seeing what the game has to offer can check out our review for the North American version of the title here.
It was obvious to many that Call of Duty: Ghosts would feature a number of new upgrades in its multiplayer mode, however despite the game’s November 5th release date growing closer, Activision had yet to reveal anything about the multiplayer mode to the game.
Well today the company rectified that situation in a major way by revealing numerous additions to Call of Duty: Ghosts multiplayer mode, including numerous gameplay mode additions, refined weaponry and for the first time ever, an ability to not only customize the look of your soldier, but also a chance to play as a female soldier. Check out the videos below for more details.
Official Call of Duty: Ghosts Multiplayer Reveal
Call of Duty Ghosts – Multiplayer Gameplay Mode “Squads” Footage
Call of Duty Ghosts: Clan Wars
Call of Duty Ghosts – Multiplayer Reveal Gameplay Full Match