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Beatbuddy: Tale of the Guardians Review

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Beatbuddy: Tale of the Guardians
Developer: Threaks
Publisher: Reverb
Platforms: PC (Reviewed), Mac, Linux
Release Date: August 6, 2013
Price: $14.99 – Available Here

Overview
Beatbuddy has been a long time coming – quite literally. The action-adventure from the folks at Threaks has spent  around four years in development. In that time, it’s garnished multiple awards, several of which were for sound and music. This should really come as no surprise, given the all-star talent that has aligned itself with the project – but how does the game as a whole stand up? Should it be muted or cranked to 11? Let’s find out.

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Story
Players will take control of Beat – a small, blob-like creature that lives deep in the ocean, in the land of Symphonia. Here, everything is powered my music and world maintains its balance with rhythm. One day, you’re made aware the something is very wrong, and all of Symphonia could collapse as a result. The selfish Prince Maestro wants the power of music to wield as his own, but with a little help, you’ll traverse the world, solve puzzles, and restore the balance to keep Symphonia safe!

Gameplay
To say that Beatbuddy is a platformer would be somewhat of a misnomer. In action, it’s really more like Threaks took the swimming mechanic from a Super Mario Bros game, improved on it, and designed everything around that. Maneuvering the world of Symphonia is really fairly straightforward. You point the direction you want to go and move that way. You can use a quick burst of speed for working through situations that require a little more hurry, punch to take out enemies and activate switches, carry things from one point to another, and more.

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Rhythm is a tremendous part of the world. Though we have an “Audio” section below to exonerate it, the sound design is like the sugar of a Beatbuddy cake. It’s such an integral part of the experience, that it can’t be taken out without destroying the cake. Everything you run across in the game adds to the aural experience. Bulbous flowers that blast you around the environment thrum to the beat of the bass drum. Snails and slugs play hi-hat and guitar in tune with the song of the stage. Even the vehicle you occasionally get to drive will only move in rhythm with the song. Everything down to the cleverly designed puzzles in each stage all work in wonderful harmony. It makes for a truly engrossing experience.

The characters in Beatbuddy bring a tremendous element to the game. They all have a relatively cute individual character design. Beyond that, they’re brought to life with sharp, witty dialog that both drives the narrative forward and provides some wonderful, humorous punchlines, too. You’ll feel sorry for the two guys who are primarily used for comedic fodder, but you won’t be able to help laughing along as they blunder from one situation to another. They’re all likable and contribute to a well written storyline (with help from Rhianna Pratchett of Mirror’s Edge and Tomb Raider fame). You’ll look forward to seeing not only what characters have to say, but listening to how they say it.

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For everything Beatbuddy does right, the game isn’t perfect. There are occasionally bugs that cause the environment to fail to appear. This makes navigating virtually impossible. While it will set you back a couple of minutes to reload your last checkpoint, it’s nothing game breaking, though.

Visuals
Beatbuddy really is a great looking game. Character and world designs, as previously mentioned, are cute. The colors are warm and inviting, often playing off one another to great effect. World design also does a great job keeping things varied and interesting.

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What’s even more telling, though, is the fact that screenshots genuinely cannot do justice to this game. When everything is put into motion, it takes on a life completely its own. Sure, you can get an idea of the game from seeing a picture, but even more than other titles, Beatbuddy will completely surprise you when you experience it full-bore. It’s really a treat.

Audio
“He who has ears to hear, let him hear!” Beatbuddy is, without a doubt, one of the strongest musical games released in years. Deciding to invoke rhythm in a different manner than games like the Rock Band and Guitar Hero franchises was a fantastic choice. With the power of names like Austin Wintory (Grammy-nominee, Journey), Parov Stelar and Sabrepulse (Chime), Beatbuddy brings some real pedigree to its soundtrack.

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Every single sound in the game has purpose, and it’s beautiful to listen to. The environment was made to interact with your ears. Characters speak in beatbox, enemies attack in rhythm with guitar and drums, and more. It’s all so crisp, it’s hard to stop playing.

Overall
Overall, Beatbuddy: Tale of the Guardians is a truly standout game that deserves the many awards it has won in its run up to release. Character design, story, level design, and more are all masterfully crafted. When you take into account the incredible work that’s gone into synching everything to the fantastic soundtrack, though, you have a game that delivers an experience few titles can. This game will have you smiling whether you want to or not. It  is a must-play for fans of rhythm games and a top tier adventure for everyone.

9-5-capsules-out-of-10

Capsule Computers review guidelines can be found here.

Protoxide: Death Race free for iOS

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HeroCraft have announced that their game, Protoxide: Death Race is now free to download on iOS devices. In a world of chaos, outlaws, destruction and violence; players can resort to ultra-speed racing and auto-war competitions before means of investigating the post-apocalyptic causes.

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The hovercraft racing game features:

  • 4 single player modes
  • Wi-Fi multiplayer
  • 12 battle war-gliders each one with unique characteristics
  • Campaign with exciting storyline
  • 16 outstanding tracks
  • 4 unique types of in-game locations
  • High-quality 3D graphics

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If you haven’t seen the trailer already, check out the featured Protoxide: Death Race action video below. Racers prepare yourself for a race to the death and get your free game app on the iPhone, iPad and iPod Touch from the App Store today.

International DOTA 2 Championship 2013 Group Stage Reaches Its Conclusion

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DOTA 2’s third international event has reached the end of its group stages after three hugely exciting days of MOBA carnage. Qualifying for the double-elimination playoffs we have the following teams:

Western Teams:
Natus Vincere (Na’Vi) – Ukraine
Fnatic – Australia, UK, Holland
The Alliance – Sweden

Eastern Teams:
DK – China
LGD – China
TongFu – China
Invictus Gaming (iG) – China
Orange – Malaysia

So far, this year’s internationals has been riddled with extremely short games with many of the early streams seeing several matches in a row being called before the 30 minute mark. More often than not it has seemed that the match has been won and lost in the draft before a single hero has been killed. As a result teams have noticed the downfall of their composition before most of their opposition has even reached their base towers.

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Notably, there has been a huge transition in power between the western teams and the eastern teams. Swedish team The Alliance have absolutely dominated these group stages, going into the playoffs unscathed at 14 wins and 0 losses. On the other hand, looking at the bottom of both groups we can see MUFC and Rattlesnake who could not find any luck, getting beaten in all areas by eastern and western teams alike. MUFC were the real shock of the tournament, managing to lose all 14 of their matches despite picking up 3 tournament golds since their reformation in March. Whether this strange shift in power is a sign of things to come in this tournament or whether it was just a result of complacency from the Eastern teams is yet to be seen, but with teams like TongFu and DK really bringing their A-game at times that could all change  in the next round

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Because they placed first in group A, Na’Vi will get to take their pick of Fnatic or LGD in the next round, with DK being left with the other. Likewise, Alliance will get to choose either Orange or last year’s champion Invictus Gaming. Personally, my money is on Na’Vi to take the title, but with a 14-0 start counting The Alliance out would be criminal at this stage.

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This year’s prize pool is not only the biggest jackpot that DOTA has ever seen, but it is the biggest single event prize in the history of e-sports, currently standing at US$2.8million. This is especially impressive when you consider that DOTA 2 was only actually fully released on PC a few weeks ago. You can help contribute to this fund while also grabbing yourself some cool taunts, and other items by purchasing The International 2013 Interactive Compendium from the DOTA 2 micro-transaction store (Note: You must have DOTA 2 installed on Steam for this item to be used).

Koramgame Awakens Serenia Fantasy

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Over the past few months, Koramgame have been releasing a variety of updates and improvements to the classic-styled JRPG, Serenia Fantasy. The 1990’s inspired animation for the 2D combat-browser RPG has offered players a nostalgic, entertaining and real-time gaming experience on PC for over a year.

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In order to keep Serenia Fantasy refreshed, Koramgame published an expansion pack, “Awakening of Artifacts”, with brand new quests to high level players, increase in level cap to 140, new talents for each class and tough new bosses to challenge. There has also been an addition to the Seventh Continent of Serenia to the JRPG, the adventurous “Isles of Mysteries”.

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Join in the magic of Serenia Fantasy today and don’t miss out on this month’s exclusive “Sailor Pack” code giveaway!

For more information and news on the game, check out the Facebook fan page here.

Megabyte Punch Review

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Megabyte Punch
Developer: Reptile Games
Publisher: Reptile Games
Platforms: PC (Reviewed), Mac, Linux
Release Date: August 6, 2013
Price: $11.99 – Available Here

Overview
It’s often thought that indie developers can do things no big studio will. This is usually attributed to the school of thought that the big guys can’t financially afford to take a loss with an unproven IP when the juggernauts (Call of Duty, Madden, etc.) sell to meet or exceed expectations year after year. So when a developer like Reptile comes along with an idea to mash up two or three genres, it’s both exciting and easy to generate skepticism. So how does the robot-building platforming beat ’em up Megabyte Punch stand on its own? Is it a black eye to indie devs or a knockout punch? Let’s find out.

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Story
The story in Megabyte Punch is fairly standard video game fare. It’s nothing spectacular, but it won’t make you groan from disgust, either. You start out as a lowly robot, called a megac, in a robot village. One day, your village is attacked and you come to its aid. Before you know it, you’re the strongest megac in your village and you’ll have to deal with problems from the outside, uncovering a dark plot in the process.

Gameplay
On the outset, Megabyte Punch appears to play like any other side scrolling platformer. You run left and right and can jump, of course, but you’re also equipped with the ability to wall jump. This greatly helps with maneuvering your way around, not only for the sake of traversing the world, but also to reach areas in search of secrets placed throughout the game.

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Combat in the game feels like a beat ’em up at first. Once you’ve had a chance to settle into it, though, you begin to realize more and more that it feels oddly familiar to you. What’s that? You recall using these same directional maneuvers with the likes of Samus, Link, Ness, and Jigglypuff? That’s right! Megabyte Punch does a fantastic job of implementing a Super Smash Bros-esque combat system with a side scrolling platformer! The resulting alloy is a result that works and feels wonderful in action.

As you progress through each world, you’ll encounter a wide variety of enemies. They’ll be all shapes and sizes, and each will wield a variety of weapons and combat maneuvers to take you out. Clobbering these foes will result in one of two types of reward.

First, you can earn “bits.” Bits serve a twofold purpose. You can use them back in your hometown to buy upgrades for your megac. As you collect bits in each level, though, they act like Mario’s coins, awarding players with extra lives. They do this in a clever way, though. Instead of every 100 bits giving you a life, they do it by powers of two (8,16,32,64,128, etc.). Each time you hit a keystone point of bits (64, 128, 256), you’ll earn an extra life. The scheme might seem odd to the cursory onlooker, but for folks in the know, computers and robots operate entirely with a power-of-two based math system. It’s a great wink to source material.

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On top of earning bits from defeating foes, you can also score megac parts. New heads, legs, arms, and other body parts can all be banked to be sold, or equipped to improve your stats and possibly add a new ability. This gives you the opportunity to build a megac that not only fits your playstyle, but looks dressed to the nines to boot. You can have special abilities that range everywhere from triple-jumping to rocket punching and more. This adds a ton of personal investment as anything you roll with is a customization you’ve made for yourself. You can also save and load particular configurations in your hometown, allowing you to make a build for a particular playstyle and call it back up between missions if you need to.

Each world will have a handful of levels to work through. When you’ve finished those off, you will have a boss encounter. If you take away the particular aesthetic of Megabyte Punch, this feels like a one-on-one Smash Bros. fight, right down to damage percentages and lives left for everyone. The bosses tend use weapons that you likely don’t have yet, and defeating them lets you get that part from them, almost in a Megaman fashion.

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The level design in the game is top-notch. Each level is fun to work through without ever feeling overbearing. You’ll occasionally enter combat rooms that require you beat certain enemies before proceeding, but everything else can be taken at your own pace. On top of that, each of the various worlds have their own unique aesthetic feel, so nothing ever feels like a rehash of content you’ve already consumed. It keeps the gameplay interesting and entertaining.

The game can also be played with up to four players at once if you have enough input devices. That said, using an Xbox 360 controller feels like the optimal way to play the game, so if you have some spares around the house, the whole family could jump in together and have a blast.

Visuals
Megabyte Punch has a very distinct visual design to it. Everything feels bright, colorful, and blocky. It almost feels as though the world were made of Lego blocks tied together intricately. That’s not to say that the blocky look of the game is a bad thing. The visual design works incredibly well for the overall setting and style of the game. It’s also the sort of game that both you and your kids could sit down and play together with no worries of what their little eyes will take in.

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Audio
The soundtrack to the game has a fun vibe going on that feels like a mix of electronica and chiptune working in tandem. The beats are fast paced while the tune keeps it feeling lighthearted and fun. The sound effects are also somewhat light, keeping the game warm and kid-friendly.

Overall
Overall, Megabyte Punch is a fantastic indie game that’s well worth your time. With colorful, inviting graphics, an enjoyable, upbeat soundtrack, a great combat system, and incredibly deep character customization, there isn’t much here you won’t enjoy…unless you hate bliss. If you hate bliss, you should probably avoid this game.

9-0-capsules-out-of-10

Capsule Computers review guidelines can be found here.

Attack on Titan 3DS game announced

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Get ready to scream ‘Jaeger’ Attack on Titan fans, it has been officially confirmed that Spike Chunsoft are developing an Attack on Titan video-game for the Nintendo 3DS. On top of that the game is scheduled for release in Japan later this year.

The announcement came from within the wraparound jacket of the 11th volume of the Attack on Titan manga. Not much else is known about the Attack on Titan 3DS game at this time, but we can expect more information to surface in the coming weeks.

Spike Chunsoft most recently have developed Danganronpa: Trigger Happy Havoc for the PS Vita and Streetpass Battle for the Nintendo 3DS. It will undoubtedly be very interesting to see what they can put together for an Attack on Titan game.

What do you think of Attack on Titan getting a 3DS game? Are you ready to kill those filthy titans? Let us know what you think in the comments section below.

 

The Settlers Online Adding New Upper Level Features

As players of any online MMO style game know, reaching the higher levels can often get boring as there is never much new to do, but understanding this Ubisoft and Blue Byte have added new content into The Settlers Online: Castle Empire specifically for high-levels, with a trailer for it to boot.

Adding in “Epic Raids” for The Settlers Online, those that have reached the higher levels will be able to take part in five new adventures based around well known fairy tales. In addition to these new adventures, the game will also be getting plenty of in-game content such as Magic Beans, Magic Beanstalks, and a new special the Quartermaster General, who while unable to lead armies can transport them quicker than any other general.

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New buildings will able be available from a Fairy-tale castle, to Magnificent Residences, to a special Gold Tower that can spin wheat into gold. Lastly, level 50 players will no longer acquire XP, but instead Star Coins, that can be traded for valuable items. Plus, The Settlers Online will finally be heading out of beta this month for the European English, Poland, Netherland and Czech versions of the game.

Those wanting to see a bit more on what has been added can watch the new trailer embedded below and those wanting to check out what The Settlers Online: Castle Empire has to offer can play it in the browser of their PC from their official website.

Daisuki Launches Anime Streaming on YouTube

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Anime streaming service Daisuki began streaming its service on the popular video sharing website YouTube last Sunday. They have opted for a healthy mixture of  both classic anime and more modern, critically acclaimed anime including a number of beautifully animated series by SHAFT. The series that they are streaming include:

Puella Magi Madoka Magica
Bakemonogatari
Nisemonogatari
– Nekomonogatari (Black)
– Monogatari Second Season
Sword Art Online
– Mobile Suit Gundam SEED
– Mobile Suit Z Gundam
– Mobile Suit Gundam ZZ
– School Days

While I firmly believe that School Days is one of the worst piles of trash to ever squirm its way out of Japan, the rest of the lineup is very strong and many are among the best anime ever created.

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The service’s YouTube channel, found here, also includes music videos by the Visual Kei rock band vistlip, the Hakuōki musical, and the first episode of Little Witch Academia.

This move is just another  in a new wave of making anime more accessible to the western world through easy-to-use and affordable streaming. Recently manga has making similar strides by going digital and this was discussed at length in the latest CC Anime podcast which you can listen to here.

Senran Kagura Burst announced for release in North America

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It has been a long time coming and many fans have been asking for the game series to be localized in some form for quite some time, and that time is now. Today it was announced by XSEED Games that they have acquired the license to Senran Kagura Burst and are planning on releasing the title in English in North America as a download only title.

The game will be released sometime this Fall and managed to get past the ESRB with only a T rating, despite the suggestive nature of the series. To commemorate the game’s announcement the company released a handful of English screenshots as well as an English trailer for the game featuring the Japanese voice work which will be retained when the game is released.

For those who don’t know, Senran Kagura Burst contains not only the second game in the series, but also an upgraded version of the original Senran Kagura, meaning gamers will get two games in one. In the game players can play as five female ninjas, each with their own abilities as they fight against other ninjas. The game is known for the fact that when damaged, the girls’ clothing is ripped or sometimes torn off completely. No price for the title has been announced as of yet.

Digimon Masters Offers August Treasure Hunt

Developer and publisher Joymax has just started a special reward for the month of August, to go along with other summer events, just for players logging into their MMORPG Digimon Masters. Players that log in and stay for lengths of 30 mins, 1 hour, 2 hours, and 3 hours consecutively per day will receive reward items. Starting today and lasting until August 27th.

The Digimon Masters reward items range from Miracle Fruit, Amplification Booster +200, a Diablomon Boss Card, and Summer Coin. The Summer coin itself is a new currency that players will be able to spend at JumboGaemon. Players will only be able to acquire a total of 29 Summer Coins though, so players will have to carefully plan what they will want to get from the prizes listed below:

         Item                                       Effects                                       Number of Coins

  •  1 Evoluter                        Expand Champion and Ultimate evolution slots                     5
  • 10 Plant DATA                    Plant Class DigiEgg hatching ingredient                                6
  • 10 Aquatic DATA               Auatic Class Digi egg hatching ingredient                             6
  • Warehouse Expansion      Extra Warehouse slot                                                              7
  • ModeSelector                     Extends the evolution of riding mode                                   9
  • 1 Backup Disk                     Corrects Adverse Effects in Digimon Evolution                 10
  • 1 Hatching BackupDisk     Prevents penalties in failed hatching attempt                    12
  • 1 random Reinforced mercenary digi egg                                                                       25

So, players should be sure to consider all their possibilities with such a limited number. Those wanting to get started earning rewards can check out their Offical Website and be sure to stay logged in to get as many rewards as possible. Digimon Masters playable for both PC and Mac.