SeeThrough Studios, the team behind Unstoppabot, is releasing their game Flatland: Fallen Angle as a Free-For-All edition to support the Greenlight campaign for their upcoming game Particulars. Not only is the original Flatland being re-released for free, the Free-For-All edition comes with the soundtrack, two video documentries, and The Shaping of a Studio eBook that covers the game’s development from a 96 hour game project to a full blown indie title. The game can be played for free on Kongregate or can be downloaded at SeeThrough Studios.
Particulars is SeeThrough Studio’s new narrative driven arcade puzzler, a game inspired by subatomic particles. The game takes physics based gameplay to a literal level, as players will control a quark and must navigate through a world where other subatomic particles will has an effect on the player’s movements. Check out the game and remember to vote for it at the official Particulars Greenlight page.
After a successful release where it has been the one of the top selling games on XBLA, action RPG Mars War Logs, from developer Spiders Studio and publisher Focus Home Interactive, is giving a little bit back to its new found fans. Just what could they offer to those that already have the game? Why the 44 song soundtrack by Sylvain Prunier.
Those wanting to get Mars War Logs‘ Official Game Soundtrack needn’t worry about having to shell out any green for the music set on the red planet as it is available completely for free. So go ahead and check out the Mars War Logswebsite to download the music for yourself.
Mars War Logs is currently available for PC and XBLA on Xbox 360, with a PSN version on the way August 7th in Europe and August 13th in North America. If you haven’t played the game for yourself, be sure to check out our own Mars War Logs Review.
UK retailer GAME is getting a little bit of an exclusive that they will be able to share with their patrons in the form of Lock-ins hosted by Ubisoft. So fans of Ubisoft games will be able to check out the events taking place after the stores close, where live demos, unfortunately hands off unlike Gamescom, will be shown to those present for upcoming releases Watch_Dogs and Assassin’s Creed IV: Black Flag.
In addition to getting to see Watch_Dogs and Assassin’s Creed IV played live in front of them, those who pre-order either game during the event will receive an Assassin’s Creed IV hoodie when they pick up their game after launch. Though it should be noted that no one will be allowed to film, photograph, or interview during the event. So, those looking to see the demos or pre-order to get the hoodie can check out the Lock-ins at these GAME locations on Friday August 2nd:
Liverpool Lord Street (72 Lord Street, Liverpool, L2 1TL) at 19:00
Northfield (9 Church Road, Northfield , B31 2JX) at 18:00
Norwich (2-10 Back of the Inns, Norwich, Norfolk, NR2 1PT) at 18:00
Portsmouth (226 Commercial Road, Portsmouth, Hampshire, PO1 1HG) at 18:00
Yabadabadoo! Oh dang, wrong caveman franchise. Since it’s debut in 1991, Prehistorik has developed a notable cult fan base and is no stranger to the iOS. With the original Prehistorik and Prehistorik Man from Interplay getting iOS ports already, Joystick Replay hopes to tap into this market with a modern remake of the original caveman-themed platformer. It’s a solid attempt that plays very similar to the original title…for better or worse.
Gameplay
Prehistorik is a 2D platformer with a twist – before you can push forth and complete the level you must first collect a certain amount of food for your village. It may not sound like a big deal but in the early 90’s this idea was pretty out there. Level design is decent, boss battles are epic and cool ideas such as prehistoric jet packs break up the gameplay to keep things fresh. It all sounds great on paper but sadly the execution is way off.
As any platforming fan will tell you, physics can make or break a platformer. While the controls are true to the original, the character lacks weight and feels awfully “floaty”. But hey – so did the original. Controls are not as responsive as they should be, some collision detection issues are present and on a couple occasions I had the game crash on me as well. These don’t ruin the game but they are frustrating. It should also be noted that Prehistorik is far from a casual game. Straight off the bat it’s surprisingly difficult. It’s no Mega Man or Battletoads but don’t expect your 5 year old nephew to get very far. It’s great, because even if you’re unfamiliar with Prehistorik is really brings back memories of the old days back when you had to work your ass off to beat a level. Gameplay is also very slow thanks to a large amount of NPCs talking to you which means there’s a lot of reading involved throughout the game. With no skip or fast forward options, this really slows down the pace and interrupts the flow of the game. Sadly, with all the core issues of the game such as controls and other small things that hold it back it’s equally as difficult to simply control the character. That mixed in with the difficult level design Prehistorik isn’t exactly very fun to play. It’s playable, but it only just scrapes by.
Audio & Visual
The main redeeming aspect of Prehistorik is the presentation. Graphics are bright and colorful and are filled with character. Crude humor is a common theme here, with modern technologies such as jet packs to traffic lights and even trench coat-wearing creeps who want to flash you. Character design is memorable but not of the same style as the original which should be noted. The original Prehistorik had a distinct personality which is in no way emulated in this remake. This modern adaptation has it’s own voice and style that is distinctly different. This isn’t to take away from the fact that it is still wonderfully designed but while many elements are reminiscent of the original, they are in completely new light. I can’t confirm if the soundtrack is modeled after the original soundtrack or not, but I highly doubt it. Regardless it gets the job done and sets the tone and atmosphere well for the player, but nothing stands out as remarkable.
Overall It’s hard to find a decent platform title on iOS devices for similar reasons as to why Prehistorik fails to impress. Sure it looks beautiful, sounds beautiful but it also plays awkwardly. Although it does pack a lot of kick ass ideas and personality, floaty physics, non responsive controls and just overall clunky gameplay make Prehistorik a major let down. Packed with character and shows promise of what the game could’ve possibly been, this remake ultimately is a disappointing experience. On the bright side however, it’s got dinosaurs! So there’s that if you’re interested.
Capsule Computers review guidelines can be found here.
Real-time strategy game Wargame AirLand Battle, sequel to Wargame European Escalation, has been updated with its first free DLC titled “Vox Populi”. Players will receive an auto-update the next time they launch the game.
Vox Populi includes the return of Conquest mode, a popular feature from European Escalation, for both multiplayer and against the AI. Compatible with all existing map, victory here is determined by your ability to hold more territory than your opponent.
In addition, the new dynamic Campaign is now playable in co-op mode with a friend against the AI. In Skirmish mode you can now select the type and nationality of the equipment of any AI opponent.
Lastly, Eugen Systems have added 24 new units and 5 new maps (playable in Destruction and Conquest) as a welcome bonus.
Wargame AirLand Battle by Focus Home Interactive sees the Cold War turn hot between NATO and the Warsaw Pact. With a total of 12 nations, 750 vehicles and 150 planes available to choose from in up to 10v10 multiplayer battles, this is certainly one of the largest RTS titles in recent years.
Disney Interactive have just released the next stage in the evolution of mobile-gaming with the hotly anticipated My Muppets Show mobile game. The game allows players to set the stage for their very own Muppets show musical, with several of the legendary Muppets characters at their disposal.
Being tasked with forming the ultimate Muppets band is undoubtedly the dream of many younger and older Muppets fans and it is now a reality that can be played out on mobile devices. Always wished you could pull the strings on the Muppets? Well now you are their master, their overlord, you rule the Muppets.
You can pick up My Muppets Show now for absolutely free on the iTunes app store for iOS devices and the Google Play Store for Android.
What are you waiting for? Get ready to mup-it with My Muppets Show a mobile game that has muppets in it doing muppet things. What more could you want? Even more Muppets? Well this Muppets game has got them. You can check those Muppets out in the My Muppets Show trailer below. It has a lot of cool Muppets.
A brand new trailer for Ace Combat Infinity has made its way online thanks to Namco Bandai. The trailer highlights the games awesome aerial combat that the Ace Combat series has become so well known for all the while backed by some epic orchestral music.
Alongside the trailer was the announcement that Ace Combat Infinity will not only be exclusive to the PlayStation 3 but it will also be a free to play title. Check out the trailer below to get a look at Namco Bandai’s new title Ace Combat Infinity. Stay tuned for more updates on Ace Combat Infinity as news comes to light.
With PS4 and Xbox One releases around the corner, one question on everybody’s mind is how will games look, and more importantly; how much of an improvement it will be from the current-gen gaming. We have seen snippets of how gaming will look for the next few years, first with the original tech demo that Sony showed where the million balls dropped onto a bride, and more recently with the Dark Sorcerer tech demo.
Today, Capcom have unveiled some test footage of their new, next-gen gaming engine, codenamed: Panta Rhei. You can check out the footage below, which shows how fire will be handled in the new engine. It also offers a nice comparison with Capcom’s current-gen engine, so you can see how far something as minor as fire physics are coming along. Deep Down will be the first game developed using Panta Rhei, and if this video is anything to go by; we are in for one hell of a treat.
Check out the video and let us know in the comments below what you think of how Panta Rhei will operate. Just remember that this is only test footage, so any games that come from this bad boy are going to look 1000x better. For all the next-gen news, stay tuned to Capsule Computers.
Ubisoft have just announced that they will be showcasing several next-generation video-games at the upcoming Gamescom event in Germany. Attendees of Gamescom will be able get their hands-on the amazing next-generation line-up of Ubisoft. The games which are confirmed to be on show are as follows:
Ubisoft’s booth at Gamescom will be located at Hall 6, in space A021. If you are in attendance at Gamescom be sure to check out the booth to play what is the future of gaming for Ubisoft.
After it was first announced that Saints Row IV was too rough for release down in Australia and their appeal on the rating was denied, Deep Silver has been able to squeak into the country with an edited version of their game which netted them a MA15+ rating by the Australian Classification Board.
The company stated that the reason for the refusal in classification centered around the use of virtual alien drugs that players could use to improve their superpowers for a short time during an in-game mission with Shaundi. The Rectifier Probe weapon, part of the game’s announced DLC, will still be included in the Australian version of the game. This means that after the removal of that mission from the game, Saints Row IV is cleared for release in Australia when the game’s release date of August 22nd comes around.