Launchpad McQuack is back! In a brand new trailer for DuckTales: Remastered, Capcom have the familiar pilot narrating a first look at the Himalayas stage within the game, and yes – it is a beautiful sight. The clip mainly shows us the snowy stage in action, but get a look at the animations in action. Quite a sight to see that is sure to tackle your nostalgia bone to the ground.
You can check out the new clip below, and DuckTales fans should remember that this little gem is still set to hit the PSN, Wii U, and PC this August, with the XBLA release following in September.
Today, Atlus have released R.I.P.D.: The Game for the Xbox Live Arcade, Playstation Network, and Steam. For those who are new to the brand, R.I.P.D. (Rest In Peace Department) comes from a new movie featuring Ryan Reynolds and Jeff Bridges, where two undead cops must go after the zombie-like foes that have invaded the human world. The game offers the same action, enemies, and humor from the flick, but is played as a third-person, wave-based shooter.
Features Include:
Film Authenticity – Working directly with Universal, Old School received ongoing access to the movie materials so that players could experience a faithful adaptation of the unique world of R.I.P.D., including environments, enemies, weaponry, effects and humor from the film.
Partner with Your Friends Online – Two-player online co-op allows wannabe gunslingers to use teamwork as they battle their way through the game. Your enemies won’t have a chance against the right team strategy.
Over-the-Top Action -Gunslingers will blast, impale, explode, and arrest enemies just as the heroes do in the film.
Unique In-Game Betting System – Co-op partners can put their in-game currency where their mouth is with a new feature that allows them to bet on who’s a better R.I.P.D. officer. Measured by which player can capture the most enemies, who can stay standing the longest, and other action-packed challenges, the virtual betting system allows players to always keep the stakes high.
Challenges Galore – Being an R.I.P.D. officer doesn’t mean blasting enemies all the time. Random challenges will appear during each stage to allow players to test their mettle for extra gold pieces.
You can pick up R.I.P.D.: The Game on your preferred platform today for $9.99, and check out the movie when it launches this weekend.
Everyone has a favorite villain. Personally, mine is the Ice King from Adventure Time. Everyone finds a way to sympathize with villains, and DC Comics knows this. Earlier this year on the 23rd of March, DC announced a new documentary – Necessary Evil: Villains of DC Comics, and yesterday, DC tweeted the release of the official Necessary Evil trailer.
Best selling author and DCE’s Chief Creative Office Geoff Johns says that it’s time DC deconstruct the complex and sinister antagonists and celebrate the roles they play as the engine and energy of some of the greatest storytelling in comics.
Christopher Lee, who has played over 200 roles as villains, graces the documentary with his unique voice. As the narrator, Lee will be exploring, in depth, DC Comics hallowed rogue’s gallery, interviewing the famed creators, storytellers and those who crafted the profiles and personalities of the many notorious villains in comic book history. The production began on March 3oth, and yesterday, DC released the official trailer, offering an exclusive first look at the interviews and footage from the documentary. Not only did the trailer release exclusive footage, it announced the official release date.
Check out the trailer below:
From October 25th, Necessary Evil can be yours to own on DVD and Blu-Ray.
The trailer, entitled “Last Defence”, gives us all a sneak peak of the in-game play mechanics and tricks in motion. What originally sounded as though it may end up being a boring, run-of-the-mill shooter appears to be shaping up into a truly unique, fun experience.
Cover based? Check. You never want to make yourself an easy target in an XCOM game. Beyond that, though, you and your squad can team up for some awesome tactical combinations. Want to take out a crowd on the other side of a congested 10-car pile up? Throw down a turret and use telekinesis to lift it into the air. The possibilities are quite appealing.
To see the trailer in action, be sure to check out the video in the player below this article. Also be sure to check out the game’s website here.
The Inquisitor: Book 1 – The Plague Developer:Microids Publisher:Anuman Interactive Platforms: PC (reviewed), Mac, iOS, Android Release Date: July 9, 2013 Price: $14.99 – Available Here
Overview Living in the 14th century would have been arduous to say the least. Death lurked around every corner. Wars flared up at the whim of a stubborn king, disease could hardly be prevented and, of course, the Church brought down the hammer of the Inquisition upon any hint of blasphemy.
This is an indie adventure title that follows the exploits of Inquisitor Nicolas Eymerich and is based on the historical figure of the same name. We delve deep into this dark mystery and emerge alive and unpunished, so read on!
Story
Nicolas Eymerich is summoned by the head of his order to oversee an unnatural case. Heresy is suspected to have taken root in a nearby village, with a fellow inquisitor disappearing after being sent on the case.
It is evident from the start that your old but cunning elder is hiding vital information from you, and thus the player begins a fairly lengthy detective mission in the starting area to discover the truth. The narrative is driven by the main character’s musings and realisations, with the occasional confrontation revealing more of the plot.
In case you forget just what this is all about, you can always consult your journal and hear Nicolas recount all the events thus far. As you delve deeper, Nicolas discovers that the village was hit by the plague. But it is no ordinary plague either, and he is forced to exercise his experience in dealing with satanic apparitions.
The story works well enough to suit the game’s mechanics, but it’s the amount of background detail that’s most impressive. Being based on literary works and real history, the writer has plenty of room and material to work with to bring out a real atmospheric touch.
Gameplay
If you’re familiar with point and click adventure games, you’ll ease right into the gameplay mechanics of The Inquisitor. For everyone else, it’s simple: hover your mouse over the environment and click to interact with items, move and access areas.
When in doubt, skim your mouse over the whole screen and keep clicking. You’re bound to trigger something eventually. There is also an option for keyboard input commands, made for those who want a more intimate affair with the controls.
When it comes to the puzzles they are varied enough to keep you engaged, whether it’s trying to uncover a heretic, coax a guard to talk or activate an intricate mechanism. The game provides you with a journal, inventory and a hand-drawn map to aid you. But you’ll find you’re mostly on your own in the cold, lonely areas of the game, forcing you to stop and wrack your brain to figure out where to go sometimes.
There is a solution button, however, that automatically takes the player to where they need to go and solves the puzzle if you’re stuck. Being a novice in the adventure genre, I admit I used this a couple of times when I couldn’t for the life of me work out what had to be done. There is a slight recharge delay for the button, so you can’t exactly mash it repeatedly to breeze through the game.
The Inquisitor is built on a solid adventure platform, but that doesn’t mean there aren’t niggling issues. Interacting with the UI often struggles to catch up with player feedback, forcing you to take it slow and be very deliberate with how you click on the environment. The journal for instance turns a page back rather than forward if you click too fast making you pause every single time you turn the page.
Player movement works smoothly most of the time and ensures that, despite Nicolas’ slow walking pace, the screen changes quickly enough. In terms of what you actually do in the game, I would have loved to see some more Inquisitorial justice against would-be heretics. Playing the detective and doing fetch-quests is fine for an adventure game, but this guy is based on a historically cruel Inquisitor General. Let us do his real job!
Visuals On the highest settings, the graphics are surprisingly quite nice with a minimal performance hit. There is an obvious roughness to the character models and the animation which befits an indie title, but it’s backed up by some pretty lighting, intricate backgrounds and vibrant indoor colours. The developer has succeeded in turning a dark and grey world into one that’s packed with detail and pleasing to look at.
Audio
The sound in The Inquisitor is both a hit and a miss. Firstly the team have got themselves some really talented voice actors, with each character expressing all the little nuances in speech suiting the era they’re in. Nicholas in particular has a consistently vengeful tone in his voice that makes him pleasing to listen to. The sound direction, however, could use work. Every line sounds forcefully long. It wouldn’t hurt to speed things up as you’re left waiting for the really slow lines to play out long after you’ve read the dialogue.
The voices also match the environment they’re in, echoing more in a corridor for example. This becomes an issue as they seem to have gone overboard with the effects, ending up with characters sounding like they’re in a fishbowl. These are minor complaints, as the voice actors really do sound authentic.
The music sounds strangely out of place in a game set during the Middle Ages, sounding more like something out of a classic Metroid game. It just feels like it wasn’t a priority from the start, which is a shame.
Overall The Inquisitor: Book 1 – The Plague works great as an adventure game if you’re itching for that classic adventure fix. It also happens to feature a dark, medieval world tangled in religious intrigue with attention to detail that puts big budget titles to shame.
It’s not perfect, with often strange animations and puzzling audio mixing, but it still manages to grab your attention to the very end. We can only hope future sequels see us dealing out some real, divine punishment.
Capsule Computers review guidelines can be found here.
Surprise Attack was an interesting idea when it was first getting started, offering aid in marketing without being a true publisher thus keeping themselves separate and only there to help. While this strategy seems to have been working for them, a year and a half after officially going to market, Surprise Attack is now becoming an actual publisher for all platforms from PC, Mac, and Linux, to consoles, to mobiles and tablets.
Still focused on the goals of helping local indie developers reach a global market, Surprise Attack is branching off further than just marketing and helping distribution, but in helping indie developers get the funding and resources that they need to finish their games. With the announcement of becoming a publisher Surprise Attack has also listed the first three games it will be publishing:
Particulars (SeeThrough Studios) – A unique combination of arcade action and puzzle gameplay, set in the mysterious world of subatomic particles. You take control of a single quark as you navigate the fundamental forces of physics. Other particles push and pull at you, leaving you on the brink of losing control and being dragged towards annihilation.
Wolfdozer (Anomalous Interactive) – A retelling of the Three Little Pigs fairy tale in the form of a pixel-art survival destruction game reminiscent of the original Grand Theft Auto games.
Burden (PixelPickle Games) – A tower defence game with a living, moving battlefield. Protect your colossus—a giant beast of burden—and your special cargo as you journey across a variety of epic landscapes on your mission to please the gods and stop the devastation in the lands of Burden. Use your engineering skills to construct and strap devices to your colossus to fend off waves of enemies, both on the beast and in the skies.
Concept Art for Burden
In addition to their announcement of becoming a publisher and their first games, Surprise Attack will also be heading to PAX Aus 2013, where all three games will be present at their booth. Plus, Chris Wright, the Managing Director of Surprise Attack and Paul Sztajer, one of the co-founders at See Through Studios, will be on the panel about game innovation on July 19th at 2.30 PM.
Today Joymax revealed a massive and exciting new player Summer Event for their hit MMO/RPG game, Digimon Masters Online. This event is not only beneficial for existing members and players but also for those of us who are yet to join the online sensation by offering hug EXP boosts and what not to bring us to up to speed with the other players. The new Tamers who regester before the end of this month will receive a 30 Day 60% EXP boost and from there players can earn so much through levelling up!
At level 10 players will receive 7 inventory expansions, 7 warehouse expansions and a DigimonArchive expansion to hold new Digimon which players will now be allowed to Tame. At level 15 players will be rewarded with an Imperial DigiEgg(Event Version), 10 amplification booster 100%, a 7-day musical headphone accessory and a pair of 7-day red sport sneakers all of which are there to help you grown stronger and level faster.
At level 20 players will receive a kit including 3 evoluters, ten amplification booster 200%, a 7-day star hoodie and a pair of 7-day military shorts. Once you hit level 25 you’ll receive 6 evoluters, another DigimonArchive expansion, a pair of 7-day white power gloves and a 7-day premium EXP booster. It seems like all the little fashion accessories will help you to look like the Digimon Taming legend Taichi who first appeared in season 1 of the Tv Show.
The final reward will be received at level 30, players will receive a full kit to help in the evolution and training of their Digital partners: 20 of both the Digiclone (A) and (B), 10 Backup Disks to help in the protection of their Digimon’s Digivolutions and 10 fruits of the Godess which are usually only received during special events. Also remember, players, that the event to snag Digidestined, Mimi, is still running so grab her while you can, details are here.
So if you’re a fan of Digimon Masters Online, or even if you’re not, start playing the game and nab yourself some sweet prizes and boosters to help you enjoy the game as much as possible. For more info on the Summer Event head to the Official Digimon Masters site here.
After being released over 20 years ago, it looks like the game Flashback will be seeing an HD remake this year. For those that don’t recall, Flashback was a game originally for the Amiga back in 1992, that then found its way onto DOS, SEGA Genesis, and SNES.
Flashback HD is thanks to developer VectorCell, makers of Amy (review HERE), and publisher Ubisoft. Though not much has been revealed just yet about how close or different this version of the game will be to the original, a making of video has been released detailing more about the game’s origins and recreation.
As an added bonus though, those that do get Flashback HD will get the original Flashback included in the game. Screenshots of the remake and comparative shots of both versions can be found in the gallery below.
Flashback HD will be releasing first for XBLA for this years Summer of Arcade, but it will making its way to PSN and Steam for PC as well. Xbox 360 users can expect to pick it up August 21st for 800 MS Points ($9.99), while the PS3 and PC version has not been dated yet.
While we wondered whether Pokemon Rumble U would be making the jump to Australia, it is looking more and more likely as it has just been announced that it will be making it to North America next month. The latest Pokemon game, and the first exclusively for the Wii U with all 649 Pokemon, all the way through Black 2 and White 2, to boot is coming to the Nintendo eShop on August 29th.
The new feature this time around is the Near Field Communication (NFC) figurines that allow players to add Pokemon to their team via real-world figurines, which in North America will be sold exclusively at GameStop starting the day of release. GameStop will have a random assortment of the 18 available figurines, such Eevee, Pikachu, Victini, Deoxys, and Genesect, for $3.99 each in a concealed capsule, but completely optional aspect of the game.
Now while this doesn’t prove the game will absolutely make its way to Australia (yet), it is a good sign that it may. Pokemon Rumble U will release to the Wii U NA eShop on August 29th, with the figurines available in GameStop the same day. Be sure to check out the gallery of screenshots below for a look at the game before then.
It looks like EA is looking to make FIFA 14 as realistic as possible, going as far as licensing as many teams and players as they can. Bringing the total to 16000 players, over 600 clubs, and more than 30 leagues, the publisher has announced today the Brazilian clubs that will be featured in the latest FIFA game from EA Sports.
Adding 19 fully licensed Brazilian clubs including crests, kits, and players, FIFA 14 looks to have a whole lot more from this announcement than previous when considering just how much 19 different clubs bring to the game. With so many more additional players, there are many more combinations for Ultimate Teams, not to mention how Brazilian consumers will appreciate their teams in the game. Thus pleasing many more fans overall than getting Bale on the cover.