As you may already know, Square Enix has previously announced that they are planning on giving anyone who pre-orders Kingdom Hearts HD 1.5 Remix a limited edition art book for the game. Well today the company sweetened the deal a little bit by also announcing that a Dynamic Theme for the PlayStation 3 will also be included with all pre-order copies.
The theme is said to be “fully animated” and features a handful of Disney worlds which are featured in the game including Agrabah, Wonderland and the Olympus Coliseum from Hercules. Kingdom Hearts HD 1.5 Remix is still set to be released on September 10th and includes Kingdom Hearts: Final Mix, Kingdom Hearts Re: Chain of Memories as well as the cut-scenes from Kingdom Hearts: 358/2 Days.
Time and Eternity Developer: Imageepoch Publisher: NIS America Format:PlayStation 3 Release Date: July 16, 2013 Price:$49.99 – Available Here
Overview Whenever someone attempts to create something that has never been done before, the final product may be something revolutionary… but it could also be disastrous. Many innovative ideas have come from video games and now we have yet another title trying something new. Imageepoch’s Time and Eternity, which has been brought to the West by NIS America, looks to give JRPG fans a chance to play a game that looks exactly like an extended anime episode. The question is… does Time and Eternity bring us something great or has its attempt at innovation brought about Time and Eternity’s downfall?
Story Everyone in the Kingdom of Kamza is ready to celebrate the royal wedding between their Princess Toki and the love of her life, Zack. As Toki’s friends gather to celebrate the day before the wedding, the entire group cannot wait for the two to tie the knot. Just as the couple says their “I Dos” and are about to be married, a group of assassins arrive to turn this joyous occasion into a red wedding.
When these assassins leap to kill Toki, Zack jumps in front of her and saves her life at the cost of his own. Only then does Zack see that Toki has transformed into a blonde girl with a vicious attitude that is capable of taking out all of these assassins without breaking a sweat. Despite his death appearing meaningless, Toki isn’t about to let things end here as she reveals that she has the ability to travel through time.
As such, Toki uses this ability to travel back into the past, six months before the wedding and the death of Zack. Unfortunately for Zack though, he too has been transported back in time and has been placed inside of Toki’s pet dragon, Drake, only problem is, no one can understand what he is saying or even realizes the change has occurred. From here we learn about how Toki and Towa share the same body, swapping out with one another occasionally, though this fact has always been kept secret from Zack and was meant to be revealed to him after the wedding.
Time and Eternity then sets the player on a mission to track down the organization that is planning the attack that happened at Toki’s wedding and on the way they will learn more about the characters… though this may not have been a good thing. Zack, even as a human, came off as an unlikable male lead and this only ends up getting worse as the story continues along, with his only saving grace being his interactions with Toki and Towa.
While the fact that Toki and Towa each share the same body and have different personalities, what with Toki being a shy, sweet red-head and Towa being a rude blonde with a penchant for violence, makes for some interesting scenes throughout the game, the rest of the supporting cast is sadly too predictable and steeped in the most basic anime tropes that even someone who enjoys mindless “cute girls doing cute things” anime, such as myself, will find them unlikable as they act odd simply for the sake of being odd.
It is worth noting that while the main storyline is bland and features far too many roundabouts to extend the length of the game, the interaction differences and relationship building that can occur between Zack and either Toki or Towa depending on your decisions inside of combat and at Toki’s home are a highlight of the game since they not only explore the characters a bit more but also give the title a bit more replay value.
Gameplay Most of the time that players spend outside of Toki’s home, where players can listen to the conversations of Toki/Towa and her friends, will be out on the field fighting against monsters. Now with Time and Eternity’s unique art style and set-up, combat is handled in a rather interesting way. You see, rather than fight multiple enemies at once, Toki/Towa will always battle against one enemy at a time, though more enemies can be waiting to appear after the current enemy is defeated.
Rather than being a turn based affair, Time and Eternity can almost be called a rhythm battle game. You see, up close Toki/Towa can attack enemies with their blade while they can shoot them from afar or use special skills and magic abilities, some of which are unique to the active personality meaning that if Toki switches to Towa, some skills may not be available while new ones will replace them. Why I say this is a rhythm battle game is thanks to the ability to block and dodge enemy attacks.
Whenever an enemy attacks players can time their dodges by moving to the left or the right and nullifying all incoming damage, or simply block and receive minor damage. This means that these battles often become cases of taking potshots at enemies while dodging their blows. Being successful in battle requires some memorization of enemy attack patterns which offers a deeper experience than one would think given the limited nature of the combat sequences; however it is worth noting that because of the nature of these fights and the way that enemies are always fought one on one, these battles can last quite a while and require little strategy and after multiple fights, it quickly becomes tiresome and perhaps one of the most grinding games in memory.
As far as actual gameplay goes, that is pretty much all Time and Eternity has to offer outside of the aforementioned time spent in Toki’s home where interactions with the main cast occur, since town navigation is simply selecting spots on the map and traveling to that spot for an event to occur and dungeon exploration is a mess thanks to Toki/Towa’s walking animation being so stilted and unwieldy. There is some mild customization in the form of “Gifts” that allow players to unlock special abilities for each personality, but this is very limited.
Visuals One of the most lauded parts of Time and Eternity is the fact that the game will give players the feeling that they are actually playing an anime. While this sounds amazing in theory and it is gorgeous when everything is still, it all falls apart when things begin to move. In the field, Toki/Towa’s walking animation is alright looking as she navigates a 3D dungeon, however it quickly becomes apparent that it is absolutely terrible looking once you’ve seen the same dungeon, reskinnned for the third time, or ever attempt turning or walking backwards as the navigation and animation is some of the slowest, albeit pretty looking, I’ve ever seen.
In the cutscenes the animations are great looking and in combat these anime style appearances all look wonderful, however again, repetition rears its ugly head when players progress through the game and see that the amount of enemies that have been given palette swaps is appalling. With all of the ambition that Time and Eternity has for its combat system and how great the actual combat animations look, the fact that the enemies quickly turn into basic reskins is terrible.
Outside of the combat sequences and dungeon exploration, the dialogue sequences are where Time and Eternity looks impressive at first, but falls apart as time goes on. First, the fact that the English dub is not matched to the mouthflaps of the characters is likely one of the first experiences players will have with these dialogue sequences. However I cannot lay the blame for that on NIS America’s feat, since all of the dialogue animation sequences, which show characters reacting and moving various ways, are all pre-canned sequences which repeat numerous times throughout the game and thanks to the lack of variation here, not only are they awkward to look at, but sometimes the dialogue will end a full five seconds before the animation’s mouth stops moving.
Audio As mentioned above, the English dub not matching the flaps of the characters is not the fault of NIS America and in fact the company has provided some nice voicework with their dubbing of Time and Eternity. Toki’s and Towa’s voice actresses are close enough together that they fit the whole, alternate personality bit, nicely and the rest of the cast is nicely handled, though the Japanese dub is there for those who want that option.
The soundtrack for the title is rather impressive with a number of battle themes that stand out and help make the grinding battles of Time and Eternity a bit more bearable, but only a bit. The rest of the soundtrack in the game is nicely done and works well with the scenes they are added to, especially whenever something emotional is happening.
Overall Time and Eternity is a title that feels ambitious, looks wonderful, has an interesting combat system and offers us something new in a genre that some feel has grown stale. However that ambitious feeling is quickly squandered with a lackluster storyline which is only kept afloat thanks to Toki and Towa while the wonderful graphics for the title fall apart whenever the game actually starts moving. Time and Eternity is a title that I was overjoyed to hear was coming to the West, and while I am still pleased we have a chance to experience it, the experience is flawed to such a degree it is might be better to avoid it altogether.
Capsule Computers review guidelines can be found here.
Taiwanese power supply manufacturer FSP is bringing their top of the line ARUM power supply range to Australia and New Zealand. ARUM power supplies are capable of running Intel’s new Haswell range of CPUs. Many PSUs were rendered useless, due to incompatibilities with Haswell’s extremely low power requirements.
The ARUM line are certified 80Plus Gold and feature Japanese made capacitors and ultra quiet 120mm fans. They are capable of 90% efficiency and are designed with a sleek black and gold design. Starting at $79.99, the ARUM Series contains the ARUM Gold 400, 500, 600, and 700 models. FSP power supplies can be purchased online or at brick and mortar retailers across Australia and New Zealand.
Namco Bandai Games have released a second English trailer for the upcoming mech action title Armored Core: Verdict Day. The game’s story is further elaborated on, revealing a future that isn’t too bright when you’re a mercenary. Check it out below.
Developed by From Software, Armored Core: Verdict Day is set in the same universe as Armored Core V, retaining its style and mechanics, and players will be able to carry over their save data and customisation settings. Armored Core is about meticulously tuning your mech as it is about blasting others to bits.
Verdict Day is set to launch in Japan on September 26 and in the west on the 27th this year for the PlayStation 3 and Xbox 360. A special Club Namco Edition of the game was announced earlier for North America.
SEGA and developer Creative Assembly will be bringing their latest strategy magnum opus, Total War: Rome II, to PAX Australia here in Melbourne during the event which lands between July 19-21.
The development team will be there on the show floor with a 30 minute presentation showcasing campaign footage and battle gameplay.
A Let’s Play series was recently launched displaying the Battle of the Nile. Earlier this month the game’s system requirements were listed, for those unsure if their PC will be up to the task.
Rome II will be released on September 3 this year for the PC. For more info, visit the official site.
Disney Infinity launches next month, and if you aren’t excited for it then the child inside you may well and truly be dead. Collecting characters and locations from across all of Disney media, putting them together in one game and then giving the player the complete freedom to do whatever they want is well and truly a recipe for an infinite amount of fun.
The crowning jewel of Disney Infinity is shaping up to be its Toy Box Mode. In this mode, you can collect pieces of scenery and characters to create your own playgrounds. Not only that, but you can go as in-depth as you want and even create your own mini-games or full fledged adventures that you can play with your friends.
Today, Disney released the latest trailer for Disney Infinity and it showcases the Toy Box Adventures. Toy Box Adventures are unlocked whenever you place a character onto the “Infinity Base” and transport them into the game world. You are then able to play through an adventure specifically created for that character, which takes inspiration from their films and gives players an opportunity to see their strengths, weaknesses and special abilities.
Check out the trailer below and be sure to pick up Disney Infinity when it hits store shelves on August 22nd for Ps3, Xbox 360, WiiU and 3DS. For all the Disney Infinity news as it becomes available, stay tuned to Capsule Computers.
6 million likes on Facebook is a lot of fans and a big milestone for any franchise. Ubisoft is celebrating Just Dance‘s major achievement by releasing an infographic and the Soundless Quiz on Facebook and the franchise’s official website. Just Dance fans’ knowledge of the long running dance series will be challenged.
The quiz will show specific dance moves performed by Just Dance coaches without the accompanying music. Fans will need to correctly guess the song as quickly as possible to help revel 10 tracks from the upcoming Just Dance 2014 game.
Just Dance 2014 will be released for Wii U, Xbox 360, and PlayStation 3 on October 1st. The game will also be available for the PlayStation 4 and Xbox One on release.
With the recent gameplay trailer for Grand Theft Auto V recently making an appearance, fans of the game are already buzzing about the next big release from Rockstar. Today, new details have been revealed in the newest Famitsu, detailing the animals found within the game.
Players will now be able to take care of their own pooch named Chop, and are able to customize the dog with collars and accessories. Just like real life, if you lose track of or neglect the animal, he can run away – so this pet will be a small responsibility if acquired. Other animals are also to be looming about the city of Los Santos, with 15 different species in all. Yes, this is a small feature, but these little things add up into making one giant final product. September 17th is the date for GTA V, so get ready, as it will soon be time for some serious petcare within one of the most anticipated releases of 2013.
Mobile game company Palmple, in affiliation with SmileGate, have released their newest title Devil Maker: Tokyo for iOS (iPhone and iPad) and Android. The game itself is a role-playing adventure, featuring traditional turn-based combat and anime-inspired artwork.
Devil Maker takes place in Tokyo of the near future as eternal night has engulfed the city. Devils, once only found in fairytales and nightmares, begin to appear in the streets, coexisting with humans. There are good ones among them, and they are fighting to turn the devils of darkness into devils of light. The good devils need a human to become a hero, tracking down each bad devil’s contract and converting them toward the light.
Choices, choices…
Players must join forces with these good devils and defeat the evil roaming the streets of Tokyo. Players fight with a deck of six cards, chosen from a pool of 500. Levelling up allows players to enhance their cards using the upgrade system which includes merging, skill transfer, recontract and evolution. Each move made is determined by the player’s choice between three cards, with the outcomes ranging from rewarding to perilous. Players can also battle against each other via an Arena mode, or compete to travel the furthest distance in Crystal of the Abyss. It is also possible to help each other out when fighting the Core of Darkness or the boss Devils.
Martin Seo, Palmple CEO:
“Devil Maker combines the best of anime art style, role-playing card battle, and adventurous gameplay into one package, with an immersive, extensive storyline and stimulating game content, this game is a ‘must play’ for mobile gaming, anime, and card battle fans alike.”
The devilish future Tokyo
Devil Maker: Tokyo is available for free on the App Store and Google Play. For more info, visit the Palmple’s official site and Facebook page. Check out the trailer below and prepare to make a deal with the Devils.
We have been curious as to what type of swag Nintendo would drop on us with Club Nintendo Rewards’ coveted prizes, and today, the wait is finally over. Those who achieved platinum status will be able to redeem a nice soundtrack for The Legend of Zelda: Majora’s Mask, which comes in a jewel case, or a poster set featuring stunning prints of Pikmin 3, The Year of Luigi, and Wind Waker HD.
Gold members (or platinum if they so choose) can redeem a Nintendo 2014 Calender, Virtual Console titles such as Super Smash Bros. (Wii), Super Mario Land (3DS), The Legend of Zelda: Link’s Awakening (3DS), or two eShop titles – WarioWare D.I.Y. Showcase and Sakura Samurai. That is a lot of things to choose from, and to those frowning due to the lack of a hat or statue, be happy in knowing that this reward service has tripled in size, and Nintendo will still be bringing out more digital freebies during the coming year that you can spend your coins on. Right now, these coin-free options are live, so grab them now while they’re hot!